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Engine.ini (1)

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  1. [/Script/Engine.CollisionProfile]
  2. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  3. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  4. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  5. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  6. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  7. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  8. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  9. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  10. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  11. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  12. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  13. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  14. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  15. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  16. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  17. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  18. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  19. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  20. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
  21. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
  22. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  23. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
  24. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  25. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
  26. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn and Vehicle. All other channels will be set to default. ")
  27. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
  28. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
  29. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="CharacterHitbox",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Profile used for Hitboxes on characters.")
  30. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
  31. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
  32. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
  33. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
  34. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Trigger volume.")
  35. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
  36. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
  37. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  38. +Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Preset for projectiles")
  39. +Profiles=(Name="LootItem",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="LootItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Loot items laying on the ground in the world. Interact with many things, but players can\'t step on them.")
  40. +Profiles=(Name="Glass",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore)),HelpMessage="Glass. Enemy can see through it, but bullets interact.")
  41. +Profiles=(Name="Chainlink",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore)),HelpMessage="Chainlink and other surfaces that can be seen and shot through but not pathed through.")
  42. +Profiles=(Name="NoBuildZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="This blocks building, but not much else.")
  43. +Profiles=(Name="BenchUpgrade",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Trigger Volumes for Bench Upgrades")
  44. +Profiles=(Name="Furniture",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Trigger",Response=ECR_Overlap)),HelpMessage="Overlaps triggers")
  45. +Profiles=(Name="DeadCapsule",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Simulating capsules for pawns")
  46. +Profiles=(Name="VehicleWorld",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="World collision for vehicles")
  47. +Profiles=(Name="VehiclePlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
  48. +Profiles=(Name="ResourceNode",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="ResourceNode",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Used specifically for resource nodes, which are like LootItems, but can be hit by projectiles.")
  49. +Profiles=(Name="InteractOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Only blocks interactions, nothing else")
  50. +Profiles=(Name="ThermalVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
  51. +Profiles=(Name="GhostPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Overlap)),HelpMessage="Pawn but it can go through objects")
  52. +Profiles=(Name="Hologram",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Furniture but in hologram mode")
  53. +Profiles=(Name="CharacterPresence",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="CharacterPresence",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Surrounding area around Character used to detect projectiles")
  54. +Profiles=(Name="MageEye",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Collison for mage eye that ignores other pawns")
  55. +Profiles=(Name="CarbunclePawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Carbuncles still need to overlap triggers")
  56. +Profiles=(Name="VacuumSphere",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
  57. +Profiles=(Name="LeyakPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
  58. +Profiles=(Name="MoveableCart",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
  59. +Profiles=(Name="ChairPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
  60. +Profiles=(Name="NearbyCharacters",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
  61. +Profiles=(Name="GrenadeProjectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox")),HelpMessage="Collision for grenade-like objects, frags and bouncy balls and things")
  62. +Profiles=(Name="StalactiteProjectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore)),HelpMessage="Needs description")
  63. +Profiles=(Name="PawnHeavy",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Pawn profile, but ignoring other pawns due to their extra collider")
  64. +Profiles=(Name="PawnPush",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Extra pawn collider as an unstopable pusher")
  65. +Profiles=(Name="CharacterRagdoll",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)),HelpMessage="Needs description")
  66. +Profiles=(Name="AssaultPortal",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Needs description")
  67. +Profiles=(Name="DeployableIgnorePlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore)),HelpMessage="Used for things like deployables that need interaction but should ignore player pathing/movement.")
  68. +Profiles=(Name="AimAssistCapsule",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="AimAssistCapsule",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="AimAssist",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Traces against this profile only interact with the aim assist system for direct line of sight checks.")
  69. +Profiles=(Name="DropShield",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="Used for things like deployables that need interaction but should ignore player pathing/movement.")
  70. +Profiles=(Name="AreaEffect",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)),HelpMessage="For Area of Effects that overlap characters, vehicles, furniture, etc. to apply buffs and damage to them.")
