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- #//............................................................
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- #//...........QQQQ.............................................
- #//............................................................
- #
- #
- #
- #
- # This Skript is Hard Coded for my server. If you somehow got this Skript, DM me on twitter @DarkShard_ for the rest of the server files.
- #Skript Version: 1.0
- Options:
- P: &bQubix&7 »&r #<<Your Servers Prefix
- CC: &b #<<Your Servers Normal Chat Colour
- HC: &d #<<Your Servers Highlighted Chat Colour
- World: UHC #<<UHC Wolrd
- Radius: 100 #<<Clear Trees
- permission: muteall.op #<<MUTEALL
- Perm: cleartrees.op #<<Clear Trees
- specchat: &8[&5SC&8]&7 #<<SPEC
- perms: lb.op #<<Lobby Board
- #...................................................................................................................................................................................................
- #......AAAAAAA.......RRRRRRRRRRRRR....EEEEEEEEEEEEEE..NNNNNN....NNNNN......AAAAAAA.............TTTTTTTTTTTTTTO...OOOOOOOOOO.........GGGGGGGGGG........GGGGGGGGGGG.....LLLL..........EEEEEEEEEEEEEE..
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- #.....AAAAAAAAA......RRRR....RRRRRRR..EEEEE...........NNNNNNN...NNNNN.....AAAAAAAAA.................TTTTT.....OOOOOOO.OOOOOOOO..GGGGGGGG.GGGGGGGG..GGGGGGGG.GGGGGGG...LLLL..........EEEEE...........
- #.....AAAAAAAAA......RRRR......RRRRR..EEEEE...........NNNNNNNN..NNNNN.....AAAAAAAAA.................TTTTT....OOOOOO.....OOOOOO..GGGGGG.....GGGGG..GGGGGG......GGGGG...LLLL..........EEEEE...........
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- #....AAAAA.AAAAA.....RRRR....RRRRRRR..EEEEE...........NNNNNNNNN.NNNNN....AAAAA.AAAAA................TTTTT....OOOOO.......OOOOOOOGGGG..............GGGGG...............LLLL..........EEEEE...........
- #...AAAAAA.AAAAA.....RRRRRRRRRRRRRR...EEEEEEEEEEEEE...NNNNNNNNNNNNNNN...AAAAAA.AAAAA................TTTTT....OOOOO........OOOOOOGGGG..............GGGGG...............LLLL..........EEEEEEEEEEEEEE..
- #...AAAAA..AAAAAA....RRRRRRRRRRRRRR...EEEEEEEEEEEEE...NNNNNNNNNNNNNNN...AAAAA..AAAAAA...............TTTTT....OOOOO........OOOOOOGGGG....GGGGGGGGG.GGGGG...GGGGGGGGG...LLLL..........EEEEEEEEEEEEEE..
- #...AAAAA...AAAAA....RRRRRRRRRRRR.....EEEEEEEEEEEEE...NNNNNNNNNNNNNNN...AAAAA...AAAAA...............TTTTT....OOOOO........OOOOOOGGGG....GGGGGGGGG.GGGGG...GGGGGGGGG...LLLL..........EEEEEEEEEEEEEE..
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- #..AAAAAAAAAAAAAAA...RRRR...RRRRRR....EEEEE...........NNNNN.NNNNNNNNN..AAAAAAAAAAAAAAA..............TTTTT....OOOOOO......OOOOO..GGGGG.......GGGGG.GGGGGG.......GGGG...LLLL..........EEEEE...........
- #..AAAAAAAAAAAAAAA...RRRR...RRRRRRR...EEEEE...........NNNNN..NNNNNNNN..AAAAAAAAAAAAAAA..............TTTTT....OOOOOO.....OOOOOO..GGGGGG......GGGGG.GGGGGG......GGGGG...LLLL..........EEEEE...........
- #.AAAAAA.....AAAAAA..RRRR....RRRRRR...EEEEE...........NNNNN...NNNNNNN.NAAAAA.....AAAAAA.............TTTTT.....OOOOOOO.OOOOOOOO..GGGGGGGG.GGGGGGGG..GGGGGGGG.GGGGGGG...LLLL..........EEEEE...........
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- #.AAAAA.......AAAAA..RRRR.....RRRRRRR.EEEEEEEEEEEEEE..NNNNN....NNNNNN.NAAAA.......AAAAA.............TTTTT......OOOOOOOOOOOOO......GGGGGGGGGGGGGG.....GGGGGGGGGGGGG....LLLLLLLLLLLLL.EEEEEEEEEEEEEE..
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- #...................................................................................................................................................................................................
- command /uhcarena <text>:
- aliases: /uarena, /ua
- usage: /uhcarena <On/Enable | Off/Disable>
- permission: skript.op
- trigger:
- if arg 1 is "on" or "enable":
- broadcast "{@P} {@CC}PvP Arena {@HC}Enabled!"
- broadcast "{@P} {@CC}Use {@HC}/a {@CC}to join!"
- command "sk enable arena"
- command "pvparena enable"
- else if arg 1 is "off" or "disable":
- broadcast "{@P} {@CC}PvP Arena {@HC}Disabled!"
- loop all players:
- world of loop-player is "Arena"
- command "/spawn %loop-player%"
- heal loop-player
- clear inventory of loop-player
- command "pvparena disable"
- command "sk disable arena"
- on load:
- set {cleartrees.plants} to false
- #............................................................................................................................................................................
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- #..CCCCC.............LLLL..........EEEEE.............AAAAAAAAAAA.....RRRR......RRRRR.............TTTTT.....RRRRR.....RRRRR..EEEEE...........EEEEE...........SSSSSSS..........
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- #..CCCCC.............LLLL..........EEEEE...........AAAAAAAAAAAAAAA...RRRR...RRRRRR...............TTTTT.....RRRRR..RRRRRRR...EEEEE...........EEEEE..........ESSSSS.....SSSSS..
- #..CCCCCC....CCCCCC..LLLL..........EEEEE...........AAAAAAAAAAAAAAA...RRRR...RRRRRRR..............TTTTT.....RRRRR...RRRRRR...EEEEE...........EEEEE...........SSSSS.....SSSSS..
