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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=1024
  105. MaxProcBuildingLODLightingTextureSize=256
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=1024
  111. TerrainMaterialMaxTextureCount=16
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=4096.0
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=True
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=900
  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=13.0
  158. MaxTextureDensity=55.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1048576
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=131972
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0.3
  180. MipFadeOutSpeed0=0.1
  181. MipFadeInSpeed1=2.0
  182. MipFadeOutSpeed1=1.0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=True
  191. MinSmoothedFrameRate=144
  192. MaxSmoothedFrameRate=155
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=True
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bPrioritySortActorsInServer=FALSE
  207. bPrecacheClassActor=TRUE
  208. bEnableCheckDumpLog=FALSE
  209. ValueMemoryToDumpLog=1.6
  210. bEnableColorClear=TRUE
  211. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  212. WorldInfoClassName=ShooterGame.SGWorldInfo
  213. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  214. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  215. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  216.  
  217. [Engine.SeqAct_Interp]
  218. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  219.  
  220. [Engine.StreamingMovies]
  221. RenderPriorityPS3=1001
  222. SuspendGameIO=True
  223.  
  224. [Engine.ISVHacks]
  225. DisableATITextureFilterOptimizationChecks=True
  226. UseMinimalNVIDIADriverShaderOptimization=True
  227. PumpWindowMessagesWhenRenderThreadStalled=False
  228.  
  229. [Engine.GameEngine]
  230. MaxDeltaTime=0
  231. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  232. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  233.  
  234. [Engine.DemoRecDriver]
  235. AllowDownloads=True
  236. DemoSpectatorClass=ShooterGame.SGDemoController
  237. MaxClientRate=25000
  238. ConnectionTimeout=15.0
  239. InitialConnectTimeout=30.0
  240. ConnectionIssueTimeout=30.0
  241. AckTimeout=1.0
  242. KeepAliveTime=1.0
  243. SimLatency=0
  244. RelevantTimeout=5.0
  245. SpawnPrioritySeconds=1.0
  246. ServerTravelPause=4.0
  247. NetServerMaxTickRate=100
  248. LanServerMaxTickRate=100
  249. MaxRewindPoints=30
  250. RewindPointInterval=1.0
  251. NumRecentRewindPoints=7
  252.  
  253. [Engine.PackagesToAlwaysCook]
  254. Package=ShooterEntry
  255. Package=Loading
  256. Package=Frontend
  257. Package=Lobby
  258. Package=BarkEvents
  259. SeekFreePackage=LoadingScreen_default
  260. SeekFreePackage=LoadingScreen_EXE_Overground
  261. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  262. SeekFreePackage=LoadingScreen_EXE_Rebar
  263. SeekFreePackage=LoadingScreen_EXE_Sandlot
  264. SeekFreePackage=LoadingScreen_EXE_Warehouse
  265. SeekFreePackage=LoadingScreen_EXE_Canal
  266. SeekFreePackage=LoadingScreen_OBJ_Bridge
  267. SeekFreePackage=LoadingScreen_OBJ_Canal
  268. SeekFreePackage=LoadingScreen_OBJ_Battersea
  269. SeekFreePackage=LoadingScreen_OBJ_Map_6
  270. SeekFreePackage=LoadingScreen_OBJ_Victoria
  271. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  272. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  273. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  274. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  275. SeekFreePackage=LoadingScreen_OBJ_Dome
  276. SeekFreePackage=LoadingScreen_NUF_Map01
  277. SeekFreePackage=LoadingScreen_NUF_Map02
  278. SeekFreePackage=LoadingScreen_NUF_Map03
  279. SeekFreePackage=LoadingScreen_NUF_Map04
  280. SeekFreePackage=LoadingScreen_NUF_Map05
  281. SeekFreePackage=LoadingScreen_EXE_Gallery
  282. SeekFreePackage=LoadingScreen_EXE_Gallery_BO
  283. SeekFreePackage=LoadingScreen_OBJ_Dockyard
  284. SeekFreePackage=LoadingScreen_NUF_Tut
  285. SeekFreePackage=LoadingScreen_EXE_Pipeline
  286.  
  287. [Engine.StartupPackages]
  288. bSerializeStartupPackagesFromMemory=TRUE
  289. bFullyCompressStartupPackages=FALSE
  290. Package=EngineMaterials
  291. Package=EngineDebugMaterials
  292. Package=EngineSounds
  293. Package=EngineFonts
  294. Package=SoundClassesAndModes
  295. Package=Soldier_01_Gameplay
  296. Package=Soldier_02_Gameplay
  297. Package=Soldier_03_Gameplay
  298. Package=Soldier_04_Gameplay
  299. Package=Medic_01_Gameplay
  300. Package=Medic_02_Gameplay
  301. Package=Medic_03_Gameplay
  302. Package=Medic_04_Gameplay
  303. Package=Engineer_01_Gameplay
  304. Package=Engineer_02_Gameplay
  305. Package=Engineer_03_Gameplay
  306. Package=FieldOps_01_Gameplay
  307. Package=FieldOps_02_Gameplay
  308. Package=FieldOps_03_Gameplay
