FlacoBey

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Jan 4th, 2019
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  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger_by_BHaType.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("DamageCharger");
  44.     kv.SetNum("weapon_autoshotgun/DamageForCharger", 1);
  45.     kv.SetNum("weapon_hunting_rifle/DamageForCharger", 1);
  46.     kv.SetNum("weapon_pistol/DamageForCharger", 1);
  47.     kv.SetNum("weapon_rifle_ak47/DamageForCharger", 1);
  48.     kv.SetNum("weapon_rifle/DamageForCharger", 1);
  49.     kv.SetNum("weapon_pumpshotgun/DamageForCharger", 1);
  50.     kv.SetNum("weapon_sniper_awp/DamageForCharger", 1);
  51.     kv.SetNum("weapon_shotgun_chrome/DamageForCharger", 1);
  52.     kv.SetNum("weapon_pistol_magnum/DamageForCharger", 1);
  53.     kv.SetNum("weapon_grenade_launcher/DamageForCharger", 1);
  54.     kv.SetNum("weapon_shotgun_spas/DamageForCharger", 1);
  55.     kv.SetNum("weapon_smg/DamageForCharger", 1);
  56.     kv.SetNum("weapon_smg_mp5 /DamageForCharger", 1);
  57.     kv.SetNum("weapon_smg_silenced/DamageForCharger", 1);
  58.     kv.SetNum("weapon_sniper_military/DamageForCharger", 1);
  59.     kv.SetNum("weapon_rifle_sg552/DamageForCharger", 1);
  60.     kv.SetNum("weapon_sniper_scout/DamageForCharger", 1);
  61.     kv.SetNum("weapon_rifle_m60/DamageForCharger", 1);
  62.     kv.SetNum("weapon_rifle_desert/DamageForCharger", 1);
  63.     kv.SetNum("weapon_fireworkcrate/DamageForCharger", 1);
  64.     kv.SetNum("weapon_propanetank/DamageForCharger", 1);
  65.     kv.SetNum("weapon_gascan/DamageForCharger", 1);
  66.     kv.SetNum("weapon_propanetank/DamageForCharger", 1);
  67.  
  68.  
  69.     kv.ExportToFile(path);
  70.  
  71.     delete kv;
  72. }
  73.  
  74. public OnClientPutInServer(client)
  75. {
  76.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  77. }
  78.  
  79. public OnClientDisconnect(client)
  80. {
  81.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  82. }
  83.  
  84. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  85. {
  86.     if(attacker != victim)
  87.     return Plugin_Continue;
  88.    
  89.     if (IsValidCharger(victim))
  90.     {
  91.         KeyValues kv = new KeyValues("DamageCharger");
  92.         if (kv.ImportFromFile(sDataFilePath))
  93.         {
  94.             decl String:classname[64];
  95.             GetClientWeapon(attacker, classname, sizeof(classname));
  96.             if (KvJumpToKey(kv, classname, true))
  97.             {
  98.                 new num = KvGetNum(kv, "DamageForCharger", 1);
  99.                 damage += (damage * 0) + num;
  100.                 return Plugin_Changed;
  101.             }
  102.         }
  103.     }
  104.     return Plugin_Continue;
  105. }
  106.  
  107. public IsValidCharger(client)
  108. {
  109.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  110.     {
  111.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  112.        
  113.         if (class == ZOMBIECLASS_CHARGER)
  114.             return true;
  115.        
  116.         return false;
  117.     }
  118.    
  119.     return false;
  120. }
  121.  
  122. public IsValidClient(client)
  123. {
  124.     if (client <= 0)
  125.         return false;
  126.        
  127.     if (client > MaxClients)
  128.         return false;
  129.        
  130.     if (!IsClientInGame(client))
  131.         return false;
  132.        
  133.     if (!IsPlayerAlive(client))
  134.         return false;
  135.  
  136.     return true;
  137. }
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