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  1. Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
  2. GfxDevice: creating device client; threaded=1
  3. 2018-06-20 11:17:01.258 GA2[4459:105779] iMac preferred device: AMD Radeon R9 M295X (high power)
  4. 2018-06-20 11:17:01.258 GA2[4459:105779] Metal devices available: 1
  5. 2018-06-20 11:17:01.258 GA2[4459:105779] 0: AMD Radeon R9 M295X (high power)
  6. 2018-06-20 11:17:01.258 GA2[4459:105779] Forcing user selected device: AMD Radeon R9 M295X (high power)
  7. Initializing Metal device caps: AMD Radeon R9 M295X
  8. Begin MonoManager ReloadAssembly
  9. - Completed reload, in 1.994 seconds
  10. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  11. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  12. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  13. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  14. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  15. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  16. Metal RecreateSurface[0x104a83200]: surface size 1920x1080
  17. Setting up 4 worker threads for Enlighten.
  18. Thread -> id: 7000036aa000 -> priority: 1
  19. Thread -> id: 700003750000 -> priority: 1
  20. Thread -> id: 7000037d3000 -> priority: 1
  21. Thread -> id: 700004a96000 -> priority: 1
  22. UnloadTime: 2.909892 ms
  23. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  24.  
  25. (Filename: Line: 482)
  26.  
  27. Info/GameAnalytics: Info logging enabled
  28.  
  29. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  30.  
  31. Info/GameAnalytics: Use manual session handling: True
  32.  
  33. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  34.  
  35. Warning/GameAnalytics: Could not add error event: Datastore not initialized
  36.  
  37. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  38.  
  39. Initializing with custom id: 466e8b3f0e23fe8e8aab5b042fb51c90
  40.  
  41. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  42.  
  43. Info/GameAnalytics: Use manual session handling: True
  44.  
  45. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  46.  
  47. Warning/GameAnalytics: Could not set custom01 dimension value to '466e8b3f0e23fe8e8aab5b042fb51c90'. Value not found in available custom01 dimension values
  48.  
  49. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  50.  
  51. Info/GameAnalytics: Database opened: /Users/genlab/.local/share/GameAnalytics/Unity Root Domain/c6a5b0824b867cf5529ec3e7210288ac/ga.sqlite3
  52.  
  53. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  54.  
  55. Info/GameAnalytics: Starting a new session.
  56.  
  57. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  58.  
  59. Info/GameAnalytics: Add SESSION START event
  60.  
  61. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  62.  
  63. Info/GameAnalytics: Event queue: Sending 1 events.
  64.  
  65. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Info/GameAnalytics: Event queue: 1 events sent.
  68.  
  69. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  70.  
  71. Info/GameAnalytics: 2 session(s) located with missing session_end event.
  72.  
  73. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  74.  
  75. Error/GameAnalytics: SQLITE3 ERROR: Mono.Data.Sqlite.SqliteException: The database disk image is malformed
  76. database disk image is malformed
  77. at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  78. at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  79. at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00000] in <filename unknown>:0
  80. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader:NextResult ()
  81. at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, CommandBehavior behave) [0x00000] in <filename unknown>:0
  82. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader:.ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior)
  83. at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
  84. at Mono.Data.Sqlite.SqliteCommand.ExecuteReader () [0x00000] in <filename unknown>:0
  85. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand:ExecuteReader ()
  86. at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (System.String sql, System.Collections.Generic.Dictionary`2 parameters, Boolean useTransaction) [0x00000] in <filename unknown>:0
  87.  
  88. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  89.  
  90. Info/GameAnalytics: Event queue: Sending 4 events.
  91.  
  92. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  93.  
  94. Info/GameAnalytics: Event queue: 4 events sent.
  95.  
  96. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  97.  
  98. Setting up 4 worker threads for Enlighten.
  99. Thread -> id: 7000037d3000 -> priority: 1
  100. Thread -> id: 700004a96000 -> priority: 1
  101. Thread -> id: 700004c32000 -> priority: 1
  102. Thread -> id: 700004eb8000 -> priority: 1
  103. if false
  104.  