  309. Package=FieldOps_04_Gameplay
  310. Package=CovertOps_01_Gameplay
  311. Package=CovertOps_02_Gameplay
  312. Package=CovertOps_03_Gameplay
  313. Package=CovertOps_04_Gameplay
  314. Package=SharedCharacters_Gameplay
  315. Package=CharacterPreview_01_Gameplay
  316. Package=AssaultRifle_01_Gameplay
  317. Package=AssaultRifle_02_Gameplay
  318. Package=AssaultRifle_03_Gameplay
  319. Package=AssaultRifle_04_Gameplay
  320. Package=AssaultRifle_07_Gameplay
  321. Package=CricketBat_01_Gameplay
  322. Package=GrenadeLauncher_01_Gameplay
  323. Package=HeavyMachineGun_01_Gameplay
  324. Package=Knife_01_Gameplay
  325. Package=Knife_02_Gameplay
  326. Package=Knife_03_Gameplay
  327. Package=Katana_01_Gameplay
  328. Package=MachineGun_01_Gameplay
  329. Package=MachineGun_02_Gameplay
  330. Package=MachinePistol_01_Gameplay
  331. Package=MachinePistol_02_Gameplay
  332. Package=MachinePistol_03_Gameplay
  333. Package=MachinePistol_04_Gameplay
  334. Package=MountedMG_01_Gameplay
  335. Package=MountedMG_02_Gameplay
  336. Package=Pistol_01_Gameplay
  337. Package=Pistol_02_Gameplay
  338. Package=Pistol_03_Gameplay
  339. Package=Pistol_04_Gameplay
  340. Package=Pistol_05_Gameplay
  341. Package=Pistol_06_Gameplay
  342. Package=Pistol_07_Gameplay
  343. Package=Pistol_08_Gameplay
  344. Package=ReviveGun_01_Gameplay
  345. Package=RocketLauncher_01_Gameplay
  346. Package=Shotgun_01_Gameplay
  347. Package=Shotgun_02_Gameplay
  348. Package=Shotgun_03_Gameplay
  349. Package=SniperRifle_01_Gameplay
  350. Package=SniperRifle_02_Gameplay
  351. Package=SniperRifle_03_Gameplay
  352. Package=SniperRifle_04_Gameplay
  353. Package=StickyBomb_01_Gameplay
  354. Package=SubMachineGun_01_Gameplay
  355. Package=SubMachineGun_02_Gameplay
  356. Package=SubMachineGun_03_Gameplay
  357. Package=SubMachineGun_04_Gameplay
  358. Package=SubMachineGun_05_Gameplay
  359. Package=SubMachineGun_06_Gameplay
  360. Package=Ironsight_01_Gameplay
  361. Package=Ironsight_02_Gameplay
  362. Package=Ironsight_03_Gameplay
  363. Package=Ironsight_04_Gameplay
  364. Package=Ironsight_05_Gameplay
  365. Package=Ironsight_06_Gameplay
  366. Package=Ironsight_07_Gameplay
  367. Package=Ironsight_08_Gameplay
  368. Package=Magazine_01_Gameplay
  369. Package=Magazine_02_Gameplay
  370. Package=Magazine_03_Gameplay
  371. Package=Magazine_04_Gameplay
  372. Package=Magazine_05_Gameplay
  373. Package=Magazine_06_Gameplay
  374. Package=Magazine_07_Gameplay
  375. Package=Magazine_08_Gameplay
  376. Package=Magazine_09_Gameplay
  377. Package=Magazine_10_Gameplay
  378. Package=MuzzleBrake_01_Gameplay
  379. Package=MuzzleBrake_02_Gameplay
  380. Package=MuzzleBrake_03_Gameplay
  381. Package=RedDot_01_Gameplay
  382. Package=RedDot_02_Gameplay
  383. Package=RedDot_03_Gameplay
  384. Package=RedDot_04_Gameplay
  385. Package=Scope_00_Gameplay
  386. Package=Scope_01_Gameplay
  387. Package=Scope_02_Gameplay
  388. Package=Scope_03_Gameplay
  389. Package=Scope_04_Gameplay
  390. Package=Silencer_01_Gameplay
  391. Package=Silencer_02_Gameplay
  392. Package=Silencer_03_Gameplay
  393. Package=Trinket_Gameplay
  394. Package=AirStrikeMarker_01_Gameplay
  395. Package=AirStrikeMarker_02_Gameplay
  396. Package=AmmoPack_01_Gameplay
  397. Package=AmmoStation_01_Gameplay
  398. Package=C4_01_Gameplay
  399. Package=C4Wireless_01_Gameplay
  400. Package=ConcussionGrenade_01_Gameplay
  401. Package=DeployableCover_01_Gameplay
  402. Package=HackingDevice_01_Gameplay
  403. Package=HealingStation_01_Gameplay
  404. Package=HealthPack_01_Gameplay
  405. Package=HealthPack_02_Gameplay
  406. Package=HeartbeatSensor_01_Gameplay
  407. Package=Mine_01_Gameplay
  408. Package=Molotov_01_Gameplay
  409. Package=ObjectiveCarryItem_01_Gameplay
  410. Package=PDA_01_Gameplay
  411. Package=SupplyCrate_01_Gameplay
  412. Package=ThirdEyeCam_01_Gameplay
  413. Package=ThirdEyeDevice_01_Gameplay
  414. Package=Turret_01_Gameplay
  415. Package=SmokeGrenade_01_Gameplay
  416. Package=FragGrenade_01_Gameplay
  417. Package=ActiveCamo_01_Gameplay
  418. Package=ActiveHealingAura_01_Gameplay
  419. Package=Blowtorch_01_Gameplay
  420. Package=Defibs_01_Gameplay
  421. Package=Martyrdom_01_Gameplay
  422. Package=IRGoggles_01_Gameplay
  423. Package=LaserPainter_01_Gameplay
  424. Package=OrbitalLaser_01_Gameplay
  425. Package=Pliers_01_Gameplay
  426. Package=SelfRevive_01_Gameplay
  427. Package=Screwdriver_01_Gameplay
  428. Package=ArtilleryStrike_01_Gameplay
  429. Package=HelpUp_01_Gameplay
  430. Package=Perks
  431. Package=Augments
  432. Package=PlayerStatus
  433. NoncombinedPackage=SGVars
  434. Package=SGFonts
  435. Package=SGBitmapFonts
  436. Package=HudTextureRenderTargets
  437. Package=Post_Process
  438. Package=PhysicalMaterial
  439. Package=SGLoadingScreen
  440.  
  441. [Engine.PackagesToForceCookPerMap]
  442.  
