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- Marauder MAD-6GD
- Mass: 75 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-E-A
- Production Year: 3070
- Cost: 15,398,688 C-Bills
- Battle Value: 1,622
- Chassis: Unknown Standard
- Power Plant: Unknown 300 Fusion XL Engine
- Walking Speed: 43.2 km/h
- Maximum Speed: 64.8 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor w/ CASE
- Armament:
- 2 ER Large Lasers
- 2 LRM-10s w/ Artemis IV FCS
- 2 Medium Lasers
- 1 Small Laser
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 114 points 7.50
- Engine: XL Fusion Engine 300 9.50
- Walking MP: 4
- Running MP: 6
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 18(36) 8.00
- Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA R: SH+UA+LA
- Armor: Standard Armor AV - 231 14.50
- CASE Locations: 1 LT, 1 RT 1.00
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 23 35
- Center Torso (rear) 11
- L/R Torso 16 24
- L/R Torso (rear) 8
- L/R Arm 12 24
- L/R Leg 16 32
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- Medium Laser RA 3 1 1.00
- ER Large Laser RA 12 2 5.00
- Medium Laser LA 3 1 1.00
- ER Large Laser LA 12 2 5.00
- LRM-10 RT 4 2 5.00
- Artemis IV FCS RT - 1 1.00
- LRM-10 LT 4 2 5.00
- Artemis IV FCS LT - 1 1.00
- Small Laser HD 1 1 0.50
- @LRM-10 (Artemis) (24) RT - 2 2.00
- @LRM-10 (Artemis) (24) LT - 2 2.00
- Free Critical Slots: 6
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
- 4 4 5 4 0 3 0 Structure: 3
- Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
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