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- f5 removes pistol
- 1920
- 1037
- 960
- 522
- http://prnt.sc/bwpp8k <<Connors Vegas Settings
- add spikes to 9 menu
- after death grab radio ID and give radio same radio back
- change interact menu to left windows
- when putting in car, tell it to detach and set EscorVar to false for cop and civ
- tell mission to add thing over head when gagged
- {if (_x getvariable "gagged") then {_x call ENT_addTag};} foreach playableUnits;
- add handcuff loop
- add connors price changes
- add weapons
- change tickets to display reason.
- allow 7 when cuffed / stunned
- check disarm not getting holster option back
- //change paychecks to go by current uniform, not licesnses
- //remove respawn botton
- //add timer to Abort
- //make it so you can't abort when dead.
- //edit stun.sqf to use my drop weapons
- //change ziptie animation to handcuff animation
- //make sure all vars get removed on death.
- //You can impound a car even though someone is in it.
- add radar gun.
- <18:47:08> "[CP3088] CP3088": xp_aids.ogg -> ol_sounds
- <18:47:14> "[CP3088] CP3088": file is in fosters office
- <20:30:37> "CP3088": TF_MAX_ASIP_FREQ 108
- <18:47:55> "[CP3088] CP3088": isaac has suburban pbo
- <18:48:01> "[CP3088] CP3088": it fixes esu glass
- <14:22:44> "TheGamingChief": pressing e at more than 5m up and jumping out with E
- <14:23:09> "TheGamingChief": same with the parachute
- add CG sounds to ol_sounds.pbo Add gag sound to gag loop
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