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- Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
- GfxDevice: creating device client; threaded=1
- 2018-06-20 11:17:01.258 GA2[4459:105779] iMac preferred device: AMD Radeon R9 M295X (high power)
- 2018-06-20 11:17:01.258 GA2[4459:105779] Metal devices available: 1
- 2018-06-20 11:17:01.258 GA2[4459:105779] 0: AMD Radeon R9 M295X (high power)
- 2018-06-20 11:17:01.258 GA2[4459:105779] Forcing user selected device: AMD Radeon R9 M295X (high power)
- Initializing Metal device caps: AMD Radeon R9 M295X
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.994 seconds
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Metal RecreateSurface[0x104a83200]: surface size 1920x1080
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 7000036aa000 -> priority: 1
- Thread -> id: 700003750000 -> priority: 1
- Thread -> id: 7000037d3000 -> priority: 1
- Thread -> id: 700004a96000 -> priority: 1
- UnloadTime: 2.909892 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 482)
- Info/GameAnalytics: Info logging enabled
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Use manual session handling: True
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning/GameAnalytics: Could not add error event: Datastore not initialized
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing with custom id: 466e8b3f0e23fe8e8aab5b042fb51c90
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Use manual session handling: True
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning/GameAnalytics: Could not set custom01 dimension value to '466e8b3f0e23fe8e8aab5b042fb51c90'. Value not found in available custom01 dimension values
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Database opened: /Users/genlab/.local/share/GameAnalytics/Unity Root Domain/c6a5b0824b867cf5529ec3e7210288ac/ga.sqlite3
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Starting a new session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION START event
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 1 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 1 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: 2 session(s) located with missing session_end event.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error/GameAnalytics: SQLITE3 ERROR: Mono.Data.Sqlite.SqliteException: The database disk image is malformed
- database disk image is malformed
- at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader:NextResult ()
- at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, CommandBehavior behave) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader:.ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior)
- at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SqliteCommand.ExecuteReader () [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand:ExecuteReader ()
- at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (System.String sql, System.Collections.Generic.Dictionary`2 parameters, Boolean useTransaction) [0x00000] in <filename unknown>:0
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 4 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 4 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 7000037d3000 -> priority: 1
- Thread -> id: 700004a96000 -> priority: 1
- Thread -> id: 700004c32000 -> priority: 1
- Thread -> id: 700004eb8000 -> priority: 1
- if false
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Ending session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION END event.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 1 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 1 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Resuming session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Starting a new session.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add SESSION START event
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: Sending 1 events.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Event queue: 1 events sent.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add DESIGN event: {eventId:End of Game, value:1}
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Info/GameAnalytics: Add DESIGN event: {eventId:TimeToComplete, value:1}
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Receiving unhandled NULL exception
- Receiving unhandled NULL exception
- Obtained 21 stack frames.
- Obtained 23 stack frames.
- #0 0x007fff58529db5 in spanExpr
- #0 0x007fff58529db5 in spanExpr
- #1 0x007fff5845dd93 in yy_reduce
- #1 0x007fff5845dd93 in yy_reduce
- #2 0x007fff58459bea in sqlite3RunParser
- #3 0x007fff584589c5 in sqlite3Prepare
- #2 0x007fff58459bea in sqlite3RunParser
- #4 0x007fff584585a4 in sqlite3LockAndPrepare
- #5 0x007fff584f70fc in sqlite3_prepare
- #6 0x000001226e234d in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) + 0x7d (0x1226e22d0 0x1226e2377) [0x10d36ecc0 - Unity Root Domain]
- #7 0x000001226e1594 in Mono.Data.Sqlite.SqliteCommand:BuildNextCommand () + 0x164 (0x1226e1430 0x1226e1713) [0x10d36ecc0 - Unity Root Domain]
- #8 0x00000137eade41 in Mono.Data.Sqlite.SqliteCommand:GetStatement (int) + 0x31 (0x137eade10 0x137eadedd) [0x10d36ecc0 - Unity Root Domain]
- #9 0x00000137eafbc1 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x137eafba0 0x137eafbc6) [0x10d36ecc0 - Unity Root Domain]
- #10 0x00000139bb899d in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x139bb86b0 0x139bb89ab) [0x10d36ecc0 - Unity Root Domain]
- #11 0x000001081cd98f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1081cd930 0x1081cd9f2) [0x10d36ecc0 - Unity Root Domain]
- #3 0x007fff584589c5 in sqlite3Prepare
- #12 0x0000010d00a1ce in mono_jit_runtime_invoke
- #4 0x007fff584585a4 in sqlite3LockAndPrepare
- #13 0x0000010d136ab6 in mono_runtime_invoke
- #5 0x007fff584f70fc in sqlite3_prepare
- #6 0x000001226e234d in (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods:sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) + 0x7d (0x1226e22d0 0x1226e2377) [0x10d36ecc0 - Unity Root Domain]
- #7 0x000001226e1594 in Mono.Data.Sqlite.SqliteCommand:BuildNextCommand () + 0x164 (0x1226e1430 0x1226e1713) [0x10d36ecc0 - Unity Root Domain]
- #8 0x00000137eade41 in Mono.Data.Sqlite.SqliteCommand:GetStatement (int) + 0x31 (0x137eade10 0x137eadedd) [0x10d36ecc0 - Unity Root Domain]
- #14 0x0000010d13b832 in mono_runtime_delegate_invoke
- #9 0x00000137eac99d in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand:ExecuteNonQuery () + 0x6d (0x137eac930 0x137eac9ab) [0x10d36ecc0 - Unity Root Domain]
- #15 0x0000010d1627e0 in start_wrapper
- #10 0x00000137eb715f in (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction:.ctor (Mono.Data.Sqlite.SqliteConnection,bool) + 0x5f (0x137eb7100 0x137eb7172) [0x10d36ecc0 - Unity Root Domain]
- #11 0x00000137eafbc1 in GameAnalyticsSDK.Net.Store.GAStore:ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) + 0x21 (0x137eafba0 0x137eafbc6) [0x10d36ecc0 - Unity Root Domain]
- #12 0x00000139bb899d in GameAnalyticsSDK.Net.Events.GAEvents:AddDesignEvent (string,double,bool) + 0x2ed (0x139bb86b0 0x139bb89ab) [0x10d36ecc0 - Unity Root Domain]
- #13 0x000001081cd98f in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x1081cd930 0x1081cd9f2) [0x10d36ecc0 - Unity Root Domain]
- #16 0x0000010d192c96 in thread_start_routine
- #14 0x0000010d00a1ce in mono_jit_runtime_invoke
- #17 0x0000010d1b9172 in GC_start_routine
- #18 0x007fff58e6a661 in _pthread_body
- #15 0x0000010d136ab6 in mono_runtime_invoke
- #19 0x007fff58e6a50d in _pthread_body
- #16 0x0000010d13b832 in mono_runtime_delegate_invoke
- #20 0x007fff58e69bf9 in thread_start
- Stacktrace:
- at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) <0x0007d>
- at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_prepare (intptr,intptr,int,intptr&,intptr&) <0x0007d>
- at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection,string,Mono.Data.Sqlite.SqliteStatement,uint,string&) <0x00125>
- at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () <0x00163>
- at Mono.Data.Sqlite.SqliteCommand.GetStatement (int) <0x00030>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.GetStatement (int) <0x0007d>
- #17 0x0000010d1627e0 in start_wrapper
- at Mono.Data.Sqlite.SqliteDataReader.NextResult () <0x00407>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader.NextResult () <0x0006c>
- at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) <0x00139>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) <0x0005e>
- at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior) <0x00053>
- at Mono.Data.Sqlite.SqliteCommand.ExecuteReader () <0x00016>
- at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.ExecuteReader () <0x0006c>
- at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>,bool) <0x00317>
- at GameAnalyticsSDK.Net.Store.GAStore.ExecuteQuerySync (string,System.Collections.Generic.Dictionary`2<string, object>) <0x00020>
- at GameAnalyticsSDK.Net.Events.GAEvents.AddEventToStore (GameAnalyticsSDK.Net.Utilities.JSONClass) <0x0051e>
- at GameAnalyticsSDK.Net.Events.GAEvents.AddDesignEvent (string,double,bool) <0x002ec>
- #18 0x0000010d192c96 in thread_start_routine
- at GameAnalyticsSDK.Net.GameAnalytics/<>c__DisplayClass20_0.<AddDesignEvent>b__0 () <0x0004b>
- at GameAnalyticsSDK.Net.Threading.GAThreading.Run () <0x0003d>
- at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
- Native stacktrace:
- #19 0x0000010d1b9172 in GC_start_routine
- #20 0x007fff58e6a661 in _pthread_body
- #21 0x007fff58e6a50d in _pthread_body
- #22 0x007fff58e69bf9 in thread_start
- 0 libsystem_kernel.dylib 0x00007fff58ca2b6e __pthread_kill + 10
- 1 libsystem_c.dylib 0x00007fff58bfe1ae abort + 127
- 2 GA2 0x00000001009437f4 _Z12HandleSignaliP9__siginfoPv + 36
- 3 libmono.0.dylib 0x000000010d0c0f1c mono_chain_signal + 75
- 4 libmono.0.dylib 0x000000010d008546 mono_sigsegv_signal_handler + 210
- 5 libsystem_platform.dylib 0x00007fff58e60f5a _sigtramp + 26
- Debug info from gdb:
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