MjnMixael

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Aug 3rd, 2011
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  1. FreeSpace version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 5.5
  4. -ogl_spec 30
  5. -spec_static 0.4
  6. -spec_point 0.3
  7. -spec_tube 0.2
  8. -ambient_factor 37.5
  9. -env
  10. -mipmap
  11. -missile_lighting
  12. -glow
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa_preset 2
  20. -dualscanlines
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -weapon_choice_3d
  26. -warp_flash
  27. -snd_preload
  28. -mod BTA-Slaves of Chaos1,mediavps
  29. -disable_di_mouse
  30. Building file index...
  31. Found root pack 'E:\FreeSpace2\BTA-Slaves of Chaos1\fs1_mh_krios.vp' with a checksum of 0xc46dc806
  32. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0xddf43842
  33. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
  34. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
  35. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x071a8ae4
  36. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  37. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  38. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xec07fdbd
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xd4a763c3
  42. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  43. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  44. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  45. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  46. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  47. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  48. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  49. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  50. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  51. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  52. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  53. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  54. Searching root 'E:\FreeSpace2\BTA-Slaves of Chaos1\' ... 1947 files
  55. Searching root pack 'E:\FreeSpace2\BTA-Slaves of Chaos1\fs1_mh_krios.vp' ... 204 files
  56. Searching root 'E:\FreeSpace2\mediavps\' ... 8 files
  57. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5604 files
  58. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
  59. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
  60. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1756 files
  61. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  62. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
  63. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1863 files
  64. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  65. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  66. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
  67. Searching root 'E:\FreeSpace2\' ... 281 files
  68. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  69. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  70. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  71. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  72. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  73. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  74. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  75. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  76. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  77. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  78. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  79. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  80. Found 26 roots and 22659 files.
  81. AutoLang: Language auto-detection successful...
  82. Setting language to English
  83. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  84. Initializing OpenAL...
  85. OpenAL Vendor : Creative Labs Inc.
  86. OpenAL Renderer : Software
  87. OpenAL Version : 1.1
  88.  
  89. Available Playback Devices:
  90. Generic Software on Speakers (Realtek High Definition Audio) *preferred*
  91. Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
  92. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  93.  
  94. Available Capture Devices:
  95. Realtek Digital Input (Realtek *default*
  96.  
  97. Found extension "ALC_EXT_EFX".
  98.  
  99. Sample rate: 44100 (44100)
  100. EFX enabled: NO
  101. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  102. Capture device: Realtek Digital Input (Realtek
  103. ... OpenAL successfully initialized!
  104. Failed to init speech
  105. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  106. Initializing WGL...
  107. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  108. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  109. OpenGL Vendor : NVIDIA Corporation
  110. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  111. OpenGL Version : 3.3.0
  112.  
  113. Using extension "GL_EXT_fog_coord".
  114. Using extension "GL_ARB_multitexture".
  115. Using extension "GL_ARB_texture_env_add".
  116. Using extension "GL_ARB_texture_compression".
  117. Using extension "GL_EXT_texture_compression_s3tc".
  118. Using extension "GL_EXT_texture_filter_anisotropic".
  119. Using extension "GL_ARB_texture_env_combine".
  120. Using extension "GL_EXT_compiled_vertex_array".
  121. Using extension "GL_EXT_draw_range_elements".
  122. Using extension "GL_ARB_texture_mirrored_repeat".
  123. Using extension "GL_ARB_texture_non_power_of_two".
  124. Using extension "GL_ARB_vertex_buffer_object".
  125. Using extension "GL_ARB_pixel_buffer_object".
  126. Using extension "GL_SGIS_generate_mipmap".
  127. Using extension "GL_EXT_framebuffer_object".
  128. Using extension "GL_ARB_texture_rectangle".
  129. Using extension "GL_EXT_bgra".
  130. Using extension "GL_ARB_texture_cube_map".
  131. Using extension "GL_EXT_texture_lod_bias".
  132. Using extension "GL_ARB_point_sprite".
  133. Using extension "GL_ARB_shading_language_100".
  134. Using extension "GL_ARB_shader_objects".
  135. Using extension "GL_ARB_vertex_shader".
  136. Using extension "GL_ARB_fragment_shader".
  137. Using extension "GL_NV_vertex_program3".
  138. Found special extension function "wglSwapIntervalEXT".
  139.  
  140. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  141. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  142. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  143. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  144. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  145. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  146. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  147. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  148. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  149. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  150. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  151. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  152. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  153. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  154. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  155. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  156. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  157. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  158. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  159. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  160. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  161. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  162. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  163. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  164. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  165. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  166. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  167. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  168. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  169. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  171. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  172. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  173. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  174. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  175. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  176. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  177. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  178. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  179. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  180. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  181. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  182. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  183. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  184. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  185. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  186. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  187. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  188. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  189. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  190. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  191. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  192. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  193. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  194. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  195. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  196. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  197. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  198. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  199. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  200. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  201. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  202. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  203. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  204. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  205. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  206.  
  207. Compiling post-processing shader 1 ...
  208. Compiling post-processing shader 2 ...
  209. Compiling post-processing shader 3 ...
  210. Compiling post-processing shader 4 ...
  211. Compiling post-processing shader 5 ...
  212. Compiling post-processing shader 6 ...
  213.  
  214. Max texture units: 4 (32)
  215. Max elements vertices: 1048576
  216. Max elements indices: 1048576
  217. Max texture size: 8192x8192
  218. Max render buffer size: 8192x8192
  219. Can use compressed textures: YES
  220. Texture compression available: YES
  221. Post-processing enabled: YES
  222. Using trilinear texture filter.
  223. Using GLSL for model rendering.
  224. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  225. ... OpenGL init is complete!
  226. Size of bitmap info = 760 KB
  227. Size of bitmap extra info = 52 bytes
  228. ANI cursorweb with size 24x24 (25.0% wasted)
  229. GRAPHICS: Initializing default colors...
  230. SCRIPTING: Beginning initialization sequence...
  231. SCRIPTING: Beginning Lua initialization...
  232. LUA: Opening LUA state...
  233. LUA: Initializing base Lua libraries...
  234. LUA: Beginning ADE initialization
  235. ADE: Initializing enumeration constants...
  236. ADE: Assigning Lua session...
  237. SCRIPTING: Beginning main hook parse sequence....
  238. Wokka! Error opening file (scripting.tbl)!
  239. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mouse-sct.tbm' ...
  241. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  242. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  243. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  244. SCRIPTING: Inititialization complete.
  245. SCRIPTING: Splash screen overrides checked
  246. SCRIPTING: Splash hook has been run
  247. SCRIPTING: Splash screen conditional hook has been run
  248. Using high memory settings...
  249. Wokka! Error opening file (interface.tbl)!
  250. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  251. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  252. Windows reported 16 joysticks, we found 0
  253. Current soundtrack set to -1 in event_music_reset_choices
  254. TBM => Starting parse of 'mv_music-mus.tbm' ...
  255. TBM => Starting parse of 'music-mus.tbm' ...
  256. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  257. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  258. Wokka! Error opening file (armor.tbl)!
  259. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  260. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  261. TBM => Starting parse of 'bp2-amr.tbm' ...
  262. WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
  263.  
  264. TBM => Starting parse of 'ai-aip.tbm' ...
  265. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  266. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  267. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  268. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  269. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  270. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  271. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  272. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  273. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  274. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  275. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  276. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  277. ANI Leech_Impact with size 80x80 (37.5% wasted)
  278. TBM => Starting parse of 'mv_root-wep.tbm' ...
  279. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  280. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  281. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  282. TBM => Starting parse of 'turret-wep.tbm' ...
  283. TBM => Starting parse of 'new-wep.tbm' ...
  284. TBM => Starting parse of 'mekhu-wep.tbm' ...
  285. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  286. TBM => Starting parse of 'charges-obt.tbm' ...
  287. TBM => Starting parse of 'ai-obt.tbm' ...
  288. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  289.  
  290. At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
  291. +untargetable
  292. +carry-no-damage
  293. +use-multiple-guns
  294. +fire-down-normals
  295. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  296.  
  297. At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
  298. +untargetable
  299. +carry-no-damage
  300. +use-multiple-guns
  301. +fire-down-normals
  302. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  303.  
  304. At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
  305. +untargetable
  306. +carry-no-damage
  307. +use-multiple-guns
  308. +fire-down-normals
  309. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  310.  
  311. At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
  312. +untargetable
  313. +carry-no-damage
  314. +use-multiple-guns
  315. +fire-down-normals
  316. TBM => Starting parse of 'mv_root-shp.tbm' ...
  317. TBM => Starting parse of 'radar-shp.tbm' ...
  318. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  319. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  320. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  321. TBM => Starting parse of 'Frankencadia-shp.tbm' ...
