Advertisement
OWB_Devs

OWB 4.1.4 Patch Notes

Oct 21st, 2022
374
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.29 KB | None | 0 0
  1. -- Update 4.1.4 --
  2.  
  3. ### Major Features
  4. - Compatibility with Hearts of Iron IV Patch 1.12
  5. - Disabled the old achievement system and converted over to the new one provided by Paradox
  6. - Setup division commander mechanic to function for owners of BBA (Notes: the division unit details menu portraits are not all configured yet. We will add more portraits over time)
  7. - Setup functionality for Unit leader medals. (Notes: They currently use vanilla GFX, names, and stats but we will introduce Fallout themed medals over time)
  8. - Significant optimizations made to some code to improve performance. Should see a rough 20% reduction to CPU usage in the early game, but results may vary between different sessions and hardware
  9. - Expansive general balance changes to not only units and tech but also many of the game’s overall systems, in part to accommodate By Blood Alone. The full list can be found here:
  10. https://pastebin.com/qYmfNWHw
  11.  
  12. ### Added
  13. - Added GUI elements for the new Career Profile and Friends menus
  14. - Added a new flag and name for Suneater revolt in Gente Del Sol
  15. - Added political party names for Arroyo and TAA
  16. - Added Basic Ballistic Weaponry to Iron Alliance at gamestart, in part to fix related bugs.
  17. - Added Basic Melee and Ohm’s Law techs to New Vegas at gamestart
  18. - Added Radio Detection to Mojave Chapter at gamestart
  19. - Added more custom NCR generic portraits
  20. - Added extra weighting to certain peace conference actions for the AI based on factions or nation types, such as the Enclave and Brotherhood not puppeting or liberating one another
  21. - Added some new focus icons for the Free Fighters (W.I.P.)
  22. - Added event pictures to all Free Fighters events
  23. - Added an unique Luchador model for Free Fighters
  24. - Added unique advisors portraits for Free Fighters advisors
  25. - Added a new flag for the Lanius Legion
  26. - Added a new formable and a flag for Lucius’ Cult of Vulcan path
  27. - Added a defender tactic for the Seize Bridge combat phase, which mistakenly lacked one
  28. - Added unique dog cosmetic tech for supermutant nations
  29. - Added a new national spirit combination for Lanius and Caesar at gamestart
  30. - Added 2 Civilian Factories, more state population and 500 flat manpower to Lanius at gamestart
  31. - Added unique unit icons for the behemoth units
  32.  
  33. ### Changed
  34. - Adjusted the proportions of some UI elements to accommodate 1.12’s new features and menus
  35. - Changed Mr. Fantastic to now be available to the Mojave Territories also and not just the NCR, granted that Mojave Territories control Helios One
  36. - Changed many advisors and modifiers which mistakenly used Occupation Cost Reductions to grant alternate effects related to resistance or compliance
  37. - Changed the New Vegas Jewel of the Mojave National Spirit to give less of a conscription penalty alongside slight increases to some of its positive modifiers
  38. - Changed Robot City’s starting modifier to give a slightly larger penalty and lowered the bonuses of some modifiers within the focus tree
  39. - Changed Robot City’s starting units to have one less Support Robot Battalion
  40. - Changed Robot City to have slightly less War Support at gamestart and 1 less civilian or military factory from the respective options of one of their starting events
  41. - Changed NCR’s focus to peacefully annex New Reno to also transfer New Reno’s subjects, turning them into the NCR’s subjects instead
  42. - Changed Far Son’s research advisor to grant a bonus to all doctrines instead of only Conventional Warfare
  43. - Changed Cerberus’s AI to now prioritize annexing states far higher than other peace actions
  44. - Changed some focuses for Navajo for balance and quality of life purposes
  45. - Maxson Expedition is less suicidal now
  46. - Each Legion Civil War member now creates his own faction
  47. - Lupa isn’t dumb now, and sends volunteers only to Lanius enemies
  48.  
