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Aug 23rd, 2019
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  1. So, several months have passed since the release of the Haruspeak campaign. I heard that sales are not very satisfactory. This is true? How do you evaluate the success of the game and how will it affect the further development?
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  3. Nikolai : Yes, it is. And it will affect the further development in the most difficult way. Most of the team will disperse, the studio will again be reduced to a few basic people - exactly the same thing will happen after the failure of Eureka!
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  5. I think that, as in that situation, a small mobile game will save us. Only after that we will be able to take on the promised scenarios of the Bachelor and the Impostor - the studio simply will not have the technical ability to make them without money and people.
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  7. It’s also clear to me that by the time we get down to them, the industry will change.
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  9. When to wait for other campaigns and console versions?
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  11. Nikolai : I don’t know. This is not possible to plan. It all depends on the composition of the studio and how we manage the last money (it’s clear that there will be less and less income from Haruspeak) β€”that is, will we make the right bet.
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  13. I suppose that with this last money we will make a very small mobile project, and with the money that he will earn, we will complete the scenarios of the Bachelor with the Pretender - and we will do each in a new genre. Obviously, there are few who want to spend 20 hours again on a mediocre Survival for the sake of new plot twists.
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