- #..CCCCCCCCCCCCCCCC..LLLL..........EEEEE..........AAAAAA.....AAAAAA..RRRR....RRRRRR..............TTTTT.....RRRRR....RRRRRR..EEEEE...........EEEEE...........SSSSSSS.SSSSSSS..
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- #............................................................................................................................................................................
- command /cleartrees [<text>] [<text>]:
- permission: {@Perm}
- trigger:
- if arg-2 is set:
- if arg-1 is "plants":
- if arg-2 is "enable" or "true" or "on":
- if {cleartrees.plants} is false:
- set {cleartrees.plants} to true
- message "{@P} You have enabled plants to be cleared around 0,0!"
- stop
- else:
- message "{@P} Plants are already enabled to be cleared around 0,0!"
- stop
- if arg-2 is "disable" or "false" or "off":
- if {cleartrees.plants} is true:
- set {cleartrees.plants} to false
- message "{@P} You have disabled plants to be cleared around 0,0!"
- stop
- else:
- message "{@P} Plants are already disabled to be cleared around 0,0!"
- stop
- if arg-1 is "clear":
- if {cleartrees.plants} is true:
- message "{@P} &bClearing trees and plants around 0,0!"
- make player execute command "/world %arg-2%"
- make player execute command "/gmc"
- make player execute command "/tppos 0 80 0"
- make player execute command "//replacenear {@Radius} 78,31,32,37,38,39,40,99,100,17,18,161,162,175 air"
- wait 12 ticks
- message "{@P} &bTrees and plants have been cleared"
- make player execute command "/top"
- stop
- if {cleartrees.plants} is false:
- message "{@P} &bClearing trees around 0,0"
- make player execute command "/world %arg-2%"
- make player execute command "/gmc"
- make player execute command "/tppos 0 80 0"
- make player execute command "//replacenear {@Radius} 78,99,100,17,18,161,162 air"
- wait 12 ticks
- message "{@P} &bTrees cleared"
- make player execute command "/top"
- stop
- if arg-1 is "help":
- message "{@P} Correct Usage: /cleartrees <Clear|Help|Plants> <World|Enable:Disable>" to the command sender
- stop
- else:
- message "{@P} Correct Usage: /cleartrees <Clear|Help|Plants> <World|Enable:Disable>" to the command sender
- stop
- command /iforest <world>:
- permission:{@Perm}
- trigger:
- message "{@P} &bClearing trees and plants around 0,0!"
- make player execute command "/world %arg-1%"
- make player execute command "/gmc"
- make player execute command "/tppos 0 80 0"
- make player execute command "//pos1"
- make player execute command "//pos2"
- make player execute command "//expand 100 n,s,e,w"
- make player execute command "//expand vert"
- make player execute command "//forest"
- wait 12 ticks
- message "{@P} &bTrees and plants have been cleared"
- make player execute command "/top"
- stop
- command /uclear:
- trigger:
- make player execute command "/cleartrees clear {@World}"
- #......................................
- #.DDDDDDDDDDDDD........QQQQQQQQQQ......
- #.DDDDDDDDDDDDDD.....QQQQQQQQQQQQQ.....
- #.DDDDDDDDDDDDDDD...QQQQQQQQQQQQQQQ....
- #.DDDDD..DDDDDDDD...QQQQQQQ.QQQQQQQQ...
- #.DDDDD.....DDDDDD.DQQQQQ.....QQQQQQ...
- #.DDDDD.....DDDDDD.DQQQQ.......QQQQQQ..
- #.DDDDD......DDDDD.DQQQQ.......QQQQQQ..
- #.DDDDD......DDDDD.DQQQQ........QQQQQ..
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- #.DDDDD...DDDDDDD...QQQQQQQQQQQQQQQ....
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- #.DDDDDDDDDDDDDD.....QQQQQQQQQQQQQQQQ..
- #.DDDDDDDDDDDD.........QQQQQQQQQQQQQQ..
- #...............................QQQQ...
- #......................................
- command /dq <player> <text>:
- usage: /dq <player> <reason>
- permission: b.dq
- trigger:
- broadcast "&bIncoming &dDQ&b in &d3"
- loop all players:
- command "/playsound random.click %loop-player% ~ ~ ~ 1 0.5 1"
- wait 20 ticks
- broadcast "&bIncoming &dDQ&b in &d2"
- loop all players:
- command "/playsound random.click %loop-player% ~ ~ ~ 1 0.5 1"
- wait 20 ticks
- broadcast "&bIncoming &dDQ&b in &d1"
- loop all players:
- command "/playsound random.click %loop-player% ~ ~ ~ 1 0.5 1"
- wait 20 ticks
- broadcast "&d%arg-1%&b DQ'ed due to &d%arg-2%"
- loop all players:
- command "/playsound random.explode %loop-player% ~ ~ ~ 1 0.5 1"
- kill arg-1
- command "/kick %arg-1% &4&l%arg-2%"
- command "/wl remove %arg-1%"
- command /bmute <player> <text>:
- usage: /bmute <player> <reason>
- permission: b.mute
- trigger:
- broadcast "&4%arg-1%&6 muted due to &4%arg-2%"
- loop all players:
- command "/playsound random.orb %loop-player% ~ ~ ~ 1 0.5 1"
- command sender command "/mute %arg-1%"
- #//...........................................................................................................................
- #//.MMMMMMM....MMMMMMM..UUUUU.....UUUUU..UTTTTTTTTTTTTTTEEEEEEEEEEEEEE.............AAAAAA.......LLLLL..........LLLLL..........
- #//.MMMMMMM....MMMMMMM..UUUUU.....UUUUU..UTTTTTTTTTTTTTTEEEEEEEEEEEEEE............AAAAAAAA......LLLLL..........LLLLL..........
- #//.MMMMMMM....MMMMMMM..UUUUU.....UUUUU..UTTTTTTTTTTTTTTEEEEEEEEEEEEEE............AAAAAAAA......LLLLL..........LLLLL..........
- #//.MMMMMMMM...MMMMMMM..UUUUU.....UUUUU.......TTTTT.....EEEEE.....................AAAAAAAAA.....LLLLL..........LLLLL..........
- #//.MMMMMMMM..MMMMMMMM..UUUUU.....UUUUU.......TTTTT.....EEEEE....................AAAAAAAAAA.....LLLLL..........LLLLL..........
