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- FreeSpace version: 3.6.13
- Passed cmdline options:
- -spec_exp 5.5
- -ogl_spec 30
- -spec_static 0.4
- -spec_point 0.3
- -spec_tube 0.2
- -ambient_factor 37.5
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -post_process
- -bloom_intensity 42
- -fxaa_preset 2
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod BTA-Slaves of Chaos1,mediavps
- -disable_di_mouse
- Building file index...
- Found root pack 'E:\FreeSpace2\BTA-Slaves of Chaos1\fs1_mh_krios.vp' with a checksum of 0xc46dc806
- Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0xddf43842
- Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
- Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
- Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x071a8ae4
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
- Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xec07fdbd
- Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
- Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
- Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xd4a763c3
- Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
- Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\FreeSpace2\BTA-Slaves of Chaos1\' ... 1947 files
- Searching root pack 'E:\FreeSpace2\BTA-Slaves of Chaos1\fs1_mh_krios.vp' ... 204 files
- Searching root 'E:\FreeSpace2\mediavps\' ... 8 files
- Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5604 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1756 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1863 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
- Searching root 'E:\FreeSpace2\' ... 281 files
- Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
- Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 26 roots and 22659 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Available Playback Devices:
- Generic Software on Speakers (Realtek High Definition Audio) *preferred*
- Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
- Generic Software on Realtek Digital Output (Realtek High Definition Audio)
- Available Capture Devices:
- Realtek Digital Input (Realtek *default*
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : Quadro FX 1800/PCI/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Compiling post-processing shader 6 ...
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mouse-sct.tbm' ...
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
- TBM => Starting parse of 'ai-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'impact_lods-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'turret-wep.tbm' ...
- TBM => Starting parse of 'new-wep.tbm' ...
- TBM => Starting parse of 'mekhu-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'charges-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'Frankencadia-shp.tbm' ...
- TBM => Starting parse of 'charybdis-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'armor_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bta-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 619
- TrackIR Init Failed - 1
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- ANI cursor.ani with size 24x24 (25.0% wasted)
- SOUND => Loading 'user_o.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
- BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
- BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
- BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
- BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
- BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
- BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
- BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
- BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
- BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
- BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
- BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
- AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
- Frame 0 too long!!: frametime = 0.504 (0.504)
- SOUND => Loading 'itemdrawin.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Angel.pof'
- IBX: Found a good IBX to read for 'Angel.pof'.
- IBX-DEBUG => POF checksum: 0x8246a305, IBX checksum: 0x2ee1e0d4 -- "Angel.pof"
- Frame 0 too long!!: frametime = 1.059 (1.059)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Frame 0 too long!!: frametime = 0.369 (0.369)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Frame 0 too long!!: frametime = 1.513 (1.513)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bta1_m1_04'
- Using callsign: Bolt
- Using callsign: Wrecker
- Using callsign: Blackjack
- Using alternate ship type name: GTF Kestrel-E
- Using alternate ship type name: GTSB Lighthouse
- Using callsign: Kraken Station
- Starting mission message count : 205
- Ending mission message count : 205
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'malpha.pof'
- IBX: Found a good IBX to read for 'malpha.pof'.
- IBX-DEBUG => POF checksum: 0xb3ac9352, IBX checksum: 0xbd31f82d -- "malpha.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Loading model 'kestrel.pof'
- IBX: Found a good IBX to read for 'kestrel.pof'.
- IBX-DEBUG => POF checksum: 0x0053ecf2, IBX checksum: 0x4e9623bc -- "kestrel.pof"
- Loading model 'T2-Proton.pof'
- IBX: Found a good IBX to read for 'T2-Proton.pof'.
- IBX-DEBUG => POF checksum: 0xc5ca0173, IBX checksum: 0xf38d605f -- "T2-Proton.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
- Loading model 'canberra.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship canberra.pof
- IBX: Found a good IBX to read for 'canberra.pof'.
- IBX-DEBUG => POF checksum: 0xd1213d4d, IBX checksum: 0xdc34a624 -- "canberra.pof"
- Loading model 'freighter03.pof'
- Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
- IBX: Found a good IBX to read for 'freighter03.pof'.
- IBX-DEBUG => POF checksum: 0xae94d98d, IBX checksum: 0xcc7eb952 -- "freighter03.pof"
- Submodel 'turretb' is detail level 1 of 'turreta'
- Submodel 'gun01b' is detail level 1 of 'gun01a'
- Loading model 'RLCg_a17t.pof'
- IBX: Found a good IBX to read for 'RLCg_a17t.pof'.
