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- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn and Vehicle. All other channels will be set to default. ")
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="CharacterHitbox",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Profile used for Hitboxes on characters.")
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Trigger volume.")
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Preset for projectiles")
- +Profiles=(Name="LootItem",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="LootItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Loot items laying on the ground in the world. Interact with many things, but players can\'t step on them.")
- +Profiles=(Name="Glass",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore)),HelpMessage="Glass. Enemy can see through it, but bullets interact.")
- +Profiles=(Name="Chainlink",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore)),HelpMessage="Chainlink and other surfaces that can be seen and shot through but not pathed through.")
- +Profiles=(Name="NoBuildZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="This blocks building, but not much else.")
- +Profiles=(Name="BenchUpgrade",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Trigger Volumes for Bench Upgrades")
- +Profiles=(Name="Furniture",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Trigger",Response=ECR_Overlap)),HelpMessage="Overlaps triggers")
- +Profiles=(Name="DeadCapsule",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Simulating capsules for pawns")
- +Profiles=(Name="VehicleWorld",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="World collision for vehicles")
- +Profiles=(Name="VehiclePlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="ResourceNode",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="ResourceNode",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Used specifically for resource nodes, which are like LootItems, but can be hit by projectiles.")
- +Profiles=(Name="InteractOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Only blocks interactions, nothing else")
- +Profiles=(Name="ThermalVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="GhostPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Overlap)),HelpMessage="Pawn but it can go through objects")
- +Profiles=(Name="Hologram",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Furniture but in hologram mode")
- +Profiles=(Name="CharacterPresence",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="CharacterPresence",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Surrounding area around Character used to detect projectiles")
- +Profiles=(Name="MageEye",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Collison for mage eye that ignores other pawns")
- +Profiles=(Name="CarbunclePawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Carbuncles still need to overlap triggers")
- +Profiles=(Name="VacuumSphere",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="LeyakPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="MoveableCart",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="ChairPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="NearbyCharacters",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="GrenadeProjectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox")),HelpMessage="Collision for grenade-like objects, frags and bouncy balls and things")
- +Profiles=(Name="StalactiteProjectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="PawnHeavy",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Pawn profile, but ignoring other pawns due to their extra collider")
- +Profiles=(Name="PawnPush",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Extra pawn collider as an unstopable pusher")
- +Profiles=(Name="CharacterRagdoll",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="AssaultPortal",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="DeployableIgnorePlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore)),HelpMessage="Used for things like deployables that need interaction but should ignore player pathing/movement.")
- +Profiles=(Name="AimAssistCapsule",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="AimAssistCapsule",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="AimAssist",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Traces against this profile only interact with the aim assist system for direct line of sight checks.")
- +Profiles=(Name="DropShield",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Used for things like deployables that need interaction but should ignore player pathing/movement.")
- +Profiles=(Name="AreaEffect",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="For Area of Effects that overlap characters, vehicles, furniture, etc. to apply buffs and damage to them.")