  71. +Profiles=(Name="TramRail",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="TramRail",CustomResponses=,HelpMessage="Used by tram rails so players can toggle collision")
  72. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
  73. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Interact")
  74. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
  75. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="LootItem")
  76. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Pathable")
  77. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Trigger")
  78. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="ObjectFallTrace")
  79. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterHitbox")
  80. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Laser")
  81. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="ResourceNode")
  82. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="DeployTrace")
  83. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterPresence")
  84. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="AimAssist")
  85. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="AimAssistCapsule")
  86. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="TramRail")
  87. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
  88. +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
  89. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Overlap)))
  90. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Overlap),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Overlap),(Channel="TramRail",Response=ECR_Overlap)))
  91. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Pathable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore)))
  92. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
  93. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="LootItem",Response=ECR_Ignore),(Channel="Pathable",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Pawn"),(Channel="Interact",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Trigger",Response=ECR_Overlap),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Laser",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)))
  94. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Projectile"),(Channel="LootItem",Response=ECR_Overlap),(Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser"),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
  95. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
  96. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
  97. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="DeployTrace",Response=ECR_Ignore)))
  98. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="CharacterHitbox"),(Channel="Laser",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
  99. +EditProfiles=(Name="UI",CustomResponses=((Channel="Pathable",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore),(Channel="TramRail",Response=ECR_Ignore)))
  100. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="ObjectFallTrace"),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace")))
  101. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="LootItem",Response=ECR_Ignore),(Channel="Laser",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Ignore),(Channel="DeployTrace",Response=ECR_Ignore)))
  102. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="ObjectFallTrace",Response=ECR_Ignore),(Channel="ResourceNode",Response=ECR_Overlap),(Channel="DeployTrace",Response=ECR_Ignore)))
  103. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  104. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  105. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  106. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  107. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  108. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  109. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  110. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  111. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  112. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  113. +ProfileRedirects=(OldName="IntearctOnly",NewName="InteractOnly")
  114. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  115. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  116. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  117. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  118. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  119. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  120. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  121. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  122.  
  123. [/Script/EngineSettings.GameMapsSettings]
  124. EditorStartupMap=/Game/Maps/Debug/HallwayTest01.HallwayTest01
  125. LocalMapOptions=
  126. TransitionMap=None
  127. bUseSplitscreen=True
  128. TwoPlayerSplitscreenLayout=Horizontal
  129. ThreePlayerSplitscreenLayout=FavorTop
  130. FourPlayerSplitscreenLayout=Grid
  131. bOffsetPlayerGamepadIds=False
  132. GameInstanceClass=/Game/Blueprints/Meta/Abiotic_GameInstance.Abiotic_GameInstance_C
  133. GameDefaultMap=/Game/Maps/MainMenu.MainMenu
  134. ServerDefaultMap=/Game/Maps/ServerEntry.ServerEntry
  135. GlobalDefaultGameMode=/Game/Blueprints/Meta/Abiotic_Survival_GameMode.Abiotic_Survival_GameMode_C
  136. GlobalDefaultServerGameMode=None
  137.  
  138. [/Script/HardwareTargeting.HardwareTargetingSettings]
  139. TargetedHardwareClass=Desktop
  140. AppliedTargetedHardwareClass=Desktop
  141. DefaultGraphicsPerformance=Maximum
  142. AppliedDefaultGraphicsPerformance=Maximum
  143.  