  322. TBM => Starting parse of 'charybdis-shp.tbm' ...
  323. TBM => Starting parse of 'artemistest-shp.tbm' ...
  324. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  325. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  326. ANI minegauge with size 124x30 (6.3% wasted)
  327. ANI emptyhud with size 25x21 (34.4% wasted)
  328. ANI support1 with size 108x24 (25.0% wasted)
  329. ANI damage1 with size 148x25 (21.9% wasted)
  330. ANI wingman1 with size 71x53 (17.2% wasted)
  331. ANI wingman2 with size 35x53 (17.2% wasted)
  332. ANI wingman3 with size 14x53 (17.2% wasted)
  333. ANI toggle1 with size 57x20 (37.5% wasted)
  334. ANI head1 with size 164x132 (48.4% wasted)
  335. ANI weapons1 with size 126x20 (37.5% wasted)
  336. ANI weapons1_b with size 150x20 (37.5% wasted)
  337. ANI objective1 with size 149x21 (34.4% wasted)
  338. ANI energy1 with size 12x41 (35.9% wasted)
  339. ANI targetview1 with size 137x156 (39.1% wasted)
  340. ANI targetview2 with size 4x96 (25.0% wasted)
  341. ANI targetview3 with size 7x20 (37.5% wasted)
  342. ANI 2_radar1 with size 209x170 (33.6% wasted)
  343. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  344. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  345. ANI targhit1 with size 31x21 (34.4% wasted)
  346. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  347. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  348. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  349. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  350. ANI netlag1 with size 29x30 (6.3% wasted)
  351. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  352. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  353. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  354. ANI time1 with size 47x23 (28.1% wasted)
  355. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  356. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  357. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  358. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  359. TBM => Starting parse of 'mv_effects-str.tbm' ...
  360. TBM => Starting parse of 'bta-str.tbm' ...
  361. loading animated cursor "cursor"
  362. ANI cursor with size 24x24 (25.0% wasted)
  363. MediaVPs: Explosions script loaded!
  364. MediaVPs: Flaming debris script loaded!
  365. Ships.tbl is : INVALID!!!!
  366. Weapons.tbl is : INVALID!!!!
  367. cfile_init() took 619
  368. TrackIR Init Failed - 1
  369. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  370. SOUND => Loading 'main_amb.wav'
  371. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  372. ANI cursor.ani with size 24x24 (25.0% wasted)
  373. SOUND => Loading 'user_o.wav'
  374. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  375. SOUND => Loading 'commit.wav'
  376. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  377. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  378. Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
  379. BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
  380. Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
  381. BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
  382. Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
  383. BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
  384. Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
  385. BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
  386. Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
  387. BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
  388. Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
  389. BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
  390. Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
  391. BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
  392. Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
  393. BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
  394. Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
  395. BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
  396. Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
  397. BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
  398. Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
  399. BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
  400. AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
  401. Frame 0 too long!!: frametime = 0.504 (0.504)
  402. SOUND => Loading 'itemdrawin.wav'
  403. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  404. SOUND => Loading 'user_c.wav'
  405. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  406. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  407. Techroom successfully initialized, now changing tab...
  408. Loading model 'Angel.pof'
  409. IBX: Found a good IBX to read for 'Angel.pof'.
  410. IBX-DEBUG => POF checksum: 0x8246a305, IBX checksum: 0x2ee1e0d4 -- "Angel.pof"
  411. Frame 0 too long!!: frametime = 1.059 (1.059)
  412. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  413. Frame 0 too long!!: frametime = 0.369 (0.369)
  414. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  415. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  416. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  417. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  418. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  419. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  420. Freeing all existing models...
  421. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  422. Frame 0 too long!!: frametime = 1.513 (1.513)
  423. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  424. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  425. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  426. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  427. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  428. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  429. =================== STARTING LEVEL LOAD ==================
  430. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  431. Starting model page in...
  432. Beginning level bitmap paging...
  433. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  434. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  435. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  436. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  437. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  438. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  439. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  440. Loading warp model
  441. Loading model 'warp.pof'
  442. IBX: Found a good IBX to read for 'warp.pof'.
  443. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  444. 600
  445. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  446. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  447. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  448. SHOCKWAVE => Loading default shockwave model...
  449. Loading model 'shockwave.pof'
  450. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  451. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  452. IBX: Found a good IBX to read for 'shockwave.pof'.
  453. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  454. SHOCKWAVE => Default model load: SUCCEEDED!!
  455. MISSION LOAD: 'bta1_m1_04'
  456. Using callsign: Bolt
  457. Using callsign: Wrecker
  458. Using callsign: Blackjack
  459. Using alternate ship type name: GTF Kestrel-E
  460. Using alternate ship type name: GTSB Lighthouse
  461. Using callsign: Kraken Station
  462. Starting mission message count : 205
  463. Ending mission message count : 205
  464. Current soundtrack set to -1 in event_music_reset_choices
  465. Current soundtrack set to -1 in event_music_set_soundtrack
  466. Loading model 'malpha.pof'
  467. IBX: Found a good IBX to read for 'malpha.pof'.
  468. IBX-DEBUG => POF checksum: 0xb3ac9352, IBX checksum: 0xbd31f82d -- "malpha.pof"
  469. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  470. Loading model 'kestrel.pof'
  471. IBX: Found a good IBX to read for 'kestrel.pof'.
  472. IBX-DEBUG => POF checksum: 0x0053ecf2, IBX checksum: 0x4e9623bc -- "kestrel.pof"
  473. Loading model 'T2-Proton.pof'
  474. IBX: Found a good IBX to read for 'T2-Proton.pof'.
  475. IBX-DEBUG => POF checksum: 0xc5ca0173, IBX checksum: 0xf38d605f -- "T2-Proton.pof"
  476. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  477. Loading model 'canberra.pof'
  478. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship canberra.pof
  479. IBX: Found a good IBX to read for 'canberra.pof'.
  480. IBX-DEBUG => POF checksum: 0xd1213d4d, IBX checksum: 0xdc34a624 -- "canberra.pof"
  481. Loading model 'freighter03.pof'
  482. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
  483. IBX: Found a good IBX to read for 'freighter03.pof'.
  484. IBX-DEBUG => POF checksum: 0xae94d98d, IBX checksum: 0xcc7eb952 -- "freighter03.pof"
  485. Submodel 'turretb' is detail level 1 of 'turreta'
  486. Submodel 'gun01b' is detail level 1 of 'gun01a'
  487. Loading model 'RLCg_a17t.pof'
  488. IBX: Found a good IBX to read for 'RLCg_a17t.pof'.
  489. IBX-DEBUG => POF checksum: 0x90e26b40, IBX checksum: 0x16909dcd -- "RLCg_a17t.pof"
  490. Loading model 'Pillbox.pof'
  491. IBX: Found a good IBX to read for 'Pillbox.pof'.
  492. IBX-DEBUG => POF checksum: 0x083b1c0e, IBX checksum: 0xee985c37 -- "Pillbox.pof"
  493. Loading model 'RLCg_a09.pof'
  494. IBX: Found a good IBX to read for 'RLCg_a09.pof'.
  495. IBX-DEBUG => POF checksum: 0x74149b11, IBX checksum: 0x09e6c0ca -- "RLCg_a09.pof"
  496. Loading model 'transport01.pof'
  497. IBX: Found a good IBX to read for 'transport01.pof'.
  498. IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
  499. Loading model 'install01.pof'
  500. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
  501. Unknown special object type $path06 while reading model install01.pof
  502. Unknown special object type $path07 while reading model install01.pof
  503. IBX: Found a good IBX to read for 'install01.pof'.
  504. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
  505. Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
  506. Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
  507. Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
  508. Loading model 'freighter02.pof'
  509. IBX: Found a good IBX to read for 'freighter02.pof'.
  510. IBX-DEBUG => POF checksum: 0x38bcbed8, IBX checksum: 0xfbd93a1a -- "freighter02.pof"
  511. Loading model 'cargo02.pof'
  512. IBX: Found a good IBX to read for 'cargo02.pof'.
  513. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
  514. Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
  515. Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
  516. Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
  517. Loading model 'shrike.pof'
  518. IBX: Found a good IBX to read for 'shrike.pof'.
  519. IBX-DEBUG => POF checksum: 0xb5de9c8c, IBX checksum: 0xa48cd5df -- "shrike.pof"
  520. Loading model 'fighter04.pof'
  521. IBX: Found a good IBX to read for 'fighter04.pof'.
  522. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof"
  523. Loading model 'fighter05.pof'
  524. IBX: Found a good IBX to read for 'fighter05.pof'.
  525. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
  526. Loading model 'fighter06.pof'
  527. IBX: Found a good IBX to read for 'fighter06.pof'.
  528. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  529. Loading model 'Umb1cell.pof'
  530. IBX: Found a good IBX to read for 'Umb1cell.pof'.
  531. IBX-DEBUG => POF checksum: 0xff38015d, IBX checksum: 0xf9abc83e -- "Umb1cell.pof"
  532. Loading model 'Cube.pof'
  533. IBX: Found a good IBX to read for 'Cube.pof'.
  534. IBX-DEBUG => POF checksum: 0xd7a1bb11, IBX checksum: 0x5eae1ad4 -- "Cube.pof"
  535. Loading model 'probe-terran.pof'
  536. No subsystems found for model "probe-terran.pof".
  537. IBX: Found a good IBX to read for 'probe-terran.pof'.
  538. IBX-DEBUG => POF checksum: 0x3b4e2c6e, IBX checksum: 0x0fa9d035 -- "probe-terran.pof"
  539. Loading model 'support01.pof'
  540. IBX: Found a good IBX to read for 'support01.pof'.
  541. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
  542. Loading model 'freighter2t-01.pof'
  543. IBX: Found a good IBX to read for 'freighter2t-01.pof'.
  544. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
  545. Loading model 'cargo2t-01.pof'
  546. IBX: Found a good IBX to read for 'cargo2t-01.pof'.
  547. IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xc5a27c63 -- "cargo2t-01.pof"
  548. Loading model 'mbeta.pof'
  549. IBX: Found a good IBX to read for 'mbeta.pof'.
  550. IBX-DEBUG => POF checksum: 0x039dfd88, IBX checksum: 0xa9392e3e -- "mbeta.pof"
  551. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  552. Loading model 'battlesnail.pof'
  553. IBX: Warning! Found invalid IBX file: 'battlesnail.bx'
  554. IBX: Starting a new IBX for 'battlesnail.pof'.
  555. OpenGL: Created 512x512 FBO!
  556. Loading model 'regulus-box.pof'
  557. Model regulus-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  558. IBX: Found a good IBX to read for 'regulus-box.pof'.
