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Towny Error - config.yml

Sep 30th, 2018
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' Ruins'
  34. mayorPrefix: 'Spirit '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. townBlockLimit: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 10
  40. - numResidents: 1
  41. namePostfix: ' (Settlement)'
  42. mayorPrefix: 'Hermit '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 10
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 2.0
  55. townOutpostLimit: 10
  56. - numResidents: 3
  57. namePostfix: ' (Village)'
  58. mayorPrefix: 'Baron Von '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 3.0
  63. townOutpostLimit: 10
  64. - numResidents: 4
  65. namePostfix: ' (Village)'
  66. mayorPrefix: 'Baron Von '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 96
  70. upkeepModifier: 4.0
  71. townOutpostLimit: 10
  72. - numResidents: 5
  73. namePostfix: ' (Town)'
  74. mayorPrefix: 'Viscount '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 160
  78. upkeepModifier: 5.0
  79. townOutpostLimit: 10
  80. - numResidents: 6
  81. namePostfix: ' (Town)'
  82. mayorPrefix: 'Viscount '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 160
  86. upkeepModifier: 6.0
  87. townOutpostLimit: 10
  88. - numResidents: 7
  89. namePostfix: ' (Town)'
  90. mayorPrefix: 'Viscount '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 160
  94. upkeepModifier: 7.0
  95. townOutpostLimit: 10
  96. - numResidents: 8
  97. namePostfix: ' (Town)'
  98. mayorPrefix: 'Viscount '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 160
  102. upkeepModifier: 8.0
  103. townOutpostLimit: 10
  104. - numResidents: 9
  105. namePostfix: ' (Town)'
  106. mayorPrefix: 'Viscount '
  107. namePrefix: ''
  108. mayorPostfix: ''
  109. townBlockLimit: 160
  110. upkeepModifier: 9.0
  111. townOutpostLimit: 10
  112. - numResidents: 10
  113. namePostfix: ' (Large Town)'
  114. mayorPrefix: 'Count Von '
  115. namePrefix: ''
  116. mayorPostfix: ''
  117. townBlockLimit: 224
  118. upkeepModifier: 10.0
  119. townOutpostLimit: 10
  120. - numResidents: 11
  121. namePostfix: ' (Large Town)'
  122. mayorPrefix: 'Count Von '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 224
  126. upkeepModifier: 11.0
  127. townOutpostLimit: 10
  128. - numResidents: 12
  129. namePostfix: ' (Large Town)'
  130. mayorPrefix: 'Count Von '
  131. namePrefix: ''
  132. mayorPostfix: ''
  133. townBlockLimit: 224
  134. upkeepModifier: 12.0
  135. townOutpostLimit: 10
  136. - numResidents: 13
  137. namePostfix: ' (Large Town)'
  138. mayorPrefix: 'Count Von '
  139. namePrefix: ''
  140. mayorPostfix: ''
  141. townBlockLimit: 224
  142. upkeepModifier: 13.0
  143. townOutpostLimit: 10
  144. - numResidents: 14
  145. namePostfix: ' (Large Town)'
  146. mayorPrefix: 'Count Von '
  147. namePrefix: ''
  148. mayorPostfix: ''
  149. townBlockLimit: 224
  150. upkeepModifier: 14.0
  151. townOutpostLimit: 10
  152. - numResidents: 15
  153. namePostfix: ' (City)'
  154. mayorPrefix: 'Earl '
  155. namePrefix: ''
  156. mayorPostfix: ''
  157. townBlockLimit: 320
  158. upkeepModifier: 15.0
  159. townOutpostLimit: 10
  160. - numResidents: 16
  161. namePostfix: ' (City)'
  162. mayorPrefix: 'Earl '
  163. namePrefix: ''
  164. mayorPostfix: ''
  165. townBlockLimit: 320
  166. upkeepModifier: 16.0
  167. townOutpostLimit: 10
  168. - numResidents: 17
  169. namePostfix: ' (City)'
  170. mayorPrefix: 'Earl '
  171. namePrefix: ''
  172. mayorPostfix: ''
  173. townBlockLimit: 320
  174. upkeepModifier: 17.0
  175. townOutpostLimit: 10
  176. - numResidents: 18
  177. namePostfix: ' (City)'
  178. mayorPrefix: 'Earl '
  179. namePrefix: ''
  180. mayorPostfix: ''
  181. townBlockLimit: 320
  182. upkeepModifier: 18.0
  183. townOutpostLimit: 10
  184. - numResidents: 19
  185. namePostfix: ' (City)'
  186. mayorPrefix: 'Earl '
  187. namePrefix: ''
  188. mayorPostfix: ''
  189. townBlockLimit: 320
  190. upkeepModifier: 19.0
  191. townOutpostLimit: 10
  192. - numResidents: 20
  193. namePostfix: ' (Large City)'
  194. mayorPrefix: 'Duke '
  195. namePrefix: ''
  196. mayorPostfix: ''
  197. townBlockLimit: 384
  198. upkeepModifier: 20.0
  199. townOutpostLimit: 10
  200. - numResidents: 21
  201. namePostfix: ' (Large City)'
  202. mayorPrefix: 'Duke '
  203. namePrefix: ''
  204. mayorPostfix: ''
  205. townBlockLimit: 384
  206. upkeepModifier: 21.0
  207. townOutpostLimit: 10
  208. - numResidents: 22
  209. namePostfix: ' (Large City)'
  210. mayorPrefix: 'Duke '
  211. namePrefix: ''
  212. mayorPostfix: ''
  213. townBlockLimit: 384
  214. upkeepModifier: 22.0
  215. townOutpostLimit: 10
  216. - numResidents: 23
  217. namePostfix: ' (Large City)'
  218. mayorPrefix: 'Duke '
  219. namePrefix: ''
  220. mayorPostfix: ''
  221. townBlockLimit: 384
  222. upkeepModifier: 23.0
  223. townOutpostLimit: 10
  224. - numResidents: 24
  225. namePostfix: ' (Large City)'
  226. mayorPrefix: 'Duke '
  227. namePrefix: ''
  228. mayorPostfix: ''
  229. townBlockLimit: 384
  230. upkeepModifier: 24.0
  231. townOutpostLimit: 10
  232. - numResidents: 25
  233. namePostfix: ' (Metropolis)'
  234. mayorPrefix: 'Lord '
  235. namePrefix: ''
  236. mayorPostfix: ''
  237. townBlockLimit: 448
  238. upkeepModifier: 25.0
  239. townOutpostLimit: 10
  240. # default Nation levels.
