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ABJ69 AGDG Demo Day 55 Patch Notes

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Mar 3rd, 2024
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  1. Things that are new in the AGDG Demo Day 55 build:
  2. -> Piercer enemy added to Mineshaft biome
  3. -> Improvements to enemy damage handling
  4. -> Leaper enemy added to Thicket biome (he will kill ur face ok)
  5. -> Added biome-level settings for forbidden connector combinations during map generation
  6. -> Added segment-level settings to prevent redundant combinations during map generation
  7. -> Bunyip firing range increased from 128 to 160
  8. -> A handful of segments in the dump have been improved
  9. -> Melfina's targeting has been brought into parity with multiple enemy improvements
  10. -> Added support for overlapping terrain blending between like-connector segments
  11. -> Added ~200 more Thicket segments
  12. -> Miscellaneous changes to behavior when deflecting certain enemies with the shield
  13. -> Fixed some issues where waterfalls would occasionally spawn in the wrong spot
  14. -> Water splash particles have been corrected for all tilesets
  15. -> Debug/PrefabTest tileset is now compatible with blended overlaps
  16. -> Changes to spawn weight handling during map generation for certain segments
  17. -> Complete clutter suite for the Thicket
  18. -> Added a bunch of islands to the Thicket
  19. -> Spiders have returned to the ecosystem and are now animated
  20. -> Added another ship and achievements to unlock it
  21. -> TooManyBunyips will now fill your gunbuddy count at the ship's maximum instead of just adding five yipbuddies
  22. -> Observer dev command
  23. -> Added an achievement for shooting piercers off the ceiling
  24. -> Removed deprecated Discord links in favor of migrating to Telegram
  25. -> Added Mimic to Mineshaft biome
  26. -> Removed some unused code from the autotargeter
  27. -> Added Axolotl to Thicket biome
  28. -> Consolidated enemy rendering in the renderer
  29. -> Fixed an uninitialized int value that would occasionally screw up map exports
  30. -> Map Exporter on F7 got a lot of improvements
  31. -> Fixed a rare animation timing bug that was causing certain sprites to do stupids
  32. -> Music dev command
  33. -> Melfina's threat assessment matrix has been significantly overhauled
  34. -> Fixed a sprite cache bug that would cause certain map tests to hang during load
  35. -> Corrected a handful of typos
  36. -> Asset integrity verification has been tightened up significantly and the debug info is more verbose now
  37. -> All of the existing clutter in the game has been audited for correct hitboxes and placement
  38. -> Minor graphic changes to the Stealth Hauler
  39. -> Reorganized miscellaneous decoration assets
  40. -> Fixed a handful of weird scenarios where the player could get stuck in tight spaces
  41. -> Standardized most of the filenames in the repo
  42. -> Engine hooks for grabbing the water surface lines in a cave segment
  43. -> Many transparent background images have been optimized into a single transparent image
  44. -> Fixed a bug involving waterfalls not working correctly if they weren't part of the first tileset in the TMX file
  45. -> Miscellaneous music and sound tweaks
  46. -> Sandbox is in its own biome now
  47. -> Fixed a bug where ramp tiles would occasionally do stupid things at the edge of a blended terrain segment
  48. -> Scattered powerups all over the Thicket - you're going to need every one of them
  49. -> Bunyip cameo in main menu
  50. -> Added Thornbug to Thicket biome
  51. -> Several enemies have been adjusted to not be automatically targeted until they exhibit hostile behavior
  52. -> Generated terrain will now bias away from blend zones to prevent tight squeezes
  53. -> Thicket biome now has a full generated wall suite
  54. -> Trying to render text with a null font no longer crashes the game
  55. -> Line numbers from asset loader debug now correctly account for comments and blank lines
  56. -> Audited animations for all sprite assets
  57. -> Warnings added for filename case-sensitive mismatches
  58. -> The first world map has received significant graphic upgrades
  59. -> Fixed a bug involving clicking the buy button in the shop after selecting an item and exiting the interface
  60. -> Ship dev command
  61. -> Fixed a handful of rare softlocks involving enemy pathing and looped terrain
  62. -> BG tiles are now removed behind _B back-ramp overlap tiles
  63. -> Added support for destructible terrain blocks
  64. -> Enemies that push the player backward no longer softlock in weird corner cases
  65. -> Graphic improvements to decoration tiles for the Dump
  66. -> Fixed rare crash with waterfalls that intersected the landing pad
  67. -> Updated the infinite boost cheatcode
  68. -> Added prototype HotNCold biome assets
  69. -> Added Pollen Puff to Thicket biome
  70. -> Added Rocket Faun to Thicket biome
  71. -> Enemies can now be limited to a max number of spawns per segment
  72. -> Fixed some issues with bullets and bouncing enemies involving blended overlapping terrain
  73. -> No-Spawn zones in generated islands work correctly now
  74. -> Better test handling for required prefabs and islands
  75. -> And probably a ton of other stuff. Have fun getting owned in the woods
Tags: ABJ69
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