  443. [Core.System]
  444. MaxObjectsNotConsideredByGC=137753
  445. SizeOfPermanentObjectPool=0
  446. StaleCacheDays=30
  447. MaxStaleCacheSize=10
  448. MaxOverallCacheSize=30
  449. PackageSizeSoftLimit=300
  450. AsyncIOBandwidthLimit=0
  451. CachePath=..\..\ShooterGame\Cache
  452. CacheExt=.uxx
  453. Paths=..\..\Engine\Content
  454. ScriptPaths=..\..\ShooterGame\Script
  455. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  456. CutdownPaths=..\..\ShooterGame\CutdownPackages
  457. CutdownPaths=..\..\ShooterGame\Script
  458. ScreenShotPath=..\..\ShooterGame\ScreenShots
  459. LocalizationPaths=..\..\Engine\Localization
  460. Extensions=upk
  461. Extensions=u
  462. Extensions=umap
  463. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  464. TextureFileCacheExtension=tfc
  465. bDisablePromptToRebuildScripts=FALSE
  466. Suppress=Dev
  467. Suppress=DevAbsorbFuncs
  468. Suppress=DevAnim
  469. Suppress=DevAssetDataBase
  470. Suppress=DevAudio
  471. Suppress=DevAudioVerbose
  472. Suppress=DevBind
  473. Suppress=DevBsp
  474. Suppress=DevCamera
  475. Suppress=DevCollision
  476. Suppress=DevCompile
  477. Suppress=DevComponents
  478. Suppress=DevConfig
  479. Suppress=DevCooking
  480. Suppress=DevCrossLevel
  481. Suppress=DevDataStore
  482. Suppress=DevDecals
  483. Suppress=DevFaceFX
  484. Suppress=DevGFxUI
  485. Suppress=DevGFxUIWarning
  486. Suppress=DevGarbage
  487. Suppress=DevKill
  488. Suppress=DevLevelTools
  489. Suppress=DevLightmassSolver
  490. Suppress=DevLoad
  491. Suppress=DevMovie
  492. Suppress=DevNavMesh
  493. Suppress=DevNavMeshWarning
  494. Suppress=DevNet
  495. Suppress=DevNetTraffic
  496. Suppress=DevOnline
  497. Suppress=DevPath
  498. Suppress=DevReplace
  499. Suppress=DevSHA
  500. Suppress=DevSave
  501. Suppress=DevSound
  502. Suppress=DevStats
  503. Suppress=DevStreaming
  504. Suppress=DevTick
  505. Suppress=DevUI
  506. Suppress=DevUIAnimation
  507. Suppress=DevUIFocus
  508. Suppress=DevUIStates
  509. Suppress=DevUIStyles
  510. Suppress=DevMCP
  511. Suppress=DevHTTP
  512. Suppress=DevBeacon
  513. Suppress=DevBeaconGame
  514. Suppress=DevOnlineGame
  515. Suppress=DevMatchmaking
  516. Suppress=DevPing
  517. Suppress=DevWebUI
  518. Suppress=DevAsyncLoad
  519. Suppress=GameStats
  520. Suppress=Input
  521. Suppress=Inventory
  522. Suppress=Localization
  523. Suppress=LocalizationWarning
  524. Suppress=PlayerManagement
  525. Suppress=PlayerMove
  526. Paths=..\..\ShooterGame\Content
  527. Paths=..\..\ShooterGame\__Trashcan
  528. LocalizationPaths=..\..\ShooterGame\Localization
  529. SavePath=..\..\ShooterGame\Save
  530. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  531. SeekFreePCExtensions=xxx
  532. Suppress=DevWebUIScript
  533. Suppress=DevFireline
  534.  
  535. [Engine.Client]
  536. DisplayGamma=2.2
  537. MinDesiredFrameRate=144.000000
  538. InitialButtonRepeatDelay=0.2
  539. ButtonRepeatDelay=0.1
  540.  
  541. [WinDrv.WindowsClient]
  542. AudioDeviceClass=XAudio2.XAudio2Device
  543. MinAllowableResolutionX=720
  544. MinAllowableResolutionY=576
  545. MaxAllowableResolutionX=0
  546. MaxAllowableResolutionY=0
  547. MinAllowableRefreshRate=0
  548. MaxAllowableRefreshRate=0
  549. ParanoidDeviceLostChecking=1
  550. AllowJoystickInput=1
  551. UseRawMouseInput=1
  552.  
  553. [XAudio2.XAudio2Device]
  554. MaxChannels=32
  555. CommonAudioPoolSize=0
  556. MinCompressedDurationGame=5
  557. MinCompressedDurationEditor=4
  558. LowPassFilterResonance=0.9
  559. WorkAroundXDKRegression=TRUE
  560.  
  561. [ALAudio.ALAudioDevice]
  562. MaxChannels=32
  563. CommonAudioPoolSize=0
  564. MinCompressedDurationGame=5
  565. MinCompressedDurationEditor=4
  566. LowPassFilterResonance=0.9
  567. //DeviceName=Generic Software
  568.  
  569. [Engine.Player]
  570. ConfiguredInternetSpeed=15000
  571. ConfiguredLanSpeed=20000
  572. PP_DesaturationMultiplier=1.0
  573. PP_HighlightsMultiplier=1.0
  574. PP_MidTonesMultiplier=1.0
  575. PP_ShadowsMultiplier=1.0
  576.  
  577. [IpDrv.TcpNetDriver]
  578. AllowDownloads=True
  579. AllowPeerConnections=False
  580. AllowPeerVoice=False
  581. ConnectionTimeout=30.0
  582. InitialConnectTimeout=90.0
  583. ConnectionIssueTimeout=1.5
  584. AckTimeout=1.0
  585. KeepAliveTime=0.2
  586. MaxClientRate=15000
  587. MaxInternetClientRate=15000
  588. RelevantTimeout=5.0
  589. SpawnPrioritySeconds=1.0
  590. ServerTravelPause=4.0
  591. NetServerMaxTickRate=60.0
  592. LanServerMaxTickRate=35
  593. DownloadManagers=IpDrv.HTTPDownload
  594. DownloadManagers=Engine.ChannelDownload
  595. NetConnectionClassName=IpDrv.TcpipConnection
  596.  
  597. [IpDrv.ServerQueryDrvUDP]
  598. ServerQueryPort=7877
  599. MaxQueriesPerSecond=10
  600. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  601.  
  602. [IpServer.UdpServerQuery]
  603. GameName=ut
  604.  
  605. [IpDrv.UdpBeacon]
  606. DoBeacon=True
  607. BeaconTime=0.50
  608. BeaconTimeout=5.0
  609. BeaconProduct=ut
  610. ServerBeaconPort=8777
  611. BeaconPort=9777
  612.  
  613. [TextureStreaming]
  614. MinTextureResidentMipCount=7
  615. PoolSize=768
  616. MemoryMargin=20
  617. MemoryLoss=0
  618. HysteresisLimit=20
  619. DropMipLevelsLimit=16
  620. StopIncreasingLimit=12
  621. StopStreamingLimit=8
  622. MinEvictSize=10
  623. MinFudgeFactor=1
  624. FudgeFactorIncreaseRateOfChange=0.5
  625. FudgeFactorDecreaseRateOfChange=-0.4
  626. MinRequestedMipsToConsider=11
  627. MinTimeToGuaranteeMinMipCount=2
  628. MaxTimeToGuaranteeMinMipCount=12
  629. UseTextureFileCache=TRUE
  630. LoadMapTimeLimit=20.0
  631. LightmapStreamingFactor=0.04
  632. ShadowmapStreamingFactor=0.04
  633. MaxLightmapRadius=2000.0
  634. AllowStreamingLightmaps=True
  635. TextureFileCacheBulkDataAlignment=1
  636. TextureFileCacheChunkDataAlignment=1048576
  637. UsePriorityStreaming=True
  638. bAllowSwitchingStreamingSystem=False
  639. UseDynamicStreaming=True
  640. bEnableAsyncDefrag=False
  641. bEnableAsyncReallocation=False
  642. MaxDefragRelocations=256
  643. MaxDefragDownShift=128
  644. BoostPlayerTextures=3.0
  645. TemporalAAMemoryReserve=4.0
  646.  
  647. [StreamByURL]
  648. PostLoadPause=6.0
  649.  
  650. [UnrealEd.EditorEngine]
  651. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  652. bSubtitlesEnabled=True
  653. GridEnabled=True
  654. SnapScaleEnabled=True
  655. ScaleGridSize=5
  656. SnapVertices=False
  657. SnapDistance=10.000000
  658. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  659. RotGridEnabled=True
  660. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  661. GameCommandLine=-log
  662. FOVAngle=90.000000
  663. GodMode=True
  664. AutoSaveDir=..\..\ShooterGame\Autosaves
  665. InvertwidgetZAxis=True
  666. UseAxisIndicator=True
  667. MatineeCurveDetail=0.1
  668. Client=WinDrv.WindowsClient
  669. CurrentGridSz=4
  670. bUseMayaCameraControls=True
  671. bPrefabsLocked=True
  672. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  673. EditorOnlyContentPackages=EditorMeshes
  674. EditorOnlyContentPackages=EditorMaterials
  675. EditorOnlyContentPackages=EditorResources
  676. EditPackagesInPath=..\..\Development\Src
  677. EditPackages=Core
  678. EditPackages=Engine
  679. EditPackages=GFxUI
  680. EditPackages=AkAudio
  681. EditPackages=GameFramework
  682. EditPackages=UnrealEd
  683. EditPackages=GFxUIEditor
  684. EditPackages=IpDrv
  685. EditPackages=WinDrv
  686. EditPackages=OnlineSubsystemPC
  687. EditPackages=OnlineSubsystemGameSpy
  688. EditPackages=OnlineSubsystemLive
  689. EditPackages=OnlineSubsystemSteamworks
  690. bBuildReachSpecs=FALSE
  691. EditPackages=SubstanceAir
  692. EditPackages=SubstanceAirEd
  693. bGroupingActive=TRUE
  694. bCustomCameraAlignEmitter=TRUE
  695. CustomCameraAlignEmitterDistance=100.0
  696. bDrawSocketsInGMode=FALSE
  697. bSmoothFrameRate=True
  698. MinSmoothedFrameRate=144
  699. MaxSmoothedFrameRate=155
  700. FarClippingPlane=0
  701. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  702. EditPackagesOutPath=..\..\ShooterGame\Script
  703. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  704. EditPackages=SDEngine
  705. EditPackages=SDPCEngine
  706. EditPackages=SDPS3Engine
  707. EditPackages=SDEditor
  708. EditPackages=ShooterGame
  709. EditPackages=ShooterEditor
  710. EditPackages=ShooterGameContent
  711. InEditorGameURLOptions=
  712.  
  713. [UnrealEd.UnrealEdEngine]
  714. AutoSaveIndex=0
  715. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  716. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  717. PackagesToBeFullyLoadedAtStartup=EditorResources
  718. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  719. PackagesToBeFullyLoadedAtStartup=EngineFonts
  720. PackagesToBeFullyLoadedAtStartup=EngineResources
  721. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  722. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  723.  
  724. [Engine.DataStoreClient]
  725. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  726. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  727. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  728. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  729. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  730. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  731. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  732.  
  733. [DevOptions.Shaders]
  734. AutoReloadChangedShaders=True
  735. bAllowMultiThreadedShaderCompile=True
  736. bAllowDistributedShaderCompile=False
  737. bAllowDistributedShaderCompileForBuildPCS=True
  738. NumUnusedShaderCompilingThreads=1
  739. ThreadedShaderCompileThreshold=1
  740. MaxShaderJobBatchSize=30
  741. PrecompileShadersJobThreshold=40000
  742. bDumpShaderPDBs=True
  743. bPromptToRetryFailedShaderCompiles=True
  744.  
  745. [DevOptions.Debug]
  746. ShowSelectedLightmap=False
  747.  
  748. [StatNotifyProviders]
  749. BinaryFileStatNotifyProvider=true
  750. XmlStatNotifyProvider=false
  751. CsvStatNotifyProvider=false
  752. StatsNotifyProvider_UDP=true
  753. PIXNamedCounterProvider=false
  754.  
  755. [StatNotifyProviders.StatNotifyProvider_UDP]
  756. ListenPort=13000
  757.  
  758. [RemoteControl]
  759. SuppressRemoteControlAtStartup=False
  760.  
  761. [LogFiles]
  762. PurgeLogsDays=3
  763. LogTimes=True
  764.  
  765. [AnimationCompression]
  766. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  767. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  768. TranslationCompressionFormat=0
  769. RotationCompressionFormat=1
  770. AlternativeCompressionThreshold=1.f
  771. ForceRecompression=False
  772. bOnlyCheckForMissingSkeletalMeshes=False
  773. KeyEndEffectorsMatchName=IK
  774. KeyEndEffectorsMatchName=eye
  775. KeyEndEffectorsMatchName=weapon
  776. KeyEndEffectorsMatchName=hand
  777. KeyEndEffectorsMatchName=attach
  778. KeyEndEffectorsMatchName=camera
  779.  
  780. [IpDrv.OnlineSubsystemCommonImpl]
  781. MaxLocalTalkers=1
  782. MaxRemoteTalkers=16
  783. bIsUsingSpeechRecognition=false
  784.  
  785. [IpDrv.OnlineGameInterfaceImpl]
  786. LanAnnouncePort=14001
  787. LanQueryTimeout=5.0
  788. LanPacketPlatformMask=1
  789.  
  790. [OnlineSubsystemLive.OnlineSubsystemLive]
  791. LanAnnouncePort=14001
  792. VoiceNotificationDelta=0.2
  793.  
  794. [Engine.StaticMeshCollectionActor]
  795. bCookOutStaticMeshActors=TRUE
  796. MaxStaticMeshComponents=100
  797.  
  798. [Engine.StaticLightCollectionActor]
  799. bCookOutStaticLightActors=TRUE
  800. MaxLightComponents=100
  801.  
  802. [CpuUsage]
  803. SamplingRate=250
  804.  
  805. [LiveSock]
  806. bUseVDP=True
  807. bUseSecureConnections=true
  808. MaxDgramSockets=64
  809. MaxStreamSockets=16
  810. DefaultRecvBufsizeInK=256
  811. DefaultSendBufsizeInK=256
  812. SystemLinkPort=14000
  813.  