  241. nation_level:
  242. - kingPostfix: ''
  243. capitalPostfix: ''
  244. upkeepModifier: 1.0
  245. kingPrefix: 'Leader '
  246. capitalPrefix: ''
  247. numResidents: 0
  248. nationBonusOutpostLimit: 0
  249. namePostfix: ' (Nation)'
  250. townBlockLimitBonus: 10
  251. namePrefix: 'Land of '
  252. nationZonesSize: 1
  253. nationTownUpkeepModifier: 1.0
  254. - kingPostfix: ''
  255. capitalPostfix: ''
  256. upkeepModifier: 1.0
  257. kingPrefix: 'Count '
  258. capitalPrefix: ''
  259. numResidents: 10
  260. nationBonusOutpostLimit: 1
  261. namePostfix: ' (Nation)'
  262. townBlockLimitBonus: 20
  263. namePrefix: 'Federation of '
  264. nationZonesSize: 1
  265. nationTownUpkeepModifier: 1.0
  266. - kingPostfix: ''
  267. capitalPostfix: ''
  268. upkeepModifier: 1.0
  269. kingPrefix: 'Duke '
  270. capitalPrefix: ''
  271. numResidents: 20
  272. nationBonusOutpostLimit: 2
  273. namePostfix: ' (Nation)'
  274. townBlockLimitBonus: 40
  275. namePrefix: 'Dominion of '
  276. nationZonesSize: 1
  277. nationTownUpkeepModifier: 1.0
  278. - kingPostfix: ''
  279. capitalPostfix: ''
  280. upkeepModifier: 1.0
  281. kingPrefix: 'King '
  282. capitalPrefix: ''
  283. numResidents: 30
  284. nationBonusOutpostLimit: 3
  285. namePostfix: ' (Nation)'
  286. townBlockLimitBonus: 60
  287. namePrefix: 'Kingdom of '
  288. nationZonesSize: 2
  289. nationTownUpkeepModifier: 1.0
  290. - kingPostfix: ''
  291. capitalPostfix: ''
  292. upkeepModifier: 1.0
  293. kingPrefix: 'Emperor '
  294. capitalPrefix: ''
  295. numResidents: 40
  296. nationBonusOutpostLimit: 4
  297. namePostfix: ' Empire'
  298. townBlockLimitBonus: 100
  299. namePrefix: 'The '
  300. nationZonesSize: 2
  301. nationTownUpkeepModifier: 1.0
  302. - kingPostfix: ''
  303. capitalPostfix: ''
  304. upkeepModifier: 1.0
  305. kingPrefix: 'God Emperor '
  306. capitalPrefix: ''
  307. numResidents: 60
  308. nationBonusOutpostLimit: 5
  309. namePostfix: ' Realm'
  310. townBlockLimitBonus: 140
  311. namePrefix: 'The '
  312. nationZonesSize: 3
  313. nationTownUpkeepModifier: 1.0
  314.  
  315. ############################################################
  316. # +------------------------------------------------------+ #
  317. # | Town Claim/new defaults | #
  318. # +------------------------------------------------------+ #
  319. ############################################################
  320.  
  321. town:
  322. # Default public status of the town (used for /town spawn)
  323. default_public: 'true'
  324. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  325. default_open: 'false'
  326. # Default tax settings for new towns.
  327. default_taxes:
  328. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  329. tax: '0.0'
  330. # Default amount of shop tax of a new town.
  331. shop_tax: '0.0'
  332. # Default amount of embassy tax of a new town.
  333. embassy_tax: '0.0'
  334. # Default amount for town's plottax costs.
  335. plot_tax: '0.0'
  336. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  337. taxpercentage: 'false'
  338. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  339. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  340. minimumtax: '0.0'
  341. # Limits the maximum amount of bonus blocks a town can buy.
  342. max_purchased_blocks: '0'
  343. # maximum number of plots any single resident can own
  344. max_plots_per_resident: '100'
  345. # maximum number used in /town claim/unclaim # commands.
  346. # set to 0 to disable limiting of claim radius value check.
  347. # keep in mind that the default value of 4 is a radius,
  348. # and it will allow claiming 9x9 (80 plots) at once.
