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- ;Have number as 1 for shortest bushes/leaves view distance, causes rocks to be fully black from some distance, 2 for normal bushes/leaves view distance, or 0 for bushes/leaves, pearls and aberration rocks to be invisible
- foliage.UseOcclusionType=0
- ;Have numbers in this section as 2 for tek railgun/helmet/bloodstalker/snow owl vision to work, also removes clear underwater and enables plant x, z & beer screen effect, have as 0 for the opposite effect of the aforementioned
- ShowFlag.Materials=0
- r.CustomDepth=0
- ;Have number as 0 for water tops, drop beams, flames, mana beams, placing structures & many other similar effects to be invisible, or have number as 2 for them to be as normal
- ShowFlag.GameplayDebug=2
- ShowFlag.Splines=2
- ;Have number as 1 for trees & rocks to be invisible (has to be combined with foliage.useOcclusionType=0), also completely breaks aberration & makes cave walls on valguero fully see through, or have number as 0 to have the aforementioned as normal
- foliage.CullAll=0
- ;Have number as 1 or 2 to reduce the amount of particle effects on the stream, have number as 16 for roughly the normal amount
- FX.MaxCPUParticlesPerEmitter=1
- ;Remove this section to enable shadows, also remove d3d10, sm4 and DirectX 10 launch options
- ShowFlag.Atmosphere=0
- ShowFlag.DeferredLighting=0
- ShowFlag.Diffuse=0
- ShowFlag.DirectLighting=0
- ShowFlag.DirectionalLights=0
- ShowFlag.LightComplexity=0
- ShowFlag.LightInfluences=0
- ShowFlag.LightMapDensity=0
- ShowFlag.LightRadius=0
- ShowFlag.LightShafts=0
- ShowFlag.Lighting=0
- ShowFlag.LpvLightingOnly=0
- ShowFlag.OverrideDiffuseAndSpecular=0
- ShowFlag.PointLights=0
- ShowFlag.ReflectionEnvironment=0
- ShowFlag.ReflectionOverride=0
- ShowFlag.Refraction=0
- ShowFlag.ShaderComplexity=0
- ShowFlag.SkyLighting=0
- ShowFlag.Specular=0
- ShowFlag.SpotLights=0
- ShowFlag.StationaryLightOverlap=0
- ShowFlag.TexturedLightProfiles=0
- ShowFlag.VisualizeHDR=0
- ShowFlag.VisualizeLightCulling=0
- ShowFlag.VisualizeLPV=0
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.Atmosphere=0
- r.EarlyZPass=0
- r.ReflectionEnvironment=0
- r.RefractionQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.CSM.TransitionScale=0
- r.Shadow.DistanceScale=0.1
- r.Shadow.MaxResolution=2
- r.Shadow.MinResolution=2
- r.Shadow.RadiusThreshold=0.1
- r.ShadowQuality=0
- ;Adjust the number according to desired framerate cap, have it as 0 for unlimited
- t.maxfps=240
- ;Remove thi line for normal anti-aliasing
- r.DefaultFeature.AntiAliasing=0
- r.PostProcessAAQuality=0
- ShowFlag.AntiAliasing=0
- ShowFlag.TemporalAA=0
- ;Remove this line for normal view distance
- r.ViewDistanceScale=0
- ;Remove this section to make Motion Blur work
- ShowFlag.MotionBlur=0
- r.MotionBlurQuality=0
- ShowFlag.VisualizeMotionBlur=0
- r.DefaultFeature.MotionBlur=False
- ;Have number as 0 to make screen clear when knocked out, 2 for normal
- ShowFlag.Vignette=0
- ;General improvements, never remove this section
- bDisablePhysXHardwareSupport=True
- bFirstRun=False
- bSmoothFrameRate=true
- FogDensity=0.0
- MaxES2PixelShaderAdditiveComplexityCount=45
- MaxPixelShaderAdditiveComplexityCount=128
- MinDesiredFrameRate=60
- MinSmoothedFrameRate=21
- NearClipPlane=12.0
- ShowFlag.AmbientOcclusion=0
- ShowFlag.AtmosphericFog=0
- ShowFlag.AudioRadius=0
- ShowFlag.Bloom=0
- ShowFlag.Bounds=0
- ShowFlag.BSP=0
- ShowFlag.BSPSplit=0
- ShowFlag.BSPTriangles=0
- ShowFlag.Brushes=0
- ShowFlag.BuilderBrush=0
- ShowFlag.CameraAspectRatioBars=0
- ShowFlag.CameraFrustums=0
- ShowFlag.CameraImperfections=0
- ShowFlag.CameraSafeFrames=0
- ShowFlag.ColorGrading=0
- ShowFlag.CompositeEditorPrimitives=0
- ShowFlag.Constraints=0
- ShowFlag.Cover=0
- ShowFlag.Decals=0
- ShowFlag.DepthOfField=0
- ShowFlag.DistanceCulledPrimitives=0
- ShowFlag.DistanceFieldAO=0
- ShowFlag.DynamicShadows=1
- ShowFlag.Editor=0
- ShowFlag.EyeAdaptation=0
- ShowFlag.g=0
- ShowFlag.Game=0
- ShowFlag.Landscape=0
- ShowFlag.LargeVertices=0
- ShowFlag.LensFlares=0
- ShowFlag.LevelColoration=0
- ShowFlag.LightFunctions=1
- ShowFlag.LOD=0
- ShowFlag.MeshEdges=0
- ShowFlag.Paper2DSprites=0
- ShowFlag.Particles=0
- ShowFlag.Pivot=0
- ShowFlag.PostProcessMaterial=0
- ShowFlag.PostProcessing=0
- ShowFlag.PrecomputedVisibility=0
- ShowFlag.SelectionOutline=0
- ShowFlag.SkeletalMeshes=0
- ShowFlag.Snap=0
- ShowFlag.StaticMeshes=0
- ShowFlag.StereoRendering=0
- ShowFlag.Tessellation=0
- ShowFlag.TestImage=0
- ShowFlag.TextRender=0
- ShowFlag.Tonemapper=0
- ShowFlag.Translucency=0
- ShowFlag.VectorFields=0
- ShowFlag.VertexColors=0
- ShowFlag.VisualizeAdaptiveDOF=0
- ShowFlag.VisualizeBuffer=0
- ShowFlag.VisualizeDOF=0
- ShowFlag.VisualizeDistanceFieldAO=0
- ShowFlag.VisualizeOutOfBoundsPixels=0
- ShowFlag.VisualizeSSR=0
- ShowFlag.VisualizeSenses=0
- ShowFlag.Wireframe=0
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.AOTrimOldRecordsFraction=0
- r.AmbientOcclusionLevels=0
- r.BloomQuality=0
- r.ClearWithExcludeRects=0
- r.CompileShadersForDevelopment=0
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.LensFlare=False
- r.DepthOfFieldQuality=0
- r.DetailMode=0
- r.ExposureOffset=0.3
- r.HZBOcclusion=0
- r.LensFlareQuality=0
- r.LightShaftQuality=0
- r.LightShafts=0
- r.MaxAnisotropy=0
- r.SceneColorFringe.Max=0
- r.SceneColorFringeQuality=0
- r.SSAOSmartBlur=0
- r.SSR.Quality=0
- r.SSS.SampleSet=0
- r.SSS.Scale=0
- r.TonemapperQuality=0
- r.TriangleOrderOptimization=1
- r.TrueSkyQuality=0
- r.UpsampleQuality=0
- r.oneframethreadlag=1
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