  559. IBX-DEBUG => POF checksum: 0xae570280, IBX checksum: 0x078bbc16 -- "regulus-box.pof"
  560. ANI debris01 with size 51x38 (40.6% wasted)
  561. ANI debris02 with size 26x19 (40.6% wasted)
  562. ANI debris04 with size 36x27 (15.6% wasted)
  563. =================== STARTING LEVEL DATA LOAD ==================
  564. SOUND => Loading 'trk-loop.wav'
  565. SOUND => Loading 'lock.wav'
  566. SOUND => Loading 'cycle.wav'
  567. SOUND => Loading 'ship_p.wav'
  568. SOUND => Loading 'reveal.wav'
  569. SOUND => Loading 'breakup.wav'
  570. SOUND => Loading 'boom_3.wav'
  571. SOUND => Loading 'beep_2.wav'
  572. SOUND => Loading 'switch_1.wav'
  573. SOUND => Loading 'beep_5.wav'
  574. SOUND => Loading 'switch_2.wav'
  575. SOUND => Loading 'thr_full.wav'
  576. SOUND => Loading 'thr_off.wav'
  577. SOUND => Loading 'thr_up.wav'
  578. SOUND => Loading 'thr_dwn.wav'
  579. SOUND => Loading 'approach.wav'
  580. SOUND => Loading 'attach.wav'
  581. SOUND => Loading 'detach.wav'
  582. SOUND => Loading 'depart.wav'
  583. SOUND => Loading 'aburn_1.wav'
  584. SOUND => Loading 'aburn_2.wav'
  585. SOUND => Loading 'vaporize2.wav'
  586. SOUND => Loading 'aburn_1f.wav'
  587. SOUND => Loading 'alert_2.wav'
  588. SOUND => Loading 'm_fail.wav'
  589. SOUND => Loading 'l_fail.wav'
  590. SOUND => Loading 'fail.wav'
  591. SOUND => Loading 'beep_1.wav'
  592. SOUND => Loading 'debris.wav'
  593. SOUND => Loading 'subhit.wav'
  594. SOUND => Loading 'm_load.wav'
  595. SOUND => Loading 'm_lock.wav'
  596. SOUND => Loading 'repair.wav'
  597. SOUND => Loading 'l_hit.wav'
  598. SOUND => Loading 'm_hit.wav'
  599. SOUND => Loading 's_hit_4.wav'
  600. SOUND => Loading 's_hit_2.wav'
  601. SOUND ==> Converted 3D sound from stereo to mono
  602. SOUND => Loading 'select.wav'
  603. SOUND => Loading 'alert_3.wav'
  604. SOUND => Loading 'beep_4.wav'
  605. SOUND => Loading 'wash.wav'
  606. SOUND => Loading 'warp_1.wav'
  607. SOUND => Loading 'static.wav'
  608. SOUND => Loading 'boom_1.wav'
  609. SOUND => Loading 'rev1.wav'
  610. SOUND => Loading 's_hit_0.wav'
  611. SOUND => Loading 'collide.wav'
  612. SOUND => Loading 's_hit_1.wav'
  613. SOUND => Loading 'alert_1.wav'
  614. SOUND => Loading 'proximity1.wav'
  615. SOUND => Loading 'proximity2.wav'
  616. SOUND => Loading 'directive.wav'
  617. SOUND => Loading 'subhit2.wav'
  618. SOUND => Loading 'atomic.wav'
  619. SOUND => Loading 'ast_lghit.wav'
  620. SOUND => Loading 'ast_smhit.wav'
  621. SOUND => Loading 'cue_voice.wav'
  622. SOUND => Loading 'end_voice.wav'
  623. SOUND => Loading 'scan.wav'
  624. SOUND => Loading 'l_flyby.wav'
  625. SOUND => Loading 'asteroid.wav'
  626. SOUND => Loading 'warp_open.wav'
  627. SOUND => Loading 'warp_close.wav'
  628. SOUND => Loading 'rumble.wav'
  629. SOUND => Loading 'subspace_left.wav'
  630. SOUND => Loading 'subspace_right.wav'
  631. SOUND => Loading 'Evaded.wav'
  632. SOUND => Loading 'L_Sidearm.wav'
  633. SOUND => Loading 'L_Scalpel.wav'
  634. SOUND => Loading 'L_Flail2.wav'
  635. SOUND => Loading 'L_Prom_R.wav'
  636. SOUND => Loading 'L_Prom_S.wav'
  637. SOUND => Loading 'L_Newton.wav'
  638. SOUND => Loading 'L_Kayser.wav'
  639. SOUND => Loading 'L_Circle.wav'
  640. SOUND => Loading 'L_Lich.wav'
  641. SOUND => Loading 'hit_1.wav'
  642. SOUND => Loading 'L_Vasmid.wav'
  643. SOUND => Loading 'm_wasp.wav'
  644. SOUND => Loading 'boom_2.wav'
  645. SOUND => Loading 'm_mag.wav'
  646. SOUND => Loading 'm_fury.wav'
  647. SOUND => Loading 'm_shrike.wav'
  648. SOUND => Loading 'm_angel.wav'
  649. SOUND => Loading 'm_cluster.wav'
  650. SOUND => Loading 'm_clusterb.wav'
  651. SOUND => Loading 'm_stiletto.wav'
  652. SOUND => Loading 'm_tsunami.wav'
  653. SOUND => Loading 'm_harbinger.wav'
  654. SOUND => Loading 'm_mega.wav'
  655. SOUND => Loading 'counter_1.wav'
  656. SOUND => Loading 'l_alien1.wav'
  657. SOUND => Loading 'clusterboom.wav'
  658. SOUND => Loading 'm_swarm.wav'
  659. SOUND => Loading 'l_alien2.wav'
  660. SOUND => Loading 'capital4.wav'
  661. SOUND => Loading 'capital5.wav'
  662. SOUND => Loading 'capital6.wav'
  663. SOUND => Loading 'l_vaslight.wav'
  664. SOUND => Loading 'l_alien3.wav'
  665. SOUND => Loading 'shockwave.wav'
  666. SOUND => Loading 'Turret_T1.wav'
  667. SOUND => Loading 'Turret_T2.wav'
  668. SOUND => Loading 'Turret_V1.wav'
  669. SOUND => Loading 'Turret_V2.wav'
  670. SOUND => Loading 'Turret_S1.wav'
  671. SOUND => Loading 'paintloop.wav'
  672. SOUND => Loading 'FlakLaunch.wav'
  673. SOUND => Loading 'boom_4.wav'
  674. SOUND => Loading 'm_emp.wav'
  675. SOUND => Loading 'Escape.wav'
  676. SOUND => Loading 'Vaporize1.wav'
  677. SOUND => Loading 'beam_loop.wav'
  678. SOUND => Loading 'beam_up.wav'
  679. SOUND => Loading 'beam_down.wav'
  680. SOUND => Loading 'beam_shot1.wav'
  681. SOUND => Loading 'beam_shot2.wav'
  682. SOUND => Loading 'ship_a1.wav'
  683. SOUND => Loading 'ship_a2.wav'
  684. SOUND => Loading 'ship_a3.wav'
  685. SOUND => Loading 'ship_b1.wav'
  686. SOUND => Loading 'ship_b2.wav'
  687. SOUND => Loading 'ship_b3.wav'
  688. SOUND => Loading 'ship_c1.wav'
  689. SOUND => Loading 'ship_c2.wav'
  690. SOUND => Loading 'ship_c3.wav'
  691. SOUND => Loading 'beacon.wav'
  692. SOUND => Loading 'capital1.wav'
  693. SOUND => Loading 'capital2.wav'
  694. SOUND => Loading 'capital3.wav'
  695. SOUND => Loading 'Arc_01.wav'
  696. SOUND => Loading 'Arc_02.wav'
  697. SOUND => Loading 'Arc_03.wav'
  698. SOUND => Loading 'Arc_04.wav'
  699. SOUND => Loading 'Arc_05.wav'
  700. SOUND => Loading 'BT_LTerSlash.wav'
  701. SOUND => Loading 'BT_TerSlash.wav'
  702. SOUND => Loading 'BT_SGreen.wav'
  703. SOUND => Loading 'BT_BGreen.wav'
  704. SOUND => Loading 'BT_BFGreen.wav'
  705. SOUND => Loading 'BT_AntiFtr.wav'
  706. SOUND => Loading 'BT_up_1.wav'
  707. SOUND => Loading 'BT_up_1.5.wav'
  708. SOUND => Loading 'BT_up_2.5.wav'
  709. SOUND => Loading 'BT_up_3.wav'
  710. SOUND => Loading 'BT_up_3.5.wav'
  711. SOUND => Loading 'BT_up_5.wav'
  712. SOUND => Loading 'BT_dwn_1.wav'
  713. SOUND => Loading 'BT_dwn_2.wav'
  714. SOUND => Loading 'BT_dwn_3.wav'
  715. SOUND => Loading 'BT_dwn_4.wav'
  716. SOUND => Loading 'BT_dwn_5.wav'
  717. SOUND => Loading 'BT_dwn_6.wav'
  718. SOUND => Loading 'l_avenge.wav'
  719. SOUND => Loading 'l_flux.wav'
  720. SOUND => Loading 'L_banshee.wav'
  721. SOUND => Loading 'L_disrupter.wav'
  722. SOUND => Loading 'L_flail.wav'
  723. SOUND => Loading 'L_sbreaker.wav'
  724. SOUND => Loading 'l_mass.wav'
  725. SOUND => Loading 'gtd_old.wav'
  726. SOUND => Loading 'pvd_old.wav'
  727. SOUND => Loading 'SupNova1.wav'
  728. SOUND => Loading 'SupNova2.wav'
  729. SOUND => Loading 'ship_c4.wav'
  730. SOUND => Loading 'ship_c5.wav'
  731. SOUND => Loading 'BS_SRed.wav'
  732. SOUND => Loading 'BS_LRed.wav'
  733. SOUND => Loading 'BS_AntiFtr.wav'
  734. SOUND => Loading 'Thunder_01.wav'
  735. SOUND => Loading 'Thunder_02.wav'
  736. SOUND => Loading 'BS_up_1.wav'
  737. SOUND => Loading 'BS_up_1.5.wav'
  738. SOUND => Loading 'BS_up_3.wav'
  739. SOUND => Loading 'Commnode.wav'
  740. SOUND => Loading 'Pirate.wav'
  741. SOUND => Loading 'BS_dwn_1.wav'
  742. SOUND => Loading 'BS_dwn_2.wav'
  743. SOUND => Loading 'BS_dwn_3.wav'
  744. SOUND => Loading 'Inst1.wav'
  745. SOUND => Loading 'Inst2.wav'
  746. SOUND => Loading 'gtf_old.wav'
  747. SOUND => Loading 'gtb_old.wav'
  748. SOUND => Loading 'gtc_old.wav'
  749. SOUND => Loading 'pvf_old.wav'
  750. SOUND => Loading 'pvb_old.wav'
  751. SOUND => Loading 'pvc_old.wav'
  752. Loading model 'support02.pof'
  753. IBX: Found a good IBX to read for 'support02.pof'.
  754. IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
  755. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  756. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  757. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  758. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  759. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  760. Allocating space for at least 129 new ship subsystems ... a total of 400 is now available (196 in-use).
  761. About to page in ships!
  762. ANI shield-f04 with size 112x93 (27.3% wasted)
  763. ANI shield-f05 with size 112x93 (27.3% wasted)
  764. ANI shield-f06 with size 112x93 (27.3% wasted)
  765. ANI shield-shrike with size 112x93 (27.3% wasted)
  766. ANI shield-malpha with size 112x93 (27.3% wasted)
  767. ANI shield-kestrel with size 112x93 (27.3% wasted)
  768. ANI shield-mbeta with size 112x93 (27.3% wasted)
  769. ANI shield-snail with size 112x93 (27.3% wasted)
  770. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  771. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  772. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  773. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  774. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  775. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  776. Loading model 'rockeye.pof'