  349. max_claim_radius_value: '4'
  350. # Maximum number of towns allowed on the server.
  351. town_limit: '3000'
  352.  
  353. # Minimum number of plots any towns plot must be from the next town's own plots.
  354. # This will prevent town encasement to a certain degree.
  355. min_plot_distance_from_town_plot: '5'
  356.  
  357. # Minimum number of plots any towns home plot must be from the next town.
  358. # This will prevent someone founding a town right on your doorstep
  359. min_distance_from_town_homeblock: '5'
  360.  
  361. # Minimum number of plots an outpost must be from any other town's plots.
  362. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  363. # near to each other, but want to keep outposts away from towns.
  364. min_distance_for_outpost_from_plot: '5'
  365.  
  366. # Maximum distance between homeblocks.
  367. # This will force players to build close together.
  368. max_distance_between_homeblocks: '0'
  369.  
  370. # The maximum townblocks available to a town is (numResidents * ratio).
  371. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  372. town_block_ratio: '20'
  373. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  374. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  375. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  376. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  377. town_block_size: '16'
  378.  
  379.  
  380. ############################################################
  381. # +------------------------------------------------------+ #
  382. # | Default new world settings | #
  383. # +------------------------------------------------------+ #
  384. ############################################################
  385.  
  386. # These flags are only used at the initial setup of a new world.
  387.  
  388. # Once Towny is running each world can be altered from within game
  389. # using '/townyworld toggle'
  390.  
  391. new_world_settings:
  392. # Default for new worlds to have towny enabled.
  393. using_towny: 'true'
  394.  
  395. pvp:
  396. # Set if PVP is enabled in this world
  397. world_pvp: 'true'
  398. # force_pvp_on is a global flag and overrides any towns flag setting
  399. force_pvp_on: 'false'
  400.  
  401. mobs:
  402. # world_monsters_on is a global flag setting per world.
  403. world_monsters_on: 'true'
  404. # force_town_monsters_on is a global flag and overrides any towns flag setting
  405. force_town_monsters_on: 'false'
  406.  
  407. explosions:
  408. # Allow explosions in this world
  409. world_explosions_enabled: 'true'
  410. # force_explosions_on is a global flag and overrides any towns flag setting
  411. force_explosions_on: 'false'
  412.  
  413. fire:
  414. # Allow fire to be lit and spread in this world.
  415. world_firespread_enabled: 'true'
  416. # force_fire_on is a global flag and overrides any towns flag setting
  417. force_fire_on: 'false'
  418.  
  419. # Prevent Endermen from picking up and placing blocks.
  420. enderman_protect: 'true'
  421. # Disable players trampling crops
  422. disable_player_crop_trampling: 'true'
  423. # Disable creatures trampling crops
  424. disable_creature_crop_trampling: 'true'
  425.  
  426. # World management settings to deal with un/claiming plots
  427. plot_management:
  428.  
  429. block_delete:
  430. enabled: 'true'
  431. # These items will be deleted upon a plot being unclaimed
  432. unclaim_delete: WALL_SIGN,SIGN_POST
  433.  
  434. mayor_plotblock_delete:
  435. enabled: 'true'
  436. # These items will be deleted upon a mayor using /plot clear
  437. # To disable deleting replace the current entries with NONE.
  438. mayor_plot_delete: WALL_SIGN,SIGN_POST
  439.  
  440. revert_on_unclaim:
  441. # *** WARNING***
  442. # If this is enabled any town plots which become unclaimed will
  443. # slowly be reverted to a snapshot taken before the plot was claimed.
  444. #
  445. # Regeneration will only work if the plot was
  446. # claimed under version 0.76.2, or
  447. # later with this feature enabled
  448. # Unlike the rest of this config section, the speed setting is not
  449. # set per-world. What you set for speed will be used in all worlds.
  450. #
  451. # If you allow players to break/build in the wild the snapshot will
  452. # include any changes made before the plot was claimed.
  453. enabled: 'false'
  454. speed: 1s
  455. # These block types will NOT be regenerated
  456. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  457.  
  458. wild_revert_on_mob_explosion:
  459. # Enabling this will slowly regenerate holes created in the
  460. # wilderness by monsters exploding.
  461. enabled: 'true'
  462. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball
  463. delay: 20s
  464.  
  465.  
  466. ############################################################
  467. # +------------------------------------------------------+ #
  468. # | Global town settings | #
  469. # +------------------------------------------------------+ #
  470. ############################################################
  471.  
  472. global_town_settings:
  473. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  474. friendly_fire: 'true'
  475. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  476. health_regen:
  477. speed: 3s
  478. enable: 'true'
  479. # Allow towns to claim outposts (a townblock not connected to town).
  480. allow_outposts: 'true'
  481. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  482. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  483. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  484. # larger can have more outposts.
  485. # When activated, this setting will not cause towns who already have higher than their limit
  486. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  487. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  488. # be over their limit if they leave the nation.
  489. limit_outposts_using_town_and_nation_levels: 'false'
  490. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  491. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  492. # until they have dropped below their limit.
  493. # eg: If their limit is 3 then they cannot use /t outpost 4
  494. over_outpost_limits_stops_teleports: 'false'
  495. # Allow the use of /town spawn
  496. # Valid values are: true, false, war, peace
  497. # When war or peace is set, it is only possible to teleport to the town,
  498. # when there is a war or peace.