- +Profiles=(Name="TramRail",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="TramRail",CustomResponses=,HelpMessage="Used by tram rails so players can toggle collision")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Interact")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="LootItem")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Pathable")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Trigger")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="ObjectFallTrace")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterHitbox")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Laser")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="ResourceNode")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="DeployTrace")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterPresence")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="AimAssist")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="AimAssistCapsule")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="TramRail")
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
- +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Overlap)))
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Overlap)))
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Pathable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Pawn"),(Channel="Interact",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Projectile"),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser"),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
- +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="UI",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
- +EditProfiles=(Name="Destructible",CustomResponses=((Channel="ObjectFallTrace"),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace")))
- +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
- +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="IntearctOnly",NewName="InteractOnly")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/Maps/Debug/HallwayTest01.HallwayTest01
- LocalMapOptions=
- TransitionMap=None
- bUseSplitscreen=True
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- FourPlayerSplitscreenLayout=Grid
- bOffsetPlayerGamepadIds=False
- GameInstanceClass=/Game/Blueprints/Meta/Abiotic_GameInstance.Abiotic_GameInstance_C
- GameDefaultMap=/Game/Maps/MainMenu.MainMenu
- ServerDefaultMap=/Game/Maps/ServerEntry.ServerEntry
- GlobalDefaultGameMode=/Game/Blueprints/Meta/Abiotic_Survival_GameMode.Abiotic_Survival_GameMode_C
- GlobalDefaultServerGameMode=None
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
- [/Script/Engine.RendererSettings]
- r.GenerateMeshDistanceFields=True
- r.DynamicGlobalIlluminationMethod=1
- r.ReflectionMethod=1
- r.Shadow.Virtual.Enable=0
- r.DefaultFeature.AntiAliasing=1
- r.Lumen.TraceMeshSDFs=0
- r.DefaultFeature.AutoExposure=False
- r.MinScreenRadiusForLights=0.060000
- r.MinScreenRadiusForCSMDepth=0.030000
- r.ReflectionCaptureResolution=64
- r.RayTracing.UseTextureLod=True
- r.Shadow.UnbuiltPreviewInGame=False
- r.CustomDepth=3
- r.AntiAliasingMethod=4
- r.MSAACount=2
- r.PSOPrecaching=1
- r.Lumen.DiffuseIndirect.SSAO=1
- r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=0
- r.DefaultFeature.MotionBlur=False
- r.Nanite.ProjectEnabled=False
- r.LightFunctionAtlas.Format=1
- r.Deferred.UsesLightFunctionAtlas=True
- r.AllowStaticLighting=False
- [/Script/Engine.Engine]
- +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/AbioticFactor")
- +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/AbioticFactor")
- GameEngine=/Script/AbioticFactor.AbioticGameEngine
- GameUserSettingsClassName=/Script/AbioticFactor.AbioticGameUserSettings
- NearClipPlane=1.000000
- GameUserSettingsClassName=/Script/AbioticFactor.AbioticGameUserSettings
- SubtitleFontName=/Game/Blueprints/Widgets/Fonts/texgyreadventor_Font.texgyreadventor_Font
- PreviewShadowsIndicatorMaterialName=/Game/Editor/ABFPreviewShadowIndicatorMaterial.ABFPreviewShadowIndicatorMaterial
- GameViewportClientClassName=/Script/AbioticFactor.AbioticGameViewportClient
