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Hard ARK ConsoleVariables.ini

Jan 26th, 2020 (edited)
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  1. [Startup]
  2. ;Have number as 1 for shortest bushes/leaves view distance, causes rocks to be fully black from some distance, 2 for normal bushes/leaves view distance, or 0 for bushes/leaves, pearls and aberration rocks to be invisible
  3. foliage.UseOcclusionType=0
  4.  
  5. ;Have numbers in this section as 2 for tek railgun/helmet/bloodstalker/snow owl vision to work, also removes clear underwater and enables plant x, z & beer screen effect, have as 0 for the opposite effect of the aforementioned
  6. ShowFlag.Materials=0
  7. r.CustomDepth=0
  8.  
  9. ;Have number as 0 for water tops, drop beams, flames, mana beams, placing structures & many other similar effects to be invisible, or have number as 2 for them to be as normal
  10. ShowFlag.GameplayDebug=2
  11. ShowFlag.Splines=2
  12.  
  13. ;Have number as 1 for trees & rocks to be invisible (has to be combined with foliage.useOcclusionType=0), also completely breaks aberration & makes cave walls on valguero fully see through, or have number as 0 to have the aforementioned as normal
  14. foliage.CullAll=0
  15.  
  16. ;Have number as 1 or 2 to reduce the amount of particle effects on the stream, have number as 16 for roughly the normal amount
  17. FX.MaxCPUParticlesPerEmitter=1
  18.  
  19. ;Remove this section to enable shadows, also remove d3d10, sm4 and DirectX 10 launch options
  20. ShowFlag.Atmosphere=0
  21. ShowFlag.DeferredLighting=0
  22. ShowFlag.Diffuse=0
  23. ShowFlag.DirectLighting=0
  24. ShowFlag.DirectionalLights=0
  25. ShowFlag.LightComplexity=0
  26. ShowFlag.LightInfluences=0
  27. ShowFlag.LightMapDensity=0
  28. ShowFlag.LightRadius=0
  29. ShowFlag.LightShafts=0
  30. ShowFlag.Lighting=0
  31. ShowFlag.LpvLightingOnly=0
  32. ShowFlag.OverrideDiffuseAndSpecular=0
  33. ShowFlag.PointLights=0
  34. ShowFlag.ReflectionEnvironment=0
  35. ShowFlag.ReflectionOverride=0
  36. ShowFlag.Refraction=0
  37. ShowFlag.ShaderComplexity=0
  38. ShowFlag.SkyLighting=0
  39. ShowFlag.Specular=0
  40. ShowFlag.SpotLights=0
  41. ShowFlag.StationaryLightOverlap=0
  42. ShowFlag.TexturedLightProfiles=0
  43. ShowFlag.VisualizeHDR=0
  44. ShowFlag.VisualizeLightCulling=0
  45. ShowFlag.VisualizeLPV=0
  46. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  47. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  48. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  49. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  50. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  51. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  52. r.Atmosphere=0
  53. r.EarlyZPass=0
  54. r.ReflectionEnvironment=0
  55. r.RefractionQuality=0
  56. r.Shadow.CSM.MaxCascades=1
  57. r.Shadow.CSM.TransitionScale=0
  58. r.Shadow.DistanceScale=0.1
  59. r.Shadow.MaxResolution=2
  60. r.Shadow.MinResolution=2
  61. r.Shadow.RadiusThreshold=0.1
  62. r.ShadowQuality=0
  63.  
  64. ;Adjust the number according to desired framerate cap, have it as 0 for unlimited
  65. t.maxfps=240
  66.  
  67. ;Remove thi line for normal anti-aliasing
  68. r.DefaultFeature.AntiAliasing=0
  69. r.PostProcessAAQuality=0
  70. ShowFlag.AntiAliasing=0
  71. ShowFlag.TemporalAA=0
  72.  
  73. ;Remove this line for normal view distance
  74. r.ViewDistanceScale=0
  75.  
  76. ;Remove this section to make Motion Blur work
  77. ShowFlag.MotionBlur=0
  78. r.MotionBlurQuality=0
  79. ShowFlag.VisualizeMotionBlur=0
  80. r.DefaultFeature.MotionBlur=False
  81.  
  82. ;Have number as 0 to make screen clear when knocked out, 2 for normal
  83. ShowFlag.Vignette=0
  84.  
