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  1. hlcsg v3.4 VL34 (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\Users\MPS\DOCUME~1\Mod\ZHLT\hlcsg.exe c:\users\mps\documents\mod\maps\insecure05 -cliptype precise
  8. Arguments: c:\users\mps\documents\mod\maps\insecure05 -cliptype precise -low -wadautodetect
  9. Entering c:\users\mps\documents\mod\maps\insecure05.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 2 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ precise ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.06 seconds)
  50. CSGBrush:
  51. (0.26 seconds)
  52.  
  53. added 7 additional animating textures.
  54. Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\insecure\zhlt.wad
  55. - Contains 1 used texture, 1.20 percent of map (19 textures in wad)
  56. Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
  57. - Contains 74 used textures, 89.16 percent of map (3116 textures in wad)
  58. Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\insecure\barney.wad
  59. - Contains 4 used textures, 4.82 percent of map (408 textures in wad)
  60. Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\insecure\insecure.wad
  61. - Contains 2 used textures, 2.41 percent of map (48 textures in wad)
  62. Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\insecure\opfor.wad
  63. - Contains 2 used textures, 2.41 percent of map (332 textures in wad)
  64.  
  65. Wad files required to run the map: "halflife.wad;barney.wad;insecure.wad;opfor.wad;"
  66. Texture usage is at 0.91 mb (of 32.00 mb MAX)
  67. 0.63 seconds elapsed
  68.  
  69. ----- END hlcsg -----
  70.  
  71.  
  72.  
  73. hlbsp v3.4 VL34 (Aug 17 2015)
  74. Zoner's Half-Life Compilation Tools -- Custom Build
  75. Based on code modifications by Sean 'Zoner' Cavanaugh
  76. Based on Valve's version, modified with permission.
  77. Submit detailed bug reports to (vluzacn@163.com)
  78. ----- BEGIN hlbsp -----
  79. Command line: C:\Users\MPS\DOCUME~1\Mod\ZHLT\hlbsp.exe c:\users\mps\documents\mod\maps\insecure05
  80. Arguments: c:\users\mps\documents\mod\maps\insecure05 -low -chart
  81.  
  82. Current hlbsp Settings
  83. Name | Setting | Default
  84. -------------------|-----------|-------------------------
  85. threads [ 2 ] [ Varies ]
  86. verbose [ off ] [ off ]
  87. log [ on ] [ on ]
  88. developer [ 0 ] [ 0 ]
  89. chart [ on ] [ off ]
  90. estimate [ off ] [ off ]
  91. max texture memory [ 33554432 ] [ 33554432 ]
  92. priority [ Low ] [ Normal ]
  93.  
  94. noclip [ off ] [ off ]
  95. nofill [ off ] [ off ]
  96. noinsidefill [ off ] [ off ]
  97. noopt [ off ] [ off ]
  98. no clipnode merging [ off ] [ off ]
  99. null tex. stripping [ on ] [ on ]
  100. notjunc [ off ] [ off ]
  101. nobrink [ off ] [ off ]
  102. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  103. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  104. remove hull 2 [ off ] [ off ]
  105.  
  106.  
  107. SolidBSP [hull 0] 475 (0.10 seconds)
  108. BSP generation successful, writing portal file 'c:\users\mps\documents\mod\maps\insecure05.prt'
  109. SolidBSP [hull 1] 318 (0.08 seconds)
  110. SolidBSP [hull 2] 352 (0.07 seconds)
  111. SolidBSP [hull 3] 362 (0.09 seconds)
  112. Reduced 1076 clipnodes to 1044
  113. Reduced 472 texinfos to 306
  114. Reduced 83 texdatas to 76 (4768 bytes to 3348)
  115. Reduced 2828 planes to 771
  116. FixBrinks:
  117. Increased 1044 clipnodes to 1055.
  118.  
