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Jan 24th, 2018
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  1. Thievery
  2.  
  3. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  4. Early indications show that our operation was a success.
  5. Our thieves listen in on a report from the Military Elders of Dendam Membara Part II (6:21)...
  6. Military Affairs of Dendam Membara Part II
  7.  
  8. Viscount Khu Lung the Blessed, we have 0 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  9. Our Generals' current activities and our military strength is detailed below.
  10. Wage Rate
  11.  
  12. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  13.  
  14. At this time, approximately 55.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 209.6% of normal levels, and our military is functioning at 86.0% efficiency.
  15. Military Strength
  16.  
  17. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  18. Offensive Military Effectiveness 155.0%
  19. Defensive Military Effectiveness 94.9%
  20. Net Offensive Points at Home 138,648
  21. Net Defensive Points at Home 225,295
  22. Army Availability
  23. Standing Army Army #1
  24. (11.12 days left)
  25. Generals 0 5
  26. Soldiers 1,094 775
  27. Strongarms 0 0
  28. Slingers 19,729 -
  29. Brutes 24,314 20,025
  30. War Horses 0 11,748
  31. Captured Land - 425
  32. Military Training Estimates
  33.  
  34. Viscount Khu Lung the Blessed, the table below shows our training estimates for the next 24 days.
  35. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  36. Strongarms
  37. Slingers 267 332 312 214 275 271 225 242 325 280 225 238 282 162 100 96 138 145
  38. Brutes
  39. Thieves
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