  499. allow_town_spawn: 'true'
  500. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  501. # Valid values are: true, false, war, peace
  502. # When war or peace is set, it is only possible to teleport to the town,
  503. # when there is a war or peace.
  504. allow_town_spawn_travel: 'true'
  505. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  506. # Valid values are: true, false, war, peace
  507. # When war or peace is set, it is only possible to teleport to the town,
  508. # when there is a war or peace.
  509. allow_town_spawn_travel_nation: 'true'
  510. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  511. # Valid values are: true, false, war, peace
  512. # When war or peace is set, it is only possible to teleport to the town,
  513. # when there is a war or peace.
  514. allow_town_spawn_travel_ally: 'true'
  515. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  516. is_nation_ally_spawning_requiring_public_status: 'false'
  517. # If non zero it delays any spawn request by x seconds.
  518. teleport_warmup_time: '5'
  519. # Respawn the player at his town spawn point when he/she dies
  520. town_respawn: 'false'
  521. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  522. town_respawn_same_world_only: 'false'
  523. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  524. # Allowed options: unclaimed,enemy,neutral
  525. prevent_town_spawn_in: enemy
  526. # Enables the [~Home] message.
  527. # If false it will make it harder for enemies to find the home block during a war
  528. show_town_notifications: 'true'
  529. # The required number of residents in a town to join a nation
  530. # If the number is 0, towns will not require a certain amount of residents to join a nation
  531. required_number_residents_join_nation: '0'
  532. # The required number of residents in a town to create a nation
  533. # If the number is 0, towns will not require a certain amount of residents to create a nation
  534. required_number_residents_create_nation: '0'
  535. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  536. refund_disband_low_residents: 'true'
  537. # The maximum number of townblocks a town can be away from a nation capital,
  538. # Automatically precludes towns from one world joining a nation in another world.
  539. # If the number is 0, towns will not a proximity to a nation.
  540. nation_requires_proximity: '0.0'
  541. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  542. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  543. # List of animals which can be kiled on farm plots by town residents.
  544. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  545. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  546. max_residents_per_town: '0'
  547. # If Towny should show players the townboard when they login
  548. display_board_onlogin: 'true'
  549. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  550. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  551. outsiders_prevent_pvp_toggle: 'false'
  552. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  553. homeblocks_prevent_forcepvp: 'false'
  554. # The amount of residents a town needs to claim an outpost,
  555. # Setting this value to 0, means a town can claim outposts no matter how many residents
  556. minimum_amount_of_residents_in_town_for_outpost: '0'
  557. # If People should keep their experience on death in a town
  558. # Is not guaranteed to work with other keep experience plugins!
  559. keep_inventory_on_death_in_town: 'false'
  560. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  561. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  562. maximum_plot_price_cost: '1000000.0'
  563.  
  564.  
  565. ############################################################
  566. # +------------------------------------------------------+ #
  567. # | Global nation settings | #
  568. # +------------------------------------------------------+ #
  569. ############################################################
  570.  
  571. global_nation_settings:
  572.  
  573. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  574. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  575. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  576. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  577. # Because these zones are still wilderness anyone can claim these townblocks.
  578. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  579. # someone might not be able to build/destroy in the wilderness outside their town.
  580. nationzone:
  581.  
  582. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  583. enable: 'false'
  584.  
  585. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  586. only_capitals: 'true'
  587.  
  588. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  589. capital_bonus_size: '0'
  590.  
  591. # When set to true, nation zones are disabled during the the Towny war types.
  592. war_disables: 'true'
  593. # If Towny should show players the nationboard when they login.
  594. display_board_onlogin: 'false'
  595. # If enabled, only allow the nation spawn to be set in the capital city.
  596. capital_spawn: 'true'
  597. # Allow the use of /nation spawn
  598. # Valid values are: true, false, war, peace
  599. # When war or peace is set, it is only possible to teleport to the nation,
  600. # when there is a war or peace.
  601. allow_nation_spawn: 'true'
  602. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  603. # Valid values are: true, false, war, peace
  604. # When war or peace is set, it is only possible to teleport to the nation,
  605. # when there is a war or peace.
  606. allow_nation_spawn_travel: 'true'
  607. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  608. # Valid values are: true, false, war, peace
  609. # When war or peace is set, it is only possible to teleport to the nations,
  610. # when there is a war or peace.
  611. allow_nation_spawn_travel_ally: 'true'
  612. default:
  613. # If set to true, any newly made nation will have their spawn set to public.
  614. public: 'false'
  615.  
  616.  
  617. ############################################################
  618. # +------------------------------------------------------+ #
  619. # | Plugin interfacing | #
  620. # +------------------------------------------------------+ #
  621. ############################################################
  622.  
  623. plugin:
  624.  
  625. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  626. database:
  627. database_load: flatfile
  628. database_save: flatfile
  629.  
  630. # SQL database connection details (IF set to use SQL).
  631. sql:
  632. hostname: localhost
  633. port: '3306'
  634. dbname: towny
  635. table_prefix: towny_
  636. username: root
  637. password: ''
  638. ssl: 'false'
  639.  
  640. # Flatfile backup settings.
  641. daily_backups: 'true'
  642. backups_are_deleted_after: 90d
  643.  
  644. # Valid entries are: zip, none.
  645. flatfile_backup: zip
  646.  
  647. interfacing:
  648.  