  49. ### Fixed
  50. - Various crashes from Avalanche Update
  51. - Fixed the State View GUI, now all the buttons fits into the window and the whole window is visible
  52. - Fixed two pre-existing crashes related to units loaded by Caesar’s Legion and Eighties respectively
  53. - Fixed some instances of missing localisation and typos
  54. - Fixed many bugs with older achievements which prevented them from triggering properly
  55. - The Last Patrol ideas “All or Nothing” and “Together as One” now returned to research boosts for doctrines
  56. - The Plaguelands shouldn’t be a M’lyeh claim
  57. - State Funded Radio Programming now gives stability weekly, rather than improving any existing weekly gain of stability by a percentage
  58. - Fixed a bug causing some custom AI behavior for Tlaloc, ChicoNet nations, the Cartels and some Utah countries to not apply properly
  59. - Fixed many nations starting with incomplete ship variant designs and added some mistakenly missing techs as part of this fix
  60. - Fixed the Learning Machine character for WARDEN not being available due to a faulty trigger
  61. - Fixed the Shale’s Army advisors Battle-Masta and Thumbface not applying their modifiers properly
  62. - Fixed Crusher not properly becoming the country leader of Crusher’s Army
  63. - Fixed the tourism season reward event for New Reno and New Vegas not properly increasing economic node development
  64. - Fixed an event for Port Maw not giving its reward properly
  65. - Fixed the corresponding event for Bonedancers’ focus “Land for the Crusade” transferring the incorrect states
  66. - Fixed Broken Hearts not starting with equipment in their stockpile upon spawning as intended
  67. - Fixed the capitals for Northern Plains Reclamation Army Depot and The Sanitizers being set improperly
  68. - Fixed Fireteam and Demolitions support companies not receiving bonuses to the broader Fireteam and Demolition unit categories used in some techs
  69. - Fixed the Warden Remnants design company available to some nations in and around Cascadia not granting its reduction to enforcer equipment production cost properly
  70. - Fixed an Eagle Rock focus to no longer display the same focus as a prerequisite twice
  71. - Fixed Rogue Rangers not having Basic Power Armor tech despite having the Intermediate level at gamestart
  72. - Fixed generals with the Lone Wolf trait being promotable to Field Marshals with a high enough maximum command power
  73. - Fixed one Standing Rock Focus incorrectly being 7 days instead of the intended 45 days
  74. - Fixed flags for Vulpes and Lucius Legions not showing up properly
  75. - Fixed two focuses for Eureka which granted units of an invalid template to now work correctly
  76. - Readded the missing Beatrice character for Troll Warren and fixed every mention of her
  77. - Fixed incorrect state names all over the map, also added a couple new victory points here and there
  78.  
  79. ### Removed
  80. - Removed the Slaver law in the Undesirables category for all nations except Port Maw who start with it
  81. - Removed Three Rivers’ starting core on the Neutral Zone as it is meant to be acquired in their tree
  82. - Removed many old effects or modifiers related to the now deprecated Slavery system
  83. - Removed Vault 27’s claims on Black Canyon’s land as it resulted in an early suicidal war
  84.  
  85. ### Technical Changes
  86. - Fixed many innocuous errors for the purpose of cleaning the error log
  87. - Changed some old advisors that used variables and tooltips to grant coring cost reductions to now use the appropriate modifier instead
  88. - Fixed Robot City’s history file trying to recruit a non-existent character
  89. - Fixed Duchy of Landenburg receiving two of the same tech twice in their history file
  90. - Fixed some nations not being considered Canadian nations, Brotherhood nations or Mutant nations properly for certain effects or triggers when they should be
  91. - Changed New Reno’s AI strategy intended to temporarily prevent wargoal justification while joining the NCR to now work on all justifications rather than only targeting specific tags
  92. - Fixed Baja State not having caps and other OWB functionality initialized for it properly when spawned
  93. - Fixed some economic node calculations having incorrect scoping which excluded coastal status and main node state progress from being factored properly
  94. - Fixed a focus for Gente Del Sol not specifying the occupied country in a force resistance effect
  95. - Fixed an NCR AI strategy intended to stop them from putting units on their frontline with Mojave Territories from instead preventing them from defending Mojave Territories under specific circumstances
  96. - Fixed some OOB files which had potential to cause errors or a crash
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement