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SkidScripts

Script for a basic FPS game in Roblox

Nov 29th, 2023 (edited)
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  1. This basic script demonstrates how you might begin setting up an FPS game in Roblox:
  2.  
  3. Player Setup: Retrieves the local player's character and humanoid.
  4. Camera Setup: Sets the camera to a first-person perspective.
  5. Gun Setup: Creates a tool (representing a gun) and attaches it to the player's backpack. Further gun configurations, appearances, animations, and shooting mechanisms would be added here.
  6. Shooting Mechanism: Placeholder function (shoot()) to handle shooting logic. This function would include code to create bullet instances, detect hits, apply damage, and more.
  7. Developing a complete FPS game involves creating maps, enemies, UI elements, integrating player interactions, implementing sound effects, scripting enemy AI, handling game states, and much more.
  8.  
  9. Creating a full FPS game in Roblox requires significant scripting, asset creation, and game design skills. It's recommended to start with smaller projects, learn Lua scripting in Roblox, study existing games, and gradually progress to more complex game development tasks.
  10.  
  11. Additionally, there are many resources available online, such as Roblox developer forums, tutorials, and community-created assets that can help in learning and developing games within the Roblox platform.
  12.  
  13. ||||              ||||  
  14. vvvv SCRIPT BELOW vvvv
  15.  
  16. -- Script for a basic FPS game in Roblox
  17.  
  18. -- Player setup
  19. local player = game.Players.LocalPlayer
  20. local character = player.Character or player.CharacterAdded:Wait()
  21. local humanoid = character:WaitForChild("Humanoid")
  22.  
  23. -- Camera setup
  24. local camera = game.Workspace.CurrentCamera
  25. camera.CameraType = Enum.CameraType.FirstPerson
  26. camera.CFrame = CFrame.new(Vector3.new(0, 10, 0), Vector3.new(0, 0, 0))
  27.  
  28. -- Gun setup
  29. local gun = Instance.new("Tool")
  30. gun.RequiresHandle = false
  31. gun.Parent = player.Backpack
  32.  
  33. local handle = Instance.new("Part")
  34. -- Configure the gun's appearance, position, etc.
  35.  
  36. -- Gun animations, shooting mechanism, etc.
  37. -- Add gun-related scripts and animations here
  38.  
  39. -- Function to handle shooting
  40. local function shoot()
  41.     -- Shooting logic goes here
  42. end
  43.  
  44. -- Connect shooting function to mouse click
  45. game:GetService("UserInputService").InputBegan:Connect(function(input)
  46.     if input.UserInputType == Enum.UserInputType.MouseButton1 then
  47.         shoot()
  48.     end
  49. end)
  50.  
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