  777. IBX: Found a good IBX to read for 'rockeye.pof'.
  778. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  779. Loading model 'Tempest.pof'
  780. IBX: Found a good IBX to read for 'Tempest.pof'.
  781. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  782. Loading model 'NewHornet.pof'
  783. IBX: Found a good IBX to read for 'NewHornet.pof'.
  784. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  785. Loading model 'bombardier.pof'
  786. IBX: Found a good IBX to read for 'bombardier.pof'.
  787. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  788. Loading model 'crossbow.pof'
  789. IBX: Found a good IBX to read for 'crossbow.pof'.
  790. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  791. Loading model 'trebuchet.pof'
  792. IBX: Found a good IBX to read for 'trebuchet.pof'.
  793. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
  794. Loading model 'tag-a.pof'
  795. IBX: Found a good IBX to read for 'tag-a.pof'.
  796. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof"
  797. Loading model 'tag-b.pof'
  798. IBX: Found a good IBX to read for 'tag-b.pof'.
  799. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof"
  800. Loading model 'tag-c.pof'
  801. IBX: Found a good IBX to read for 'tag-c.pof'.
  802. IBX-DEBUG => POF checksum: 0x2160e1af, IBX checksum: 0x7e284d13 -- "tag-c.pof"
  803. Loading model 'piranha.pof'
  804. IBX: Found a good IBX to read for 'piranha.pof'.
  805. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  806. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  807. Loading model 'stilettoII.pof'
  808. IBX: Found a good IBX to read for 'stilettoII.pof'.
  809. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  810. Loading model 'infyrno.pof'
  811. IBX: Found a good IBX to read for 'infyrno.pof'.
  812. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof"
  813. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  814. Loading model 'belial.pof'
  815. IBX: Found a good IBX to read for 'belial.pof'.
  816. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
  817. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  818. Loading model 'helios.pof'
  819. IBX: Found a good IBX to read for 'helios.pof'.
  820. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  821. Loading model 'EMPulse2.pof'
  822. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  823. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  824. Loading model 'cmeasure01.pof'
  825. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  826. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  827. Loading model 'Fury.pof'
  828. IBX: Found a good IBX to read for 'Fury.pof'.
  829. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  830. Loading model 'fang.pof'
  831. IBX: Found a good IBX to read for 'fang.pof'.
  832. IBX-DEBUG => POF checksum: 0x221581b0, IBX checksum: 0xf6d522d2 -- "fang.pof"
  833. Loading model 'Interceptor.pof'
  834. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  835. IBX: Found a good IBX to read for 'Interceptor.pof'.
  836. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
  837. Loading model 'Phoenix.pof'
  838. IBX: Found a good IBX to read for 'Phoenix.pof'.
  839. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
  840. Loading model 'Synaptic.pof'
  841. IBX: Found a good IBX to read for 'Synaptic.pof'.
  842. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof"
  843. Loading model 'ClusterBomb.pof'
  844. IBX: Found a good IBX to read for 'ClusterBomb.pof'.
  845. IBX-DEBUG => POF checksum: 0xababe2df, IBX checksum: 0x1f60f388 -- "ClusterBomb.pof"
  846. Loading model 'Stiletto.pof'
  847. IBX: Found a good IBX to read for 'Stiletto.pof'.
  848. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof"
  849. Loading model 'EMPulse.pof'
  850. IBX: Found a good IBX to read for 'EMPulse.pof'.
  851. IBX-DEBUG => POF checksum: 0x5d6a20e3, IBX checksum: 0x90a88380 -- "EMPulse.pof"
  852. Loading model 'barracuda.pof'
  853. IBX: Found a good IBX to read for 'barracuda.pof'.
  854. IBX-DEBUG => POF checksum: 0x51ce5a7d, IBX checksum: 0xbbfc8fc5 -- "barracuda.pof"
  855. Loading model 'Tsunami.pof'
  856. IBX: Found a good IBX to read for 'Tsunami.pof'.
  857. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof"
  858. Loading model 'serkr.pof'
  859. IBX: Found a good IBX to read for 'serkr.pof'.
  860. IBX-DEBUG => POF checksum: 0xce2ba116, IBX checksum: 0x9db5c237 -- "serkr.pof"
  861. Loading model 'Harbinger.pof'
  862. IBX: Found a good IBX to read for 'Harbinger.pof'.
  863. IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "Harbinger.pof"
  864. Loading model 'hornet.pof'
  865. IBX: Found a good IBX to read for 'hornet.pof'.
  866. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  867. Loading model 'debris01.pof'
  868. IBX: Found a good IBX to read for 'debris01.pof'.
  869. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  870. Loading model 'debris02.pof'
  871. IBX: Found a good IBX to read for 'debris02.pof'.
  872. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  873. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  874. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  875. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  876. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  877. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  878. Paging in mission messages
  879. Stopping model page in...
  880. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  881. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  882. ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
  883. ANI minegauge.ani with size 124x30 (6.3% wasted)
  884. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  885. ANI support1.ani with size 108x24 (25.0% wasted)
  886. ANI damage1.ani with size 148x25 (21.9% wasted)
  887. ANI wingman1.ani with size 71x53 (17.2% wasted)
  888. ANI wingman2.ani with size 35x53 (17.2% wasted)
  889. ANI wingman3.ani with size 14x53 (17.2% wasted)
  890. ANI toggle1.ani with size 57x20 (37.5% wasted)
  891. ANI head1.ani with size 164x132 (48.4% wasted)
  892. ANI weapons1.ani with size 126x20 (37.5% wasted)
  893. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  894. ANI objective1.ani with size 149x21 (34.4% wasted)
  895. ANI energy1.ani with size 12x41 (35.9% wasted)
  896. ANI targetview1.ani with size 137x156 (39.1% wasted)
  897. ANI targetview2.ani with size 4x96 (25.0% wasted)
  898. ANI targetview3.ani with size 7x20 (37.5% wasted)
  899. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  900. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  901. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  902. ANI targhit1.ani with size 31x21 (34.4% wasted)
  903. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  904. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  905. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  906. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  907. ANI netlag1.ani with size 29x30 (6.3% wasted)
  908. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  909. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  910. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  911. ANI time1.ani with size 47x23 (28.1% wasted)
  912. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  913. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  914. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  915. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  916. ANI debris01.ani with size 51x38 (40.6% wasted)
  917. ANI debris02.ani with size 26x19 (40.6% wasted)
  918. ANI debris04.ani with size 36x27 (15.6% wasted)
  919. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  920. ANI shield-f05.ani with size 112x93 (27.3% wasted)
  921. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  922. ANI shield-shrike.ani with size 112x93 (27.3% wasted)
  923. ANI shield-malpha.ani with size 112x93 (27.3% wasted)
  924. ANI shield-kestrel.ani with size 112x93 (27.3% wasted)
  925. ANI shield-mbeta.ani with size 112x93 (27.3% wasted)
  926. ANI shield-snail.ani with size 112x93 (27.3% wasted)
  927. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  928. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  929. User bitmap 'TMP256x256+8'
  930. User bitmap 'TMP256x256+8'
  931. User bitmap 'TMP128x128+8'
  932. Bmpman: 2124/4750 bitmap slots in use.
  933. Ending level bitmap paging...
  934. =================== ENDING LOAD ================
  935. Real count = 707, Estimated count = 425
  936. ================================================
  937.  
  938. Scripted Mouse Loading
  939. Sensitivity: 250
  940. Sensitivity Curve: 1
  941. Control Mode: 1
  942. Deadzone: 2
  943. Mouse Invert: 1
  944. Indicator Color: 4
  945. Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
  946. Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
  947. SCRIPTING: Starting flashy deaths script loading
  948.  
  949. Class: gtf ulysses
  950. DRM: 0.25
  951. DE: 3
  952. DM: 1
  953.  
  954. Class: gtf hercules
  955. DRM: 0.25
  956. DE: 3
  957. DM: 1
  958.  
  959. Class: gtf hercules mark ii
  960. DRM: 0.25
  961. DE: 3
  962. DM: 1
  963.  
  964. Class: gtf ares
  965. DRM: 0.25
  966. DE: 3
  967. DM: 1
  968.  
  969. Class: gtf erinyes
  970. DRM: 0.25
  971. DE: 3
  972. DM: 1
  973.  
  974. Class: gtf loki
  975. DRM: 0.25
  976. DE: 3
  977. DM: 1
  978.  
  979. Class: gtf pegasus
  980. DRM: 0.25
  981. DE: 3
  982. DM: 1
  983.  
  984. Class: gtf perseus
  985. DRM: 0.25
  986. DE: 3
  987. DM: 1
  988.  
  989. Class: gtf myrmidon
  990. DRM: 0.25
  991. DE: 3
  992. DM: 1
  993.  
  994. Class: sf mara (terrans)
  995. DRM: 0.25
  996. DE: 3
  997. DM: 1
  998.  
  999. Class: gtb artemis
  1000. DRM: 0.25
  1001. DE: 3
  1002. DM: 1
  1003.  
  1004. Class: gtb artemis d.h.
  1005. DRM: 0.25
  1006. DE: 3
  1007. DM: 1
  1008.  
  1009. Class: gtb medusa
  1010. DRM: 0.25
  1011. DE: 3
  1012. DM: 1
  1013.  
  1014. Class: gtb ursa
  1015. DRM: 0.25
  1016. DE: 3
  1017. DM: 1
  1018.  
  1019. Class: gtb zeus
  1020. DRM: 0.25
  1021. DE: 3
  1022. DM: 1
  1023.  
  1024. Class: gtb boanerges
  1025. DRM: 0.25
  1026. DE: 3
  1027. DM: 1
  1028.  
  1029. Class: gtdr amazon
  1030. DRM: 0.25
  1031. DE: 3
  1032. DM: 1
  1033.  
  1034. Class: gtdr amazon advanced
  1035. DRM: 0.25
  1036. DE: 3
  1037. DM: 1
  1038. FRM: 1
  1039. FE: 6
  1040. BE: 0.45
  1041. BEDu: 5000
  1042. BEDM: 2.5
  1043.  
  1044. Class: gts hygeia
  1045. DRM: 0.25
  1046. DE: 3
  1047. DM: 1
  1048. FRM: 1
  1049. FE: 6
  1050.  
  1051. Class: gtfr triton
  1052. DRM: 0.25
  1053. DE: 3
  1054. DM: 1
  1055. FRM: 1
  1056. FE: 6
  1057. BE: 0.45
  1058. BEDu: 5000
  1059. BEDM: 2.5
  1060.  
  1061. Class: tc-tri
  1062. DRM: 0.25
  1063. DE: 3
  1064. DM: 1
  1065. FRM: 1
  1066. FE: 6
  1067. BE: 0.4
  1068. BEDu: 4000
  1069. BEDM: 2.5
  1070.  
  1071. Class: gtfr poseidon
  1072. DRM: 0.25
  1073. DE: 3
  1074. DM: 1
  1075. FRM: 1
  1076. FE: 6
  1077.  
  1078. Class: tc 2
  1079. DRM: 0.25
  1080. DE: 3
  1081. DM: 1
  1082.  
  1083. Class: tsc 2
  1084. DRM: 0.25
  1085. DE: 3
  1086. DM: 1
  1087.  
  1088. Class: tac 1
  1089. DRM: 0.25
  1090. DE: 3
  1091. DM: 1
  1092.  
  1093. Class: ttc 1
  1094. DRM: 0.25
  1095. DE: 3
  1096. DM: 1
  1097.  
  1098. Class: gtc fenris
  1099. DRM: 0.25
  1100. DE: 3
  1101. DM: 1
  1102. FRM: 2
  1103. FE: 6
  1104. BE: 0.6
  1105. BEDu: 8000
  1106. BEDM: 2.5
  1107.  
  1108. Class: gtm hippocrates
  1109. DRM: 0.25
  1110. DE: 3
  1111. DM: 1
  1112. FRM: 1
  1113. FE: 6
  1114. BE: 0.6
  1115. BEDu: 8000
  1116. BEDM: 2.5
  1117.  
  1118. Class: gtc leviathan
  1119. DRM: 0.25
  1120. DE: 3
  1121. DM: 1
  1122. FRM: 2
  1123. FE: 6
  1124. BE: 0.6
  1125. BEDu: 8000
  1126. BEDM: 2.5
  1127.  
  1128. Class: gtsc faustus
  1129. DRM: 0.25
  1130. DE: 3
  1131. DM: 1
  1132. FRM: 1
  1133. FE: 6
  1134. BE: 0.6
  1135. BEDu: 8000
  1136. BEDM: 2.5
  1137.  
  1138. Class: gtg zephyrus
  1139. DRM: 0.25
  1140. DE: 3
  1141. DM: 1
  1142. FRM: 1
  1143. FE: 6
  1144. BE: 0.55
  1145. BEDu: 7000
  1146. BEDM: 2.5
  1147.  
  1148. Class: gta charybdis
  1149. DRM: 0.25
  1150. DE: 3
  1151. DM: 1
  1152. FRM: 1
  1153. FE: 6
  1154. BE: 0.5
  1155. BEDu: 6000
  1156. BEDM: 2.5
  1157.  
  1158. Class: gtd orion
  1159. DRM: 0.25
  1160. DE: 3
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.7
  1165. BEDu: 10000
  1166. BEDM: 2.5
  1167.  
  1168. Class: gtd hecate
  1169. DRM: 0.25
  1170. DE: 3
  1171. DM: 1
  1172. FRM: 2
  1173. FE: 6
  1174. BE: 0.7
  1175. BEDu: 10000
  1176. BEDM: 2.5
  1177.  
  1178. Class: gtd orion#2 (bastion)
  1179. DRM: 0.25
  1180. DE: 3
  1181. DM: 1
  1182. FRM: 2
  1183. FE: 6
  1184. BE: 0.7
  1185. BEDu: 10000
  1186. BEDM: 2.5
  1187.  
  1188. Class: gtd hades
  1189. DRM: 0.25
  1190. DE: 3
  1191. DM: 1
  1192. FRM: 2
  1193. FE: 6
  1194. BE: 0.7
  1195. BEDu: 10000
  1196. BEDM: 2.5
  1197.  
  1198. Class: gti arcadia
  1199. DRM: 0.25
  1200. DE: 3
  1201. DM: 1
  1202. FRM: 2
  1203. FE: 6
  1204. BE: 0.7
  1205. BEDu: 10000
  1206. BEDM: 2.5
  1207.  
  1208. Class: gtva colossus
  1209. DRM: 0.25
  1210. DE: 3
  1211. DM: 1
  1212. FRM: 5
  1213. FE: 6
  1214. BE: 0.75
  1215. BEDu: 11000
  1216. BEDM: 2.5
  1217.  
  1218. Class: gtcv deimos
  1219. DRM: 0.25
  1220. DE: 3
  1221. DM: 1
  1222. FRM: 2
  1223. FE: 6
  1224. BE: 0.65
  1225. BEDu: 9000
  1226. BEDM: 2.5
  1227.  
  1228. Class: gtc aeolus
  1229. DRM: 0.25
  1230. DE: 3
  1231. DM: 1
  1232. FRM: 2
  1233. FE: 6
  1234. BE: 0.6
  1235. BEDu: 8000
  1236. BEDM: 2.5
  1237.  
