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- Locuspokus - Bug/Ghost type.
- Mega Concept: Base Forme Physical Attacker, Mega Forme Special Attacker, or vice versa.
- Important: w.r.t. Megas, base forme ought to still be viable.
- [19:24] Disaster Area: http://i.imgur.com/Fe7nz5F.png
- [19:24] Disaster Area: faeum, fairy/flying type, UoS sprited it
- [19:24] Disaster Area: https://i.imgur.com/HY17OZl.png mirrage, ghost-type
- [19:24] Disaster Area: feeboss sprited it
- [19:25] Disaster Area: https://i.imgur.com/tiY9rbU.png sunanotori, ground/flying type, feeboss sprited iirc
- [19:25] Disaster Area: http://www.smogon.com/forums/attachments/show-it-of1-png.34906/ pandoze, normal-type, again feeboss
- [19:27] Disaster Area: oh also bug/dark would be a cool type to do :O is there one already?
- water/fire and ice/fire types farenheat and celsice
- fairy/ghost type called wispher
- ---
- Chat Logs for safekeeping
- [19:08] Disaster Area: hmm
- [19:09] Disaster Area: still with bam originally our opinion on megas was
- [19:09] Disaster Area: if a pokemon had a mega
- [19:09] Disaster Area: the base forme needed to be viable too
- [19:09] Sunfished: Oh, yeah that seems like an interesting idea
- [19:09] Disaster Area: so the mega concept that we had was a pokemon changing basically which offensive stat it uses between base and mega forme
- [19:09] Disaster Area: also I guess we should talk about the weaker early-game mons since we want them to be like
- [19:09] Disaster Area: fully viable too
- [19:10] Disaster Area: so with those mons have you had any interesting ideas w.r.t them?
- [19:10] Sunfished: If you want to access my doc I can like
- [19:10] Sunfished: link it
- [19:10] Disaster Area: sure
- [19:10] Sunfished: docs.google.com/spreadsheets/d/1VOSZ7GbyuGelrRMfpYxVm7s7xeeyfQzoTa_3inT-cr8/edit
- [19:10] Sunfished: The ones with orange names aren't mine
- [19:10] Disaster Area: alright is it okay though if we
- [19:10] Sunfished: ones with orange links means I have them sprited
- [19:10] Disaster Area: primarily create new abilities
- [19:10] Disaster Area: ?
- [19:10] Sunfished: sure
- [19:11] Disaster Area: awesome :]
- [19:11] Sunfished: all of what I have now are for my personal game, but if you need some designs I can always lend em to ya
- [19:11] Disaster Area: sure so I guess we could
- [19:11] Disaster Area: take your designs once they are done respectively and then
- [19:11] Disaster Area: do our own base stats moves abilities etc for them?
- [19:11] Sunfished: mhmm
- [19:12] Disaster Area: ooh nice you have a bug/fairy type :D
- [19:12] Sunfished: :D
- [19:12] Sunfished: One of my nicer sprites haha
- [19:12] Disaster Area: :3
- [19:12] Disaster Area: love the look of that and I'm sure
- [19:13] Disaster Area: we can have fun doing things with those,
- [19:13] Sunfished: yay
- [19:13] Disaster Area: I have some interesting abilities and stuff in mind
- [19:13] Disaster Area: hmm
- [19:13] Disaster Area: a concept which we wanted to try out somehow was
- [19:14] Disaster Area: a poekmon that's very defensive but alsoa fighting type
- [19:14] Disaster Area: which idt we've ever really had
- [19:14] Sunfished: a defensive fighting type?
