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- command /push <text> <player> [<number>] [<number>]:
- trigger:
- if arg 3 is not set:
- set {_pushPowerLow} to 0.3
- else:
- set {_pushPowerLow} to arg 3
- if arg 4 is not set:
- set {_pushPowerHigh} to 1.5
- else:
- set {_pushPowerHigh} to arg 4
- set {_pushPower} to random number between {_pushPowerLow} to {_pushPowerHigh}
- if arg 1 is "x":
- push arg-2 east at speed {_pushPower}
- if arg 1 is "y":
- push arg-2 upwards at speed {_pushPower}
- if arg 1 is "z":
- push arg-2 south at speed {_pushPower}
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