  814. [CustomStats]
  815. LD=Streaming fudge factor
  816. LD=FrameTime
  817. LD=Terrain Smooth Time
  818. LD=Terrain Render Time
  819. LD=Decal Render Time
  820. LD=Terrain Triangles
  821. LD=Decal Triangles
  822. LD=Decal Draw Calls
  823. LD=Static Mesh Tris
  824. LD=Skel Mesh Tris
  825. LD=Skel Verts CPU Skin
  826. LD=Skel Verts GPU Skin
  827. LD=30+ FPS
  828. LD=Total CPU rendering time
  829. LD=Total GPU rendering time
  830. LD=Occluded primitives
  831. LD=Projected shadows
  832. LD=Visible static mesh elements
  833. LD=Visible dynamic primitives
  834. LD=Texture Pool Size
  835. LD=Physical Memory Used
  836. LD=Virtual Memory Used
  837. LD=Audio Memory Used
  838. LD=Texture Memory Used
  839. LD=360 Texture Memory Used
  840. LD=Animation Memory
  841. LD=Vertex Lighting Memory
  842. LD=StaticMesh Vertex Memory
  843. LD=StaticMesh Index Memory
  844. LD=SkeletalMesh Vertex Memory
  845. LD=SkeletalMesh Index Memory
  846. LD=Decal Vertex Memory
  847. LD=Decal Index Memory
  848. LD=Decal Interaction Memory
  849. MEMLEAN=Virtual Memory Used
  850. MEMLEAN=Audio Memory Used
  851. MEMLEAN=Animation Memory
  852. MEMLEAN=FaceFX Cur Mem
  853. MEMLEAN=Vertex Lighting Memory
  854. MEMLEAN=StaticMesh Vertex Memory
  855. MEMLEAN=StaticMesh Index Memory
  856. MEMLEAN=SkeletalMesh Vertex Memory
  857. MEMLEAN=SkeletalMesh Index Memory
  858. MEMLEAN=Decal Vertex Memory
  859. MEMLEAN=Decal Index Memory
  860. MEMLEAN=Decal Interaction Memory
  861. MEMLEAN=VertexShader Memory
  862. MEMLEAN=PixelShader Memory
  863. GameThread=Async Loading Time
  864. GameThread=Audio Update Time
  865. GameThread=FrameTime
  866. GameThread=HUD Time
  867. GameThread=Input Time
  868. GameThread=Kismet Time
  869. GameThread=Move Actor Time
  870. GameThread=RHI Game Tick
  871. GameThread=RedrawViewports
  872. GameThread=Script time
  873. GameThread=Tick Time
  874. GameThread=Update Components Time
  875. GameThread=World Tick Time
  876. GameThread=Async Work Wait
  877. GameThread=PerFrameCapture
  878. GameThread=DynamicLightEnvComp Tick
  879. Mobile=ES2 Draw Calls
  880. Mobile=ES2 Draw Calls (UP)
  881. Mobile=ES2 Triangles Drawn
  882. Mobile=ES2 Triangles Drawn (UP)
  883. Mobile=ES2 Program Count
  884. Mobile=ES2 Program Count (PP)
  885. Mobile=ES2 Program Changes
  886. Mobile=ES2 Uniform Updates (Bytes)
  887. Mobile=ES2 Base Texture Binds
  888. Mobile=ES2 Detail Texture Binds
  889. Mobile=ES2 Lightmap Texture Binds
  890. Mobile=ES2 Environment Texture Binds
  891. Mobile=ES2 Bump Offset Texture Binds
  892. Mobile=Frustum Culled primitives
  893. Mobile=Statically occluded primitives
  894. SplitScreen=Processed primitives
  895. SplitScreen=Mesh draw calls
  896. SplitScreen=Mesh Particles
  897. SplitScreen=Particle Draw Calls
  898.  
  899. [MemorySplitClassesToTrack]
  900. Class=AnimSequence
  901. Class=AudioComponent
  902. Class=AudioDevice
  903. Class=BrushComponent
  904. Class=CylinderComponent
  905. Class=DecalComponent
  906. Class=DecalManager
  907. Class=DecalMaterial
  908. Class=Font
  909. Class=Level
  910. Class=Material
  911. Class=MaterialInstanceConstant
  912. Class=MaterialInstanceTimeVarying
  913. Class=Model
  914. Class=ModelComponent
  915. Class=MorphTarget
  916. Class=NavigationMeshBase
  917. Class=ParticleModule
  918. Class=ParticleSystemComponent
  919. Class=PathNode
  920. Class=ProcBuilding_SimpleLODActor
  921. Class=RB_BodyInstance
  922. Class=RB_BodySetup
  923. Class=ReachSpec
  924. Class=Sequence
  925. Class=SkeletalMesh
  926. Class=SkeletalMeshComponent
  927. Class=SoundCue
  928. Class=SoundNode
  929. Class=SoundNodeWave
  930. Class=StaticMesh
  931. Class=StaticMeshActor
  932. Class=StaticMeshCollectionActor
  933. Class=StaticMeshComponent
  934. Class=Terrain
  935. Class=TerrainComponent
  936. Class=Texture2D
  937. Class=UIRoot
  938.  
  939. [MemLeakCheckExtraExecsToRun]
  940. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  941. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  942. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  943. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  944. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  945. Cmd=lightenv list volumes
  946. Cmd=lightenv list transition
  947. Cmd=ListThreads
  948.  
  949. [ConfigCoalesceFilter]
  950. FilterOut=ShooterEngine.ini
  951. FilterOut=ShooterEditor.ini
  952. FilterOut=ShooterInput.ini
  953. FilterOut=ShooterLightmass.ini
  954. FilterOut=ShooterGame.ini
  955. FilterOut=ShooterGameDedicatedServer.ini
  956. FilterOut=ShooterUI.ini
  957. FilterOut=ShooterCompat.ini
  958. FilterOut=ShooterEngineG4WLive.ini
  959. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  960. FilterOut=ShooterEngineNoLive.ini
  961. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  962. FilterOut=ShooterEditorKeyBindings.ini
  963. FilterOut=ShooterEditorUserSettings.ini
  964. FilterOut=ShooterEngineGameSpy.ini
  965. FilterOut=ShooterEngineSteamworks.ini
  966. FilterOut=Descriptions.int
  967. FilterOut=Editor.int
  968. FilterOut=EditorTips.int
  969. FilterOut=UnrealEd.int
  970. FilterOut=WinDrv.int
  971. FilterOut=XWindow.int
  972. FilterOut=GfxUIEditor.int
  973. FilterOut=Properties.int
  974.  