  85. ;General improvements, never remove this section
  86. bDisablePhysXHardwareSupport=True
  87. bFirstRun=False
  88. bSmoothFrameRate=true
  89. FogDensity=0.0
  90. MaxES2PixelShaderAdditiveComplexityCount=45
  91. MaxPixelShaderAdditiveComplexityCount=128
  92. MinDesiredFrameRate=60
  93. MinSmoothedFrameRate=21
  94. NearClipPlane=12.0
  95. ShowFlag.AmbientOcclusion=0
  96. ShowFlag.AtmosphericFog=0
  97. ShowFlag.AudioRadius=0
  98. ShowFlag.Bloom=0
  99. ShowFlag.Bounds=0
  100. ShowFlag.BSP=0
  101. ShowFlag.BSPSplit=0
  102. ShowFlag.BSPTriangles=0
  103. ShowFlag.Brushes=0
  104. ShowFlag.BuilderBrush=0
  105. ShowFlag.CameraAspectRatioBars=0
  106. ShowFlag.CameraFrustums=0
  107. ShowFlag.CameraImperfections=0
  108. ShowFlag.CameraSafeFrames=0
  109. ShowFlag.ColorGrading=0
  110. ShowFlag.CompositeEditorPrimitives=0
  111. ShowFlag.Constraints=0
  112. ShowFlag.Cover=0
  113. ShowFlag.Decals=0
  114. ShowFlag.DepthOfField=0
  115. ShowFlag.DistanceCulledPrimitives=0
  116. ShowFlag.DistanceFieldAO=0
  117. ShowFlag.DynamicShadows=1
  118. ShowFlag.Editor=0
  119. ShowFlag.EyeAdaptation=0
  120. ShowFlag.g=0
  121. ShowFlag.Game=0
  122. ShowFlag.Landscape=0
  123. ShowFlag.LargeVertices=0
  124. ShowFlag.LensFlares=0
  125. ShowFlag.LevelColoration=0
  126. ShowFlag.LightFunctions=1
  127. ShowFlag.LOD=0
  128. ShowFlag.MeshEdges=0
  129. ShowFlag.Paper2DSprites=0
  130. ShowFlag.Particles=0
  131. ShowFlag.Pivot=0
  132. ShowFlag.PostProcessMaterial=0
  133. ShowFlag.PostProcessing=0
  134. ShowFlag.PrecomputedVisibility=0
  135. ShowFlag.SelectionOutline=0
  136. ShowFlag.SkeletalMeshes=0
  137. ShowFlag.Snap=0
  138. ShowFlag.StaticMeshes=0
  139. ShowFlag.StereoRendering=0
  140. ShowFlag.Tessellation=0
  141. ShowFlag.TestImage=0
  142. ShowFlag.TextRender=0
  143. ShowFlag.Tonemapper=0
  144. ShowFlag.Translucency=0
  145. ShowFlag.VectorFields=0
  146. ShowFlag.VertexColors=0
  147. ShowFlag.VisualizeAdaptiveDOF=0
  148. ShowFlag.VisualizeBuffer=0
  149. ShowFlag.VisualizeDOF=0
  150. ShowFlag.VisualizeDistanceFieldAO=0
  151. ShowFlag.VisualizeOutOfBoundsPixels=0
  152. ShowFlag.VisualizeSSR=0
  153. ShowFlag.VisualizeSenses=0
  154. ShowFlag.Wireframe=0
  155. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  156. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  157. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  158. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  159. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  160. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  161. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  162. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  163. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  164. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  165. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  166. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  167. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  168. r.AOTrimOldRecordsFraction=0
  169. r.AmbientOcclusionLevels=0
  170. r.BloomQuality=0
  171. r.ClearWithExcludeRects=0
  172. r.CompileShadersForDevelopment=0
  173. r.DefaultFeature.AmbientOcclusion=False
  174. r.DefaultFeature.AutoExposure=False
  175. r.DefaultFeature.Bloom=False
  176. r.DefaultFeature.LensFlare=False
  177. r.DepthOfFieldQuality=0
  178. r.DetailMode=0
  179. r.ExposureOffset=0.3
  180. r.HZBOcclusion=0
  181. r.LensFlareQuality=0
  182. r.LightShaftQuality=0
  183. r.LightShafts=0
  184. r.MaxAnisotropy=0
  185. r.SceneColorFringe.Max=0
  186. r.SceneColorFringeQuality=0
  187. r.SSAOSmartBlur=0
  188. r.SSR.Quality=0
  189. r.SSS.SampleSet=0
  190. r.SSS.Scale=0
  191. r.TonemapperQuality=0
  192. r.TriangleOrderOptimization=1
  193. r.TrueSkyQuality=0
  194. r.UpsampleQuality=0
  195. r.oneframethreadlag=1
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