TheGamingChief

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Aug 5th, 2016
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  1. f5 removes pistol
  2.  
  3. 1920
  4. 1037
  5. 960
  6. 522
  7. http://prnt.sc/bwpp8k <<Connors Vegas Settings
  8.  
  9. add spikes to 9 menu
  10.  
  11. after death grab radio ID and give radio same radio back
  12.  
  13. change interact menu to left windows
  14. when putting in car, tell it to detach and set EscorVar to false for cop and civ
  15. tell mission to add thing over head when gagged
  16. {if (_x getvariable "gagged") then {_x call ENT_addTag};} foreach playableUnits;
  17. add handcuff loop
  18. add connors price changes
  19. add weapons
  20. change tickets to display reason.
  21. allow 7 when cuffed / stunned
  22.  
  23. check disarm not getting holster option back
  24.  
  25. //change paychecks to go by current uniform, not licesnses
  26. //remove respawn botton
  27. //add timer to Abort
  28. //make it so you can't abort when dead.
  29. //edit stun.sqf to use my drop weapons
  30. //change ziptie animation to handcuff animation
  31. //make sure all vars get removed on death.
  32. //You can impound a car even though someone is in it.
  33. add radar gun.
  34.  
  35. <18:47:08> "[CP3088] CP3088": xp_aids.ogg -> ol_sounds
  36. <18:47:14> "[CP3088] CP3088": file is in fosters office
  37. <20:30:37> "CP3088": TF_MAX_ASIP_FREQ 108
  38.  
  39. <18:47:55> "[CP3088] CP3088": isaac has suburban pbo
  40. <18:48:01> "[CP3088] CP3088": it fixes esu glass
  41.  
  42. <14:22:44> "TheGamingChief": pressing e at more than 5m up and jumping out with E
  43. <14:23:09> "TheGamingChief": same with the parachute
  44.  
  45. add CG sounds to ol_sounds.pbo Add gag sound to gag loop
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