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- on hunger meter change:
- set {_u} to player's hunger
- if {_u} > {Var2.%player%}:
- if {VAR1.%player%} > 1:
- set {VAR1.%player%} to 0
- set {Var2.%player%} to player's hunger
- cancel event
- else:
- add 1 to {VAR1.%player%}
- set {Var2.%player%} to player's hunger
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