- #//.MMMMMMMM..MMMMMMMM..UUUUU.....UUUUU.......TTTTT.....EEEEE....................AAAAAAAAAA.....LLLLL..........LLLLL..........
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- #//.MMMMMMMMMMMMMMMMMM..UUUUU.....UUUUU.......TTTTT.....EEEEE..................AAAAAAAAAAAAAA...LLLLL..........LLLLL..........
- #//.MMMMMMMMMMMMMMMMMM..UUUUU.....UUUUU.......TTTTT.....EEEEE..................AAAAAAAAAAAAAAA..LLLLL..........LLLLL..........
- #//.MMMMM.MMMMMMMMMMMM..UUUUUU....UUUUU.......TTTTT.....EEEEE..................AAAAAAAAAAAAAAA..LLLLL..........LLLLL..........
- #//.MMMMM.MMMMMM.MMMMM..UUUUUUU.UUUUUUU.......TTTTT.....EEEEE................. AAAAA.....AAAAA..LLLLL..........LLLLL..........
- #//.MMMMM.MMMMMM.MMMMM...UUUUUUUUUUUUU........TTTTT.....EEEEEEEEEEEEEEE....... AAAA......AAAAAA.LLLLLLLLLLLLLL.LLLLLLLLLLLLL..
- #//.MMMMM.MMMMMM.MMMMM...UUUUUUUUUUUUU........TTTTT.....EEEEEEEEEEEEEEE...... AAAA.......AAAAA.LLLLLLLLLLLLLL.LLLLLLLLLLLLL..
- #//.MMMMM..MMMMM..MMMM.....UUUUUUUUUU.........TTTTT.....EEEEEEEEEEEEEEE...... AAAA.......AAAAA.LLLLLLLLLLLLLL.LLLLLLLLLLLLL..
- #//...........................................................................................................................
- command /muteall:
- description: Mutes/unmutes all players
- usage: /muteall
- permission: {@permission}
- permission message: &5You don't have permission to use this command!
- executable by: players and console
- trigger:
- if {muteall} is not set:
- set {muteall} to true
- broadcast "{@P} All players muted!"
- else:
- delete {muteall}
- broadcast "{@P} All players unmuted!"
- on chat:
- {muteall} is true
- player does not have permission "{@permission}"
- cancel the event
- message "&bQubix&7»&r All players are muted!"
- message "&bQubix&7»&r All players are muted!"
- on command:
- command is equal to "me", "bukkit:me", "minecraft:me", "afk", "helpop", "msg", "w", "mail", "m", "t", "whisper", "emsg", "tell", "email", "etell" or "ewhisper"
- {muteall} is true
- player does not have permission "{@permission}"
- cancel the event
- message "{{@P}} All players are muted!"
- #....................................................................
- #....SSSSSSSSSS....PPPPPPPPPPPPP...EEEEEEEEEEEEEE.....CCCCCCCCCC.....
- #...SSSSSSSSSSSS...PPPPPPPPPPPPPP..EEEEEEEEEEEEEE....CCCCCCCCCCCC....
- #..SSSSSSSSSSSSS...PPPPPPPPPPPPPP..EEEEEEEEEEEEEE...CCCCCCCCCCCCCC...
- #..SSSSSS.SSSSSSS..PPPPP..PPPPPPPP.EEEEE...........CCCCCCCCCCCCCCCC..
- #..SSSSS....SSSSS..PPPPP....PPPPPP.EEEEE...........CCCCCC....CCCCC...
- #..SSSSSSS.........PPPPP.....PPPPP.EEEEE...........CCCCC.............
- #..SSSSSSSSSS......PPPPP....PPPPPP.EEEEE..........ECCCCC.............
- #...SSSSSSSSSSSS...PPPPP..PPPPPPPP.EEEEEEEEEEEEEE.ECCCC..............
- #....SSSSSSSSSSSS..PPPPPPPPPPPPPP..EEEEEEEEEEEEEE.ECCCC..............
- #......SSSSSSSSSS..PPPPPPPPPPPPP...EEEEEEEEEEEEEE.ECCCC..............
- #..........SSSSSS..PPPPPPPPPPPP....EEEEE..........ECCCCC.............
- #.SSSSS......SSSSS.PPPPP...........EEEEE...........CCCCC.............
- #.SSSSSS....SSSSSS.PPPPP...........EEEEE...........CCCCCC....CCCCCC..
- #..SSSSSSSSSSSSSS..PPPPP...........EEEEE...........CCCCCCCCCCCCCCCC..
- #..SSSSSSSSSSSSSS..PPPPP...........EEEEEEEEEEEEEEE..CCCCCCCCCCCCCC...
- #...SSSSSSSSSSSS...PPPPP...........EEEEEEEEEEEEEEE...CCCCCCCCCCCCC...
- #....SSSSSSSSSS....PPPPP...........EEEEEEEEEEEEEEE....CCCCCCCCCC.....
- #....................................................................
- command /t [<player>]:
- usage: /t [<player>]
- trigger:
- if {spec::%command sender%} is true:
- if arg-1 is not set:
- loop all players:
- {spec::%loop-player%} is not set
- add loop-player to {_tp::*}
- set {_player} to (a random element out of {_tp::*})
- if {_player} is not set:
- send "{@P} Nobody to teleport to."
- send "{@P} Teleported to %{_player}%"
- teleport command sender to {_player}
- else:
- send "{@P} Teleported to %arg-1%"
- teleport command sender to arg-1
- else:
- send "{@P} You are not spectating!"
- command /unspec [<player>]:
- usage: /unspec [<player>]
- trigger:
- if {spec::%command sender%} is set:
- command "/unspec %command sender%"
- arg-1 is not set
- send "{@P} You have unspec-ed yourself!"
- stop trigger
- if command sender does not have permission "skript.op":
- send "{@P} You are not spectating, nor do you have permissions!"
- stop trigger
- if arg-1 is set:
- set {_player} to arg-1
- else:
- set {_player} to command sender
- if {spec::%{_player}%} is true:
- delete {spec::%{_player}%}
- command "/rea %{_player}%"
- set {_player}'s gamemode to survival
- clear the inventory of {_player}
- command "/spawn %{_player}%"
- command "/effect %{_player}% clear"
- command "/speed walk 1 %{_player}%"
- command "/speed fly 1 %{_player}%"
- else:
- send "{@P} %{_player}% is not spectating!"