  105. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  106.  
  107. Info/GameAnalytics: Ending session.
  108.  
  109. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. Info/GameAnalytics: Add SESSION END event.
  112.  
  113. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  114.  
  115. Info/GameAnalytics: Event queue: Sending 1 events.
  116.  
  117. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  118.  
  119. Info/GameAnalytics: Event queue: 1 events sent.
  120.  
  121. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  122.  
  123. Info/GameAnalytics: Resuming session.
  124.  
  125. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  126.  
  127. Info/GameAnalytics: Starting a new session.
  128.  
  129. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  130.  
  131. Info/GameAnalytics: Add SESSION START event
  132.  
  133. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  134.  
  135. Info/GameAnalytics: Event queue: Sending 1 events.
  136.  
  137. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  138.  
  139. Info/GameAnalytics: Event queue: 1 events sent.
  140.  
  141. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  142.  
  143. Info/GameAnalytics: Add DESIGN event: {eventId:End of Game, value:1}
  144.  
  145. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  146.  
  147. Info/GameAnalytics: Add DESIGN event: {eventId:TimeToComplete, value:1}
  148.  
  149. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  150.  
  151. Receiving unhandled NULL exception
  152. Receiving unhandled NULL exception
  153. Obtained 21 stack frames.
  154. Obtained 23 stack frames.
  155. #0 0x007fff58529db5 in spanExpr
  156. #0 0x007fff58529db5 in spanExpr
  157. #1 0x007fff5845dd93 in yy_reduce
  158. #1 0x007fff5845dd93 in yy_reduce
  159. #2 0x007fff58459bea in sqlite3RunParser
  160. #3 0x007fff584589c5 in sqlite3Prepare
  161. #2 0x007fff58459bea in sqlite3RunParser
  162. #4 0x007fff584585a4 in sqlite3LockAndPrepare
  163. #5 0x007fff584f70fc in sqlite3_prepare
  164. #6 0x000001226e234d in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) + 0x7d (0x1226e22d0 0x1226e2377) [0x10d36ecc0 - Unity Root Domain]
  165. #7 0x000001226e1594 in Mono.Data.Sqlite.SqliteCommand:BuildNextCommand () + 0x164 (0x1226e1430 0x1226e1713) [0x10d36ecc0 - Unity Root Domain]
  166. #8 0x00000137eade41 in Mono.Data.Sqlite.SqliteCommand:GetStatement (int) + 0x31 (0x137eade10 0x137eadedd) [0x10d36ecc0 - Unity Root Domain]
  167. #9 0x00000137eafbc1 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x137eafba0 0x137eafbc6) [0x10d36ecc0 - Unity Root Domain]
  168. #10 0x00000139bb899d in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x139bb86b0 0x139bb89ab) [0x10d36ecc0 - Unity Root Domain]
  169. #11 0x000001081cd98f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1081cd930 0x1081cd9f2) [0x10d36ecc0 - Unity Root Domain]
  170. #3 0x007fff584589c5 in sqlite3Prepare
  171. #12 0x0000010d00a1ce in mono_jit_runtime_invoke
  172. #4 0x007fff584585a4 in sqlite3LockAndPrepare
  173. #13 0x0000010d136ab6 in mono_runtime_invoke
  174. #5 0x007fff584f70fc in sqlite3_prepare
  175. #6 0x000001226e234d in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) + 0x7d (0x1226e22d0 0x1226e2377) [0x10d36ecc0 - Unity Root Domain]
  176. #7 0x000001226e1594 in Mono.Data.Sqlite.SqliteCommand:BuildNextCommand () + 0x164 (0x1226e1430 0x1226e1713) [0x10d36ecc0 - Unity Root Domain]
  177. #8 0x00000137eade41 in Mono.Data.Sqlite.SqliteCommand:GetStatement (int) + 0x31 (0x137eade10 0x137eadedd) [0x10d36ecc0 - Unity Root Domain]
  178. #14 0x0000010d13b832 in mono_runtime_delegate_invoke