  975. [TaskPerfTracking]
  976. bUseTaskPerfTracking=FALSE
  977. RemoteConnectionIP=10.1.20.20
  978. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  979. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  980.  
  981. [TaskPerfMemDatabase]
  982. bUseTaskPerfMemDatabase=TRUE
  983. RemoteConnectionIP=192.168.0.39
  984. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  985. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  986.  
  987. [MemoryPools]
  988. FLightPrimitiveInteractionInitialBlockSize=512
  989. FModShadowPrimitiveInteractionInitialBlockSize=512
  990.  
  991. [SystemSettings]
  992. bFirstRun=FALSE
  993. bUseMaxQualityMode=False
  994. StaticDecals=False
  995. DynamicDecals=False
  996. UnbatchedDecals=False
  997. DecalCullDistanceScale=1.000000
  998. DynamicLights=False
  999. DynamicShadows=False
  1000. LightEnvironmentShadows=False
  1001. CompositeDynamicLights=True
  1002. SHSecondaryLighting=False
  1003. DirectionalLightmaps=True
  1004. MotionBlur=False
  1005. MotionBlurPause=False
  1006. MotionBlurSkinning=0
  1007. DepthOfField=False
  1008. AmbientOcclusion=False
  1009. Bloom=False
  1010. bAllowLightShafts=False
  1011. bUseARGB8=False
  1012. Distortion=False
  1013. FilteredDistortion=False
  1014. DropParticleDistortion=False
  1015. bAllowDownsampledTranslucency=False
  1016. SpeedTreeLeaves=True
  1017. SpeedTreeFronds=True
  1018. OnlyStreamInTextures=False
  1019. LensFlares=False
  1020. FogVolumes=False
  1021. FloatingPointRenderTargets=True
  1022. OneFrameThreadLag=True
  1023. UseVsync=False
  1024. UpscaleScreenPercentage=True
  1025. Borderless=False
  1026. Fullscreen=True
  1027. AllowD3D11=False
  1028. AllowOpenGL=False
  1029. AllowRadialBlur=False
  1030. AllowSubsurfaceScattering=False
  1031. AllowImageReflections=False
  1032. AllowImageReflectionShadowing=False
  1033. bAllowSeparateTranslucency=True
  1034. bAllowPostprocessMLAA=False
  1035. bAllowHighQualityMaterials=False
  1036. bAllowWeatherEffect=True
  1037. bAllowPostProcess=False
  1038. SkeletalMeshLODBias=2
  1039. ParticleLODBias=2
  1040. DetailMode=0
  1041. AnimationQuality=0
  1042. MaxDrawDistanceScale=1.000000
  1043. ShadowFilterQualityBias=0
  1044. MaxAnisotropy=4
  1045. MaxMultiSamples=1
  1046. bAllowD3D9MSAA=False
  1047. bAllowTemporalAA=False
  1048. TemporalAA_MinDepth=500.000000
  1049. TemporalAA_StartDepthVelocityScale=100.000000
  1050. MinShadowResolution=64
  1051. MinPreShadowResolution=8
  1052. MaxShadowResolution=1120
  1053. MaxWholeSceneDominantShadowResolution=1344
  1054. ShadowFadeResolution=128
  1055. PreShadowFadeResolution=16
  1056. ShadowFadeExponent=0.250000
  1057. ResX=1920
  1058. ResY=1080
  1059. ScreenPercentage=100.000000
  1060. SceneCaptureStreamingMultiplier=1.000000
  1061. ShadowTexelsPerPixel=1.273240
  1062. PreShadowResolutionFactor=0.500000
  1063. bEnableVSMShadows=False
  1064. bEnableBranchingPCFShadows=False
  1065. bAllowHardwareShadowFiltering=False
  1066. TessellationFactorMultiplier=1.000000
  1067. bEnableForegroundShadowsOnWorld=False
  1068. bEnableForegroundSelfShadowing=False
  1069. bAllowWholeSceneDominantShadows=True
  1070. bUseConservativeShadowBounds=False
  1071. ShadowFilterRadius=2.000000
  1072. ShadowDepthBias=0.012000
  1073. PerObjectShadowTransition=60.000000
  1074. CSMSplitPenumbraScale=0.500000
  1075. CSMSplitSoftTransitionDistanceScale=4.000000
  1076. CSMSplitDepthBiasScale=0.500000
  1077. CSMMinimumFOV=40.000000
  1078. CSMFOVRoundFactor=4.000000
  1079. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1080. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1081. WholeSceneShadowUnbuiltInteractionThreshold=50
  1082. bAllowFracturedDamage=True
  1083. NumFracturedPartsScale=1.000000
  1084. FractureDirectSpawnChanceScale=1.000000
  1085. FractureRadialSpawnChanceScale=1.000000
  1086. FractureCullDistanceScale=1.000000
  1087. bForceCPUAccessToGPUSkinVerts=false
  1088. bDisableSkeletalInstanceWeights=false
  1089. HighPrecisionGBuffers=False
  1090. MobileFeatureLevel=0
  1091. MobileFog=True
  1092. MobileSpecular=True
  1093. MobileBumpOffset=True
  1094. MobileNormalMapping=True
  1095. MobileEnvMapping=True
  1096. MobileRimLighting=True
  1097. MobileColorBlending=True
  1098. MobileVertexMovement=True
  1099. MobileLODBias=-0.5
  1100. MobileBoneCount=75
  1101. MobileBoneWeightCount=2
  1102. MobileUsePreprocessedShaders=True
  1103. MobileFlashRedForUncachedShaders=False
  1104. MobileWarmUpPreprocessedShaders=True
  1105. MobileCachePreprocessedShaders=False
  1106. MobileProfilePreprocessedShaders=False
  1107. MobileUseCPreprocessorOnShaders=True
  1108. MobileLoadCPreprocessedShaders=True
  1109. MobileSharePixelShaders=True
  1110. MobileShareVertexShaders=True
  1111. MobileShareShaderPrograms=True
  1112. MobileEnableMSAA=False
  1113. MobileContentScaleFactor=1.0
  1114. MobileVertexScratchBufferSize=150
  1115. MobileIndexScratchBufferSize=10
  1116. ApexLODResourceBudget=1000000020040877300000.000000
  1117. ApexDestructionMaxChunkIslandCount=2147483647
  1118. ApexDestructionMaxChunkSeparationLOD=1.000000
  1119. bEnableParallelAPEXClothingFetch=False
  1120. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1121. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1123. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1124. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1125. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1126. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1127. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1128. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1129. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1130. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1131. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1132. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1133. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1134. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1135. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1136. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1137. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1138. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1139. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1140. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1141. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1142. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1143. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1144. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1145. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  1146. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1147. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1148.  