- command /spec [<player>]:
- usage: /spec [<player>]
- permission: skript.spec
- trigger:
- if arg-1 is set:
- set {_player} to arg-1
- else:
- set {_player} to command sender
- if {spec::%{_player}%} is not set:
- send "&f-----------------------" to {_player}
- send "{@P} You are now spectating!" to {_player}
- send "{@P} You can use /t [<player=random>] to teleport to players!" to {_player}
- send "{@P} You can use the following tools by right clicking!" to {_player}
- send "{@P} You can now use /invsee <player>" to {_player}
- send "{@P} To talk to other spectators, do /sc." to {_player}
- send "{@P} To see who else spectating use /seespecs." to {_player}
- send "&f-----------------------" to {_player}
- set {_player}'s gamemode to creative
- clear {_player}'s inventory
- set {spec::%{_player}%} to true
- command "/van %{_player}%"
- command "/vanflag %{_player}% +chat"
- command "/vanflag %{_player}% -see"
- clear inventory of {_player}
- give 1 glowstone named "&fApply Night Vision" to {_player}
- give 1 glass bottle named "&fClear Potion Effects" to {_player}
- give 1 nether star named "&fNearby Players" to {_player}
- give 1 golden apple named "&fTeleport to 0,0" to {_player}
- give 1 player head named "&fTeleport to Random Player" to {_player}
- give 1 nether quartz named "&fPlayers in Nether" to {_player}
- give 1 spider eye named "&fSpeed 1" to {_player}
- give 1 sugar named "&fSpeed 2" to {_player}
- give 1 redstone named "&fInv/Chest/Furnance Opener" to {_player}
- else:
- send "{@P} %arg-1% is already spectating."
- on right click on entity:
- {spec::%event-player%} is true
- name of event-player's tool is "&fInv/Chest/Furnance Opener"
- entity is a player
- distance between event-player and entity is less than 5
- event-player command "/inv %entity%"
- on right click on furnace:
- {spec::%event-player%} is true
- name of event-player's tool is "&fInv/Chest/Furnance Opener"
- distance between event-player and event-block is less than 5
- open event-block to event-player
- on right click on chest:
- {spec::%event-player%} is true
- name of event-player's tool is "&fInv/Chest/Furnance Opener"
- distance between event-player and event-block is less than 5
- set (player's ender chest) to (inventory of event-block)
- open (player's ender chest) to (event-player)
- on command "/tp":
- {spec::%command sender%} is set
- command sender does not have permission "skript.op"
- cancel the event
- command sender command "/t %arguments%"
- on command "/invsee":
- {spec::%command sender%} is set
- command sender does not have permission "skript.op"
- cancel the event
- command sender command "/inv %arguments%"
- command /inv <player>:
- trigger:
- if {spec::%command sender%} is true:
- open arg 1's inventory to command sender
- message "{@P} Opened %arg-1%'s inventory."
- else:
- message "{@P} Your not spectating!"
- command /seespecs:
- trigger:
- if {spec::%command sender%} is not set:
- send "{@P} You are not spectating!"
- stop trigger
- if {spec::*} is set:
- send "{@P} Current Spectators:"
- loop {spec::*}:
- send " &f- &c%loop-index%"
- else:
- send "{@P} No current spectators!"
- on gamemode change:
- {spec::%event-player%} is set
- cancel the event
- command /sc <text>:
- aliases: /specchat, /specc
- trigger:
- if {spec::%command sender%} is not set:
- send "{@P} You are not spectating!"
- stop trigger
- loop all players:
- {spec::%loop-player%} is true
- send "{@specchat} %command sender%: %arg-1%" to loop-player
- on quit:
- {spec::%player%} is true
- command "/unspec %player%"
- #----------------------#
- # TOOLS #
- #----------------------#
- on rightclick holding nether quartz:
- name of player's tool is "&fPlayers in Nether"
- {spec::%player%} is true
- loop all players:
- loop-player's biome is hell
- {spec::%loop-player%} is not set
- add loop-player to {_Nether::*}
- if {_Nether::*} is not set:
- send "{@P} No players in the nether."
- stop
- send "{@P} Players in Nether: &c%{_Nether::*}%"
- on rightclick holding glowstone:
- name of player's tool is "&fApply Night Vision"
- {spec::%player%} is true
- apply night vision to player for 999 days
- send "{@P} Night Vision applied."
- on rightclick holding glass bottle:
- name of player's tool is "&fClear Potion Effects"
- {spec::%player%} is true
- command "/effect %player% clear"
- send "{@P} Potion effects cleared."
- on rightclick holding sugar:
- {spec::%player%} is true
- name of player's tool is "&fSpeed 2"
- send "{@P} Fly/Walk Speed 2 applied"
- command "/speed walk 2 %player%"
- command "/speed fly 2 %player%"
- on rightclick holding a spider eye:
- name of player's tool is "&fSpeed 1"
- {spec::%player%} is true
- send "{@P} Fly/Walk Speed normalized"
- command "/speed walk 1 %player%"
- command "/speed fly 1 %player%"
- on rightclick holding player head:
- name of player's tool is "&fTeleport to Random Player"
- {spec::%player%} is true
- loop all players:
- {spec::%loop-player%} is not set
- add loop-player to {_tp::*}
- set {_player} to (a random element out of {_tp::*})
- teleport player to {_player}
- if {_player} is not set:
- send "{@P} Nobody to teleport to."
- stop
- send "{@P} Teleported to &c%{_player}%"
- on rightclick holding a golden apple:
- name of player's tool is "&fTeleport to 0,0"
- {spec::%player%} is true
- set {_pos} to (location at 0, 250, 0)
- while block at location 2 below {_pos} is air:
- set {_pos} to (location 2 below {_pos})
- teleport the command sender to (location 15 above {_pos})
- send "{@P} Teleported to 0,0"
- on rightclick holding a nether star:
- name of player's tool is "&fNearby Players"
- {spec::%player%} is true
- loop players in radius 200 around player:
- {spec::%loop-player%} is not set
- loop-player is not player
- add "&7%loop-player%&f(&c%round(distance between player and loop-player)%m&f)" to {_nearby::*}
- if {_nearby::*} is not set:
- send "{@P} No Nearby Players"
- stop
- send "{@P} Nearby Players: &c%{_nearby::*}%"
- #.................................................................................