- [19:14] Disaster Area: guess I can leave it up to you and say that secondary typings for it are fine too :O (oh on that note we're adjusting our type chart slightly)
- [19:14] Disaster Area: yeah so a fighting type that acts as a wall more than a sweeper
- [19:14] Sunfished: that would be frockzure
- [19:14] Sunfished: line 86
- [19:15] Sunfished: although it's part ground
- [19:15] Disaster Area: that's fine :)
- [19:16] Disaster Area: mm in our type chart btw
- [19:16] Disaster Area: steel resists ghost but not dark or fairy
- [19:16] Disaster Area: bug resists fairy
- [19:16] Disaster Area: and ice resists water and grass
- [19:17] Sunfished: that is exactly how it should have been
- [19:17] Disaster Area: :]
- [19:17] Disaster Area: ikr
- [19:18] Disaster Area: hmm let me have a bit of a look up
- [19:19] Disaster Area: see if I can find anything else interesting I'd love to see in the project
- [19:21] Disaster Area: http://tsunfished.deviantart.com/art/Tumbling-Weeds-Fakemon-555806993 what an amazing concept
- [19:21] Sunfished: haha, otterpower made the concept
- [19:21] Sunfished: I just sprited it :p
- [19:21] Sunfished: that one for sure has a mega
- [19:21] Disaster Area: nice :)
- [19:21] Sunfished: but he has the image
- [19:22] Disaster Area: hmm we do have a few completed sprites that we made before, if u want u could take those and do backsprites etc for them, or would that not interest you? We only have around 5
- [19:23] Sunfished: I can try
- [19:24] Disaster Area: http://i.imgur.com/Fe7nz5F.png
- [19:24] Disaster Area: faeum, fairy/flying type, UoS sprited it
- [19:24] Disaster Area: https://i.imgur.com/HY17OZl.png mirrage, ghost-type
- [19:24] Disaster Area: feeboss sprited it
- [19:25] Disaster Area: https://i.imgur.com/tiY9rbU.png sunanotori, ground/flying type, feeboss sprited iirc
- [19:25] Sunfished: some of these look really complex :o
- [19:25] Disaster Area: http://www.smogon.com/forums/attachments/show-it-of1-png.34906/ pandoze, normal-type, again feeboss
- [19:25] Sunfished: in terms of pokemon
- [19:26] Disaster Area: :]
- [19:26] Disaster Area: that's a good thing right?
- [19:26] Disaster Area: lol
- [19:26] Sunfished: well
- [19:26] Sunfished: it can be seen as a postive and negative
- [19:26] Disaster Area: yeah
- [19:26] Sunfished: for one it makes them look interesting
- [19:26] Disaster Area: there was a bit of dispute with mirrage over whether
- [19:26] Sunfished: but it doesn't really look like a pokemon
- [19:26] Disaster Area: to have those red stripes or no sprites
- [19:26] Disaster Area: *stripes
- [19:27] Disaster Area: I felt it looked better without
- [19:27] Disaster Area: but everyone was on my back to say keep them lol
- [19:27] Disaster Area: oh also bug/dark would be a cool type to do :O is there one already?
- [19:27] Sunfished: If I'm allowed to have some creative control, I think I could try making them more pokemon-like in terms of design?
- [19:27] Disaster Area: sure absolutely
- [19:28] Disaster Area: :]
- [19:28] Sunfished: I'll start with the panda then. I had this idea in my head that I never sought out finishing
- [19:28] Disaster Area: hmm also an interesting couple of ideas we had were farenheat and celcise, water/fire and ice/fire respectively I think?
- [19:28] Sunfished: Ooo
- [19:28] Sunfished: okay, how about like
- [19:28] Sunfished: can you put these all on a doc somwhere?
- [19:28] Disaster Area: yeah we should do that
- [19:29] Sunfished: I'll visit it every so often to grab some info
- [19:29] Disaster Area: sure
- [19:29] Disaster Area: one last one is maybe a fairy/ghost type if u don't have one yet, could potentially be called wispher
- [19:29] Sunfished: I'll see what I can do :D
- [19:29] Disaster Area: :D
- [19:30] Sunfished: just keep it all somewhere so I can get the info
- [19:30] Disaster Area: aite
- [19:30] Disaster Area: I'll make a pastebin rn
- [19:35] Disaster Area: http://pastebin.com/TWCF5Td2
- [19:35] Disaster Area: o on that note
- [19:35] Disaster Area: should we keep the name BAM for the on-simulator project
- [19:35] Disaster Area: or do you think we should rename it to anything?
- [19:35] Sunfished: I'm not particularly picky
- [19:36] Sunfished: also thanks for pastebin :O
- [19:36] Disaster Area: np
- [19:36] Disaster Area: was just curious if u had any ideas :O
- [19:36] Sunfished: not really. I thinkbam is perfectly fine
- [19:36] Sunfished: my game project is called "Pokemon Spectrum", if it means anything
- [19:37] Disaster Area: hmm
- [19:37] Disaster Area: I'll chat with WreckDra about it
- Link to Sunfished doc https://docs.google.com/spreadsheets/d/1VOSZ7GbyuGelrRMfpYxVm7s7xeeyfQzoTa_3inT-cr8/edit#gid=0
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