  179. #9 0x00000137eac99d in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand:ExecuteNonQuery () + 0x6d (0x137eac930 0x137eac9ab) [0x10d36ecc0 - Unity Root Domain]
  180. #15 0x0000010d1627e0 in start_wrapper
  181. #10 0x00000137eb715f in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction:.ctor (Mono.Data.Sqlite.SqliteConnection,bool) + 0x5f (0x137eb7100 0x137eb7172) [0x10d36ecc0 - Unity Root Domain]
  182. #11 0x00000137eafbc1 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x137eafba0 0x137eafbc6) [0x10d36ecc0 - Unity Root Domain]
  183. #12 0x00000139bb899d in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x139bb86b0 0x139bb89ab) [0x10d36ecc0 - Unity Root Domain]
  184. #13 0x000001081cd98f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1081cd930 0x1081cd9f2) [0x10d36ecc0 - Unity Root Domain]
  185. #16 0x0000010d192c96 in thread_start_routine
  186. #14 0x0000010d00a1ce in mono_jit_runtime_invoke
  187. #17 0x0000010d1b9172 in GC_start_routine
  188. #18 0x007fff58e6a661 in _pthread_body
  189. #15 0x0000010d136ab6 in mono_runtime_invoke
  190. #19 0x007fff58e6a50d in _pthread_body
  191. #16 0x0000010d13b832 in mono_runtime_delegate_invoke
  192. #20 0x007fff58e69bf9 in thread_start
  193. Stacktrace:
  194.  
  195. at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) <0x0007d>
  196. at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) <0x0007d>
  197. at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection,string,Mono.Data.Sqlite.SqliteStatement,uint,string&) <0x00125>
  198. at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () <0x00163>
  199. at Mono.Data.Sqlite.SqliteCommand.GetStatement (int) <0x00030>
  200. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.GetStatement (int) <0x0007d>
  201. #17 0x0000010d1627e0 in start_wrapper
  202. at Mono.Data.Sqlite.SqliteDataReader.NextResult () <0x00407>
  203. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader.NextResult () <0x0006c>
  204. at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) <0x00139>
  205. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) <0x0005e>
  206. at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior) <0x00053>
  207. at Mono.Data.Sqlite.SqliteCommand.ExecuteReader () <0x00016>
  208. at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.ExecuteReader () <0x0006c>
  209. at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>,bool) <0x00317>
  210. at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) <0x00020>
  211. at GameAnalyticsSDK.Net.Events.GAEvents.AddEventToStore (GameAnalyticsSDK.Net.Utilities.JSONClass) <0x0051e>
  212. at GameAnalyticsSDK.Net.Events.GAEvents.AddDesignEvent (string,double,bool) <0x002ec>
  213. #18 0x0000010d192c96 in thread_start_routine
  214. at GameAnalyticsSDK.Net.GameAnalytics/<>c__DisplayClass20_0.<AddDesignEvent>b__0 () <0x0004b>
  215. at GameAnalyticsSDK.Net.Threading.GAThreading.Run () <0x0003d>
  216. at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
  217.  
  218. Native stacktrace:
  219.  
  220. #19 0x0000010d1b9172 in GC_start_routine
  221. #20 0x007fff58e6a661 in _pthread_body
  222. #21 0x007fff58e6a50d in _pthread_body
  223. #22 0x007fff58e69bf9 in thread_start
  224. 0 libsystem_kernel.dylib 0x00007fff58ca2b6e __pthread_kill + 10
  225. 1 libsystem_c.dylib 0x00007fff58bfe1ae abort + 127
  226. 2 GA2 0x00000001009437f4 _Z12HandleSignaliP9__siginfoPv + 36
  227. 3 libmono.0.dylib 0x000000010d0c0f1c mono_chain_signal + 75
  228. 4 libmono.0.dylib 0x000000010d008546 mono_sigsegv_signal_handler + 210
  229. 5 libsystem_platform.dylib 0x00007fff58e60f5a _sigtramp + 26
  230.  
  231. Debug info from gdb:
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