  144. [/Script/Engine.RendererSettings]
  145. r.GenerateMeshDistanceFields=True
  146. r.DynamicGlobalIlluminationMethod=1
  147. r.ReflectionMethod=1
  148. r.Shadow.Virtual.Enable=0
  149. r.DefaultFeature.AntiAliasing=1
  150. r.Lumen.TraceMeshSDFs=0
  151. r.DefaultFeature.AutoExposure=False
  152. r.MinScreenRadiusForLights=0.060000
  153. r.MinScreenRadiusForCSMDepth=0.030000
  154. r.ReflectionCaptureResolution=64
  155. r.RayTracing.UseTextureLod=True
  156. r.Shadow.UnbuiltPreviewInGame=False
  157. r.CustomDepth=3
  158. r.AntiAliasingMethod=4
  159. r.MSAACount=2
  160. r.PSOPrecaching=1
  161. r.Lumen.DiffuseIndirect.SSAO=1
  162. r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=0
  163. r.DefaultFeature.MotionBlur=False
  164. r.Nanite.ProjectEnabled=False
  165. r.LightFunctionAtlas.Format=1
  166. r.Deferred.UsesLightFunctionAtlas=True
  167. r.AllowStaticLighting=False
  168.  
  169. [/Script/Engine.Engine]
  170. +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/AbioticFactor")
  171. +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/AbioticFactor")
  172. GameEngine=/Script/AbioticFactor.AbioticGameEngine
  173. GameUserSettingsClassName=/Script/AbioticFactor.AbioticGameUserSettings
  174. NearClipPlane=1.000000
  175. GameUserSettingsClassName=/Script/AbioticFactor.AbioticGameUserSettings
  176. SubtitleFontName=/Game/Blueprints/Widgets/Fonts/texgyreadventor_Font.texgyreadventor_Font
  177. PreviewShadowsIndicatorMaterialName=/Game/Editor/ABFPreviewShadowIndicatorMaterial.ABFPreviewShadowIndicatorMaterial
  178. GameViewportClientClassName=/Script/AbioticFactor.AbioticGameViewportClient
  179. LocalPlayerClassName=/Script/AbioticFactor.AbioticLocalPlayer
  180. WorldSettingsClassName=/Script/AbioticFactor.AbioticWorldSettings
  181. MaximumLoopIterationCount=10000000
  182.  
  183. [/Script/NavigationSystem.RecastNavMesh]
  184. bDrawPolyEdges=False
  185. bDistinctlyDrawTilesBeingBuilt=True
  186. DrawOffset=10.000000
  187. bFixedTilePoolSize=False
  188. TilePoolSize=1024
  189. TileSizeUU=1000.000000
  190. CellSize=5.000000
  191. CellHeight=10.000000
  192. NavMeshResolutionParams[0]=(CellSize=38.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
  193. NavMeshResolutionParams[1]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
  194. NavMeshResolutionParams[2]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=45.000000)
  195. AgentRadius=34.000000
  196. AgentHeight=144.000000
  197. AgentMaxSlope=44.000000
  198. AgentMaxStepHeight=35.000000
  199. MinRegionArea=425.000000
  200. MergeRegionSize=400.000000
  201. MaxSimplificationError=1.300000
  202. MaxSimultaneousTileGenerationJobsCount=5
  203. TileNumberHardLimit=1048576
  204. DefaultDrawDistance=5000.000000
  205. DefaultMaxSearchNodes=2048.000000
  206. DefaultMaxHierarchicalSearchNodes=2048.000000
  207. RegionPartitioning=Watershed
  208. LayerPartitioning=Watershed
  209. RegionChunkSplits=2
  210. LayerChunkSplits=2
  211. bSortNavigationAreasByCost=True
  212. bIsWorldPartitioned=False
  213. bPerformVoxelFiltering=True
  214. bMarkLowHeightAreas=False
  215. bUseExtraTopCellWhenMarkingAreas=True
  216. bFilterLowSpanSequences=False
  217. bFilterLowSpanFromTileCache=False
  218. bDoFullyAsyncNavDataGathering=False
  219. bUseBetterOffsetsFromCorners=True
  220. bStoreEmptyTileLayers=False
  221. bUseVirtualFilters=True
  222. bUseVirtualGeometryFilteringAndDirtying=False
  223. bAllowNavLinkAsPathEnd=False
  224. TimeSliceFilterLedgeSpansMaxYProcess=13
  225. TimeSliceLongDurationDebug=0.002000
  226. InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
  227. InvokerTilePriorityBumpIncrease=1
  228. bUseVoxelCache=False
  229. TileSetUpdateInterval=1.000000
  230. HeuristicScale=0.999000
  231. VerticalDeviationFromGroundCompensation=0.000000
  232. RuntimeGeneration=Dynamic
  233.  