  649. tekkit:
  650. # Add any fake players for client/server mods (aka Tekkit) here
  651. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  652.  
  653. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  654. using_essentials: 'true'
  655.  
  656. # This enables/disables all the economy functions of Towny.
  657. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  658. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  659. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  660. using_economy: 'true'
  661.  
  662. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  663. # False to disable permission checks and rely on Towny settings.
  664. using_permissions: 'true'
  665.  
  666. day_timer:
  667. # The number of hours in each "day".
  668. # You can configure for 10 hour days. Default is 24 hours.
  669. day_interval: 1d
  670. # The time each "day", when taxes will be collected.
  671. # MUST be less than day_interval. Default is 12h (midday).
  672. new_day_time: 12h
  673.  
  674. # Lots of messages to tell you what's going on in the server with time taken for events.
  675. debug_mode: 'false'
  676.  
  677. # Info tool for server admins to use to query in game blocks and entities.
  678. info_tool: CLAY_BRICK
  679.  
  680. # Spams the player named in dev_name with all messages related to towny.
  681. dev_mode:
  682. enable: 'false'
  683. dev_name: ElgarL
  684.  
  685. # Record all messages to the towny.log
  686. logging: 'false'
  687. # If true this will cause the log to be wiped at every startup.
  688. reset_log_on_boot: 'true'
  689.  
  690.  
  691. ############################################################
  692. # +------------------------------------------------------+ #
  693. # | Filters colour and chat | #
  694. # +------------------------------------------------------+ #
  695. ############################################################
  696.  
  697. filters_colour_chat:
  698. # This is the name given to any NPC assigned mayor.
  699. npc_prefix: NPC
  700. # Regex fields used in validating inputs.
  701. regex:
  702. name_filter_regex: '[ /]'
  703. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  704. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  705. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  706.  
  707. modify_chat:
  708. # Maximum length of Town and Nation names.
  709. max_name_length: '20'
  710. # Maximum length of titles and surnames.
  711. max_title_length: '10'
  712.  
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # | block/item/mob protection | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719.  
  720. protection:
  721.  
  722. # Items that can be blocked within towns via town/plot flags
  723. # 259 - flint and steel
  724. # 325 - bucket
  725. # 326 - water bucket
  726. # 327 - lava bucket
  727. # 351 - bone/bonemeal
  728. # 359 - shears
  729. # 368 - ender pearl
  730. # 374 - glass bottle
  731. # 385 - fire charge
  732. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  733.  
  734. # Items which can be blocked or enabled via town/plot flags
  735. # 25 - noteblock
  736. # 54 - chest ...etc
  737. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  738.  
  739. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  740. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  741. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  742. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  743.  
  744. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  745. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  746.  
  747. # Prevent the spawning of villager babies in towns.
  748. town_prevent_villager_breeding: 'false'
  749. # Disable creatures triggering stone pressure plates
  750. disable_creature_pressureplate_stone: 'true'
  751.  
  752. # Globally remove living entities in all worlds that have their flag set.
  753. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  754.  
  755. # Prevent the spawning of villager babies in the world.
  756. world_prevent_villager_breeding: 'false'
  757.  
  758. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  759. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  760. # NEVER set below 1.
  761. mob_removal_speed: 5s
  762.  
  763. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  764. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  765. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  766.  
  767. # Protect living entities within a town's boundaries from being killed by players.
  768. mob_types: Animals,NPC,Snowman,ArmorStand
  769.  
  770. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  771. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  772. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  773. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  774.  
  775. # When preventing PVP prevent the use of these potions.
  776. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  777.  
  778. # Prevent fly and double block jump cheats.
  779. cheat_protection: 'true'
  780.  
  781. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  782. regen_delay: 0s
  783.  
  784.  
  785. ############################################################
  786. # +------------------------------------------------------+ #
  787. # | Wilderness settings | #
  788. # +------------------------------------------------------+ #
  789. ############################################################
  790.  
  791. # These Settings defaults only. They are copied to each worlds data files upon first detection
  792. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  793.  
  794. unclaimed:
  795. unclaimed_zone_build: 'false'
  796. unclaimed_zone_destroy: 'false'
  797. unclaimed_zone_item_use: 'false'
  798. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  799. unclaimed_zone_switch: 'false'
  800.  
  801.  
  802. ############################################################
  803. # +------------------------------------------------------+ #
  804. # | Town Notifications | #
  805. # +------------------------------------------------------+ #
  806. ############################################################
  807.  
  808. # This is the format for the notifications sent as players move between plots.
  809. # Empty a particular format for it to be ignored.
  810.  
  811. # Example:
  812. # [notification.format]
  813. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  814. # ... [notification.plot.format]
  815. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  816. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  817.  
  818. notification:
  819. format: '&7~ %s'
  820. splitter: '&7 - '
  821. area_wilderness: '&a%s'
  822. area_wilderness_pvp: ''
  823. area_town: '&b%s'
  824. area_town_pvp: ''
  825. owner: '&a%s'
  826. no_owner: '&a%s'
  827. plot:
  828. splitter: ' '
  829. format: '%s'
  830. homeblock: '&b[Home]'
  831. outpostblock: '&b[Outpost]'
  832. forsale: '&e[For Sale: %s]'
  833. type: '&6[%s]'
  834. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  835. # Could be seen as intrusive/distracting, so false by default.
  836. using_titles: 'false'
  837.  
