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- Downward Spiral Rogue Attack 5
- You spin about with your weapon, toppling your enemies.
- Daily ✦ Martial, Rattling
- Standard Action Close burst 1
- Requirement: You must be wielding a light blade.
- Target: Each enemy in burst you can see
- Attack: Dexterity vs. Reflex
- Hit: 1[W] + Dexterity modifier damage.
- Effect: You knock the target prone.
- Driving Assault Rogue Attack 5
- The force of your rapid attacks throws your enemy from its feet.
- Daily ✦ Martial, Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. AC, two attacks
- Hit: 1[W] + Dexterity modifier damage per attack, you
- push the target 1 square, and you can shift 1 square
- toward the target. If both attacks hit, you knock the
- target prone after the second push.
- Miss: Half damage per attack.
- Flashy Riposte Rogue Attack 5
- Under attack, you elegantly whirl and let your blade give a
- sharp reply, leaving your foe off balance.
- Daily ✦ Martial, Rattling, Weapon
- Immediate Reaction Melee weapon
- Trigger: An enemy makes a melee attack against you
- Requirement: You must be wielding a light blade.
- Target: The triggering enemy
- Attack: Dexterity vs. AC
- Hit: 2[W] + Dexterity modifier damage.
- Effect: The target grants combat advantage to you and your
- allies until the end of your next turn.
- Staggering Assault Rogue Attack 5
- You deal a savage strike that staggers your adversary.
- Daily ✦ Martial, Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light
- blade, or a sling.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 2[W] + Dexterity modifier damage, and the target is
- slowed (save ends). If the target is not bloodied when you
- make this attack, the attack deals 1[W] extra damage.
- Effect: Until the end of the encounter, when you hit the
- target, it is slowed (save ends).
- Deep Cut Rogue Attack 5
- Each drop of blood is another nail in your enemy’s coffin.
- Daily ✦ Martial,Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. Fortitude
- Hit: 2[W] + Dexterity modifier damage, and ongoing damage
- equal to 5 + your Strength modifier (save ends).
- Miss: Half damage, and no ongoing damage.
- Walking Wounded Rogue Attack 5
- You topple your enemy with a crippling blow and force him to
- stumble around the battlefield.
- Daily ✦ Martial, Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade,
- or a sling.
- Target: One creature
- Attack: Dexterity vs. Fortitude
- Hit: 2[W] + Dexterity modifier damage, and the target is
- knocked prone. Until the end of the encounter, if the
- target moves more than half its speed in a single action, it
- falls prone at the end of its movement.
- Miss: Half damage, and the target is not knocked prone.
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