  234. [Core.Log]
  235. LogOnline=Display
  236. LogNet=Display
  237. LogScript=Error
  238. LogCollisionProfile=Error
  239. LogNavigation=Error
  240. LogBlueprintUserMessages=Error
  241. LogStreaming=Error
  242. LogUObjectGlobals=Error
  243. LogNetPackageMap=Error
  244. LogStreamableManager=Error
  245. LogTemp=Error
  246. LogAIPerception=Error
  247. LogScriptCore=Error
  248. LogSkinnedMeshComp=Error
  249. LogEOSSDK=Display
  250. LogSocketSubsystemEOS=Display
  251.  
  252.  
  253. [OnlineSubsystem]
  254. DefaultPlatformService=EOSPlus
  255. NativePlatformService=Steam
  256.  
  257. [OnlineSubsystem]
  258. bHasVoiceEnabled=false
  259.  
  260. [OnlineSubsystemSteam]
  261. bEnabled=true
  262. SteamDevAppId=427410
  263. GameServerQueryPort=27015
  264. GameVersion=1.0.0.6
  265. bVACEnabled=0
  266. bAllowP2PPacketRelay=true
  267. bUseSteamNetworking=true
  268. P2PConnectionTimeout=90
  269. DefaultRemoteServiceIdentity=epiconlineservices
  270.  
  271. [PacketHandlerComponents]
  272.  
  273. [PacketHandlerComponents]
  274. EncryptionComponent=DTLSHandlerComponent
  275.  
  276. [/Script/Engine.GameEngine]
  277. !NetDriverDefinitions=ClearArray
  278. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  279.  
  280. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  281. NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
  282. ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
  283.  
  284. [/Script/SteamSockets.SteamSocketsNetDriver]
  285. NetConnectionClassName="/Script/SteamSockets.SteamSocketsNetConnection"
  286. ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
  287. ConnectionTimeout=80.0
  288. InitialConnectTimeout=120.0
  289. NetServerMaxTickRate=30
  290. MaxNetTickRate=120
  291. KeepAliveTime=0.2
  292. MaxClientRate=750000
  293. MaxInternetClientRate=750000
  294. RelevantTimeout=5.0
  295. SpawnPrioritySeconds=1.0
  296. ServerTravelPause=4.0
  297.  
  298. [/Script/OnlineSubsystemEOS.NetDriverEOS]
  299. MaxClientRate=750000
  300. MaxInternetClientRate=750000
  301. ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
  302. ConnectionTimeout=15
  303.  
  304. [/Script/OnlineSubsystemEOS.NetDriverEOS]
  305. bIsUsingP2PSockets=true
  306.  
  307. [/Script/OnlineSubsystemUtils.IpNetDriver]
  308. MaxClientRate=750000
  309. MaxInternetClientRate=750000
  310. ReplicationDriverClassName="/Script/AbioticFactor.AbioticReplicationGraph"
  311.  
  312. [/Script/Engine.Player]
  313. ConfiguredInternetSpeed=640000
  314. ConfiguredLanSpeed=912000
  315.  