- IBX-DEBUG => POF checksum: 0x90e26b40, IBX checksum: 0x16909dcd -- "RLCg_a17t.pof"
- Loading model 'Pillbox.pof'
- IBX: Found a good IBX to read for 'Pillbox.pof'.
- IBX-DEBUG => POF checksum: 0x083b1c0e, IBX checksum: 0xee985c37 -- "Pillbox.pof"
- Loading model 'RLCg_a09.pof'
- IBX: Found a good IBX to read for 'RLCg_a09.pof'.
- IBX-DEBUG => POF checksum: 0x74149b11, IBX checksum: 0x09e6c0ca -- "RLCg_a09.pof"
- Loading model 'transport01.pof'
- IBX: Found a good IBX to read for 'transport01.pof'.
- IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
- Loading model 'install01.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
- Unknown special object type $path06 while reading model install01.pof
- Unknown special object type $path07 while reading model install01.pof
- IBX: Found a good IBX to read for 'install01.pof'.
- IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
- Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
- Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
- Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
- Loading model 'freighter02.pof'
- IBX: Found a good IBX to read for 'freighter02.pof'.
- IBX-DEBUG => POF checksum: 0x38bcbed8, IBX checksum: 0xfbd93a1a -- "freighter02.pof"
- Loading model 'cargo02.pof'
- IBX: Found a good IBX to read for 'cargo02.pof'.
- IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
- Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
- Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
- Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
- Loading model 'shrike.pof'
- IBX: Found a good IBX to read for 'shrike.pof'.
- IBX-DEBUG => POF checksum: 0xb5de9c8c, IBX checksum: 0xa48cd5df -- "shrike.pof"
- Loading model 'fighter04.pof'
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof"
- Loading model 'fighter05.pof'
- IBX: Found a good IBX to read for 'fighter05.pof'.
- IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
- Loading model 'Umb1cell.pof'
- IBX: Found a good IBX to read for 'Umb1cell.pof'.
- IBX-DEBUG => POF checksum: 0xff38015d, IBX checksum: 0xf9abc83e -- "Umb1cell.pof"
- Loading model 'Cube.pof'
- IBX: Found a good IBX to read for 'Cube.pof'.
- IBX-DEBUG => POF checksum: 0xd7a1bb11, IBX checksum: 0x5eae1ad4 -- "Cube.pof"
- Loading model 'probe-terran.pof'
- No subsystems found for model "probe-terran.pof".
- IBX: Found a good IBX to read for 'probe-terran.pof'.
- IBX-DEBUG => POF checksum: 0x3b4e2c6e, IBX checksum: 0x0fa9d035 -- "probe-terran.pof"
- Loading model 'support01.pof'
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
- Loading model 'freighter2t-01.pof'
- IBX: Found a good IBX to read for 'freighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
- Loading model 'cargo2t-01.pof'
- IBX: Found a good IBX to read for 'cargo2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xc5a27c63 -- "cargo2t-01.pof"
- Loading model 'mbeta.pof'
- IBX: Found a good IBX to read for 'mbeta.pof'.
- IBX-DEBUG => POF checksum: 0x039dfd88, IBX checksum: 0xa9392e3e -- "mbeta.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Loading model 'battlesnail.pof'
- IBX: Warning! Found invalid IBX file: 'battlesnail.bx'
- IBX: Starting a new IBX for 'battlesnail.pof'.
- OpenGL: Created 512x512 FBO!
- Loading model 'regulus-box.pof'
- Model regulus-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'regulus-box.pof'.
- IBX-DEBUG => POF checksum: 0xae570280, IBX checksum: 0x078bbc16 -- "regulus-box.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- SOUND => Loading 'trk-loop.wav'
- SOUND => Loading 'lock.wav'
- SOUND => Loading 'cycle.wav'
- SOUND => Loading 'ship_p.wav'
- SOUND => Loading 'reveal.wav'
- SOUND => Loading 'breakup.wav'
- SOUND => Loading 'boom_3.wav'
- SOUND => Loading 'beep_2.wav'
- SOUND => Loading 'switch_1.wav'
- SOUND => Loading 'beep_5.wav'
- SOUND => Loading 'switch_2.wav'
- SOUND => Loading 'thr_full.wav'
- SOUND => Loading 'thr_off.wav'
- SOUND => Loading 'thr_up.wav'
- SOUND => Loading 'thr_dwn.wav'
- SOUND => Loading 'approach.wav'
- SOUND => Loading 'attach.wav'
- SOUND => Loading 'detach.wav'
- SOUND => Loading 'depart.wav'
- SOUND => Loading 'aburn_1.wav'
- SOUND => Loading 'aburn_2.wav'
- SOUND => Loading 'vaporize2.wav'
- SOUND => Loading 'aburn_1f.wav'
- SOUND => Loading 'alert_2.wav'
- SOUND => Loading 'm_fail.wav'
- SOUND => Loading 'l_fail.wav'
- SOUND => Loading 'fail.wav'
- SOUND => Loading 'beep_1.wav'
- SOUND => Loading 'debris.wav'
- SOUND => Loading 'subhit.wav'
- SOUND => Loading 'm_load.wav'
- SOUND => Loading 'm_lock.wav'
- SOUND => Loading 'repair.wav'
- SOUND => Loading 'l_hit.wav'
- SOUND => Loading 'm_hit.wav'
- SOUND => Loading 's_hit_4.wav'
- SOUND => Loading 's_hit_2.wav'
- SOUND ==> Converted 3D sound from stereo to mono
- SOUND => Loading 'select.wav'
- SOUND => Loading 'alert_3.wav'
- SOUND => Loading 'beep_4.wav'
- SOUND => Loading 'wash.wav'
- SOUND => Loading 'warp_1.wav'
- SOUND => Loading 'static.wav'
- SOUND => Loading 'boom_1.wav'
- SOUND => Loading 'rev1.wav'
- SOUND => Loading 's_hit_0.wav'
- SOUND => Loading 'collide.wav'
- SOUND => Loading 's_hit_1.wav'
- SOUND => Loading 'alert_1.wav'
- SOUND => Loading 'proximity1.wav'
- SOUND => Loading 'proximity2.wav'
- SOUND => Loading 'directive.wav'
- SOUND => Loading 'subhit2.wav'
- SOUND => Loading 'atomic.wav'
- SOUND => Loading 'ast_lghit.wav'
- SOUND => Loading 'ast_smhit.wav'
- SOUND => Loading 'cue_voice.wav'
- SOUND => Loading 'end_voice.wav'
- SOUND => Loading 'scan.wav'
- SOUND => Loading 'l_flyby.wav'
- SOUND => Loading 'asteroid.wav'
- SOUND => Loading 'warp_open.wav'
- SOUND => Loading 'warp_close.wav'
- SOUND => Loading 'rumble.wav'
- SOUND => Loading 'subspace_left.wav'
- SOUND => Loading 'subspace_right.wav'
- SOUND => Loading 'Evaded.wav'
- SOUND => Loading 'L_Sidearm.wav'
- SOUND => Loading 'L_Scalpel.wav'
- SOUND => Loading 'L_Flail2.wav'
- SOUND => Loading 'L_Prom_R.wav'
- SOUND => Loading 'L_Prom_S.wav'
- SOUND => Loading 'L_Newton.wav'
- SOUND => Loading 'L_Kayser.wav'
- SOUND => Loading 'L_Circle.wav'
- SOUND => Loading 'L_Lich.wav'
- SOUND => Loading 'hit_1.wav'
- SOUND => Loading 'L_Vasmid.wav'
- SOUND => Loading 'm_wasp.wav'
- SOUND => Loading 'boom_2.wav'
- SOUND => Loading 'm_mag.wav'
- SOUND => Loading 'm_fury.wav'
- SOUND => Loading 'm_shrike.wav'
- SOUND => Loading 'm_angel.wav'
- SOUND => Loading 'm_cluster.wav'
- SOUND => Loading 'm_clusterb.wav'
- SOUND => Loading 'm_stiletto.wav'
- SOUND => Loading 'm_tsunami.wav'
- SOUND => Loading 'm_harbinger.wav'
- SOUND => Loading 'm_mega.wav'
- SOUND => Loading 'counter_1.wav'
- SOUND => Loading 'l_alien1.wav'
- SOUND => Loading 'clusterboom.wav'
