Oblivion_UFF

position

Sep 17th, 2018
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  1.  
  2. stock SetPlayerPosOnSpawn(playerid)
  3. {
  4. SetPlayerVirtualWorld(playerid, 0);
  5. if(SpawnPos[playerid][SpawnSavedPos] == 1)
  6. {
  7. SetPlayerPosition(playerid, SpawnPos[playerid][sX], SpawnPos[playerid][sY], SpawnPos[playerid][sZ], SpawnPos[playerid][sA]);
  8. SendClientMessage(playerid, COLOR_LB, ""SE" "LB2_E"You have spawned at your saved position.");
  9. return 1;
  10. }
  11. switch(pSpawnPlace[playerid])
  12. {
  13. case -1:
  14. {
  15. switch(random(3))
  16. {
  17. case 0:
  18. {
  19. switch(random(3))
  20. {
  21. case 0: SetPlayerPosition(playerid, 426.1482,-1843.4329,6.1496,182.3893);
  22. case 1: SetPlayerPosition(playerid, 426.1482,-1843.4329,6.1496,182.3893);
  23. case 2: SetPlayerPosition(playerid, 426.1482,-1843.4329,6.1496,182.3893);
  24. }
  25. TogglePlayerControllable(playerid, false);
  26. SetTimerEx("unfreezePlayer", 1500, false, "i", playerid);
  27. RFreezed[playerid] = true;
  28. SetTimerEx("RFreezed2", 2000, false, "i", playerid);
  29. }
  30. case 1:
  31. {
  32. SetPlayerPosition(playerid, -1367.8977,-251.4580,16.5441,313.0739);
  33. TogglePlayerControllable(playerid, false);
  34. SetTimerEx("unfreezePlayer", 1500, false, "i", playerid);
  35.  
  36.  
  37. }
  38. case 2:
  39. {
  40. SetPlayerPosition(playerid, 383.3226,2542.7385,19.0481,180.3489);
  41. TogglePlayerControllable(playerid, false);
  42. SetTimerEx("unfreezePlayer", 1500, false, "i", playerid);
  43.  
  44. }
  45. case 3: // // lva
  46. {
  47. SetPlayerPosition(playerid, 1584.9973,1450.9233,13.3351,92.5993);
  48. TogglePlayerControllable(playerid, false);
  49. SetTimerEx("unfreezePlayer", 1500, false, "i", playerid);
  50.  
  51. }
  52. }
  53. }
  54. case 5:
  55. {
  56. SetPlayerPosition(playerid, -1176.3743, 36.8599, 14.1484, 99.2665); // SF Airport (/sfair)
  57. }
  58. case 6: // own house
  59. {
  60. HouseSpawning(playerid);
  61. }
  62. }
  63. return 1;
  64. }
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