  838. # Requires the above using_titles to be set to true.
  839. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  840. # You may use colour codes &f, &c and so on.
  841. titles:
  842. # Entering Town Upper Title Line
  843. town_title: ''
  844. # Entering Town Lower Subtitle line.
  845. town_subtitle: '&b{townname}'
  846. # Entering Wilderness Upper Title Line
  847. wilderness_title: ''
  848. # Entering Wilderness Lower Subtitle line.
  849. wilderness_subtitle: '&2{wilderness}'
  850. # If the notification.owner option should show name or {title} name.
  851. # Titles are the ones granted by nation kings.
  852. owner_shows_nation_title: 'false'
  853.  
  854.  
  855.  
  856. ############################################################
  857. # +------------------------------------------------------+ #
  858. # | Default Town/Plot flags | #
  859. # +------------------------------------------------------+ #
  860. ############################################################
  861.  
  862.  
  863. default_perm_flags:
  864.  
  865. # Default permission flags for residents plots within a town
  866. #
  867. # Can allies/friends/outsiders perform certain actions in the town
  868. #
  869. # build - place blocks and other items
  870. # destroy - break blocks and other items
  871. # itemuse - use items such as furnaces (as defined in item_use_ids)
  872. # switch - trigger or activate switches (as defined in switch_ids)
  873. resident:
  874. friend:
  875. build: 'true'
  876. destroy: 'true'
  877. item_use: 'true'
  878. switch: 'true'
  879. ally:
  880. build: 'false'
  881. destroy: 'false'
  882. item_use: 'false'
  883. switch: 'false'
  884. outsider:
  885. build: 'false'
  886. destroy: 'false'
  887. item_use: 'false'
  888. switch: 'false'
  889.  
  890. # Default permission flags for towns
  891. # These are copied into the town data file at creation
  892. #
  893. # Can allies/outsiders/residents perform certain actions in the town
  894. #
  895. # build - place blocks and other items
  896. # destroy - break blocks and other items
  897. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  898. # switch - trigger or activate switches (as defined in switch_ids)
  899. town:
  900. default:
  901. pvp: 'false'
  902. fire: 'true'
  903. explosion: 'false'
  904. mobs: 'false'
  905. resident:
  906. build: 'true'
  907. destroy: 'true'
  908. item_use: 'true'
  909. switch: 'true'
  910. ally:
  911. build: 'false'
  912. destroy: 'false'
  913. item_use: 'false'
  914. switch: 'false'
  915. outsider:
  916. build: 'false'
  917. destroy: 'false'
  918. item_use: 'false'
  919. switch: 'false'
  920.  
  921.  
  922. ############################################################
  923. # +------------------------------------------------------+ #
  924. # | Towny Invite System | #
  925. # +------------------------------------------------------+ #
  926. ############################################################
  927.  
  928. invite_system:
  929. # Command used to accept towny invites)
  930. #e.g Player join town invite.
  931. accept_command: accept
  932. # Command used to deny towny invites
  933. #e.g Player join town invite.
  934. deny_command: deny
  935. # Command used to confirm some towny actions/tasks)
  936. #e.g Purging database or removing a large amount of townblocks
  937. confirm_command: confirm
  938. # Command used to cancel some towny actions/tasks
  939. #e.g Purging database or removing a large amount of townblocks
  940. cancel_command: cancel
  941. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  942. # a player's first log in and when they can be invited to a town.
  943. cooldowntime: 0m
  944. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  945. maximum_invites_sent:
  946. # How many invites a town can send out to players, to join the town.
  947. town_toplayer: '35'
  948. # How many invites a nation can send out to towns, to join the nation.
  949. nation_totown: '35'
  950. # How many requests a nation can send out to other nations, to ally with the nation.
  951. # Only used when war.disallow_one_way_alliance is set to true.
  952. nation_tonation: '35'
  953. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  954. maximum_invites_received:
  955. # How many invites can one player have from towns.
  956. player: '10'
  957. # How many invites can one town have from nations.
  958. town: '10'
  959. # How many requests can one nation have from other nations for an alliance.
  960. nation: '10'
  961.  
  962.  
  963. ############################################################
  964. # +------------------------------------------------------+ #
  965. # | Resident settings | #
  966. # +------------------------------------------------------+ #
  967. ############################################################
  968.  
  969. resident_settings:
  970. # player is flagged as inactive after 1 hour (default)
  971. inactive_after_time: 1h
  972. # if enabled old residents will be kicked and deleted from a town
  973. # after Two months (default) of not logging in
  974. delete_old_residents:
  975. enable: 'false'
  976. deleted_after_time: 120d
  977. delete_economy_account: 'true'
  978. # The name of the town a resident will automatically join when he first registers.
  979. default_town_name: ''
  980. # If true, players can only use beds in plots they personally own.
  981. deny_bed_use: 'false'
  982. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  983. is_showing_welcome_message: 'true'
  984.  
  985.  
  986. ############################################################
  987. # +------------------------------------------------------+ #
  988. # | Economy settings | #
  989. # +------------------------------------------------------+ #
  990. ############################################################
  991.  
  992. economy:
  993. # By default it is set to true.
  994. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  995. use_async: 'true'
  996. # Prefix to apply to all town economy accounts.
  997. town_prefix: town-
  998. # Prefix to apply to all nation economy accounts.
