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  1. [zhlt.wad]
  2.  
  3. 2 brushes (totalling 12 sides) discarded from clipping hulls
  4. CreateBrush:
  5. (0.02 seconds)
  6. SetModelCenters:
  7. (0.00 seconds)
  8. CSGBrush:
  9. (0.08 seconds)
  10.  
  11. Using Wadfile: \games\counter-strike\valve\cached.wad
  12. - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
  13. Using Wadfile: \games\counter-strike\valve\decals.wad
  14. - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
  15. Using Wadfile: \games\counter-strike\valve\fonts.wad
  16. - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
  17. Using Wadfile: \games\counter-strike\valve\gfx.wad
  18. - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
  19. Using Wadfile: \games\counter-strike\valve\halflife.wad
  20. - Contains 20 used textures, 95.24 percent of map (3116 textures in wad)
  21. Using Wadfile: \games\counter-strike\valve\liquids.wad
  22. - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
  23. Using Wadfile: \games\counter-strike\valve\spraypaint.wad
  24. - Contains 1 used texture, 4.76 percent of map (14 textures in wad)
  25. Using Wadfile: \games\counter-strike\valve\xeno.wad
  26. - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
  27.  
  28. added 7 additional animating textures.
  29. Texture usage is at 0.45 mb (of 4.00 mb MAX)
  30. 0.16 seconds elapsed
  31.  
  32. ----- END hlcsg -----
  33.  
  34.  
  35.  
  36. hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
  37. Zoner's Half-Life Compilation Tools -- Custom Build
  38. Based on code modifications by Sean 'Zoner' Cavanaugh
  39. Based on Valve's version, modified with permission.
  40. Submit detailed bug reports to (amckern@yahoo.com)
  41. ----- BEGIN hlbsp -----
  42. Command line: hlbsp.exe -estimate "project1.map "
  43.  
  44. Current hlbsp Settings
  45. Name | Setting | Default
  46. -------------------|-----------|-------------------------
  47. threads [ 4 ] [ Varies ]
  48. verbose [ off ] [ off ]
  49. log [ on ] [ on ]
  50. developer [ 0 ] [ 0 ]
  51. chart [ off ] [ off ]
  52. estimate [ on ] [ off ]
  53. max texture memory [ 4194304 ] [ 4194304 ]
  54. priority [ Normal ] [ Normal ]
  55.  
  56. noclip [ off ] [ off ]
  57. nofill [ off ] [ off ]
  58. noopt [ off ] [ off ]
  59. null tex. stripping [ on ] [ on ]
  60. notjunc [ off ] [ off ]
  61. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  62. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  63.  
  64.  
  65. SolidBSP [hull 0] 375 (0.02 seconds)
  66. BSP generation successful, writing portal file 'project1.prt'
  67. SolidBSP [hull 1] 386 (0.02 seconds)
  68. SolidBSP [hull 2] 350 (0.00 seconds)
  69. SolidBSP [hull 3] 401 (0.02 seconds)
  70. 0.11 seconds elapsed
  71.  
  72. ----- END hlbsp -----
  73.  
  74.  
  75.  
  76. hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
  77. Zoner's Half-Life Compilation Tools -- Custom Build
  78. Based on code modifications by Sean 'Zoner' Cavanaugh
  79. Based on Valve's version, modified with permission.
  80. Submit detailed bug reports to (amckern@yahoo.com)
  81. ----- BEGIN hlvis -----
  82. Command line: hlvis.exe -estimate -full "project1.map "
  83. 114 portalleafs
  84. 266 numportals
  85.  
  86. -= Current hlvis Settings =-
  87. Name | Setting | Default
  88. -------------------|-----------|-------------------------
  89. threads [ 4 ] [ Varies ]
  90. verbose [ off ] [ off ]
  91. log [ on ] [ on ]
  92. developer [ 0 ] [ 0 ]
  93. chart [ off ] [ off ]
  94. estimate [ on ] [ off ]
  95. max texture memory [ 4194304 ] [ 4194304 ]
  96. max vis distance [ 0 ] [ 0 ]
  97. priority [ Normal ] [ Normal ]
  98.  
  99. fast vis [ off ] [ off ]
  100. full vis [ on ] [ off ]
  101.  
  102.  
  103. BasePortalVis:
  104. (0.05 seconds)
  105. LeafThread:
  106. (0.05 seconds)
  107. average leafs visible: 23
  108. g_visdatasize:1279 compressed from 1710
  109. 0.09 seconds elapsed
  110.  
  111. ----- END hlvis -----
  112.  
  113.  
  114.  
  115. hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
  116. Zoner's Half-Life Compilation Tools -- Custom Build
  117. Based on code modifications by Sean 'Zoner' Cavanaugh
  118. Based on Valve's version, modified with permission.
  119. Submit detailed bug reports to (amckern@yahoo.com)
  120. ----- BEGIN hlrad -----
  121. Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "project1.map "
  122.  
  123. -= Current hlrad Settings =-
  124. Name | Setting | Default
  125. --------------------|---------------------|-------------------------
  126. threads [ 4 ] [ Varies ]
  127. verbose [ off ] [ off ]
  128. log [ on ] [ on ]
  129. developer [ 0 ] [ 0 ]
  130. chart [ on ] [ off ]
  131. estimate [ on ] [ off ]
  132. max texture memory [ 4194304 ] [ 4194304 ]
  133. max lighting memory [ 6291456 ] [ 6291456 ]
  134. priority [ Normal ] [ Normal ]
  135.  
  136. vismatrix algorithm [ Original ] [ Original ]
  137. oversampling (-extra)[ on ] [ off ]
  138. bounces [ 4 ] [ 1 ]
  139. bounce dynamic light [ on ] [ on ]
  140. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  141. maximum light [ 255.000 ] [ 256.000 ]
  142. circus mode [ off ] [ off ]
  143.  
  144. smoothing threshold [ 100.000 ] [ 50.000 ]
  145. direct threshold [ 25.000 ] [ 25.000 ]
  146. direct light scale [ 1.000 ] [ 2.000 ]
  147. coring threshold [ 1.000 ] [ 1.000 ]
  148. patch interpolation [ on ] [ on ]
  149.  
  150. texscale [ on ] [ on ]
  151. patch subdividing [ on ] [ on ]
  152. chop value [ 64.000 ] [ 64.000 ]
  153. texchop value [ 32.000 ] [ 32.000 ]
  154.  
  155. global fade [ 1.000 ] [ 1.000 ]
  156. global falloff [ 2 ] [ 2 ]
  157. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  158. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  159. global light scale [ 1.000 ] [ 1.000 ]
  160. global sky diffusion [ 1.000 ] [ 1.000 ]
  161.  
  162. opaque entities [ on ] [ on ]
  163. sky lighting fix [ on ] [ on ]
  164. incremental [ off ] [ off ]
  165. dump [ off ] [ off ]
  166.  
  167. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  168. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  169. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  170. diffuse hack [ on ] [ on ]
  171. spotlight points [ on ] [ on ]
  172.  
  173. custom shadows with bounce light
  174. [ off ] [ off ]
  175. rgb transfers [ off ] [ off ]
  176.  
  177.  
  178. [Reading texlights from 'lights.rad']
  179. [59 texlights parsed from 'lights.rad']
  180.  
  181. 829 faces
  182. Create Patches : 7329 base patches
  183. 0 opaque faces
  184. 128924 square feet [18565092.00 square inches]
  185. Error: No Lights!
  186. Description: lighting of map halted (I assume you do not want a pitch black map!)
  187. Howto Fix: Put some lights in the map.
  188.  
  189.  
  190. ----- END hlrad -----
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