  1238. Class: ntf iceni
  1239. DRM: 0.25
  1240. DE: 3
  1241. DM: 1
  1242. FRM: 2
  1243. FE: 6
  1244. BE: 0.65
  1245. BEDu: 9000
  1246. BEDM: 2.5
  1247.  
  1248. Class: ntf boadicea
  1249. DRM: 0.25
  1250. DE: 3
  1251. DM: 1
  1252. FRM: 2
  1253. FE: 6
  1254. BE: 0.6
  1255. BEDu: 8000
  1256. BEDM: 2.5
  1257.  
  1258. Class: gtt elysium
  1259. DRM: 0.25
  1260. DE: 3
  1261. DM: 1
  1262.  
  1263. Class: gtt argo
  1264. DRM: 0.25
  1265. DE: 3
  1266. DM: 1
  1267. FRM: 1
  1268. FE: 6
  1269. BE: 0.4
  1270. BEDu: 4000
  1271. BEDM: 2.5
  1272.  
  1273. Class: gti ganymede
  1274. DRM: 0.25
  1275. DE: 3
  1276. DM: 1
  1277. FRM: 2
  1278. FE: 6
  1279. BE: 0.7
  1280. BEDu: 10000
  1281. BEDM: 2.5
  1282.  
  1283. Class: knossos
  1284. DRM: 0.25
  1285. DE: 3
  1286. DM: 1
  1287. FRM: 5
  1288. FE: 6
  1289. BE: 0.8
  1290. BEDu: 12000
  1291. BEDM: 2.5
  1292.  
  1293. Class: gtsg watchdog
  1294. DRM: 0.25
  1295. DE: 3
  1296. DM: 1
  1297.  
  1298. Class: gtsg cerberus
  1299. DRM: 0.25
  1300. DE: 3
  1301. DM: 1
  1302.  
  1303. Class: gtsg alastor
  1304. DRM: 0.25
  1305. DE: 3
  1306. DM: 1
  1307.  
  1308. Class: gtep hermes
  1309. DRM: 0.25
  1310. DE: 3
  1311. DM: 1
  1312.  
  1313. Class: tc-meson bomb
  1314. FRM: 4
  1315. FE: 6
  1316. BE: 0.8
  1317. BEDu: 10000
  1318. BEDM: 10
  1319.  
  1320. Class: gtsg mjolnir
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 1
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.6
  1327. BEDu: 8000
  1328. BEDM: 2.5
  1329.  
  1330. Class: gtsg mjolnir#home
  1331. DRM: 0.25
  1332. DE: 3
  1333. DM: 1
  1334. FRM: 2
  1335. FE: 6
  1336. BE: 0.6
  1337. BEDu: 8000
  1338. BEDM: 2.5
  1339.  
  1340. Class: gvf seth
  1341. DRM: 0.25
  1342. DE: 3
  1343. DM: 1
  1344.  
  1345. Class: gvf horus
  1346. DRM: 0.25
  1347. DE: 3
  1348. DM: 1
  1349.  
  1350. Class: gvf thoth
  1351. DRM: 0.25
  1352. DE: 3
  1353. DM: 1
  1354.  
  1355. Class: gvf serapis
  1356. DRM: 0.25
  1357. DE: 3
  1358. DM: 1
  1359.  
  1360. Class: gvf tauret
  1361. DRM: 0.25
  1362. DE: 3
  1363. DM: 1
  1364.  
  1365. Class: gvb sekhmet
  1366. DRM: 0.25
  1367. DE: 3
  1368. DM: 1
  1369.  
  1370. Class: gvb osiris
  1371. DRM: 0.25
  1372. DE: 3
  1373. DM: 1
  1374.  
  1375. Class: gvb bakha
  1376. DRM: 0.25
  1377. DE: 3
  1378. DM: 1
  1379.  
  1380. Class: gvf ptah
  1381. DRM: 0.25
  1382. DE: 3
  1383. DM: 1
  1384.  
  1385. Class: gvs nephthys
  1386. DRM: 0.25
  1387. DE: 3
  1388. DM: 1
  1389. FRM: 1
  1390. FE: 6
  1391.  
  1392. Class: gvt isis
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: pvfr ma'at
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401. FRM: 1
  1402. FE: 6
  1403.  
  1404. Class: gvfr bes
  1405. DRM: 0.25
  1406. DE: 3
  1407. DM: 1
  1408. FRM: 1
  1409. FE: 6
  1410.  
  1411. Class: vac 5
  1412. DRM: 0.25
  1413. DE: 3
  1414. DM: 1
  1415.  
  1416. Class: vac 4
  1417. DRM: 0.25
  1418. DE: 3
  1419. DM: 1
  1420.  
  1421. Class: gvfr satis
  1422. DRM: 0.25
  1423. DE: 3
  1424. DM: 1
  1425. FRM: 1
  1426. FE: 6
  1427. BE: 0.45
  1428. BEDu: 5000
  1429. BEDM: 2.5
  1430.  
  1431. Class: gvg anuket
  1432. DRM: 0.25
  1433. DE: 3
  1434. DM: 1
  1435. FRM: 1
  1436. FE: 6
  1437. BE: 0.55
  1438. BEDu: 7000
  1439. BEDM: 2.5
  1440.  
  1441. Class: gvc aten
  1442. DRM: 0.25
  1443. DE: 3
  1444. DM: 1
  1445. FRM: 2
  1446. FE: 6
  1447. BE: 0.6
  1448. BEDu: 8000
  1449. BEDM: 2.5
  1450.  
  1451. Class: gvc mentu
  1452. DRM: 0.25
  1453. DE: 3
  1454. DM: 1
  1455. FRM: 2
  1456. FE: 6
  1457. BE: 0.6
  1458. BEDu: 8000
  1459. BEDM: 2.5
  1460.  
  1461. Class: gvcv sobek
  1462. DRM: 0.25
  1463. DE: 3
  1464. DM: 1
  1465. FRM: 2
  1466. FE: 6
  1467. BE: 0.65
  1468. BEDu: 9000
  1469. BEDM: 2.5
  1470.  
  1471. Class: gvd typhon
  1472. DRM: 0.25
  1473. DE: 3
  1474. DM: 1
  1475. FRM: 2
  1476. FE: 6
  1477. BE: 0.7
  1478. BEDu: 10000
  1479. BEDM: 2.5
  1480.  
  1481. Class: gvsg ankh
  1482. DRM: 0.25
  1483. DE: 3
  1484. DM: 1
  1485.  
  1486. Class: gvsg edjo
  1487. DRM: 0.25
  1488. DE: 3
  1489. DM: 1
  1490.  
  1491. Class: gvep ra
  1492. DRM: 0.25
  1493. DE: 3
  1494. DM: 1
  1495.  
  1496. Class: gva setekh
  1497. DRM: 0.25
  1498. DE: 3
  1499. DM: 1
  1500. FRM: 1
  1501. FE: 6
  1502. BE: 0.5
  1503. BEDu: 6000
  1504. BEDM: 2.5
  1505.  
  1506. Class: gvd hatshepsut
  1507. DRM: 0.25
  1508. DE: 3
  1509. DM: 1
  1510. FRM: 2
  1511. FE: 6
  1512. BE: 0.7
  1513. BEDu: 10000
  1514. BEDM: 2.5
  1515.  
  1516. Class: sf dragon
  1517. DRM: 0.25
  1518. DE: 3
  1519. DM: 1
  1520.  
  1521. Class: sf basilisk
  1522. DRM: 0.25
  1523. DE: 3
  1524. DM: 1
  1525.  
  1526. Class: sf manticore
  1527. DRM: 0.25
  1528. DE: 3
  1529. DM: 1
  1530.  
  1531. Class: sf aeshma
  1532. DRM: 0.25
  1533. DE: 3
  1534. DM: 1
  1535.  
  1536. Class: sf mara
  1537. DRM: 0.25
  1538. DE: 3
  1539. DM: 1
  1540.  
  1541. Class: sf astaroth
  1542. DRM: 0.25
  1543. DE: 3
  1544. DM: 1
  1545.  
  1546. Class: sb nephilim
  1547. DRM: 0.25
  1548. DE: 3
  1549. DM: 1
  1550.  
  1551. Class: sb taurvi
  1552. DRM: 0.25
  1553. DE: 3
  1554. DM: 1
  1555.  
  1556. Class: sb nahema
  1557. DRM: 0.25
  1558. DE: 3
  1559. DM: 1
  1560.  
  1561. Class: sb seraphim
  1562. DRM: 0.25
  1563. DE: 3
  1564. DM: 1
  1565.  
  1566. Class: st azrael
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570.  
  1571. Class: sfr dis
  1572. DRM: 0.25
  1573. DE: 3
  1574. DM: 1
  1575. FRM: 1
  1576. FE: 6
  1577. BE: 0.45
  1578. BEDu: 5000
  1579. BEDM: 2.5
  1580.  
  1581. Class: sac 3
  1582. DRM: 0.25
  1583. DE: 3
  1584. DM: 1
  1585. FRM: 1
  1586. FE: 6
  1587. BE: 0.4
  1588. BEDu: 4000
  1589. BEDM: 2.5
  1590.  
  1591. Class: sfr mephisto
  1592. DRM: 0.25
  1593. DE: 3
  1594. DM: 1
  1595. FRM: 1
  1596. FE: 6
  1597.  
  1598. Class: sc 5
  1599. DRM: 0.25
  1600. DE: 3
  1601. DM: 1
  1602.  