  119. Object names Objects/Maxobjs Memory / Maxmem Fullness
  120. ------------ --------------- --------------- --------
  121. models 12/512 768/32768 ( 2.3%)
  122. planes 771/32768 15420/655360 ( 2.4%)
  123. vertexes 1183/65535 14196/786420 ( 1.8%)
  124. nodes 490/32767 11760/786408 ( 1.5%)
  125. texinfos 306/32767 12240/1310680 ( 0.9%)
  126. faces 807/65535 16140/1310700 ( 1.2%)
  127. * worldfaces 656/32768 0/0 ( 2.0%)
  128. clipnodes 1055/32767 8440/262136 ( 3.2%)
  129. leaves 337/32760 9436/917280 ( 1.0%)
  130. * worldleaves 228/8192 0/0 ( 2.8%)
  131. marksurfaces 1269/65535 2538/131070 ( 1.9%)
  132. surfedges 3753/512000 15012/2048000 ( 0.7%)
  133. edges 1954/256000 7816/1024000 ( 0.8%)
  134. texdata [variable] 3348/33554432 ( 0.0%)
  135. lightdata [variable] 0/50331648 ( 0.0%)
  136. visdata [variable] 0/8388608 ( 0.0%)
  137. entdata [variable] 5460/2097152 ( 0.3%)
  138. * AllocBlock 1/64 0/0 ( 1.6%)
  139. 76 textures referenced
  140. === Total BSP file data space used: 122574 bytes ===
  141. Wad files required to run the map: "halflife.wad;barney.wad;insecure.wad;opfor.wad;"
  142. 0.93 seconds elapsed
  143.  
  144. ----- END hlbsp -----
  145.  
  146.  
  147.  
  148. hlvis v3.4 VL34 (Aug 17 2015)
  149. Zoner's Half-Life Compilation Tools -- Custom Build
  150. Based on code modifications by Sean 'Zoner' Cavanaugh
  151. Based on Valve's version, modified with permission.
  152. Submit detailed bug reports to (vluzacn@163.com)
  153. ----- BEGIN hlvis -----
  154. Command line: C:\Users\MPS\DOCUME~1\Mod\ZHLT\hlvis.exe c:\users\mps\documents\mod\maps\insecure05 -full
  155. Arguments: c:\users\mps\documents\mod\maps\insecure05 -full -low
  156. 44 portalleafs
  157. 97 numportals
  158.  
  159. -= Current hlvis Settings =-
  160. Name | Setting | Default
  161. -------------------|-----------|-------------------------
  162. threads [ 2 ] [ Varies ]
  163. verbose [ off ] [ off ]
  164. log [ on ] [ on ]
  165. developer [ 0 ] [ 0 ]
  166. chart [ off ] [ off ]
  167. estimate [ off ] [ off ]
  168. max texture memory [ 33554432 ] [ 33554432 ]
  169. max vis distance [ 0 ] [ 0 ]
  170. priority [ Low ] [ Normal ]
  171.  
  172. fast vis [ off ] [ off ]
  173. full vis [ on ] [ off ]
  174.  
  175.  
  176. BasePortalVis:
  177. (0.00 seconds)
  178. LeafThread:
  179. (0.05 seconds)
  180. average leafs visible: 37
  181. g_visdatasize:1258 compressed from 264
  182. 0.08 seconds elapsed
  183.  
  184. ----- END hlvis -----
  185.  
  186.  
  187.  
  188. hlrad v3.4 VL34 (Aug 17 2015)
  189. Zoner's Half-Life Compilation Tools -- Custom Build
  190. Based on code modifications by Sean 'Zoner' Cavanaugh
  191. Based on Valve's version, modified with permission.
  192. Submit detailed bug reports to (vluzacn@163.com)
  193. ----- BEGIN hlrad -----
  194. Command line: C:\Users\MPS\DOCUME~1\Mod\ZHLT\hlrad.exe c:\users\mps\documents\mod\maps\insecure05 -extra
  195. Arguments: c:\users\mps\documents\mod\maps\insecure05 -extra -low
  196.  
  197. -= Current hlrad Settings =-
  198. Name | Setting | Default
  199. --------------------|---------------------|-------------------------
  200. threads [ 2 ] [ Varies ]
  201. verbose [ off ] [ off ]
  202. log [ on ] [ on ]
  203. developer [ 0 ] [ 0 ]
  204. chart [ off ] [ off ]
  205. estimate [ off ] [ off ]
  206. max texture memory [ 33554432 ] [ 33554432 ]
  207. max lighting memory [ 50331648 ] [ 50331648 ]
  208. priority [ Low ] [ Normal ]
  209.  