  999. nation_prefix: nation-
  1000. # The cost of renaming a town.
  1001. town_rename_cost: '0'
  1002. # The cost of renaming a nation.
  1003. nation_rename_cost: '0'
  1004.  
  1005. spawn_travel:
  1006. # Cost to use /town spawn
  1007. price_town_spawn_travel: '0.0'
  1008. # Cost to use '/town spawn [town]' to another town in your nation.
  1009. price_town_nation_spawn_travel: '0.0'
  1010. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1011. price_town_ally_spawn_travel: '0.0'
  1012. # Cost to use /town spawn [town]
  1013. # This is paid to the town you goto.
  1014. price_town_public_spawn_travel: '0.0'
  1015. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1016. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1017. town_spawn_cost_paid_to_town: 'true'
  1018.  
  1019. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1020. price_nation_neutrality: '100.0'
  1021.  
  1022. new_expand:
  1023. # How much it costs to start a nation.
  1024. price_new_nation: '1000.0'
  1025. # How much it costs to start a town.
  1026. price_new_town: '1000.0'
  1027. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1028. price_outpost: '0.0'
  1029. # The price for a town to expand one townblock.
  1030. price_claim_townblock: '0.0'
  1031. # How much it costs a player to buy extra blocks.
  1032. price_purchased_bonus_townblock: '25.0'
  1033. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1034. price_purchased_bonus_townblock_increase: '1.0'
  1035.  
  1036. death:
  1037. # Either fixed or percentage.
  1038. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1039. price_death_type: fixed
  1040. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1041. # Set to 0 to have no cap.
  1042. percentage_cap: '0.0'
  1043. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1044. price_death_pvp_only: 'false'
  1045.  
  1046. price_death: '0.0'
  1047.  
  1048. price_death_town: '0.0'
  1049.  
  1050. price_death_nation: '0.0'
  1051.  
  1052. banks:
  1053. # Maximum amount of money allowed in town bank
  1054. # Use 0 for no limit
  1055. town_bank_cap: '0.0'
  1056. # Set to true to allow withdrawls from town banks
  1057. town_allow_withdrawls: 'true'
  1058. # Maximum amount of money allowed in nation bank
  1059. # Use 0 for no limit
  1060. nation_bank_cap: '0.0'
  1061. # Set to true to allow withdrawls from nation banks
  1062. nation_allow_withdrawls: 'true'
  1063. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1064. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1065. disallow_bank_actions_outside_town: 'false'
  1066. closed_economy:
  1067. # The name of the account that all money that normally disappears goes into.
  1068. server_account: towny-server
  1069. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1070. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1071. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1072. enabled: 'false'
  1073.  
  1074. daily_taxes:
  1075. # Enables taxes to be collected daily by town/nation
  1076. # If a town can't pay it's tax then it is kicked from the nation.
  1077. # if a resident can't pay his plot tax he loses his plot.
  1078. # if a resident can't pay his town tax then he is kicked from the town.
  1079. # if a town or nation fails to pay it's upkeep it is deleted.
  1080. enabled: 'true'
  1081. # Maximum tax amount allowed when using flat taxes
  1082. max_tax_amount: '1000.0'
  1083. # maximum tax percentage allowed when taxing by percentages
  1084. max_tax_percent: '25'
  1085. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1086. # all of it's member town are kicked and the Nation is removed.
  1087. price_nation_upkeep: '100.0'
  1088. # The server's daily charge on each town. If a town fails to pay this upkeep
  1089. # all of it's residents are kicked and the town is removed.
  1090. price_town_upkeep: '100.0'
  1091. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1092. # calculated by (number of claimed plots X price_town_upkeep).
  1093. town_plotbased_upkeep: 'false'
  1094. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1095. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1096. # If enabled and you set a negative upkeep for the town
  1097. # any funds the town gains via upkeep at a new day
  1098. # will be shared out between the plot owners.
  1099. use_plot_payments: 'false'
  1100.  
  1101.  
  1102. ############################################################
  1103. # +------------------------------------------------------+ #
  1104. # | Jail Plot settings | #
  1105. # +------------------------------------------------------+ #
  1106. ############################################################
  1107.  
  1108. jail:
  1109. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1110. #Requires town_respawn to be true in order to work.
  1111. is_jailing_attacking_enemies: 'false'
  1112. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1113. #Requires town_respawn to be true in order to work.
  1114. is_jailing_attacking_outlaws: 'false'
  1115. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1116. jail_allows_ender_pearls: 'false'
  1117. #If false jailed players can use /town leave, and escape a jail.
  1118. jail_denies_town_leave: 'false'
  1119.  
  1120. bail:
  1121. #If true players can pay a bail amount to be unjailed.
  1122. is_allowing_bail: 'false'
  1123. #Amount that bail costs.
  1124. bail_amount: '10'
  1125.  
  1126.  
  1127. ############################################################
  1128. # +------------------------------------------------------+ #
  1129. # | Bank Plot settings | #
  1130. # +------------------------------------------------------+ #
  1131. ############################################################
  1132. # Bank plots may be used by other economy plugins using the Towny API.
  1133.  
  1134. bank:
  1135. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1136. # Home plots will also allow deposit and withdraw commands.
  1137. is_banking_limited_to_bank_plots: 'false'
  1138.  
  1139.  
  1140. ############################################################
  1141. # +------------------------------------------------------+ #
  1142. # | War settings | #
  1143. # +------------------------------------------------------+ #
  1144. ############################################################
  1145.  