  1603. Class: sfr asmodeus
  1604. DRM: 0.25
  1605. DE: 3
  1606. DM: 1
  1607. FRM: 1
  1608. FE: 6
  1609. BE: 0.45
  1610. BEDu: 5000
  1611. BEDM: 2.5
  1612.  
  1613. Class: sac 2
  1614. DRM: 0.25
  1615. DE: 3
  1616. DM: 1
  1617.  
  1618. Class: sc lilith
  1619. DRM: 0.25
  1620. DE: 3
  1621. DM: 1
  1622. FRM: 2
  1623. FE: 6
  1624. BE: 0.6
  1625. BEDu: 8000
  1626. BEDM: 2.5
  1627.  
  1628. Class: sc rakshasa
  1629. DRM: 0.25
  1630. DE: 3
  1631. DM: 1
  1632. FRM: 2
  1633. FE: 6
  1634. BE: 0.6
  1635. BEDu: 8000
  1636. BEDM: 2.5
  1637.  
  1638. Class: sd demon
  1639. DRM: 0.25
  1640. DE: 3
  1641. DM: 1
  1642. FRM: 2
  1643. FE: 6
  1644. BE: 0.7
  1645. BEDu: 10000
  1646. BEDM: 2.5
  1647.  
  1648. Class: sd ravana
  1649. DRM: 0.25
  1650. DE: 3
  1651. DM: 1
  1652. FRM: 2
  1653. FE: 6
  1654. BE: 0.7
  1655. BEDu: 10000
  1656. BEDM: 2.5
  1657.  
  1658. Class: sd lucifer
  1659. DRM: 0.25
  1660. DE: 3
  1661. DM: 1
  1662. FRM: 2
  1663. FE: 6
  1664. BE: 0.7
  1665. BEDu: 10000
  1666. BEDM: 2.5
  1667.  
  1668. Class: ssg trident
  1669. DRM: 0.25
  1670. DE: 3
  1671. DM: 1
  1672.  
  1673. Class: ssg belial
  1674. DRM: 0.25
  1675. DE: 3
  1676. DM: 1
  1677.  
  1678. Class: ssg rahu
  1679. DRM: 0.25
  1680. DE: 3
  1681. DM: 1
  1682. FRM: 1
  1683. FE: 6
  1684. BE: 0.55
  1685. BEDu: 7000
  1686. BEDM: 2.5
  1687.  
  1688. Class: scv moloch
  1689. DRM: 0.25
  1690. DE: 3
  1691. DM: 1
  1692. FRM: 2
  1693. FE: 6
  1694. BE: 0.65
  1695. BEDu: 9000
  1696. BEDM: 2.5
  1697.  
  1698. Class: sj sathanas
  1699. DRM: 0.25
  1700. DE: 3
  1701. DM: 1
  1702. FRM: 5
  1703. FE: 6
  1704. BE: 0.75
  1705. BEDu: 11000
  1706. BEDM: 2.5
  1707.  
  1708. Class: shivan comm node
  1709. DRM: 0.25
  1710. DE: 3
  1711. DM: 1
  1712. FRM: 1
  1713. FE: 6
  1714. BE: 0.65
  1715. BEDu: 9000
  1716. BEDM: 2.5
  1717.  
  1718. Class: sred
  1719. BEI: 0.2
  1720. BEDu: 200
  1721. BEDi: 100
  1722.  
  1723. Class: lred
  1724. BEI: 0.2
  1725. BEDu: 600
  1726. BEDi: 300
  1727.  
  1728. Class: bfred
  1729. BEI: 0.2
  1730. BEDu: 2100
  1731. BEDi: 1050
  1732.  
  1733. Class: terslash
  1734. BEI: 0.2
  1735. BEDu: 350
  1736. BEDi: 175
  1737.  
  1738. Class: lterslash
  1739. BEI: 0.2
  1740. BEDu: 150
  1741. BEDi: 75
  1742.  
  1743. Class: bfgreen
  1744. BEI: 0.2
  1745. BEDu: 1900
  1746. BEDi: 950
  1747.  
  1748. Class: lrbgreen
  1749. BEI: 0.2
  1750. BEDu: 1900
  1751. BEDi: 950
  1752.  
  1753. Class: bgreen
  1754. BEI: 0.2
  1755. BEDu: 1200
  1756. BEDi: 650
  1757.  
  1758. Class: sgreen
  1759. BEI: 0.2
  1760. BEDu: 210
  1761. BEDi: 105
  1762.  
  1763. Class: svas
  1764. BEI: 0.2
  1765. BEDu: 350
  1766. BEDi: 175
  1767.  
  1768. Class: bvas
  1769. BEI: 0.2
  1770. BEDu: 1100
  1771. BEDi: 550
  1772.  
  1773. Class: vslash
  1774. BEI: 0.2
  1775. BEDu: 750
  1776. BEDi: 375
  1777.  
  1778. Class: green beam
  1779. BEI: 0.2
  1780. BEDu: 200
  1781. BEDi: 100
  1782.  
  1783. Class: mjolnirbeam
  1784. BEI: 0.2
  1785. BEDu: 750
  1786. BEDi: 375
  1787.  
  1788. Class: mjolnirbeam#home
  1789. BEI: 0.2
  1790. BEDu: 400
  1791. BEDi: 200
  1792.  
  1793. Class: cyclops
  1794. FR: 100
  1795. FE: 6
  1796. BEI: 0.6
  1797. BEDu: 2000
  1798. BEDi: 1000
  1799.  
  1800. Class: cyclops#short
  1801. FR: 100
  1802. FE: 6
  1803. BEI: 0.6
  1804. BEDu: 2000
  1805. BEDi: 1000
  1806.  
  1807. Class: rebel bomb
  1808. FR: 100
  1809. FE: 6
  1810. BEI: 0.6
  1811. BEDu: 400
  1812. BEDi: 200
  1813.  
  1814. Class: helios
  1815. FR: 100
  1816. FE: 6
  1817. BEI: 0.6
  1818. BEDu: 6800
  1819. BEDi: 3400
  1820.  
  1821. Class: unknown bomb
  1822. FR: 100
  1823. FE: 6
  1824. BEI: 0.6
  1825. BEDu: 1500
  1826. BEDi: 750
  1827.  
  1828. Class: unknown megabomb
  1829. FR: 100
  1830. FE: 6
  1831. BEI: 0.6
  1832. BEDu: 3200
  1833. BEDi: 1600
  1834.  
  1835. Class: shivan bomb
  1836. FR: 100
  1837. FE: 6
  1838. BEI: 0.6
  1839. BEDu: 2000
  1840. BEDi: 1000
  1841.  
  1842. Class: shivan bomb#short
  1843. FR: 100
  1844. FE: 6
  1845. BEI: 0.6
  1846. BEDu: 2000
  1847. BEDi: 1000
  1848.  
  1849. Class: shivan weak bomb
  1850. FR: 100
  1851. FE: 6
  1852. BEI: 0.6
  1853. BEDu: 400
  1854. BEDi: 200
  1855.  
  1856. Class: shivan megabomb
  1857. FR: 100
  1858. FE: 6
  1859. BEI: 0.6
  1860. BEDu: 6800
  1861. BEDi: 3400
  1862.  
  1863. Class: fusion mortar
  1864. FR: 20
  1865. FE: 6
  1866. BEI: 0.2
  1867. BEDu: 80
  1868. BEDi: 40
  1869.  
  1870. Class: vasudan flux cannon
  1871. FR: 20
  1872. FE: 6
  1873. BEI: 0.4
  1874. BEDu: 500
  1875. BEDi: 250
  1876. MediaVPs: Flaming debris script ACTIVE!
  1877. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1878. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1879. No briefing music is selected, so play first briefing track: Brief1
  1880. AUDIOSTR => Successfully opened: Briefing_Before_War.ogg
  1881. ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
  1882. Frame 0 too long!!: frametime = 170.335 (170.335)
  1883. SOUND => Loading 'textdraw.wav'
  1884. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  1885. SOUND => Loading 'user_o.wav'
  1886. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  1887. SOUND => Loading 'commit.wav'
  1888. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  1889. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1890. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1891. ANI iconwing01 with size 32x28 (12.5% wasted)
  1892. Loading model 'fighter01.pof'
  1893. IBX: Found a good IBX to read for 'fighter01.pof'.
  1894. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  1895. Loading model 'fighter13.pof'
  1896. IBX: Found a good IBX to read for 'fighter13.pof'.
  1897. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  1898. Loading model 'bomber01.pof'
  1899. IBX: Found a good IBX to read for 'bomber01.pof'.
  1900. IBX-DEBUG => POF checksum: 0x5c6ba442, IBX checksum: 0x1724e2c5 -- "bomber01.pof"
  1901. Loading model 'bomber09.pof'
  1902. IBX: Found a good IBX to read for 'bomber09.pof'.
  1903. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
  1904. Loading model 'Medusa.pof'
  1905. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  1906. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  1907. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  1908. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  1909. IBX: Found a good IBX to read for 'Medusa.pof'.
  1910. IBX-DEBUG => POF checksum: 0xf995a842, IBX checksum: 0x877d6bae -- "Medusa.pof"
  1911. Loading model 'bomber05.pof'
  1912. IBX: Found a good IBX to read for 'bomber05.pof'.
  1913. IBX-DEBUG => POF checksum: 0x90cccc57, IBX checksum: 0xe75ee699 -- "bomber05.pof"
  1914. Loading model 'wep_subach_tech.pof'
  1915. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1916. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  1917. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  1918. Loading model 'wep_mekhu_tech.pof'
  1919. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1920. IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'.