  210. fast rad [ off ] [ off ]
  211. vismatrix algorithm [ Sparse ] [ Sparse ]
  212. oversampling (-extra)[ on ] [ off ]
  213. bounces [ 8 ] [ 8 ]
  214. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  215. light limit threshold[ 188.000 ] [ 188.000 ]
  216. circus mode [ off ] [ off ]
  217.  
  218. smoothing threshold [ 50.000 ] [ 50.000 ]
  219. smoothing threshold 2[ no change ] [ no change ]
  220. direct threshold [ 10.000 ] [ 10.000 ]
  221. direct light scale [ 1.000 ] [ 1.000 ]
  222. coring threshold [ 0.010 ] [ 0.010 ]
  223. patch interpolation [ on ] [ on ]
  224.  
  225. texscale [ on ] [ on ]
  226. patch subdividing [ on ] [ on ]
  227. chop value [ 64.000 ] [ 64.000 ]
  228. texchop value [ 32.000 ] [ 32.000 ]
  229.  
  230. global fade [ 1.000 ] [ 1.000 ]
  231. global texlight gap [ 0.000 ] [ 0.000 ]
  232. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  233. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  234. global light scale [ 2.000 ] [ 2.000 ]
  235. global sky diffusion [ 1.000 ] [ 1.000 ]
  236.  
  237. spread angles [ on ] [ on ]
  238. opaque entities [ on ] [ on ]
  239. sky lighting fix [ on ] [ on ]
  240. incremental [ off ] [ off ]
  241. dump [ off ] [ off ]
  242.  
  243. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  244. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  245.  
  246. custom shadows with bounce light
  247. [ off ] [ off ]
  248. rgb transfers [ off ] [ off ]
  249. minimum final light [ 0 ] [ 0 ]
  250. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  251. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  252. soft sky [ on ] [ on ]
  253. translucent depth [ 2.000 ] [ 2.000 ]
  254. block opaque [ on ] [ on ]
  255. ignore textures [ off ] [ off ]
  256. reflectivity gamma [ 1.760 ] [ 1.760 ]
  257. reflectivity scale [ 0.700 ] [ 0.700 ]
  258. blur size [ 1.500 ] [ 1.500 ]
  259. no emitter range [ off ] [ off ]
  260. wall bleeding fix [ on ] [ on ]
  261.  
  262.  
  263. Load Textures:
  264. Using Wadfile: c:\users\mps\documents\mod\maps\insecure05.wa_
  265. 76 textures referenced
  266. Reading texlights from 'C:\Users\MPS\DOCUME~1\Mod\ZHLT\lights.rad'
  267. 1 opaque models
  268. 75 opaque faces
  269. 807 faces
  270. Create Patches : 1317 base patches
  271. 12903 square feet [1858101.25 square inches]
  272. 38 direct lights and 0 fast direct lights
  273. 1 light styles
  274.  
  275. FindFacePositions:
  276. (0.20 seconds)
  277. BuildFacelights:
  278. (3.42 seconds)
  279. BuildVisLeafs:
  280. (0.27 seconds)
  281. visibility matrix : 0.2 megs
  282. MakeScales:
  283. (0.50 seconds)
  284. Transfer Lists : 395262 : 395.26k transfers
  285. Indices : 421248 : 411.38k bytes
  286. Data : 794367 : 775.75k bytes
  287. Bounce 1 GatherLight:
  288. (0.02 seconds)
  289. Bounce 2 GatherLight:
  290. (0.02 seconds)
  291. Bounce 3 GatherLight:
  292. (0.02 seconds)
  293. Bounce 4 GatherLight:
  294. (0.02 seconds)
  295. Bounce 5 GatherLight:
  296. (0.02 seconds)
  297. Bounce 6 GatherLight:
  298. (0.02 seconds)
  299. Bounce 7 GatherLight:
  300. (0.02 seconds)
  301. Bounce 8 GatherLight:
  302. (0.02 seconds)
  303. CreateTriangulations:
  304. (0.02 seconds)
  305. AddPatchLights:
  306. (0.20 seconds)
  307. FinalLightFace:
  308. (0.01 seconds)
  309. 5.98 seconds elapsed
  310.  
  311. ----- END hlrad -----
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