- LocalPlayerClassName=/Script/AbioticFactor.AbioticLocalPlayer
- WorldSettingsClassName=/Script/AbioticFactor.AbioticWorldSettings
- MaximumLoopIterationCount=10000000
- [/Script/NavigationSystem.RecastNavMesh]
- bDrawPolyEdges=False
- bDistinctlyDrawTilesBeingBuilt=True
- DrawOffset=10.000000
- bFixedTilePoolSize=False
- TilePoolSize=1024
- TileSizeUU=1000.000000
- CellSize=5.000000
- CellHeight=10.000000
- NavMeshResolutionParams[0]=(CellSize=38.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
- NavMeshResolutionParams[1]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
- NavMeshResolutionParams[2]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
- AgentRadius=34.000000
- AgentHeight=144.000000
- AgentMaxSlope=44.000000
- AgentMaxStepHeight=35.000000
- MinRegionArea=425.000000
- MergeRegionSize=400.000000
- MaxSimplificationError=1.300000
- MaxSimultaneousTileGenerationJobsCount=5
- TileNumberHardLimit=1048576
- DefaultDrawDistance=5000.000000
- DefaultMaxSearchNodes=2048.000000
- DefaultMaxHierarchicalSearchNodes=2048.000000
- RegionPartitioning=Watershed
- LayerPartitioning=Watershed
- RegionChunkSplits=2
- LayerChunkSplits=2
- bSortNavigationAreasByCost=True
- bIsWorldPartitioned=False
- bPerformVoxelFiltering=True
- bMarkLowHeightAreas=False
- bUseExtraTopCellWhenMarkingAreas=True
- bFilterLowSpanSequences=False
- bFilterLowSpanFromTileCache=False
- bDoFullyAsyncNavDataGathering=False
- bUseBetterOffsetsFromCorners=True
- bStoreEmptyTileLayers=False
- bUseVirtualFilters=True
- bUseVirtualGeometryFilteringAndDirtying=False
- bAllowNavLinkAsPathEnd=False
- TimeSliceFilterLedgeSpansMaxYProcess=13
- TimeSliceLongDurationDebug=0.002000
- InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
- InvokerTilePriorityBumpIncrease=1
- bUseVoxelCache=False
- TileSetUpdateInterval=1.000000
- HeuristicScale=0.999000
- VerticalDeviationFromGroundCompensation=0.000000
- RuntimeGeneration=Dynamic
- [Core.Log]
- LogOnline=Display
- LogNet=Display
- LogScript=Error
- LogCollisionProfile=Error
- LogNavigation=Error
- LogBlueprintUserMessages=Error
- LogStreaming=Error
- LogUObjectGlobals=Error
- LogNetPackageMap=Error
- LogStreamableManager=Error
- LogTemp=Error
- LogAIPerception=Error
- LogScriptCore=Error
- LogSkinnedMeshComp=Error
- LogEOSSDK=Display
- LogSocketSubsystemEOS=Display
- [OnlineSubsystem]
- DefaultPlatformService=EOSPlus
- NativePlatformService=Steam
- [OnlineSubsystem]
- bHasVoiceEnabled=false
- [OnlineSubsystemSteam]
- bEnabled=true
- SteamDevAppId=427410
- GameServerQueryPort=27015
- GameVersion=1.0.0.6
- bVACEnabled=0
- bAllowP2PPacketRelay=true
- bUseSteamNetworking=true
- P2PConnectionTimeout=90
- DefaultRemoteServiceIdentity=epiconlineservices
- [PacketHandlerComponents]
- [PacketHandlerComponents]
- EncryptionComponent=DTLSHandlerComponent
- [/Script/Engine.GameEngine]
- !NetDriverDefinitions=ClearArray
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
- ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
- [/Script/SteamSockets.SteamSocketsNetDriver]
- NetConnectionClassName="/Script/SteamSockets.SteamSocketsNetConnection"
- ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
- ConnectionTimeout=80.0
- InitialConnectTimeout=120.0
- NetServerMaxTickRate=30
- MaxNetTickRate=120
- KeepAliveTime=0.2
- MaxClientRate=750000
- MaxInternetClientRate=750000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- [/Script/OnlineSubsystemEOS.NetDriverEOS]
- MaxClientRate=750000
- MaxInternetClientRate=750000
- ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
- ConnectionTimeout=15
- [/Script/OnlineSubsystemEOS.NetDriverEOS]
- bIsUsingP2PSockets=true
- [/Script/OnlineSubsystemUtils.IpNetDriver]
- MaxClientRate=750000
- MaxInternetClientRate=750000
- ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
- [/Script/Engine.Player]
- ConfiguredInternetSpeed=640000
- ConfiguredLanSpeed=912000
- [/Script/Engine.PhysicsSettings]
- PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
- PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=50.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
- DefaultDegreesOfFreedom=Full3D