  1921. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof"
  1922. Loading model 'wep_akheton_tech.pof'
  1923. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1924. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  1925. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  1926. Loading model 'wep_morningstar_tech.pof'
  1927. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1928. IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'.
  1929. IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof"
  1930. Loading model 'wep_promr_tech.pof'
  1931. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1932. IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
  1933. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
  1934. Loading model 'wep_proms_tech.pof'
  1935. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1936. IBX: Found a good IBX to read for 'wep_proms_tech.pof'.
  1937. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof"
  1938. Loading model 'wep_maxim_tech.pof'
  1939. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1940. IBX: Found a good IBX to read for 'wep_maxim_tech.pof'.
  1941. IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof"
  1942. Loading model 'wep_kayser_tech.pof'
  1943. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1944. IBX: Found a good IBX to read for 'wep_kayser_tech.pof'.
  1945. IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof"
  1946. Loading model 'wep_circe_tech.pof'
  1947. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1948. IBX: Found a good IBX to read for 'wep_circe_tech.pof'.
  1949. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof"
  1950. Loading model 'wep_lamprey_tech.pof'
  1951. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1952. IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'.
  1953. IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof"
  1954. Loading model 'wep_avenger_tech.pof'
  1955. Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1956. IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
  1957. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
  1958. Loading model 'wep_disruptor_tech.pof'
  1959. Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1960. IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
  1961. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
  1962. Loading model 'wep_dadvanced_tech.pof'
  1963. Model wep_dadvanced_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1964. IBX: Found a good IBX to read for 'wep_dadvanced_tech.pof'.
  1965. IBX-DEBUG => POF checksum: 0xb5e698e3, IBX checksum: 0x794100fc -- "wep_dadvanced_tech.pof"
  1966. Loading model 'wep_flail_tech.pof'
  1967. Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1968. IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
  1969. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
  1970. Loading model 'wep_banshee_tech.pof'
  1971. Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1972. IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
  1973. IBX-DEBUG => POF checksum: 0x706b33b6, IBX checksum: 0xb0a106e9 -- "wep_banshee_tech.pof"
  1974. Loading model 'wep_railgun_tech.pof'
  1975. Model wep_railgun_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1976. IBX: Found a good IBX to read for 'wep_railgun_tech.pof'.
  1977. IBX-DEBUG => POF checksum: 0xe2e01740, IBX checksum: 0xef8a2820 -- "wep_railgun_tech.pof"
  1978. Loading model 'wep_sbreaker_tech.pof'
  1979. Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1980. IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
  1981. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
  1982. Loading model 'wep_prom_tech.pof'
  1983. Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1984. IBX: Found a good IBX to read for 'wep_prom_tech.pof'.
  1985. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof"
  1986. Loading model 'wep_proma_tech.pof'
  1987. Model wep_proma_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1988. IBX: Found a good IBX to read for 'wep_proma_tech.pof'.
  1989. IBX-DEBUG => POF checksum: 0xa1a01cd1, IBX checksum: 0x46d2461c -- "wep_proma_tech.pof"
  1990. Loading model 'wep_leech_tech.pof'
  1991. Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1992. IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
  1993. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
  1994. Loading model 'rockeye-tech.pof'
  1995. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  1996. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  1997. Loading model 'tempest_tech.pof'
  1998. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1999. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  2000. Loading model 'newhornet_tech.pof'
  2001. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  2002. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  2003. Loading model 'bombardier-tech.pof'
  2004. IBX: Found a good IBX to read for 'bombardier-tech.pof'.
  2005. IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof"
  2006. Loading model 'crossbow_tech.pof'
  2007. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  2008. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  2009. Loading model 'trebuchet-tech.pof'
  2010. IBX: Found a good IBX to read for 'trebuchet-tech.pof'.
  2011. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof"
  2012. Loading model 'tag-a-tech.pof'
  2013. IBX: Found a good IBX to read for 'tag-a-tech.pof'.
  2014. IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof"
  2015. Loading model 'tag-b-tech.pof'
  2016. IBX: Found a good IBX to read for 'tag-b-tech.pof'.
  2017. IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof"
  2018. Loading model 'tag-c-tech.pof'
  2019. IBX: Found a good IBX to read for 'tag-c-tech.pof'.
  2020. IBX-DEBUG => POF checksum: 0x54d42523, IBX checksum: 0x1e779b49 -- "tag-c-tech.pof"
  2021. Loading model 'piranha_tech.pof'
  2022. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  2023. IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof"
  2024. Loading model 'stilettoII_tech.pof'
  2025. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  2026. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  2027. Loading model 'infyrno-tech.pof'
  2028. IBX: Found a good IBX to read for 'infyrno-tech.pof'.
  2029. IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof"
  2030. Loading model 'belial-tech.pof'
  2031. IBX: Found a good IBX to read for 'belial-tech.pof'.
  2032. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
  2033. Loading model 'helios_tech.pof'
  2034. IBX: Found a good IBX to read for 'helios_tech.pof'.
  2035. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  2036. Loading model 'empulse2_tech.pof'
  2037. IBX: Found a good IBX to read for 'empulse2_tech.pof'.
  2038. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
  2039. Loading model 'Fury_tech.pof'
  2040. IBX: Found a good IBX to read for 'Fury_tech.pof'.
  2041. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
  2042. Loading model 'Interceptor_tech.pof'
  2043. Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2044. IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
  2045. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
  2046. Loading model 'phoenix_tech.pof'
  2047. IBX: Found a good IBX to read for 'phoenix_tech.pof'.
  2048. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
  2049. Loading model 'Synaptic_tech.pof'
  2050. IBX: Found a good IBX to read for 'Synaptic_tech.pof'.
  2051. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof"
  2052. Loading model 'ClusterBomb_tech.pof'
  2053. IBX: Found a good IBX to read for 'ClusterBomb_tech.pof'.
  2054. IBX-DEBUG => POF checksum: 0x7c79e139, IBX checksum: 0xa5b89cf5 -- "ClusterBomb_tech.pof"
  2055. Loading model 'Stiletto_tech.pof'
  2056. IBX: Found a good IBX to read for 'Stiletto_tech.pof'.
  2057. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof"
  2058. Loading model 'empulse_tech.pof'
  2059. IBX: Found a good IBX to read for 'empulse_tech.pof'.
  2060. IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof"
  2061. Loading model 'barracuda_tech.pof'
  2062. IBX: Found a good IBX to read for 'barracuda_tech.pof'.
  2063. IBX-DEBUG => POF checksum: 0xbc25cc49, IBX checksum: 0xc551585c -- "barracuda_tech.pof"
  2064. Loading model 'Tsunami_tech.pof'
  2065. IBX: Found a good IBX to read for 'Tsunami_tech.pof'.
  2066. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof"
  2067. Loading model 'serkr_tech.pof'
  2068. IBX: Found a good IBX to read for 'serkr_tech.pof'.
  2069. IBX-DEBUG => POF checksum: 0x53864662, IBX checksum: 0xd6fa05bc -- "serkr_tech.pof"
  2070. Loading model 'Harbinger_tech.pof'
  2071. IBX: Found a good IBX to read for 'Harbinger_tech.pof'.
  2072. IBX-DEBUG => POF checksum: 0x7d0740a7, IBX checksum: 0xaa52a48e -- "Harbinger_tech.pof"
  2073. ANI iconplanet with size 183x182 (28.9% wasted)
  2074. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2075. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2076. ANI iconT-transport with size 40x23 (28.1% wasted)
  2077. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  2078. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  2079. ANI iconhighlight07 with size 144x144 (43.8% wasted)
  2080. ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
  2081. ANI icont-fightW with size 56x63 (1.6% wasted)
  2082. ANI FadeiconT-FighterW with size 56x63 (1.6% wasted)
  2083. ANI FadeiconT-FighterW.ani with size 56x63 (1.6% wasted)
  2084. ANI icont-freightercw with size 139x57 (10.9% wasted)
  2085. ANI Fadeicont-FreighterCW with size 139x57 (10.9% wasted)
  2086. ANI Fadeicont-FreighterCW.ani with size 139x57 (10.9% wasted)
  2087. ANI iconnavbuoy with size 17x33 (48.4% wasted)
  2088. ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
  2089. ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
  2090. ANI iconInstall with size 130x91 (28.9% wasted)
  2091. ANI FadeiconInstall with size 130x91 (28.9% wasted)
  2092. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  2093. Frame 0 too long!!: frametime = 14.774 (14.774)
  2094. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2095. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  2096. ANI icont-fightW.ani with size 56x63 (1.6% wasted)
  2097. ANI icont-freightercw.ani with size 139x57 (10.9% wasted)
  2098. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2099. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2100. SOUND => Loading 'highlight.wav'
  2101. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2102. SOUND => Loading 'beep_3.wav'
  2103. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2104. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2105. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2106. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2107. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2108. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2109. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2110. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2111. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2112. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2113. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2114. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2115. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  2116. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2117. Entering game at time = 218.673
  2118. WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:449
  2119. WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:449
  2120. Freeing all existing models...
  2121. Size of bitmap info = 760 KB
  2122. Size of bitmap extra info = 52 bytes
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