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Kvar Quickhands Character Sheet

Sep 21st, 2023 (edited)
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  1. KVAR QUICKHANDS CHARACTER SHEET
  2.  
  3. STATE OF THE TEMPLE: Fortified Monastery, it's defenses and upgrades grant +15 to it's defense rolls.
  4. Temple farm, every 6 months you get a moderately sized harvest of red fruit, mysterious blue fruit that grants
  5. great bursts of energy, and hardy brown tubers.
  6. Algae vats, every 3 weeks they provide a small harvest of algae, which can then be boiled into gruel, or dried and
  7. milled and baked into algae bread loaves.
  8. Temple Barracks, you have enough space and beds to house all 32 of your members relatively comfortably.
  9. Workshop and Forge, this addition to your Temple allows you to craft higher quality weaponry, armor, general use
  10. items and gear, as well as providing the ability to perform maintenance on such things.
  11.  
  12. MEMBERS OF THE CULT: 20 Faithful Militants, 40 Faithful Veterans, 10 Devout Militants, 14 Zealot Militants, and 3 Church Zealots, for a total of 87 members.
  13.  
  14. POSSESSIONS: Lasgun, exquisitely crafted winged finger ring
  15.  
  16. TOP FOLLOWERS: Esma the Mother, Bolt the Savvy, Reek the Veteran, Andrew the Silent, Carnens and Gavica the Little Ones, Seth Orson the Survivor, Kieran the Disquieted, Ace the Hound, Ginny the Techie
  17.  
  18. LOVE/LOVERS: Marella, brutal queen of the Jags and your wife.
  19.  
  20. ALLY/ALLIES: Marella, leader of the Jags
  21.  
  22. FACTIONS AND YOUR RELATIONS TO THEM: The local underhivers: Great reputation, friendly relations.
  23. The Rashers and their leader Gag: Tense relations.
  24. The Kidnappers: Hostile, however the particular squad plaguing your local area has been
  25. eliminated by you and Marella alongside your followers.
  26. Unknown Cult: Hostile, you had a scrap with them a while back in defense of the local market in
  27. the old dried up cistern that ended in their defeat in that battle, however they surely desire
  28. payback.
  29. The Upper Tiers of the the Hiveworld of Boiadero, you are totally unknown to almost all of them,
  30. however one in particular is beginning to look into you and your little cult, no relations.
  31.  
  32. MIRACULOUS POWERS: The Mercy of Christ, the power that lets you heal any ailment, from illness to injury, once a day.
  33. The Sacred Heart, you can heal anyone of one mental or spiritual defect, ranging from schizophrenia to Chaos
  34. corruption.
  35. The Feeding of 5000, once a week you can multiply one item up to 500 times, but you can only ever use this power to
  36. benefit someone else, and never solely for personal gain.
  37. The Light of God: Once a week, your body can become suffused with holy light, strengthening the resolve and morale
  38. of all who sees it, as well as greatly increasing the rate at which plants and crops grow.
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