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=False
- bDisableActiveActors=False
- bDisableKinematicStaticPairs=False
- bDisableKinematicKinematicPairs=False
- bDisableCCD=False
- AnimPhysicsMinDeltaTime=0.000000
- bSimulateAnimPhysicsAfterReset=False
- MinPhysicsDeltaTime=0.000000
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=True
- bSubsteppingAsync=True
- bTickPhysicsAsync=True
- AsyncFixedTimeStepSize=0.033333
- MaxSubstepDeltaTime=0.033333
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- InitialAverageFrameRate=0.016667
- PhysXTreeRebuildRate=10
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="Catwalk")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="Wood")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="Flesh")
- +PhysicalSurfaces=(Type=SurfaceType6,Name="Dirt")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="Snow")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="Ice")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="Glass")
- +PhysicalSurfaces=(Type=SurfaceType11,Name="Plastic")
- +PhysicalSurfaces=(Type=SurfaceType12,Name="Cloth")
- +PhysicalSurfaces=(Type=SurfaceType13,Name="Grass")
- +PhysicalSurfaces=(Type=SurfaceType14,Name="Tile")
- +PhysicalSurfaces=(Type=SurfaceType15,Name="Hardlight")
- DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
- MinDeltaVelocityForHitEvents=0.000000
- ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
- bEnableEnhancedDeterminism=True
- FrictionCombineMode=Max
- RestitutionCombineMode=Max
- ContactOffsetMultiplier=0.040000
- [/Script/NavigationSystem.NavigationSystemV1]
- DefaultAgentName=None
- CrowdManagerClass=/Script/AIModule.CrowdManager
- bAutoCreateNavigationData=True
- bSpawnNavDataInNavBoundsLevel=False
- bAllowClientSideNavigation=False
- bShouldDiscardSubLevelNavData=True
- bTickWhilePaused=False
- bInitialBuildingLocked=False
- bSkipAgentHeightCheckWhenPickingNavData=False
- GeometryExportTriangleCountWarningThreshold=200000
- bGenerateNavigationOnlyAroundNavigationInvokers=True
- ActiveTilesUpdateInterval=1.000000
- DataGatheringMode=Lazy
- DirtyAreaWarningSizeThreshold=9999999.000000
- GatheringNavModifiersWarningLimitTime=9999999.000000
- +SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=34.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- +SupportedAgents=(Name="Large",Color=(B=206,G=0,R=174,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=80.000000,AgentHeight=300.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- +SupportedAgents=(Name="Tarasque",Color=(B=255,G=0,R=81,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=120.000000,AgentHeight=210.000000,AgentStepHeight=149.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
- [/Script/Engine.UserInterfaceSettings]
- RenderFocusRule=NavigationOnly
- HardwareCursors=()
- SoftwareCursors=((Default, /Game/Blueprints/Widgets/Cursors/W_Cursor_Default.W_Cursor_Default_C))
- ApplicationScale=1.000000
- UIScaleRule=ShortestSide
- CustomScalingRuleClass=None
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
- bAllowHighDPIInGameMode=False
- DesignScreenSize=(X=1920,Y=1080)
- bLoadWidgetsOnDedicatedServer=True
- [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
- bEnablePlugin=True
- bAllowNetworkConnection=True
- SecurityToken=1417590D44DD2BAFC6DBC9BF027F712D
- bIncludeInShipping=False
- bAllowExternalStartInShipping=False
- bCompileAFSProject=False
- bUseCompression=False
- bLogFiles=False
- bReportStats=False
- ConnectionType=USBOnly
- bUseManualIPAddress=False
- ManualIPAddress=
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Engine/EngineSounds/Master.Master
- DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
- DefaultSoundConcurrencyName=None
- DefaultBaseSoundMix=None
- VoiPSoundClass=/Game/Audio/Abiotic_VOIP.Abiotic_VOIP
- MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
- BaseDefaultSubmix=None
- ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
- EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
- VoiPSampleRate=Normal24000Hz
- MaximumConcurrentStreams=2
- GlobalMinPitchScale=0.400000
