soumentemoya

supermissile

Aug 4th, 2019
223
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.05 KB | None | 0 0
  1. supermissile:<ind>
  2. \\icon: diamond_axe:160<ind>
  3. \\icon_disabled: diamond_hoe:160<ind>
  4. \\earns_sp: 70<ind>
  5. \\earns_cooldown: 10000<ind>
  6. \\upgrade_required_casts: 50<ind>
  7. \\actions:<ind>
  8. \\\\cast:<ind>
  9. \\\\- class: CustomProjectile<ind>
  10. \\\\\\actions:<ind>
  11. \\\\\\- class: Damage<ind>
  12. \\\\\\- class: BreakBlock<ind>
  13. \\\\\\\\ignore_result: true<ind>
  14. \\effects:<ind>
  15. \\\\cast:<ind>
  16. \\\\- class: EffectSingle<ind>
  17. \\\\\\sound: magic.zap_crack<ind>
  18. \\\\\\location: origin<ind>
  19. \\\\\\color: 800080<ind>
  20. \\\\\\effectlib:<ind>
  21. \\\\\\\\class: ConeEffect<ind>
  22. \\\\\\\\iterations: 10<ind>
  23. \\\\\\\\particle: redstone<ind>
  24. \\\\\\\\lengthGrow: 0.1<ind>
  25. \\\\\\\\radiusGrow: 0.003<ind>
  26. \\\\\\\\updateLocations: false<ind>
  27. \\\\\\\\updateDirections: false<ind>
  28. \\\\\\\\color: 800080<ind>
  29. \\\\\\\\particle_count: 8<ind>
  30. \\\\\\\\particle_offset_y: 0.1<ind>
  31. \\\\\\\\particle_offset_x: 0.1<ind>
  32. \\\\\\\\particle_offset_z: 0.1<ind>
  33. \\\\tick:<ind>
  34. \\\\- particle: redstone<ind>
  35. \\\\\\location: target<ind>
  36. \\\\\\color: 800080<ind>
  37. \\\\\\particle_count: 4<ind>
  38. \\\\\\particle_offset_y: 0.2<ind>
  39. \\\\\\particle_offset_x: 0.2<ind>
  40. \\\\\\particle_offset_z: 0.2<ind>
  41. \\\\\\particle_size: 1<ind>
  42. \\\\break:<ind>
  43. \\\\- class: EffectSingle<ind>
  44. \\\\\\location: target<ind>
  45. \\\\\\particle: block_crack<ind>
  46. \\\\\\particle_count: 100<ind>
  47. \\\\\\particle_offset_x: 0.6<ind>
  48. \\\\\\particle_offset_y: 0.6<ind>
  49. \\\\\\particle_offset_z: 0.6<ind>
  50. \\\\hit_block:<ind>
  51. \\\\- class: EffectSingle<ind>
  52. \\\\\\location: target<ind>
  53. \\\\\\particle: block_crack<ind>
  54. \\\\\\particle_count: 30<ind>
  55. \\\\\\particle_offset_x: 0.2<ind>
  56. \\\\\\particle_offset_y: 1<ind>
  57. \\\\\\particle_offset_z: 0.2<ind>
  58. \\\\hit_entity:<ind>
  59. \\\\- class: EffectSingle<ind>
  60. \\\\\\location: target<ind>
  61. \\\\\\particle: redstone<ind>
  62. \\\\\\particle_count: 30<ind>
  63. \\\\\\particle_offset_x: 0.2<ind>
  64. \\\\\\particle_offset_y: 0.2<ind>
  65. \\\\\\particle_offset_z: 0.2<ind>
  66. \\\\hit:<ind>
  67. \\\\- class: EffectSingle<ind>
  68. \\\\\\location: target<ind>
  69. \\\\\\particle: fireworks_spark<ind>
  70. \\\\\\particle_count: 10<ind>
  71. \\\\\\particle_offset_x: 0.3<ind>
  72. \\\\\\particle_offset_y: 0.3<ind>
  73. \\\\\\particle_offset_z: 0.3<ind>
  74. \\\\\\sound: magic.zap<ind>
  75. \\\\\\sound_volume: 0.3<ind>
  76. \\\\\\particle_data: 0.1<ind>
  77. \\\\headshot:<ind>
  78. \\\\- class: EffectSingle<ind>
  79. \\\\\\location: target<ind>
  80. \\\\\\particle: fireworks_spark<ind>
  81. \\\\\\particle_count: 20<ind>
  82. \\\\\\particle_offset_y: 0.2<ind>
  83. \\\\\\particle_offset_x: 0.2<ind>
  84. \\\\\\particle_offset_z: 0.2<ind>
  85. \\\\\\particle_data: 0.1<ind>
  86. \\\\\\sound: magic.zap<ind>
  87. \\\\\\sound_volume: 0.3<ind>
  88. \\\\- sound: entity_player_attack_crit<ind>
  89. \\\\\\sound_pitch: 0.8<ind>
  90. \\\\\\location: target<ind>
  91. \\\\\\particle: crit_magic<ind>
  92. \\\\\\particle_count: 30<ind>
  93. \\\\\\particle_offset_y: 1<ind>
  94. \\\\\\particle_offset_x: 1<ind>
  95. \\\\\\particle_offset_z: 1<ind>
  96. \\\\\\particle_data: 0.5<ind>
  97. \\headshot_parameters:<ind>
  98. \\\\damage_multiplier: 1.5<ind>
  99. \\parameters:<ind>
  100. \\\\allow_max_range: true<ind>
  101. \\\\velocity: 200<ind>
  102. \\\\range: 50<ind>
  103. \\\\hitbox: true<ind>
  104. \\\\target_type: Damageable<ind>
  105. \\\\player_damage: 1000<ind>
  106. \\\\entity_damage: 50000<ind>
  107. \\\\hit_count: 15 <ind>
  108. \\\\target_breakables: 1<ind>
  109. \\\\reorient: false<ind>
  110. \\\\destructible: solid<ind>
  111. \\\\destructible_durability: 50<ind>
  112. \\\\break_durability: 2<ind>
  113. \\\\undo: 10000<ind>
  114. \\costs:<ind>
  115. \\\\mana: 500<ind>
  116. <ind>
  117. supermissile|2:<ind>
  118. \\upgrade_required_casts: 50<ind>
  119. \\parameters:<ind>
  120. \\\\player_damage: 1000<ind>
  121. \\\\entity_damage: 100000<ind>
  122. \\\\hit_count: 15 <ind>
  123. \\costs:<ind>
  124. \\\\mana: 500<ind>
  125. <ind>
  126. supermissile|3:<ind>
  127. \\upgrade_required_casts: 50<ind>
  128. \\headshot_parameters:<ind>
  129. \\\\damage_multiplier: 2<ind>
  130. \\parameters:<ind>
  131. \\\\player_damage: 1000<ind>
  132. \\\\entity_damage: 200000<ind>
  133. \\\\hit_count: 15 <ind>
  134. \\costs:<ind>
  135. \\\\mana: 500<ind>
  136. supermissile|4:<ind>
  137. \\headshot_parameters:<ind>
  138. \\\\damage_multiplier: 2<ind>
  139. \\parameters:<ind>
  140. \\\\player_damage: 1000<ind>
  141. \\\\entity_damage: 400000<ind>
  142. \\\\hit_count: 15 <ind>
  143. \\costs:<ind>
  144. \\\\mana: 500<ind>
Advertisement
Add Comment
Please, Sign In to add comment