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- /**
- * Created with Exile Mod 3DEN Plugin
- * www.exilemod.com
- */
- ExileRouletteChairs = [];
- ExileRouletteChairPositions = [];
- // 11 Vehicles
- private _vehicles = [
- ["Exile_Sign_BoatAndDiving_Small", [13121.3, 8193.26, 3.16147], [0.999997, 0.00256808, 0], [0, 0, 1], true],
- ["Land_Shed_07_F", [13126.6, 8191.99, 3.41405], [0, 1, 0], [0, 0, 1], true],
- ["FoldChair", [13126.3, 8193.63, 2.51918], [-0.580646, 0.814156, 0], [0, 0, 1], true],
- ["FoldTable", [13128.5, 8193.51, 2.4201], [0, 1, 0], [0, 0, 1], true],
- ["Exile_Cosmetic_Beer", [13127.7, 8193.42, 2.82033], [0, 1, 0], [0, 0, 1], true],
- ["Exile_Cosmetic_Beer", [13129.2, 8193.24, 2.82033], [0.101514, -0.994834, 0], [0, 0, 1], true],
- ["Land_CrabCages_F", [13120.1, 8190.93, 2.55771], [0, 1, 0], [0, 0, 1], true],
- ["Land_FishingGear_01_F", [13116.8, 8191.13, 2.28903], [-0.379386, -0.925239, 0], [0, 0, 1], true],
- ["Land_FishingGear_02_F", [13125.3, 8187.22, 1.8709], [0.991285, 0.129416, -0.0246019], [0.0413308, -0.128213, 0.990885], true],
- ["Land_PlasticCase_01_large_F", [13131.1, 8191.13, 2.34185], [0, 1, 0], [0, 0, 1], true],
- ["Land_PlasticCase_01_medium_F", [13128.8, 8189.93, 2.18283], [0.996707, -0.0810814, 0], [0, 0, 1], true]
- ];
- {
- private _vehicle = (_x select 0) createVehicle (_x select 1);
- _vehicle allowDamage false;
- _vehicle setPosWorld (_x select 1);
- _vehicle setVectorDirAndUp [_x select 2, _x select 3];
- _vehicle enableSimulationGlobal (_x select 4);
- _vehicle setVariable ["ExileIsLocked", -1, true];
- if (_vehicle isKindOf "Exile_RussianRouletteChair") then
- {
- ExileRouletteChairs pushBack _vehicle;
- ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
- };
- }
- forEach _vehicles;
- // 0 Simple Objects
- private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
- private _simpleObjects = [
- ];
- {
- private _simpleObject = createSimpleObject [_x select 0, _x select 1];
- _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
- {
- if ((toLower _x) in _invisibleSelections) then
- {
- _simpleObject hideSelection [_x, true];
- };
- }
- forEach (selectionNames _simpleObject);
- }
- forEach _simpleObjects;
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