  1146. war:
  1147. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1148. nation_can_be_neutral: 'true'
  1149. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1150. disallow_one_way_alliance: 'false'
  1151.  
  1152.  
  1153. ############################################################
  1154. # +------------------------------------------------------+ #
  1155. # | Economy Transfers During War settings | #
  1156. # +------------------------------------------------------+ #
  1157. ############################################################
  1158.  
  1159. economy:
  1160. enemy:
  1161. # Amount charged to place a warflag (payed to server).
  1162. place_flag: '10'
  1163. # Amount payed from the flagbearer to the defender after defending the area.
  1164. defended_attack: '10'
  1165. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1166. # and the attacker can't pay, the attack is canceled.
  1167. townblock_won: '10'
  1168. # Same as townblock_won but for the special case of winning the homeblock.
  1169. homeblock_won: '100'
  1170.  
  1171.  
  1172. ############################################################
  1173. # +------------------------------------------------------+ #
  1174. # | War Event settings | #
  1175. # +------------------------------------------------------+ #
  1176. ############################################################
  1177.  
  1178. # This is started with /townyadmnin toggle war
  1179.  
  1180. # In peace time War spoils are accumulated from towns and nations being
  1181. # deleted with any money left in the bank.
  1182. #
  1183. # These funds are increased during a war event upon a player death.
  1184. # An additional bonus to the war chest is set in base_spoils.
  1185. #
  1186. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1187. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1188. #
  1189. # The winning nations share half of the war spoils.
  1190. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1191.  
  1192. event:
  1193. warning_delay: '30'
  1194. #If false all towns not in nations can be attacked during a war event.
  1195. towns_are_neutral: 'true'
  1196. enemy:
  1197. # If true, enemy's can only attack the edge plots of a town in war.
  1198. only_attack_borders: 'true'
  1199. plots:
  1200. # If true, nation members and allies can regen health on plots during war.
  1201. healable: 'true'
  1202. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1203. firework_on_attacked: 'true'
  1204.  
  1205. # If true and the monarch/king dies the nation is removed from the war.
  1206. remove_on_monarch_death: 'false'
  1207. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1208. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1209. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1210. allow_block_griefing: 'false'
  1211.  
  1212. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1213. block_hp:
  1214. town_block_hp: '60'
  1215. home_block_hp: '120'
  1216.  
  1217. eco:
  1218. # This amount is new money injected into the economy with a war event.
  1219. base_spoils: '0.0'
  1220. # This amount is taken from the losing town for each plot lost.
  1221. wartime_town_block_loss_price: '0.0'
  1222. # This amount is taken from the player if they die during the event
  1223. price_death_wartime: '0.0'
  1224. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1225. # and the losing town gains a negative (-1) bonus townblock.
  1226. costs_townblocks: 'false'
  1227.  
  1228. points:
  1229. points_townblock: '1'
  1230. points_town: '10'
  1231. points_nation: '100'
  1232. points_kill: '1'
  1233.  
  1234. # The minimum height at which a player must stand to count as an attacker.
  1235. min_height: '60'
  1236.  
  1237. ############################################################
  1238. # +------------------------------------------------------+ #
  1239. # | Flag war settings | #
  1240. # | | #
  1241. # | Separate from Event War | #
  1242. # | Unsupported / Buggy | #
  1243. # +------------------------------------------------------+ #
  1244. ############################################################
  1245.  
  1246. enemy:
  1247. # If false, players won't be able to place war flags, effectively disabling warzones.
  1248. allow_attacks: 'false'
  1249. # If true, enemy's can only attack the edge plots of a town with war flags.
  1250. only_attack_borders: 'true'
  1251. # This many people must be online in target town in order to place a war flag in their domain.
  1252. min_players_online_in_town: '2'
  1253. # This many people must be online in target nation in order to place a war flag in their domain.
  1254. min_players_online_in_nation: '3'
  1255. max_active_flags_per_player: '1'
  1256. flag:
  1257. waiting_time: 1m
  1258. # This is the block a player must place to trigger the attack event.
  1259. base_block: fence
  1260. # This is the block a player must place to trigger the attack event.
  1261. light_block: torch
  1262. beacon:
  1263. # Must be smaller than half the size of town_block_size.
  1264. radius: '3'
  1265. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1266. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1267. height_above_flag:
  1268. min: '3'
  1269. max: '64'
  1270. draw: 'true'
  1271. wireframe_block: glowstone
  1272. ############################################################
  1273. # +------------------------------------------------------+ #
  1274. # | Warzone Block Permissions | #
  1275. # | | #
  1276. # | Used in Flag & Event Wars | #
  1277. # +------------------------------------------------------+ #
  1278. ############################################################
  1279.  
  1280. warzone:
  1281. # List of materaials that can be modified in a warzone.
  1282. # '*' = Allow all materials.
  1283. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1284. # Eg: '*,-chest,-furnace'
  1285. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1286. item_use: 'true'
  1287. switch: 'true'
  1288. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1289. fire: 'true'
  1290. explosions: 'true'
  1291. explosions_break_blocks: 'true'
  1292. # Only under affect when explosions_break_blocks is true.
  1293. explosions_regen_blocks: 'false'
  1294. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1295. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1296. # Only under affect when explosions_break_blocks is true.
  1297. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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