- GlobalMaxPitchScale=2.000000
- +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
- bAllowPlayWhenSilent=True
- bDisableMasterEQ=False
- bAllowCenterChannel3DPanning=False
- NumStoppingSources=8
- PanningMethod=Linear
- MonoChannelUpmixMethod=Linear
- DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- ReverbPlugin=Built-in Reverb
- SpatializationPlugin=Built-in Spatialization
- OcclusionPlugin=Built-in Occlusion
- SoundCueCookQualityIndex=0
- [/Script/Engine.GarbageCollectionSettings]
- gc.TimeBetweenPurgingPendingKillObjects=30.000000
- [Analytics]
- ProviderModuleName=GameAnalytics
- [/Script/GameAnalyticsEditor.GameAnalyticsProjectSettings]
- IosGameKey=
- IosSecretKey=
- IosBuild=0.1
- AndroidGameKey=
- AndroidSecretKey=
- AndroidBuild=0.1
- MacGameKey=
- MacSecretKey=
- MacBuild=0.1
- WindowsGameKey=fdd0bf9d2a449f00816e371c6e4378f1
- WindowsSecretKey=8059d93e97697f83fb3cc67c51d12d8400df26a6
- WindowsBuild=1.0.0.20061-Shipping
- LinuxGameKey=
- LinuxSecretKey=
- LinuxBuild=0.1
- Html5GameKey=
- Html5SecretKey=
- Html5Build=0.1
- +ResourceCurrencies=Crafting
- +ResourceCurrencies=Money
- +ResourceItemTypes=Crafted
- +ResourceItemTypes=VendingMachine
- UseManualSessionHandling=False
- AutoDetectAppVersion=False
- DisableDeviceInfo=True
- UseErrorReporting=False
- InfoLogBuild=False
- VerboseLogBuild=False
- [/Script/Engine.StreamingSettings]
- s.FlushStreamingOnExit=True
- [Voice]
- bEnabled=true
- [SystemSettings]
- net.IsPushModelEnabled=1
- net.PushModelSkipUndirtiedReplication=1
- ABF.SaveCompressionSupport=0
- ABF.CombinedSaves=0
- npc.optimizator.Bucket0Size=8
- npc.optimizator.Bucket1Size=8
- npc.optimizator.Bucket2Size=8
- npc.optimizator.Bucket2Size=30
- npc.optimizator.OutOfSightPenalty=1.5
- net.MaxConstructedPartialBunchSizeBytes=131072
- r.HZBOcclusion=1
- r.LightFunctionAtlas.SlotResolution=256
- [ConsoleVariables]
- net.AllowEncryption=0
- [OnlineSubsystemEOS]
- bEnabled=true
- [OnlineSubsystemEOSPlus]
- bEnabled=true
- [/Script/OnlineSubsystemEOS.EOSSettings]
- CacheDir=CacheDir
- DefaultArtifactName=ABF-Live
- RTCBackgroundMode=
- TickBudgetInMilliseconds=0
- bEnableOverlay=True
- bEnableSocialOverlay=False
- bEnableEditorOverlay=False
- bPreferPersistentAuth=False
- TitleStorageReadChunkLength=0
- +Artifacts=(ArtifactName="ABF-Dev",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-ynl69ggquxw82jvrcrn6cjrgv6yahx",DeploymentId="086ddd976473408cbadace99d06a708b",ClientEncryptionKey="")
- +Artifacts=(ArtifactName="ABF-Stage",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-wkff4h5twplw8pcwy9vfsylnq3sshb",DeploymentId="fe67163e8da24dd7a78a0c0aa4516502",ClientEncryptionKey="")
- +Artifacts=(ArtifactName="ABF-Live",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="63239bfa5970481fa1a5537f28bfc4fd",DeploymentId="977142c926ab41c6bb11dc9ee573c074",ClientEncryptionKey="")
- +Artifacts=(ArtifactName="Server_ABF-Dev",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-ynl69ggquxw82jvrcrn6cjrgv6yahx",DeploymentId="086ddd976473408cbadace99d06a708b",ClientEncryptionKey="")
- +Artifacts=(ArtifactName="Server_ABF-Stage",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-wkff4h5twplw8pcwy9vfsylnq3sshb",DeploymentId="fe67163e8da24dd7a78a0c0aa4516502",ClientEncryptionKey="")
- +Artifacts=(ArtifactName="Server_ABF-Live",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="63239bfa5970481fa1a5537f28bfc4fd",DeploymentId="977142c926ab41c6bb11dc9ee573c074",ClientEncryptionKey="")
- bUseEAS=False
- bUseEOSConnect=True
- bMirrorStatsToEOS=False
- bMirrorAchievementsToEOS=False
- bUseEOSSessions=True
- bMirrorPresenceToEAS=False
- SteamTokenType=WebApi
- [EOSSDK]
- bEnablePlatformIntegration=false
- net.AllowEncryption=0
- [/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
- !CompatibleUniqueNetIdTypes=ClearArray
- +CompatibleUniqueNetIdTypes=Steam
- +CompatibleUniqueNetIdTypes=EOS
- +CompatibleUniqueNetIdTypes=EOSPlus
- [/Script/AutomationController.AutomationControllerSettings]
- bElevateLogWarningsToErrors=false
- bSuppressLogWarnings=true
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