  1149. [SystemSettingsEditor]
  1150. ResX=1280
  1151. ResY=720
  1152.  
  1153. [SystemSettingsSplitScreen2]
  1154. bAllowWholeSceneDominantShadows=False
  1155. bAllowLightShafts=False
  1156. DetailMode=1
  1157.  
  1158. [SystemSettingsMobile]
  1159. BasedOn=SystemSettings
  1160. Fullscreen=True
  1161. DirectionalLightmaps=False
  1162. DynamicLights=False
  1163. SHSecondaryLighting=False
  1164. StaticDecals=True
  1165. DynamicDecals=False
  1166. UnbatchedDecals=False
  1167. MotionBlur=FALSE
  1168. MotionBlurPause=FALSE
  1169. DepthOfField=FALSE
  1170. AmbientOcclusion=FALSE
  1171. Bloom=FALSE
  1172. Distortion=FALSE
  1173. FilteredDistortion=FALSE
  1174. DropParticleDistortion=TRUE
  1175. FloatingPointRenderTargets=FALSE
  1176. MaxAnisotropy=2
  1177. bAllowLightShafts=FALSE
  1178. DynamicShadows=False
  1179.  
  1180. [SystemSettingsMobileTextureBias]
  1181. BasedOn=SystemSettingsMobile
  1182. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1185. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1188. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1191. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1194. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1195. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1197. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1207.  
  1208. [SystemSettingsIPhone3GS]
  1209. BasedOn=SystemSettingsMobileTextureBias
  1210. MobileEnableMSAA=True
  1211.  
  1212. [SystemSettingsIPhone4]
  1213. BasedOn=SystemSettingsMobile
  1214. MobileContentScaleFactor=2.0
  1215.  
  1216. [SystemSettingsIPodTouch4]
  1217. BasedOn=SystemSettingsMobileTextureBias
  1218. MobileContentScaleFactor=2.0
  1219.  
  1220. [SystemSettingsIPad]
  1221. BasedOn=SystemSettingsMobileTextureBias
  1222. MobileFeatureLevel=1
  1223. MobileFog=False
  1224. MobileSpecular=False
  1225. MobileBumpOffset=False
  1226. MobileNormalMapping=False
  1227. MobileEnvMapping=False
  1228. MobileRimLighting=False
  1229. MobileContentScaleFactor=0.9375
  1230.  
  1231. [SystemSettingsIPad2]
  1232. BasedOn=SystemSettingsMobile
  1233. MobileEnableMSAA=True
  1234.  
  1235. [SystemSettingsAndroid]
  1236. BasedOn=SystemSettingsMobileTextureBias
  1237.  
  1238. [Engine.PhysicsLODVerticalEmitter]
  1239. ParticlePercentage=100
  1240.  
  1241. [Engine.OnlineSubsystem]
  1242. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1243. AsyncMinCompletionTime=0.0
  1244.  
  1245. [Engine.OnlineRecentPlayersList]
  1246. MaxRecentPlayers=100
  1247. MaxRecentParties=5
  1248.  
  1249. [VoIP]
  1250. VolumeThreshold=0.1
  1251. bHasVoiceEnabled=true
  1252.  
  1253. [FullScreenMovie]
  1254. bForceNoMovies=FALSE
  1255. LoadMapMovie=SGLoadingScreen.OBJLoading
  1256. bShouldStopMovieAtEndOfLoadMap=TRUE
  1257.  
  1258. [IPDrv.WebConnection]
  1259. MaxValueLength=512
  1260. MaxLineLength=4096
  1261.  
  1262. [IPDrv.WebServer]
  1263. ApplicationPaths[0]=/ServerAdmin
  1264. ApplicationPaths[1]=/images
  1265. ListenPort=80
  1266. MaxConnections=18
  1267. ExpirationSeconds=86400
  1268. bEnabled=false
  1269.  
  1270. [IPDrv.WebResponse]
  1271. IncludePath=/Web
  1272. CharSet=iso-8859-1
  1273.  
  1274. [TextureTracking]
  1275. #TextureName=T_GD_Traffic_Crosswalk_01
  1276.  
  1277. [AnimNotify]
  1278. Trail_MaxSampleRate=200.0
  1279.  
  1280. [Engine.UIDataStore_OnlinePlayerData]
  1281. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1282. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1283. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1284. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1285. StorageProviderClassName=SDEngine.SDStorageProvider
  1286. ProfileDataExtension=.ue3profile
  1287.  
  1288. [Engine.LocalPlayer]
  1289. EyefinityFOVThreshold=140.0
  1290. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1291.  
  1292. [MobileSupport]
  1293. bShouldCachePVRTCTextures=False
  1294. bShouldFlattenMaterials=False
  1295. FlattenedTextureResolutionBias=0
  1296. UDKRemotePort=41765
  1297. UDKRemotePortPIE=41766
  1298.  
  1299. [Engine.GameViewportClient]
  1300. bDebugNoGFxUI=FALSE
  1301. bUseHardwareCursorWhenWindowed=TRUE
  1302.  
  1303. [ContentComparisonReferenceTypes]
  1304. +Class=AnimSet
  1305. +Class=SkeletalMesh
  1306. +Class=SoundCue
  1307. +Class=StaticMesh
  1308. +Class=ParticleSystem
  1309. +Class=Texture2D
  1310.  
  1311. [Engine.HttpFactory]
  1312. HttpRequestClassName=WinDrv.HttpRequestWindows
  1313.  
  1314. [IpDrv.OnlineImageDownloaderWeb]
  1315. MaxSimultaneousDownloads=8
  1316. MaxRetryCount=4
  1317.  
  1318. [Configuration]
  1319.  
  1320. [SDEngine.SDEngineExtensions]
  1321. HttpClassName=ShooterGame.SGHttp
  1322. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1323.  
  1324. [SDEngine.SDGameEngine]
  1325. bForceFrontEndVSync=TRUE
  1326.  
  1327. [ShooterGame.SGEngine]
  1328.  
  1329. [ShooterGame.SGEngineExtensions]
  1330. m_DedicatedServerAutoProfileTime=10.0
  1331. m_DedicatedServerAutoProfileCooldown=180.0
  1332. m_DedicatedServerAutoProfileNumPlayers=10
  1333.  
  1334. [OnlineSubsystemPC.OnlineSubsystemPC]
  1335. ProfileDataDirectory=.\Shooter\SaveData
  1336. ProfileDataExtension=.ue3profile
  1337.  