  316. [/Script/Engine.PhysicsSettings]
  317. PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
  318. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=50.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  319. DefaultDegreesOfFreedom=Full3D
  320. bSuppressFaceRemapTable=False
  321. bSupportUVFromHitResults=False
  322. bDisableActiveActors=False
  323. bDisableKinematicStaticPairs=False
  324. bDisableKinematicKinematicPairs=False
  325. bDisableCCD=False
  326. AnimPhysicsMinDeltaTime=0.000000
  327. bSimulateAnimPhysicsAfterReset=False
  328. MinPhysicsDeltaTime=0.000000
  329. MaxPhysicsDeltaTime=0.033333
  330. bSubstepping=True
  331. bSubsteppingAsync=True
  332. bTickPhysicsAsync=True
  333. AsyncFixedTimeStepSize=0.033333
  334. MaxSubstepDeltaTime=0.033333
  335. MaxSubsteps=6
  336. SyncSceneSmoothingFactor=0.000000
  337. InitialAverageFrameRate=0.016667
  338. PhysXTreeRebuildRate=10
  339. +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
  340. +PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
  341. +PhysicalSurfaces=(Type=SurfaceType3,Name="Catwalk")
  342. +PhysicalSurfaces=(Type=SurfaceType4,Name="Wood")
  343. +PhysicalSurfaces=(Type=SurfaceType5,Name="Flesh")
  344. +PhysicalSurfaces=(Type=SurfaceType6,Name="Dirt")
  345. +PhysicalSurfaces=(Type=SurfaceType7,Name="Snow")
  346. +PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
  347. +PhysicalSurfaces=(Type=SurfaceType9,Name="Ice")
  348. +PhysicalSurfaces=(Type=SurfaceType10,Name="Glass")
  349. +PhysicalSurfaces=(Type=SurfaceType11,Name="Plastic")
  350. +PhysicalSurfaces=(Type=SurfaceType12,Name="Cloth")
  351. +PhysicalSurfaces=(Type=SurfaceType13,Name="Grass")
  352. +PhysicalSurfaces=(Type=SurfaceType14,Name="Tile")
  353. +PhysicalSurfaces=(Type=SurfaceType15,Name="Hardlight")
  354. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
  355. MinDeltaVelocityForHitEvents=0.000000
  356. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  357. bEnableEnhancedDeterminism=True
  358. FrictionCombineMode=Max
  359. RestitutionCombineMode=Max
  360. ContactOffsetMultiplier=0.040000
  361.  
  362. [/Script/NavigationSystem.NavigationSystemV1]
  363. DefaultAgentName=None
  364. CrowdManagerClass=/Script/AIModule.CrowdManager
  365. bAutoCreateNavigationData=True
  366. bSpawnNavDataInNavBoundsLevel=False
  367. bAllowClientSideNavigation=False
  368. bShouldDiscardSubLevelNavData=True
  369. bTickWhilePaused=False
  370. bInitialBuildingLocked=False
  371. bSkipAgentHeightCheckWhenPickingNavData=False
  372. GeometryExportTriangleCountWarningThreshold=200000
  373. bGenerateNavigationOnlyAroundNavigationInvokers=True
  374. ActiveTilesUpdateInterval=1.000000
  375. DataGatheringMode=Lazy
  376. DirtyAreaWarningSizeThreshold=9999999.000000
  377. GatheringNavModifiersWarningLimitTime=9999999.000000
  378. +SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=34.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  379. +SupportedAgents=(Name="Large",Color=(B=206,G=0,R=174,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=80.000000,AgentHeight=300.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  380. +SupportedAgents=(Name="Tarasque",Color=(B=255,G=0,R=81,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=120.000000,AgentHeight=210.000000,AgentStepHeight=149.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  381. SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
  382.  
  383. [/Script/Engine.UserInterfaceSettings]
  384. RenderFocusRule=NavigationOnly
  385. HardwareCursors=()
  386. SoftwareCursors=((Default, /Game/Blueprints/Widgets/Cursors/W_Cursor_Default.W_Cursor_Default_C))
  387. ApplicationScale=1.000000
  388. UIScaleRule=ShortestSide
  389. CustomScalingRuleClass=None
  390. UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
  391. bAllowHighDPIInGameMode=False
  392. DesignScreenSize=(X=1920,Y=1080)
  393. bLoadWidgetsOnDedicatedServer=True
  394.  
