Revanche

IWUAaDNW: Exploit 4.11

Jun 19th, 2022
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  1. Velthian armies and their organization and numbers.
  2.  
  3. Khannite armies and their unpredictability.
  4.  
  5. Adventurers for both sides, presumably as strong as Ulfric, Raffaa and Eira.
  6.  
  7. I needed to be able to stop all of these if I was going to survive once the war started. So how could I go about it? Pixies and bugs weren’t going to cut it for very long. Already, these soldiers were getting better at fighting me, and I was “losing” more and more bugs every time we sparred. They had gotten used to my way of fighting, and they didn’t have their lives on the line––and I knew more than most how good a motivator that could be. I could stop one, maybe two incursions, then they would start to figure me out.
  8.  
  9. I needed a sure-fire way of stopping them.
  10.  
  11. Then, once they got past that, I would need another. And then another. I needed traps. I needed stronger monsters. More than anything, though? I needed ways to make the enemy refuse to attack me anymore. I needed to be the scariest motherfucking dungeon on the planet’s surface, until the thought of even stepping foot down my stairs would freeze them in terror.
  12.  
  13. Lucky for me, terror was something I was pretty good at.
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