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- ca_aimIKFadeout = "0"
- co_usenewcoopanimsystem = 1
- g_multiplayerDefault = "1"
- net_enable_tfrc = "0"
- g_battleDust_enable = "0"
- sv_bandwidth = "30000"
- g_fpDbaManagementEnable = 0
- g_hitDeathReactions_streaming=2
- g_distanceForceNoIk=35
- g_telemetryConfig = "MP"
- g_telemetrySampleRatePerformance = 1
- g_telemetrySampleRateBandwidth = 3
- g_telemetrySampleRateMemory = 2
- net_packetsendrate=20
- e_ViewDistRatio=25
- e_ViewDistRatioVegetation=12
- r_DeferredShadingMergeAmbient = 0
- e_VegetationMinSize=0.1
- p_gravity_z = "-13" ; make consoles match the PC gravity
- pl_melee.impulses_enable=1
- pl_melee.angle_limit_from_behind=70
- pl_melee.damage_multiplier_from_behind=1
- pl_melee.melee_snap_angle_limit=55
- pl_melee.melee_snap_move_speed_multiplier=12
- pl_melee.melee_snap_target_select_range = 3.0
- pl_melee.melee_snap_end_position_range = 1.0
- pl_melee.mp_victim_screenfx_blendout_duration = 0.25
- pl_melee.mp_victim_screenfx_duration = 0.1
- pl_airFrictionPerk_control.triggerAutomatically=0
- pl_airFrictionPerk_control.fall_activation_height=0
- pl_impulseEnabled = 1
- sv_AISystem=0
- g_multiplayerEnableVehicles=1
- g_mpKickableCars=1
- e_streamcgfpoolsize=28
- g_godMode = 0
- e_streamcgf=0
- aim_assistMinTurnScale=0.5
- aim_assistMinTurnScale_ironsight = 0.6
- aim_assistSlowStartFadeinDistance=1
- aim_assistSlowStopFadeinDistance=3
- aim_assistSlowFalloffStartDistance=40
- aim_assistSlowDisableDistance=100
- aim_assistMaxDistance=75
- aim_assistMaxDistance_ironsight = 100
- aim_assistSlowThresholdOuter=2.5
- aim_assiststrength = 0.7
- aim_assiststrength_ironsight = 0.9
- pl_jump_maxTimerValue= 0.0
- net_log=1
- g_spawn_vistable_numLineTestsPerFrame=3
- net_breakage_sync_entities=0
- ; This forces broken trees to have spherical inertia, which makes them harder to rotate around their vertical axis.
- g_breakageMinAxisInertia=1.0
- g_glassAutoShatterMinArea=0.5
- s_ObstructionMaxPierecability = 15
- g_actorViewDistRatio=255
- controller_full_turn_multiplier_z = 2.35
- controller_full_turn_multiplier_x = 1.8
- controller_multiplier_x = 3
- controller_multiplier_z = 4
- cl_sensitivityControllerMP=0.4
- ;Overriden in GameCrysis2\Difficulty\*.cfg
- g_playerLowHealthThreshold = 20
- g_playerMidHealthThreshold = 60
- ; Sanity check for physics RepositionEntity
- p_max_entity_cells=10000
- e_VegetationSprites = 0
- ;Controls screen blur when turning
- r_MotionBlurShutterSpeed = 0.002
- pl_movement.speedScaleWithoutNanosuit = 1.03
- pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.61
- pl_movement.strafe_SpeedScaleWithoutnanosuit = 0.75
- pl_movement.sprint_timeInAirToStopSprinting = 0.5
- pl_stealth_shotgunDamageCap = 40
- pl_stealth_maxSpreadOnFire = 1
- pl_swimSpeedSprintSpeedMul = 1.5
- pl_swimUpSprintSpeedMul = 1.5
- pl_swimNoSuitSprintSpeedMul = 1.25
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