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- [zhlt.wad]
- 2 brushes (totalling 12 sides) discarded from clipping hulls
- CreateBrush:
- (0.02 seconds)
- SetModelCenters:
- (0.00 seconds)
- CSGBrush:
- (0.08 seconds)
- Using Wadfile: \games\counter-strike\valve\cached.wad
- - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Using Wadfile: \games\counter-strike\valve\decals.wad
- - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Using Wadfile: \games\counter-strike\valve\fonts.wad
- - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
- Using Wadfile: \games\counter-strike\valve\gfx.wad
- - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Using Wadfile: \games\counter-strike\valve\halflife.wad
- - Contains 20 used textures, 95.24 percent of map (3116 textures in wad)
- Using Wadfile: \games\counter-strike\valve\liquids.wad
- - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Using Wadfile: \games\counter-strike\valve\spraypaint.wad
- - Contains 1 used texture, 4.76 percent of map (14 textures in wad)
- Using Wadfile: \games\counter-strike\valve\xeno.wad
- - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
- added 7 additional animating textures.
- Texture usage is at 0.45 mb (of 4.00 mb MAX)
- 0.16 seconds elapsed
- ----- END hlcsg -----
- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlbsp -----
- Command line: hlbsp.exe -estimate "project1.map "
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 375 (0.02 seconds)
- BSP generation successful, writing portal file 'project1.prt'
- SolidBSP [hull 1] 386 (0.02 seconds)
- SolidBSP [hull 2] 350 (0.00 seconds)
- SolidBSP [hull 3] 401 (0.02 seconds)
- 0.11 seconds elapsed
- ----- END hlbsp -----
- hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlvis -----
- Command line: hlvis.exe -estimate -full "project1.map "
- 114 portalleafs
- 266 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ on ] [ off ]
- BasePortalVis:
- (0.05 seconds)
- LeafThread:
- (0.05 seconds)
- average leafs visible: 23
- g_visdatasize:1279 compressed from 1710
- 0.09 seconds elapsed
- ----- END hlvis -----
- hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlrad -----
- Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "project1.map "
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ on ] [ off ]
- bounces [ 4 ] [ 1 ]
- bounce dynamic light [ on ] [ on ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 100.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 1.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'lights.rad']
- [59 texlights parsed from 'lights.rad']
- 829 faces
- Create Patches : 7329 base patches
- 0 opaque faces
- 128924 square feet [18565092.00 square inches]
- Error: No Lights!
- Description: lighting of map halted (I assume you do not want a pitch black map!)
- Howto Fix: Put some lights in the map.
- ----- END hlrad -----
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