- #.RRRRRRRRRRRRRR.......AAAAAAA.....AATTTTTTTTTTTTTTTEEEEEEEEEEEE...ESSSSSSSSS.....
- #.RRRRRRRRRRRRRRR......AAAAAAA.....AATTTTTTTTTTTTTTTEEEEEEEEEEEE..EESSSSSSSSSS....
- #.RRRRRRRRRRRRRRR......AAAAAAAA....AATTTTTTTTTTTTTTTEEEEEEEEEEEE..EESSSSSSSSSSS...
- #.RRRRR....RRRRRR.....AAAAAAAAA.........TTTTT....TTTEE...........EEESSSS.SSSSSS...
- #.RRRRR.....RRRRR.....AAAAAAAAA.........TTTTT....TTTEE...........EEESS....SSSSS...
- #.RRRRR.....RRRRR.....AAAAAAAAAA........TTTTT....TTTEE...........EEESSSS..........
- #.RRRRR....RRRRRR....AAAAA.AAAAA........TTTTT....TTTEE............EESSSSSSSS......
- #.RRRRRRRRRRRRRRR....AAAAA.AAAAAA.......TTTTT....TTTEEEEEEEEEEE...EESSSSSSSSSS....
- #.RRRRRRRRRRRRRR....AAAAAA..AAAAA.......TTTTT....TTTEEEEEEEEEEE....ESSSSSSSSSSS...
- #.RRRRRRRRRRRRR.....AAAAA...AAAAA.......TTTTT....TTTEEEEEEEEEEE......SSSSSSSSSSS..
- #.RRRRR.RRRRRRR.....AAAAAAAAAAAAAA......TTTTT....TTTEE...................SSSSSSS..
- #.RRRRR..RRRRRRR...RAAAAAAAAAAAAAA......TTTTT....TTTEE...........EEESS.....SSSSS..
- #.RRRRR...RRRRRR...RAAAAAAAAAAAAAA......TTTTT....TTTEE...........EEESS.....SSSSS..
- #.RRRRR....RRRRRR..RAAAA.....AAAAAA.....TTTTT....TTTEE...........EEESSSS.SSSSSSS..
- #.RRRRR....RRRRRRRRRAAAA......AAAAA.....TTTTT....TTTEEEEEEEEEEEE..EESSSSSSSSSSSS..
- #.RRRRR.....RRRRRRRRAAA.......AAAAAA....TTTTT....TTTEEEEEEEEEEEE..EESSSSSSSSSSS...
- #.RRRRR......RRRRRRRAAA.......AAAAAA....TTTTT....TTTEEEEEEEEEEEE....SSSSSSSSSS....
- #.................................................................................
- command /apples [<text>] [<int>]:
- permission: skript.rates
- aliases: /applerates, /arates, /appler
- usage: /apples [<set:reset>] [<rate (1-100)>]
- trigger:
- if arg-1 is "reset":
- broadcast "{@P} Apple Rates set to Vanilla!"
- delete {rates::apples}
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- else if arg-1 is "set":
- if arg-2 is not set:
- send "{@P} You must specify a rate to set it to!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- else if arg-2 is less than 0:
- send "{@P} No number lower than 0!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- else if arg-2 is greater than 100:
- send "{@P} No number higher than 100!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- set {rates::apples} to arg-2
- broadcast "{@P} Apple Rates set to %arg-2%%%!"
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- else:
- if {rates::apples} is set:
- send "{@P} Current Apple Rates&8: %{rates::apples}%%%!"
- else:
- send "{@P} Current Apple Rates&8: Vanilla"
- send "{@P}Rates /apples [<set:reset>] [<rate (1-100)>]"
- command "/playsound random.explode %command sender% ~ ~ ~ 1 0.5 1"
- command /flint [<text>] [<int>]:
- permission: skript.rates
- aliases: /flintrates, /flintr, /frates
- usage: /flintrates [<set:reset>] [<rate (1-100)>]
- trigger:
- if arg-1 is "reset":
- broadcast "{@P} Flint Rates set to Vanilla!"
- delete {rates::flint}
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- else if arg-1 is "set":
- if arg-2 is not set:
- send "{@P} You must specify a rate to set it to!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- else if arg-2 is less than 0:
- send "{@P} No number lower than 0!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- else if arg-2 is greater than 100:
- send "{@P} No number higher than 100!" to command sender
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop
- set {rates::flint} to arg-2
- broadcast "{@P} Flint Rates set to %arg-2%%%!"
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- else:
- if {rates::flint} is set:
- send "{@P} Current Flint Rates&8: %{rates::flint}%%%"
- else:
- send "{@P} Current Flint Rates&8: Vanilla"
- send "{@P} /flint [<set:reset>] [<rate (1-100)>]"
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- on break of gravel:
- event-player's gamemode is survival
- world is not "pvparena" or "spawn" or "musim"
- if {rates::flint} is not set:
- stop
- cancel the event
- set the event-block to air
- set {_chance} to a random integer between 1 and 100
- if {_chance} is between -1 and {rates::flint}:
- drop 1 flint at event-block
- else:
- drop 1 gravel at event-block
- on leaves decay:
- world is not "pvparena" or "spawn" or "musim"
- if {rates::apples} is not set:
- stop
- if event-block is oak leaves:
- chance of {rates::apples}%:
- drop 1 apple at event-block
- chance of 5%:
- drop 1 oak sapling at event-block
- else if event-block is spruce leaves:
- chance of 5%
- drop 1 spruce sapling at event-block
- else if event-block is birch leaves:
- chance of 5%
- drop 1 birch sapling at event-block
- else if event-block is jungle leaves:
- chance of 5%
- drop 1 jungle sapling at event-block
- else if event-block is acacia leaves:
- chance of {rates::apples}%:
- drop 1 apple at event-block
- chance of 5%:
- drop 1 acacia sapling at event-block
- else if event-block is dark oak leaves:
- chance of {rates::apples}%:
- drop 1 apple at event-block
- chance of 5%:
- drop 1 dark oak sapling at event-block
- on break of leaves:
- event-player's gamemode is survival
- world is not "pvparena" or "spawn" or "musim"
- if {rates::apples} is not set:
- stop
- if event-block is not oak leaves or dark oak leaves:
- stop
- cancel the event
- set the event-block to air
- chance of {rates::apples}%:
- drop 1 apple at event-block
- if event-block is oak leaves:
- chance of 5%
- drop 1 oak sapling at event-block
- else if event-block is spruce leaves:
- chance of 5%
- drop 1 spruce sapling at event-block
- else if event-block is birch leaves:
- chance of 5%
- drop 1 birch sapling at event-block
- else if event-block is jungle leaves:
- chance of 5%
- drop 1 jungle sapling at event-block
- else if event-block is acacia leaves:
- chance of 5%
- drop 1 acacia sapling at event-block
- else if event-block is dark oak leaves:
- chance of 5%
- drop 1 dark oak sapling at event-block
- command /maxhealth <integer> [<offlineplayer>]:
- usage: /maxhealth <health 1-100> [<player>]
- permission: skript.op
- trigger:
- if arg-1 is more than 5000:
- send "{@P} You cant do more than 5000 health!"