- SOUND => Loading 'm_swarm.wav'
- SOUND => Loading 'l_alien2.wav'
- SOUND => Loading 'capital4.wav'
- SOUND => Loading 'capital5.wav'
- SOUND => Loading 'capital6.wav'
- SOUND => Loading 'l_vaslight.wav'
- SOUND => Loading 'l_alien3.wav'
- SOUND => Loading 'shockwave.wav'
- SOUND => Loading 'Turret_T1.wav'
- SOUND => Loading 'Turret_T2.wav'
- SOUND => Loading 'Turret_V1.wav'
- SOUND => Loading 'Turret_V2.wav'
- SOUND => Loading 'Turret_S1.wav'
- SOUND => Loading 'paintloop.wav'
- SOUND => Loading 'FlakLaunch.wav'
- SOUND => Loading 'boom_4.wav'
- SOUND => Loading 'm_emp.wav'
- SOUND => Loading 'Escape.wav'
- SOUND => Loading 'Vaporize1.wav'
- SOUND => Loading 'beam_loop.wav'
- SOUND => Loading 'beam_up.wav'
- SOUND => Loading 'beam_down.wav'
- SOUND => Loading 'beam_shot1.wav'
- SOUND => Loading 'beam_shot2.wav'
- SOUND => Loading 'ship_a1.wav'
- SOUND => Loading 'ship_a2.wav'
- SOUND => Loading 'ship_a3.wav'
- SOUND => Loading 'ship_b1.wav'
- SOUND => Loading 'ship_b2.wav'
- SOUND => Loading 'ship_b3.wav'
- SOUND => Loading 'ship_c1.wav'
- SOUND => Loading 'ship_c2.wav'
- SOUND => Loading 'ship_c3.wav'
- SOUND => Loading 'beacon.wav'
- SOUND => Loading 'capital1.wav'
- SOUND => Loading 'capital2.wav'
- SOUND => Loading 'capital3.wav'
- SOUND => Loading 'Arc_01.wav'
- SOUND => Loading 'Arc_02.wav'
- SOUND => Loading 'Arc_03.wav'
- SOUND => Loading 'Arc_04.wav'
- SOUND => Loading 'Arc_05.wav'
- SOUND => Loading 'BT_LTerSlash.wav'
- SOUND => Loading 'BT_TerSlash.wav'
- SOUND => Loading 'BT_SGreen.wav'
- SOUND => Loading 'BT_BGreen.wav'
- SOUND => Loading 'BT_BFGreen.wav'
- SOUND => Loading 'BT_AntiFtr.wav'
- SOUND => Loading 'BT_up_1.wav'
- SOUND => Loading 'BT_up_1.5.wav'
- SOUND => Loading 'BT_up_2.5.wav'
- SOUND => Loading 'BT_up_3.wav'
- SOUND => Loading 'BT_up_3.5.wav'
- SOUND => Loading 'BT_up_5.wav'
- SOUND => Loading 'BT_dwn_1.wav'
- SOUND => Loading 'BT_dwn_2.wav'
- SOUND => Loading 'BT_dwn_3.wav'
- SOUND => Loading 'BT_dwn_4.wav'
- SOUND => Loading 'BT_dwn_5.wav'
- SOUND => Loading 'BT_dwn_6.wav'
- SOUND => Loading 'l_avenge.wav'
- SOUND => Loading 'l_flux.wav'
- SOUND => Loading 'L_banshee.wav'
- SOUND => Loading 'L_disrupter.wav'
- SOUND => Loading 'L_flail.wav'
- SOUND => Loading 'L_sbreaker.wav'
- SOUND => Loading 'l_mass.wav'
- SOUND => Loading 'gtd_old.wav'
- SOUND => Loading 'pvd_old.wav'
- SOUND => Loading 'SupNova1.wav'
- SOUND => Loading 'SupNova2.wav'
- SOUND => Loading 'ship_c4.wav'
- SOUND => Loading 'ship_c5.wav'
- SOUND => Loading 'BS_SRed.wav'
- SOUND => Loading 'BS_LRed.wav'
- SOUND => Loading 'BS_AntiFtr.wav'
- SOUND => Loading 'Thunder_01.wav'
- SOUND => Loading 'Thunder_02.wav'
- SOUND => Loading 'BS_up_1.wav'
- SOUND => Loading 'BS_up_1.5.wav'
- SOUND => Loading 'BS_up_3.wav'
- SOUND => Loading 'Commnode.wav'
- SOUND => Loading 'Pirate.wav'
- SOUND => Loading 'BS_dwn_1.wav'
- SOUND => Loading 'BS_dwn_2.wav'
- SOUND => Loading 'BS_dwn_3.wav'
- SOUND => Loading 'Inst1.wav'
- SOUND => Loading 'Inst2.wav'
- SOUND => Loading 'gtf_old.wav'
- SOUND => Loading 'gtb_old.wav'
- SOUND => Loading 'gtc_old.wav'
- SOUND => Loading 'pvf_old.wav'
- SOUND => Loading 'pvb_old.wav'
- SOUND => Loading 'pvc_old.wav'
- Loading model 'support02.pof'
- IBX: Found a good IBX to read for 'support02.pof'.
- IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Allocating space for at least 129 new ship subsystems ... a total of 400 is now available (196 in-use).
- About to page in ships!
- ANI shield-f04 with size 112x93 (27.3% wasted)
- ANI shield-f05 with size 112x93 (27.3% wasted)
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-shrike with size 112x93 (27.3% wasted)
- ANI shield-malpha with size 112x93 (27.3% wasted)
- ANI shield-kestrel with size 112x93 (27.3% wasted)
- ANI shield-mbeta with size 112x93 (27.3% wasted)
- ANI shield-snail with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- ANI Lamprey_Particle with size 92x86 (32.8% wasted)
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
- Loading model 'crossbow.pof'
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
- Loading model 'tag-a.pof'
- IBX: Found a good IBX to read for 'tag-a.pof'.
- IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof"
- Loading model 'tag-b.pof'
- IBX: Found a good IBX to read for 'tag-b.pof'.
- IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof"
- Loading model 'tag-c.pof'
- IBX: Found a good IBX to read for 'tag-c.pof'.
- IBX-DEBUG => POF checksum: 0x2160e1af, IBX checksum: 0x7e284d13 -- "tag-c.pof"
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- Loading model 'infyrno.pof'
- IBX: Found a good IBX to read for 'infyrno.pof'.
- IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof"
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'EMPulse2.pof'
- IBX: Found a good IBX to read for 'EMPulse2.pof'.
- IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Fury.pof'
- IBX: Found a good IBX to read for 'Fury.pof'.
- IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
- Loading model 'fang.pof'
- IBX: Found a good IBX to read for 'fang.pof'.
- IBX-DEBUG => POF checksum: 0x221581b0, IBX checksum: 0xf6d522d2 -- "fang.pof"
- Loading model 'Interceptor.pof'
- Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
- Loading model 'Phoenix.pof'
- IBX: Found a good IBX to read for 'Phoenix.pof'.
- IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
- Loading model 'Synaptic.pof'
- IBX: Found a good IBX to read for 'Synaptic.pof'.
- IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof"
- Loading model 'ClusterBomb.pof'
- IBX: Found a good IBX to read for 'ClusterBomb.pof'.
- IBX-DEBUG => POF checksum: 0xababe2df, IBX checksum: 0x1f60f388 -- "ClusterBomb.pof"
- Loading model 'Stiletto.pof'
- IBX: Found a good IBX to read for 'Stiletto.pof'.
- IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof"
- Loading model 'EMPulse.pof'
- IBX: Found a good IBX to read for 'EMPulse.pof'.
- IBX-DEBUG => POF checksum: 0x5d6a20e3, IBX checksum: 0x90a88380 -- "EMPulse.pof"
- Loading model 'barracuda.pof'
- IBX: Found a good IBX to read for 'barracuda.pof'.
- IBX-DEBUG => POF checksum: 0x51ce5a7d, IBX checksum: 0xbbfc8fc5 -- "barracuda.pof"
- Loading model 'Tsunami.pof'
- IBX: Found a good IBX to read for 'Tsunami.pof'.
- IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof"
- Loading model 'serkr.pof'
- IBX: Found a good IBX to read for 'serkr.pof'.
- IBX-DEBUG => POF checksum: 0xce2ba116, IBX checksum: 0x9db5c237 -- "serkr.pof"
- Loading model 'Harbinger.pof'
- IBX: Found a good IBX to read for 'Harbinger.pof'.
- IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "Harbinger.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f04.ani with size 112x93 (27.3% wasted)
- ANI shield-f05.ani with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-shrike.ani with size 112x93 (27.3% wasted)
- ANI shield-malpha.ani with size 112x93 (27.3% wasted)
- ANI shield-kestrel.ani with size 112x93 (27.3% wasted)
- ANI shield-mbeta.ani with size 112x93 (27.3% wasted)
- ANI shield-snail.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2124/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 707, Estimated count = 425
- ================================================
- Scripted Mouse Loading
- Sensitivity: 250
- Sensitivity Curve: 1
- Control Mode: 1
- Deadzone: 2
- Mouse Invert: 1
- Indicator Color: 4
- Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
- Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- No briefing music is selected, so play first briefing track: Brief1
- AUDIOSTR => Successfully opened: Briefing_Before_War.ogg
- ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 170.335 (170.335)
- SOUND => Loading 'textdraw.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_o.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
- Loading model 'bomber01.pof'
- IBX: Found a good IBX to read for 'bomber01.pof'.
- IBX-DEBUG => POF checksum: 0x5c6ba442, IBX checksum: 0x1724e2c5 -- "bomber01.pof"
- Loading model 'bomber09.pof'
- IBX: Found a good IBX to read for 'bomber09.pof'.
- IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
- Loading model 'Medusa.pof'
- Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
- IBX: Found a good IBX to read for 'Medusa.pof'.
- IBX-DEBUG => POF checksum: 0xf995a842, IBX checksum: 0x877d6bae -- "Medusa.pof"
- Loading model 'bomber05.pof'
- IBX: Found a good IBX to read for 'bomber05.pof'.
- IBX-DEBUG => POF checksum: 0x90cccc57, IBX checksum: 0xe75ee699 -- "bomber05.pof"
- Loading model 'wep_subach_tech.pof'
- Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
- IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
- Loading model 'wep_mekhu_tech.pof'
- Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'.
- IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof"
- Loading model 'wep_akheton_tech.pof'
- Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
- IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
- Loading model 'wep_morningstar_tech.pof'
- Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'.
- IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof"
- Loading model 'wep_promr_tech.pof'
- Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
- Loading model 'wep_proms_tech.pof'
- Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_proms_tech.pof'.
- IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof"
- Loading model 'wep_maxim_tech.pof'
- Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_maxim_tech.pof'.
- IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof"
- Loading model 'wep_kayser_tech.pof'
- Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_kayser_tech.pof'.
- IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof"
- Loading model 'wep_circe_tech.pof'
- Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_circe_tech.pof'.
- IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof"
- Loading model 'wep_lamprey_tech.pof'
- Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof"
- Loading model 'wep_avenger_tech.pof'
- Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
- IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
- Loading model 'wep_disruptor_tech.pof'
- Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
- Loading model 'wep_dadvanced_tech.pof'
- Model wep_dadvanced_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_dadvanced_tech.pof'.
- IBX-DEBUG => POF checksum: 0xb5e698e3, IBX checksum: 0x794100fc -- "wep_dadvanced_tech.pof"
- Loading model 'wep_flail_tech.pof'
- Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
- Loading model 'wep_banshee_tech.pof'
- Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
- IBX-DEBUG => POF checksum: 0x706b33b6, IBX checksum: 0xb0a106e9 -- "wep_banshee_tech.pof"
- Loading model 'wep_railgun_tech.pof'
- Model wep_railgun_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_railgun_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe2e01740, IBX checksum: 0xef8a2820 -- "wep_railgun_tech.pof"
- Loading model 'wep_sbreaker_tech.pof'
- Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
- Loading model 'wep_prom_tech.pof'
- Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_prom_tech.pof'.
- IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof"
- Loading model 'wep_proma_tech.pof'
- Model wep_proma_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_proma_tech.pof'.
- IBX-DEBUG => POF checksum: 0xa1a01cd1, IBX checksum: 0x46d2461c -- "wep_proma_tech.pof"
- Loading model 'wep_leech_tech.pof'
- Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
- IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
- Loading model 'rockeye-tech.pof'
- IBX: Found a good IBX to read for 'rockeye-tech.pof'.
- IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'bombardier-tech.pof'
- IBX: Found a good IBX to read for 'bombardier-tech.pof'.
- IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof"
- Loading model 'crossbow_tech.pof'
- IBX: Found a good IBX to read for 'crossbow_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
- Loading model 'trebuchet-tech.pof'
- IBX: Found a good IBX to read for 'trebuchet-tech.pof'.
- IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof"
- Loading model 'tag-a-tech.pof'
- IBX: Found a good IBX to read for 'tag-a-tech.pof'.
- IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof"
- Loading model 'tag-b-tech.pof'
- IBX: Found a good IBX to read for 'tag-b-tech.pof'.
- IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof"
- Loading model 'tag-c-tech.pof'
- IBX: Found a good IBX to read for 'tag-c-tech.pof'.
- IBX-DEBUG => POF checksum: 0x54d42523, IBX checksum: 0x1e779b49 -- "tag-c-tech.pof"
- Loading model 'piranha_tech.pof'
- IBX: Found a good IBX to read for 'piranha_tech.pof'.
- IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof"
- Loading model 'stilettoII_tech.pof'
- IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
- Loading model 'infyrno-tech.pof'
- IBX: Found a good IBX to read for 'infyrno-tech.pof'.
- IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof"
- Loading model 'belial-tech.pof'
- IBX: Found a good IBX to read for 'belial-tech.pof'.
- IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
- Loading model 'helios_tech.pof'
- IBX: Found a good IBX to read for 'helios_tech.pof'.
- IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
- Loading model 'empulse2_tech.pof'
- IBX: Found a good IBX to read for 'empulse2_tech.pof'.
- IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
- Loading model 'Fury_tech.pof'
- IBX: Found a good IBX to read for 'Fury_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
- Loading model 'Interceptor_tech.pof'
- Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
- Loading model 'phoenix_tech.pof'
- IBX: Found a good IBX to read for 'phoenix_tech.pof'.
- IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
- Loading model 'Synaptic_tech.pof'
- IBX: Found a good IBX to read for 'Synaptic_tech.pof'.
- IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof"
- Loading model 'ClusterBomb_tech.pof'
- IBX: Found a good IBX to read for 'ClusterBomb_tech.pof'.
- IBX-DEBUG => POF checksum: 0x7c79e139, IBX checksum: 0xa5b89cf5 -- "ClusterBomb_tech.pof"
- Loading model 'Stiletto_tech.pof'
- IBX: Found a good IBX to read for 'Stiletto_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof"
- Loading model 'empulse_tech.pof'
- IBX: Found a good IBX to read for 'empulse_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof"
- Loading model 'barracuda_tech.pof'
- IBX: Found a good IBX to read for 'barracuda_tech.pof'.
- IBX-DEBUG => POF checksum: 0xbc25cc49, IBX checksum: 0xc551585c -- "barracuda_tech.pof"
- Loading model 'Tsunami_tech.pof'
- IBX: Found a good IBX to read for 'Tsunami_tech.pof'.
- IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof"
- Loading model 'serkr_tech.pof'
- IBX: Found a good IBX to read for 'serkr_tech.pof'.
- IBX-DEBUG => POF checksum: 0x53864662, IBX checksum: 0xd6fa05bc -- "serkr_tech.pof"
- Loading model 'Harbinger_tech.pof'
- IBX: Found a good IBX to read for 'Harbinger_tech.pof'.
- IBX-DEBUG => POF checksum: 0x7d0740a7, IBX checksum: 0xaa52a48e -- "Harbinger_tech.pof"
- ANI iconplanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
- ANI iconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
- ANI iconhighlight07 with size 144x144 (43.8% wasted)
- ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
- ANI icont-fightW with size 56x63 (1.6% wasted)
- ANI FadeiconT-FighterW with size 56x63 (1.6% wasted)
- ANI FadeiconT-FighterW.ani with size 56x63 (1.6% wasted)
- ANI icont-freightercw with size 139x57 (10.9% wasted)
- ANI Fadeicont-FreighterCW with size 139x57 (10.9% wasted)
- ANI Fadeicont-FreighterCW.ani with size 139x57 (10.9% wasted)
- ANI iconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
- ANI iconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
- Frame 0 too long!!: frametime = 14.774 (14.774)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- ANI iconT-transport.ani with size 40x23 (28.1% wasted)
- ANI icont-fightW.ani with size 56x63 (1.6% wasted)
- ANI icont-freightercw.ani with size 139x57 (10.9% wasted)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'highlight.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'beep_3.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 218.673
- WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:449
- WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:449
- Freeing all existing models...
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
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