  395. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  396. bEnablePlugin=True
  397. bAllowNetworkConnection=True
  398. SecurityToken=1417590D44DD2BAFC6DBC9BF027F712D
  399. bIncludeInShipping=False
  400. bAllowExternalStartInShipping=False
  401. bCompileAFSProject=False
  402. bUseCompression=False
  403. bLogFiles=False
  404. bReportStats=False
  405. ConnectionType=USBOnly
  406. bUseManualIPAddress=False
  407. ManualIPAddress=
  408.  
  409. [/Script/Engine.AudioSettings]
  410. DefaultSoundClassName=/Engine/EngineSounds/Master.Master
  411. DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
  412. DefaultSoundConcurrencyName=None
  413. DefaultBaseSoundMix=None
  414. VoiPSoundClass=/Game/Audio/Abiotic_VOIP.Abiotic_VOIP
  415. MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
  416. BaseDefaultSubmix=None
  417. ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
  418. EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
  419. VoiPSampleRate=Normal24000Hz
  420. MaximumConcurrentStreams=2
  421. GlobalMinPitchScale=0.400000
  422. GlobalMaxPitchScale=2.000000
  423. +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
  424. bAllowPlayWhenSilent=True
  425. bDisableMasterEQ=False
  426. bAllowCenterChannel3DPanning=False
  427. NumStoppingSources=8
  428. PanningMethod=Linear
  429. MonoChannelUpmixMethod=Linear
  430. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  431.  
  432. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  433. ReverbPlugin=Built-in Reverb
  434. SpatializationPlugin=Built-in Spatialization
  435. OcclusionPlugin=Built-in Occlusion
  436. SoundCueCookQualityIndex=0
  437.  
  438. [/Script/Engine.GarbageCollectionSettings]
  439. gc.TimeBetweenPurgingPendingKillObjects=30.000000
  440.  
  441. [Analytics]
  442. ProviderModuleName=GameAnalytics
  443.  
  444. [/Script/GameAnalyticsEditor.GameAnalyticsProjectSettings]
  445. IosGameKey=
  446. IosSecretKey=
  447. IosBuild=0.1
  448. AndroidGameKey=
  449. AndroidSecretKey=
  450. AndroidBuild=0.1
  451. MacGameKey=
  452. MacSecretKey=
  453. MacBuild=0.1
  454. WindowsGameKey=fdd0bf9d2a449f00816e371c6e4378f1
  455. WindowsSecretKey=8059d93e97697f83fb3cc67c51d12d8400df26a6
  456. WindowsBuild=1.0.0.20061-Shipping
  457. LinuxGameKey=
  458. LinuxSecretKey=
  459. LinuxBuild=0.1
  460. Html5GameKey=
  461. Html5SecretKey=
  462. Html5Build=0.1
  463. +ResourceCurrencies=Crafting
  464. +ResourceCurrencies=Money
  465. +ResourceItemTypes=Crafted
  466. +ResourceItemTypes=VendingMachine
  467. UseManualSessionHandling=False
  468. AutoDetectAppVersion=False
  469. DisableDeviceInfo=True
  470. UseErrorReporting=False
  471. InfoLogBuild=False
  472. VerboseLogBuild=False
  473.  
  474. [/Script/Engine.StreamingSettings]
  475. s.FlushStreamingOnExit=True
  476.  
  477. [Voice]
  478. bEnabled=true
  479.  
  480. [SystemSettings]
  481. net.IsPushModelEnabled=1
  482. net.PushModelSkipUndirtiedReplication=1
  483. ABF.SaveCompressionSupport=0
  484. ABF.CombinedSaves=0
  485. npc.optimizator.Bucket0Size=8
  486. npc.optimizator.Bucket1Size=8
  487. npc.optimizator.Bucket2Size=8
  488. npc.optimizator.Bucket2Size=30
  489. npc.optimizator.OutOfSightPenalty=1.5
  490. net.MaxConstructedPartialBunchSizeBytes=131072
  491. r.HZBOcclusion=1
  492. r.LightFunctionAtlas.SlotResolution=256
  493.  
