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- plr = game.Players.LocalPlayer
- H = Instance.new('Part' ,game.Workspace)
- H.Size = Vector3.new(2,2,2)
- H.Anchored = true
- H.CanCollide = false
- H.BrickColor = BrickColor.new('Really red')
- H.TopSurface = 'Smooth'
- H.BottomSurface = 'Smooth'
- while true do wait(0.001)
- H.CFrame = plr.Character.Head.CFrame * CFrame.new(0,2,0)
- end
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