snake_rattler

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Nov 19th, 2017
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  1. Countdown: When HP drops below 15%, the user latches on to the opponent and begins its countdown. Neither Pokemon are able to escape. At the end of the turn after the activation of this ability, a 250 BP, Steel-typed explosion is released. The explosion fails if target or user faint during the one turn countdown.
  2.  
  3. Use Fairy Lock when below 15% HP
  4. Use Steel-type Explosion at end of second turn
  5.  
  6. Electric / Steel
  7.  
  8. Spiky Shield
  9. Magnet Bomb
  10. Gyro Ball
  11. Taunt
  12. Endure
  13. Spikes
  14. Wild Charge
  15. Zing Zap
  16. Electro Ball
  17. Zap Cannon
  18. Liquidation
  19. Hydro Pump
  20. Explosion
  21. Self-Destruct
  22.  
  23. 70 / 105 / 110 / 95 / 100 / 20
  24.  
  25. countdownmon @ Focus Sash
  26. Ability: Countdown
  27. EVs: 252 HP / 252 Atk / 4 SpA
  28. Brave Nature
  29. - Spikes
  30. - Spiky Shield
  31. - Endure
  32. - Gyro Ball / Hydro Pump / Wild Charge
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