Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 20140114 05:53:22 debug event_handler: inserting event handler for name=preload with id=
- 20140114 05:53:22 debug event_handler: active handlers are now name=prestart, with id=; name=victory, with id=floor_controller_victory_cleanup; name=floor controller, with id=; name=floor controller, with id=; name=last breath, with id=; name=die, with id=; name=last breath, with id=; name=die, with id=; name=last breath, with id=; name=die, with id=; name=last breath, with id=; name=die, with id=; name=prestart, with id=; name=prestart, with id=; name=prestart, with id=; name=prestart, with id=; name=restore elynia, with id=; name=victory, with id=; name=victory, with id=; name=prestart, with id=; name=attack, with id=; name=attack, with id=; name=victory, with id=; name=setup floor 1, with id=; name=start, with id=; name=moveto, with id=UNLIMITED_PLAYER_MOVES_impl; name=moveto, with id=; name=reveal elynia, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=potion of yummy, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=prestart, with id=; name=victory, with id=; name=moveto, with id=; name=prestart, with id=; name=victory, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=moveto, with id=; name=leave floor 1, with id=; name=setup floor 2, with id=; name=enter floor 2, with id=; name=moveto, with id=; name=last breath, with id=; name=die, with id=; name=die, with id=; name=die, with id=; name=moveto, with id=; name=moveto, with id=; name=last breath, with id=; name=die, with id=; name=moveto, with id=; name=entering old council chamber, with id=; name=moveto, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=setup floor 2, with id=; name=moveto, with id=; name=debug skip, with id=; name=prerecruit, with id=; name=undo player recruit, with id=; name=handle player recruit, with id=; name=preload, with id=;
- 20140114 05:53:22 debug event_handler: raising event: preload
- 20140114 05:53:22 debug event_handler: processing queued events: name=preload;
- 20140114 05:53:22 debug event_handler: processing event preload with id=
- 20140114 05:53:22 debug config: The config object has no child named »first«.
- 20140114 05:53:22 debug config: The config object has no child named »second«.
- 20140114 05:53:22 debug whiteboard: Manager received gamestate change notification.
- 20140114 05:53:22 debug event_handler: raising event: prestart
- 20140114 05:53:22 debug event_handler: processing queued events: name=prestart;
- 20140114 05:53:22 debug event_handler: processing event prestart with id=
- 20140114 05:53:22 debug config: The config object has no child named »first«.
- 20140114 05:53:22 debug config: The config object has no child named »second«.
- 20140114 05:53:22 debug config: The config object has no child named »default_time«.
- Program received signal SIGSEGV, Segmentation fault.
- 0x0000000000ec7967 in time_of_day::write (this=0x0, cfg=...) at src/time_of_day.cpp:53
- 53 cfg["lawful_bonus"] = lawful_bonus;
- (gdb) bt
- #0 0x0000000000ec7967 in time_of_day::write (this=0x0, cfg=...) at src/time_of_day.cpp:53
- #1 0x00000000009a81c2 in game_events::wml_func_store_time_of_day (cfg=...) at src/game_events/action_wml.cpp:2256
- #2 0x000000000069c687 in cfun_wml_action (L=0x2765410) at src/scripting/lua.cpp:4055
- #3 0x0000000000d116dd in luaD_precall (L=0x2765410, func=0x83068c0, nresults=0) at src/lua/ldo.cpp:333
- #4 0x0000000000d21d6c in luaV_execute (L=0x2765410) at src/lua/lvm.cpp:701
- #5 0x0000000000d11b1f in luaD_call (L=0x2765410, func=0x8306810, nResults=0, allowyield=0) at src/lua/ldo.cpp:409
- #6 0x0000000000d0e7e8 in f_call (L=0x2765410, ud=0x7fffffffa440) at src/lua/lapi.cpp:914
- #7 0x0000000000d10cb8 in luaD_rawrunprotected (L=0x2765410, f=0xd0e7b1 <f_call(lua_State*, void*)>, ud=0x7fffffffa440) at src/lua/ldo.cpp:147
- #8 0x0000000000d122a9 in luaD_pcall (L=0x2765410, func=0xd0e7b1 <f_call(lua_State*, void*)>, u=0x7fffffffa440, old_top=32, ef=16) at src/lua/ldo.cpp:607
- #9 0x0000000000d0e8b3 in lua_pcallk (L=0x2765410, nargs=1, nresults=0, errfunc=-3, ctx=0, k=0x0) at src/lua/lapi.cpp:940
- #10 0x00000000006aabc3 in luaW_pcall (L=0x2765410, nArgs=1, nRets=0, allow_wml_error=true) at src/scripting/lua_api.cpp:318
- #11 0x000000000069c824 in LuaKernel::run_wml_action (this=0x4c465e0, cmd=..., cfg=..., ev=...) at src/scripting/lua.cpp:4093
- #12 0x00000000009c0f8d in game_events::handle_event_commands (event_info=..., cfg=...) at src/game_events/pump.cpp:411
- #13 0x00000000009bb716 in game_events::event_handler::handle_event (this=0x51b1380, event_info=...) at src/game_events/handlers.cpp:338
- #14 0x00000000009c0340 in game_events::(anonymous namespace)::process_event (handler=..., ev=...) at src/game_events/pump.cpp:251
- #15 0x00000000009c1a77 in game_events::pump () at src/game_events/pump.cpp:515
- #16 0x00000000009c11d0 in game_events::fire (event=..., loc1=..., loc2=..., data=...) at src/game_events/pump.cpp:437
- #17 0x0000000000b9e734 in play_controller::fire_prestart (this=0x7fffffffbb20, execute=true) at src/play_controller.cpp:561
- #18 0x0000000000657936 in playsingle_controller::play_scenario (this=0x7fffffffbb20, story=..., skip_replay=false) at src/playsingle_controller.cpp:375
- #19 0x000000000064a24b in playsingle_scenario (game_config=..., level=0x5b89710, disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) at src/playcampaign.cpp:243
- #20 0x000000000064c1c9 in play_game (disp=..., gamestate=..., game_config=..., io_type=IO_NONE, skip_replay=false, network_game=false) at src/playcampaign.cpp:462
- #21 0x00000000004974ca in game_controller::launch_game (this=0x199a780, reload=game_controller::NO_RELOAD_DATA) at src/game_controller.cpp:955
- #22 0x000000000041e11d in do_gameloop (argc=2, argv=0x7fffffffe088) at src/game.cpp:643
- #23 0x000000000041e616 in main (argc=2, argv=0x7fffffffe088) at src/game.cpp:699
Advertisement
Add Comment
Please, Sign In to add comment