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HighMoon

the attacks

May 14th, 2015
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  1. Downward Spiral Rogue Attack 5
  2. You spin about with your weapon, toppling your enemies.
  3. Daily ✦ Martial, Rattling
  4. Standard Action Close burst 1
  5. Requirement: You must be wielding a light blade.
  6. Target: Each enemy in burst you can see
  7. Attack: Dexterity vs. Reflex
  8. Hit: 1[W] + Dexterity modifier damage.
  9. Effect: You knock the target prone.
  10.  
  11. Driving Assault Rogue Attack 5
  12. The force of your rapid attacks throws your enemy from its feet.
  13. Daily ✦ Martial, Weapon
  14. Standard Action Melee weapon
  15. Requirement: You must be wielding a light blade.
  16. Target: One creature
  17. Attack: Dexterity vs. AC, two attacks
  18. Hit: 1[W] + Dexterity modifier damage per attack, you
  19. push the target 1 square, and you can shift 1 square
  20. toward the target. If both attacks hit, you knock the
  21. target prone after the second push.
  22. Miss: Half damage per attack.
  23.  
  24. Flashy Riposte Rogue Attack 5
  25. Under attack, you elegantly whirl and let your blade give a
  26. sharp reply, leaving your foe off balance.
  27. Daily ✦ Martial, Rattling, Weapon
  28. Immediate Reaction Melee weapon
  29. Trigger: An enemy makes a melee attack against you
  30. Requirement: You must be wielding a light blade.
  31. Target: The triggering enemy
  32. Attack: Dexterity vs. AC
  33. Hit: 2[W] + Dexterity modifier damage.
  34. Effect: The target grants combat advantage to you and your
  35. allies until the end of your next turn.
  36.  
  37. Staggering Assault Rogue Attack 5
  38. You deal a savage strike that staggers your adversary.
  39. Daily ✦ Martial, Weapon
  40. Standard Action Melee or Ranged weapon
  41. Requirement: You must be wielding a crossbow, a light
  42. blade, or a sling.
  43. Target: One creature
  44. Attack: Dexterity vs. AC
  45. Hit: 2[W] + Dexterity modifier damage, and the target is
  46. slowed (save ends). If the target is not bloodied when you
  47. make this attack, the attack deals 1[W] extra damage.
  48. Effect: Until the end of the encounter, when you hit the
  49. target, it is slowed (save ends).
  50.  
  51. Deep Cut Rogue Attack 5
  52. Each drop of blood is another nail in your enemy’s coffin.
  53. Daily ✦ Martial,Weapon
  54. Standard Action Melee weapon
  55. Requirement: You must be wielding a light blade.
  56. Target: One creature
  57. Attack: Dexterity vs. Fortitude
  58. Hit: 2[W] + Dexterity modifier damage, and ongoing damage
  59. equal to 5 + your Strength modifier (save ends).
  60. Miss: Half damage, and no ongoing damage.
  61.  
  62. Walking Wounded Rogue Attack 5
  63. You topple your enemy with a crippling blow and force him to
  64. stumble around the battlefield.
  65. Daily ✦ Martial, Weapon
  66. Standard Action Melee or Ranged weapon
  67. Requirement: You must be wielding a crossbow, a light blade,
  68. or a sling.
  69. Target: One creature
  70. Attack: Dexterity vs. Fortitude
  71. Hit: 2[W] + Dexterity modifier damage, and the target is
  72. knocked prone. Until the end of the encounter, if the
  73. target moves more than half its speed in a single action, it
  74. falls prone at the end of its movement.
  75. Miss: Half damage, and the target is not knocked prone.
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