  1338. [SDEngine.SDProfile]
  1339. bDisableOfflineSaves=false
  1340. bDisableOnlineSaves=false
  1341. bUseMostRecentSave=false
  1342.  
  1343. [SDEngine.SDOnlineSubsystem]
  1344. ProfileDataDirectory=.\Shooter\SaveData
  1345. ProfileDataExtension=.ue3profile
  1346.  
  1347. [SDEngine.SDVisibilityManager]
  1348. m_VisibilityValidityTime=0.2f
  1349.  
  1350. [SDPCEngine.SDOnlineSubsystemFireline]
  1351. m_SettingsClassName=SDEngine.SDFirelineSettings
  1352. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1353. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1354. m_ServerHeartbeatGap=25.0
  1355. m_ClientHeartbeatGap=240.0
  1356. m_JoinTimeout=30.0
  1357. m_RequestRetryCooldownTimeMultiplier=2.0
  1358. m_RequestMaxRetry=6
  1359. m_MaxUnansweredHeartbeatAllowed=3
  1360. m_ManifestIndexName=index
  1361.  
  1362. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1363. m_SessionRetryTimeCooldownMultiplier=2.0
  1364. m_SessionRetryTimeCooldownMax=960.0
  1365.  
  1366. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1367. m_MaxLoginStepTime=60.0
  1368.  
  1369. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1370. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1371.  
  1372. [Windows.StandardUser]
  1373. MyDocumentsSubDirName=UnrealEngine3
  1374.  
  1375. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1376. bHasGameSpyAccount=true
  1377. EncryptedProductKey=NotForShip
  1378. ProfileDataDirectory=../ShooterGame/SaveData
  1379. ProfileDataExtension=.ue3profile
  1380. ProductID=11097
  1381. NamespaceID=40
  1382. PartnerID=33
  1383. GameID=1727
  1384. StatsVersion=7
  1385. NickStatsKeyId=1
  1386. PlaceStatsKeyId=2
  1387. LocationUrlsForInvites=shooterpc
  1388. LocationUrl=shooterpc
  1389. bShouldUseMcp=true
  1390.  
  1391. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1392. bUseVAC=true
  1393. GameDir=unrealtest
  1394. GameVersion=1.0.0.0
  1395. Region=255
  1396. CurrentNotificationPosition=8
  1397. ResetStats=0
  1398.  
  1399. [SDEngine.SDGameStatsManager]
  1400. GAME_STATS_VERSION=19
  1401.  
  1402. [GameplayStats.JSON]
  1403. Enabled=false
  1404. CommandLine=stats
  1405.  
  1406. [GameplayStats.Fireline]
  1407. Enabled=true
  1408.  
  1409. [GameplayStats.Echo]
  1410. Enabled=true
  1411. PlaytestOnly=true
  1412. Frequency=5.0
  1413. ContentEncoding=zlib
  1414. MonitorUpload=true
  1415. MonitorUploadFrequency=10.0
  1416. CommandLine=stats
  1417.  
  1418. [GameplayStats.Unreal]
  1419. Enabled=false
  1420. Frequency=0.25
  1421. CommandLine=stats
  1422.  
  1423. [PacketSimulationSettings]
  1424. PktLoss=0
  1425. PktLag=0
  1426. PktLagVariance=0
  1427.  
  1428. [SDAudioPackages]
  1429. PackageNames=SFX.pck
  1430. PackageNames=Default.pck
  1431.  
  1432. [SDSoundSystem]
  1433. uIOMemorySize=8192
  1434. fTargetAutoStmBufferLength=380
  1435. fMaxCacheRatio=2.0
  1436. uDefaultPoolSize=16384
  1437. uLEngineDefaultPoolSize=32768
  1438. uCommandQueueSize=192
  1439. HDREnable=1
  1440. HDREnableBoost=0
  1441. HDRSettingIndex=1
  1442. HDRMaxSize0=35
  1443. HDRMinSize0=26
  1444. HDRReleaseRate0=20
  1445. HDRMaxSize1=65
  1446. HDRMinSize1=48
  1447. HDRReleaseRate1=30
  1448. HDRMaxSize2=68
  1449. HDRMinSize2=45
  1450. HDRReleaseRate2=20
  1451. MuteOnLostFocus=1
  1452. OcclusionMinValue=0.25
  1453. OcclusionMaxValue=0.75
  1454. OcclusionMinDistance=512
  1455. OcclusionMaxDistance=20000
  1456.  
  1457. [SDTestServer]
  1458. Dedicated=true
  1459. Listen=false
  1460.  
  1461. [ShooterGame.SGDTServer]
  1462. m_DTPort=7999
  1463. m_DTLogging=false
  1464.  
  1465. [ShooterGame.SGClientVoice]
  1466. m_DTPort=8432
  1467. m_DTLogging=false
  1468.  
  1469. [SDEngine.SDFirelineBatchUpdateObject]
  1470. m_MaxUpdateAttempts=5
  1471. m_BaseRetryDelay=1.7f
  1472.  
  1473. [SDEngine.SDCoherentUIManager]
  1474. m_bUseWebCache=true
  1475. m_WebCacheDir=WebCache
  1476.  
  1477. [ShooterGame.SGVideoSettings]
  1478. m_TextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1479. m_TextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
  1480. m_TextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1481. m_TextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=512)
  1482. m_TextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=512)
  1483. m_TextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1484. m_TextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=512)
  1485. m_TextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=512)
  1486. m_TextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1487. m_TextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=1024)
  1488. m_TextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=1024)
  1489. m_TextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1490. m_TextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1491. m_TextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1492. m_TextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=1024)
  1493. m_TextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=1024)
  1494. m_TextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1495. m_TextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=1024)
  1496. m_TextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=1024)
  1497. m_TextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=128)
  1498. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=256)
  1499. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=128)
  1500. m_TextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=1024)
  1501. m_TextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=1024)
  1502. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=1024)
  1503. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=1024)
  1504. m_TextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=1024)
  1505. m_TextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=128)
  1506. m_MinimalTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=256)
  1507. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=256)
  1508. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1509. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=256)
  1510. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=256)
  1511. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1512. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=256)
  1513. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=256)
  1514. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1515. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=512)
  1516. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=512)
  1517. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1518. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1519. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1520. m_MinimalTextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=64)
  1521. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=512)
  1522. m_MinimalTextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1523. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=512)
  1524. m_MinimalTextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=64)
  1525. m_MinimalTextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=64)
  1526. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=64)
  1527. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=64)
  1528. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=512)
  1529. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=64)
  1530. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=64)
  1531. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=64)
  1532. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=256)
  1533. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=64)
  1534. m_LowTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1535. m_LowTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
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  1799.  
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