  494. [ConsoleVariables]
  495. net.AllowEncryption=0
  496.  
  497. [OnlineSubsystemEOS]
  498. bEnabled=true
  499.  
  500. [OnlineSubsystemEOSPlus]
  501. bEnabled=true
  502.  
  503. [/Script/OnlineSubsystemEOS.EOSSettings]
  504. CacheDir=CacheDir
  505. DefaultArtifactName=ABF-Live
  506. RTCBackgroundMode=
  507. TickBudgetInMilliseconds=0
  508. bEnableOverlay=True
  509. bEnableSocialOverlay=False
  510. bEnableEditorOverlay=False
  511. bPreferPersistentAuth=False
  512. TitleStorageReadChunkLength=0
  513. +Artifacts=(ArtifactName="ABF-Dev",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-ynl69ggquxw82jvrcrn6cjrgv6yahx",DeploymentId="086ddd976473408cbadace99d06a708b",ClientEncryptionKey="")
  514. +Artifacts=(ArtifactName="ABF-Stage",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-wkff4h5twplw8pcwy9vfsylnq3sshb",DeploymentId="fe67163e8da24dd7a78a0c0aa4516502",ClientEncryptionKey="")
  515. +Artifacts=(ArtifactName="ABF-Live",ClientId="xyza7891f3oFZM0ilEDOAXE6kAmQ6IVp",ClientSecret="bdgb2gCsaKjwDlfwqTm+uPN/Ma6+nA61kLnF0PuN4VU",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="63239bfa5970481fa1a5537f28bfc4fd",DeploymentId="977142c926ab41c6bb11dc9ee573c074",ClientEncryptionKey="")
  516. +Artifacts=(ArtifactName="Server_ABF-Dev",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-ynl69ggquxw82jvrcrn6cjrgv6yahx",DeploymentId="086ddd976473408cbadace99d06a708b",ClientEncryptionKey="")
  517. +Artifacts=(ArtifactName="Server_ABF-Stage",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="p-wkff4h5twplw8pcwy9vfsylnq3sshb",DeploymentId="fe67163e8da24dd7a78a0c0aa4516502",ClientEncryptionKey="")
  518. +Artifacts=(ArtifactName="Server_ABF-Live",ClientId="xyza7891zyXZDiW4ONrrx40mFoFxYrtX",ClientSecret="8UNEWR4aMtDPbydj8pwIfwL4QLDcHyaTR4sXK6/pfZY",ProductId="b488e0666d4d4ed28346ea878dd6dc9a",SandboxId="63239bfa5970481fa1a5537f28bfc4fd",DeploymentId="977142c926ab41c6bb11dc9ee573c074",ClientEncryptionKey="")
  519. bUseEAS=False
  520. bUseEOSConnect=True
  521. bMirrorStatsToEOS=False
  522. bMirrorAchievementsToEOS=False
  523. bUseEOSSessions=True
  524. bMirrorPresenceToEAS=False
  525. SteamTokenType=WebApi
  526.  
  527. [EOSSDK]
  528. bEnablePlatformIntegration=false
  529. net.AllowEncryption=0
  530.  
  531. [/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
  532. !CompatibleUniqueNetIdTypes=ClearArray
  533. +CompatibleUniqueNetIdTypes=Steam
  534. +CompatibleUniqueNetIdTypes=EOS
  535. +CompatibleUniqueNetIdTypes=EOSPlus
  536.  
  537. [/Script/AutomationController.AutomationControllerSettings]
  538. bElevateLogWarningsToErrors=false
  539. bSuppressLogWarnings=true
  540.  
  541.  
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