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- cbuffer CameraMatrixBuffer : register(b0)
- {
- float4x4 ViewProjection : packoffset(c0.x);
- float4x4 View : packoffset(c4.x);
- float4x4 Projection : packoffset(c8.x);
- float3 CamPositionWS : packoffset(c12.x);
- int CameraUnderwater : packoffset(c12.w);
- float3 CamDirectionWS : packoffset(c13.x);
- unsigned int RoomNumber : packoffset(c13.w);
- float2 ViewSize : packoffset(c14.x);
- float2 InvViewSize : packoffset(c14.z);
- unsigned int Frame : packoffset(c15.x);
- };
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