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop trigger
- else if arg-1 is less than 1:
- send "{@P} You cant do less than 1 health!"
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop trigger
- if arg-2 is not set:
- send "{@P} Your max health was set to %arg-1%!"
- set the command sender's max health to (arg-1/10)
- else if arg-2 is "*" or "all" or "**":
- loop all players:
- set the loop-player's max health to (arg-1/10)
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- broadcast "{@P} Everyones max health is now set to %arg-1%!"
- else:
- if arg-2 is not online:
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- send "{@P} You must specify a online player!"
- stop
- send "{@P} You set %arg-2%'s max health to %arg-1%!"
- send "{@P} Your max health is now set to %arg-1%" to arg-2
- set arg-2's max health to (arg-1/10)
- command "/playsound random.pop %command sender% ~ ~ ~ 1 0.5 1"
- command "/playsound random.pop %arg-2% ~ ~ ~ 1 0.5 1"
- command /sethealth <int> [<offlineplayer>]:
- usage: /sethealth <health 1-100> [<player>]
- permission: skript.op
- trigger:
- if arg-1 is more than 5000:
- send "{@P} You cant do more than 5000 health!"
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop trigger
- else if arg-1 is less than 1:
- send "{@P} You cant do less than 1 health!"
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- stop trigger
- if arg-2 is not set:
- send "{@P} Your health was set to %arg-1%!"
- set the command sender's health to (arg-1/10)
- else if arg-2 is "*" or "all" or "**":
- loop all players:
- set the loop-player's health to (arg-1/10)
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- broadcast "{@P} Everyones health is now set to %arg-1%!"
- else:
- if arg-2 is not online:
- command "/playsound random.break %command sender% ~ ~ ~ 1 0.5 1"
- send "{@P} You must specify a online player!"
- stop
- send "{@P} You set %arg-2%'s health to %arg-1%!"
- send "{@P} Your health is now set to %arg-1%!" to arg-2
- set arg-2's health to arg-1/10
- command "/playsound random.pop %command sender% ~ ~ ~ 1 0.5 1"
- command "/playsound random.pop %arg-2% ~ ~ ~ 1 0.5 1"
- #.................................................................................................................................................
- #....SSSSSSSSSS.......CCCCCCCCCC....EEEEEEEEEEEEEEE..NNNNN.....NNNN.......AAAAAA.......RRRRRRRRRRRRRR...IIIII.....OOOOOOOOOO........SSSSSSSSS.....
- #...SSSSSSSSSSSS.....CCCCCCCCCCCC...EEEEEEEEEEEEEEE..NNNNNN....NNNN......AAAAAAAA......RRRRRRRRRRRRRRR..IIIII....OOOOOOOOOOOOO.....SSSSSSSSSSSS...
- #..SSSSSSSSSSSSS....CCCCCCCCCCCCCC..EEEEEEEEEEEEEEE..NNNNNN....NNNN......AAAAAAAA......RRRRRRRRRRRRRRR..IIIII...OOOOOOOOOOOOOOO...SSSSSSSSSSSSS...
- #..SSSSSS.SSSSSSS..CCCCCCCCCCCCCCCC.EEEEE............NNNNNNN...NNNN......AAAAAAAAA.....RRRRR....RRRRRR..IIIII..OOOOOOOO.OOOOOOO...SSSSSS.SSSSSSS..
- #..SSSSS....SSSSS..CCCCCC....CCCCC..EEEEE............NNNNNNN...NNNN.....AAAAAAAAAA.....RRRRR.....RRRRR..IIIII..OOOOOO.....OOOOOO..SSSSS....SSSSS..
- #..SSSSSSS.........CCCCC............EEEEE............NNNNNNNN..NNNN.....AAAAAAAAAA.....RRRRR.....RRRRR..IIIII..OOOOO.......OOOOO..SSSSSS..........
- #..SSSSSSSSSS.....SCCCCC............EEEEE............NNNNNNNNN.NNNN.....AAAAAAAAAAA....RRRRR....RRRRRR..IIIII.IOOOOO.......OOOOO..SSSSSSSSSS......
- #...SSSSSSSSSSSS..SCCCC.............EEEEEEEEEEEEEE...NNNNNNNNN.NNNN....AAAAA..AAAAA....RRRRRRRRRRRRRRR..IIIII.IOOOO........OOOOO..SSSSSSSSSSSS....
- #....SSSSSSSSSSSS.SCCCC.............EEEEEEEEEEEEEE...NNNNNNNNNNNNNN....AAAAA..AAAAA....RRRRRRRRRRRRRR...IIIII.IOOOO........OOOOO....SSSSSSSSSSS...
- #......SSSSSSSSSS.SCCCC.............EEEEEEEEEEEEEE...NNNN.NNNNNNNNN....AAAAA...AAAAA...RRRRRRRRRRRRR....IIIII.IOOOO........OOOOO......SSSSSSSSSS..
- #..........SSSSSS.SCCCCC............EEEEE............NNNN.NNNNNNNNN...AAAAAAAAAAAAAA...RRRRR.RRRRRRR....IIIII.IOOOOO.......OOOOO..........SSSSSS..
- #.SSSSS......SSSSS.CCCCC............EEEEE............NNNN..NNNNNNNN...AAAAAAAAAAAAAAA..RRRRR..RRRRRRR...IIIII..OOOOO.......OOOOO.SSSSS.....SSSSS..
- #.SSSSSS....SSSSSS.CCCCCC....CCCCCC.EEEEE............NNNN..NNNNNNNN...AAAAAAAAAAAAAAA..RRRRR...RRRRRR...IIIII..OOOOOO.....OOOOOO.SSSSSS....SSSSS..
- #..SSSSSSSSSSSSSS..CCCCCCCCCCCCCCCC.EEEEE............NNNN...NNNNNNN..AAAAAA.....AAAAA..RRRRR....RRRRRR..IIIII..OOOOOOOO.OOOOOOO..SSSSSSSSSSSSSSS..
- #..SSSSSSSSSSSSSS...CCCCCCCCCCCCCC..EEEEEEEEEEEEEEE..NNNN....NNNNNN..AAAAA......AAAAAA.RRRRR....RRRRRRR.IIIII...OOOOOOOOOOOOOOO...SSSSSSSSSSSSSS..
- #...SSSSSSSSSSSS.....CCCCCCCCCCCCC..EEEEEEEEEEEEEEE..NNNN....NNNNNN.NAAAAA.......AAAAA.RRRRR.....RRRRRR.IIIII....OOOOOOOOOOOOO.....SSSSSSSSSSSS...
- #....SSSSSSSSSS.......CCCCCCCCCC....EEEEEEEEEEEEEEE..NNNN.....NNNNN.NAAAAA.......AAAAA.RRRRR......RRRRRRIIIII.....OOOOOOOOOO........SSSSSSSSSS....
- #.................................................................................................................................................
- command /cutclean:
- usage: /cutclean
- aliases: /cc
- trigger:
- make player execute command "/scenario cutclean"
- command /timebomb:
- usage: /timebomb
- trigger:
- make player execute command "/scenario timebomb"
- command /ureset:
- usage: /ureset
- trigger:
- make player execute command "/scenario reset"
- make player execute command "/vs disable"
- make player execute command "/lootcrate stop"
- make player execute command "/genie disable"
- #................................................................................................................................................................................................................................
- #.LLLLL.................OOOOOOOOOOO........OBBBBBBBBBBBBBBB......BBBBBBBBBBBBBBBB...BBBYYYY........YYYYYYY......... BBBBBBBBBBBBBBB..........OOOOOOOOOOO.............AAAAAAAA........ARRRRRRRRRRRRRRRR.....RDDDDDDDDDDDDDD.......
- #.LLLLL................OOOOOOOOOOOOOO......OBBBBBBBBBBBBBBBB.....BBBBBBBBBBBBBBBBB...BBYYYYY......YYYYYYY.......... BBBBBBBBBBBBBBBB.......OOOOOOOOOOOOOOO...........AAAAAAAA........ARRRRRRRRRRRRRRRRR....RDDDDDDDDDDDDDDDD.....
- #.LLLLL...............OOOOOOOOOOOOOOOO.....OBBBBBBBBBBBBBBBBB....BBBBBBBBBBBBBBBBBB...BYYYYY......YYYYYY........... BBBBBBBBBBBBBBBBB.....OOOOOOOOOOOOOOOOO..........AAAAAAAAA.......ARRRRRRRRRRRRRRRRRR...RDDDDDDDDDDDDDDDDD....
- #.LLLLL..............OOOOOOOOOOOOOOOOOO....OBBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBB...BYYYYYY....YYYYYYY........... BBBBBBBBBBBBBBBBB.....OOOOOOOOOOOOOOOOOO........AAAAAAAAAA.......ARRRRRRRRRRRRRRRRRR...RDDDDDDDDDDDDDDDDD....
- #.LLLLL.............LOOOOOOOOOOOOOOOOOOO...OBBBBB.....BBBBBBBB...BBBBB......BBBBBBB....YYYYYYY...YYYYYY............ BBBB......BBBBBBB....OOOOOOOOO.OOOOOOOOO........AAAAAAAAAA.......ARRRRR.....RRRRRRRR...RDDDDD...DDDDDDDDDD...
- #.LLLLL.............LOOOOOO......OOOOOOO...OBBBBB.......BBBBBB...BBBBB.......BBBBBB....YYYYYYY..YYYYYY............. BBBB.......BBBBBB...BOOOOOOO.....OOOOOOOO.......AAAAAAAAAAA......ARRRRR.......RRRRRR...RDDDDD......DDDDDDD...
- #.LLLLL............LLOOOOO........OOOOOOO..OBBBBB.......BBBBBB...BBBBB........BBBBB.....YYYYYYYYYYYYYY............. BBBB........BBBBB...BOOOOOO.......OOOOOOO......AAAAAAAAAAAA......ARRRRR.......RRRRRR...RDDDDD.......DDDDDD...
- #.LLLLL............LLOOOOO........OOOOOOO..OBBBBB.......BBBBBB...BBBBB.......BBBBBB......YYYYYYYYYYYY.............. BBBB.......BBBBBB...BOOOOO.........OOOOOO......AAAAAAAAAAAA......ARRRRR.......RRRRRR...RDDDDD.......DDDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBB.....BBBBBBB....BBBBB.....BBBBBBBB......YYYYYYYYYYYY.............. BBBB.....BBBBBBBB...BOOOOO.........OOOOOOO....AAAAAA..AAAAAA.....ARRRRR.....RRRRRRRR...RDDDDD........DDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBBBBBBBBBBBBBB....BBBBBBBBBBBBBBBBB........YYYYYYYYYY............... BBBBBBBBBBBBBBBB....BOOOOO..........OOOOOO....AAAAAA..AAAAAA.....ARRRRRRRRRRRRRRRRRR...RDDDDD........DDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBBBBBBBBBBBBB.....BBBBBBBBBBBBBBBB.........YYYYYYYYY................ BBBBBBBBBBBBBBB.....BOOOOO..........OOOOOO....AAAAAA..AAAAAAA....ARRRRRRRRRRRRRRRRR....RDDDDD........DDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBBBBBBBBBBBBBB....BBBBBBBBBBBBBBBBBB........YYYYYYYY................ BBBBBBBBBBBBBBBBB...BOOOOO..........OOOOOO...AAAAAA....AAAAAA....ARRRRRRRRRRRRRRRR.....RDDDDD........DDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBBB........YYYYYY................. BBBBBBBBBBBBBBBBBB..BOOOOO..........OOOOOO...AAAAAA....AAAAAA....ARRRRRRRRRRRRRR.......RDDDDD........DDDDDD..
- #.LLLLL............LLOOOO..........OOOOOO..OBBBBB.....BBBBBBBBB..BBBBB.....BBBBBBBBB........YYYYYY................. BBBB.....BBBBBBBBB..BOOOOO.........OOOOOOO...AAAAAAAAAAAAAAAAA...ARRRRR.RRRRRRRRR......RDDDDD........DDDDDD..
- #.LLLLL............LLOOOOO........OOOOOOO..OBBBBB.......BBBBBBB..BBBBB........BBBBBB........YYYYYY................. BBBB........BBBBBB..BOOOOO.........OOOOOO...OAAAAAAAAAAAAAAAAA...ARRRRR...RRRRRRRR.....RDDDDD.......DDDDDDD..
- #.LLLLL............LLOOOOO........OOOOOOO..OBBBBB........BBBBBB..BBBBB........BBBBBB........YYYYYY................. BBBB........BBBBBB..BOOOOOO.......OOOOOOO...OAAAAAAAAAAAAAAAAA...ARRRRR....RRRRRRR.....RDDDDD.......DDDDDDD..
- #.LLLLL.............LOOOOOO......OOOOOOO...OBBBBB........BBBBBB..BBBBB........BBBBBB........YYYYYY................. BBBB........BBBBBB..BOOOOOOO.....OOOOOOOO..OOAAAAAAAAAAAAAAAAAA..ARRRRR.....RRRRRRR....RDDDDD......DDDDDDD...
- #.LLLLL.............LOOOOOOOOOOOOOOOOOOO...OBBBBB......BBBBBBBB..BBBBB......BBBBBBBB........YYYYYY................. BBBB......BBBBBBBB...OOOOOOOOO.OOOOOOOOO...OOAAAA........AAAAAA..ARRRRR.....RRRRRRRR...RDDDDD....DDDDDDDDD...
- #.LLLLLLLLLLLLLLLL...OOOOOOOOOOOOOOOOOO....OBBBBBBBBBBBBBBBBBBB..BBBBBBBBBBBBBBBBBBB........YYYYYY................. BBBBBBBBBBBBBBBBBB....OOOOOOOOOOOOOOOOOO...OOAAAA........AAAAAA..ARRRRR......RRRRRRR...RDDDDDDDDDDDDDDDDD....
- #.LLLLLLLLLLLLLLLL....OOOOOOOOOOOOOOOO.....OBBBBBBBBBBBBBBBBBB...BBBBBBBBBBBBBBBBBBB........YYYYYY................. BBBBBBBBBBBBBBBBBB....OOOOOOOOOOOOOOOOO...OOOAAA.........AAAAAAA.ARRRRR.......RRRRRRR..RDDDDDDDDDDDDDDDDD....
- #.LLLLLLLLLLLLLLLL.....OOOOOOOOOOOOOO......OBBBBBBBBBBBBBBBBB....BBBBBBBBBBBBBBBBBB.........YYYYYY................. BBBBBBBBBBBBBBBBB.......OOOOOOOOOOOOOO....OOOAAA..........AAAAAA.ARRRRR.......RRRRRRRR.RDDDDDDDDDDDDDDDD.....
- #.LLLLLLLLLLLLLLLL.......OOOOOOOOOO........OBBBBBBBBBBBBBBBB.....BBBBBBBBBBBBBBBB...........YYYYYY................. BBBBBBBBBBBBBBB..........OOOOOOOOOOO......OOOAAA..........AAAAAAAARRRRR........RRRRRRR.RDDDDDDDDDDDDDD.......
- #................................................................................................................................................................................................................................
- command /sbwhitelist <text>:
- permission: skript.op
- trigger:
- if arg-1 is "on":
- set {whitelist::option} to "&aEnabled"
- if arg-1 is "off":
- set {whitelist::option} to "&cDisabled"
- command /sbhost <text>:
- permission: {@perms}
- trigger:
- set {host} to text-argument
- execute console command "/lobbyboard on"
- command /sbscenario <text>:
- permission: {@perms}
- trigger:
- set {god} to text-argument
- execute console command "/lobbyboard on"
- command /teamsize <text>:
- permission: {@perms}
- trigger:
- set {god1} to text-argument
- execute console command "/lobbyboard on"
- command /sbborder <text>:
- permission: {@perms}
- trigger:
- set {border} to "%text-argument%x%text-argument%"
- execute console command "/lobbyboard on"
- command /lobbyboard <text>:
- aliases: /lb
- permission: {@perms}
- trigger:
- if arg 1 is "on":
- set {lobby} to true
- set {_Jesus::*} to all players
- set {_Yolker} to size of {_Jesus::*}
- execute console command "/scoreboard objectives remove lobbyboard"
- execute console command "/scoreboard objectives add lobbyboard dummy &b&lQubix"
- execute console command "/scoreboard objectives setdisplay sidebar lobbyboard"
- execute console command "/scoreboard players add &b&n&lScenario: lobbyboard 12"
- execute console command "/scoreboard players add &d&o%{god}%&3 lobbyboard 11"
- execute console command "/scoreboard players add &b lobbyboard 10"
- execute console command "/scoreboard players add &b&n&lTeamsize: lobbyboard 9"
- execute console command "/scoreboard players add &d&o%{god1}%&2 lobbyboard 8"
- execute console command "/scoreboard players add &6 ----------lobbyboard 7"
- execute console command "/scoreboard players add &b&n&lHost: lobbyboard 6"
- execute console command "/scoreboard players add &d&o%{host}%&1 lobbyboard 5"
- execute console command "/scoreboard players add &b&n&lBorder: lobbyboard 4"
- execute console command "/scoreboard players add &d&o%{border}% lobbyboard 2"
- if arg 1 is "off":
- set {lobby} to false
- execute console command "/scoreboard objectives remove lobbyboard"
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