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Jul 17th, 2018
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  1. script.Name = "131p"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By 131p..")
  8. print("If this was given to you..")
  9. print("then you're special")
  10. print("Enjoy!")
  11. print("Only use against abusers.")
  12. print("--------")
  13. print("--------")
  14. print("--------")
  15. print("*I will continue to add things to this edit.")
  16. print("More updates will come to this.")
  17. print("=D")
  18. warn("Burrnn!")
  19. warn("Suffer.")
  20.  
  21.  
  22. script:ClearAllChildren()
  23. wait(0.2)
  24.  
  25. Player = game:GetService("Players").LocalPlayer
  26. PlayerGui = Player.PlayerGui
  27. Cam = workspace.CurrentCamera
  28. Backpack = Player.Backpack
  29. Character = Player.Character
  30. Humanoid = Character.Humanoid
  31. Mouse = Player:GetMouse()
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45. local TIME = 0
  46. local sick = Instance.new("Sound",Torso)
  47.  
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64. local RWINGS = {}
  65. local LWINGS = {}
  66. local GunPoint
  67. Player_Size = 1
  68.  
  69. -- Thingy To Make Song Work
  70.  
  71. p = game.Players.LocalPlayer
  72. char = p.Character
  73.  
  74. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  75. local s = Instance.new("Sound",char)
  76. s.Name = "BGMusic"
  77. s.SoundId = "rbxassetid://1243660800"
  78. s.Pitch = 1
  79. s.Volume = 40
  80. s.Looped = true
  81. s.archivable = false
  82. s.Parent = char.Head
  83. wait(0.1)
  84. s:play()
  85.  
  86. -- Rest of Script
  87. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  88.  
  89. --//=================================\\
  90. --|| PARTICLES N STUFF
  91. --\\=================================//
  92.  
  93. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  94. particleemitter.VelocitySpread = 0
  95. particleemitter.Lifetime = NumberRange.new(0)
  96. particleemitter.Speed = NumberRange.new(0)
  97. cringememe= {}
  98. for i=0, 19 do
  99. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  100. end
  101. particleemitter.Size = NumberSequence.new(cringememe)
  102. particleemitter.Rate = 0
  103. particleemitter.LockedToPart = true
  104. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  105. particleemitter.LightEmission = 1
  106. particleemitter.Texture = "rbxassetid://"
  107. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  108.  
  109. local particleemitter = Instance.new('ParticleEmitter', Torso)
  110. particleemitter.VelocitySpread = 250
  111. particleemitter.Lifetime = NumberRange.new(2)
  112. particleemitter.Speed = NumberRange.new(1.5)
  113. youAreATHOT = {}
  114. for i=0, 19 do
  115. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  116. end
  117. particleemitter.Size = NumberSequence.new(youAreATHOT)
  118. particleemitter.Rate = 1
  119. particleemitter.LockedToPart = false
  120. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  121. particleemitter.LightEmission = 1
  122. particleemitter.Texture = "rbxassetid://253188763"
  123. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  124.  
  125. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  126. particleemitter.VelocitySpread = 350
  127. particleemitter.Lifetime = NumberRange.new(1)
  128. particleemitter.Speed = NumberRange.new(0)
  129. cringememe2= {}
  130. for i=0, 19 do
  131. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  132. end
  133. particleemitter.Size = NumberSequence.new(cringememe2)
  134. particleemitter.Rate = 20
  135. particleemitter.LockedToPart = true
  136. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  137. particleemitter.LightEmission = 1
  138. particleemitter.Texture = "rbxassetid://"
  139. particleemitter.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
  140.  
  141. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  142. particleemitter.VelocitySpread = 0
  143. particleemitter.Lifetime = NumberRange.new(1)
  144. particleemitter.Speed = NumberRange.new(0)
  145. cringememe3= {}
  146. for i=0, 19 do
  147. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  148. end
  149. particleemitter.Size = NumberSequence.new(cringememe3)
  150. particleemitter.Rate = 1
  151. particleemitter.LockedToPart = true
  152. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  153. particleemitter.LightEmission = 1
  154. particleemitter.Texture = "rbxassetid://"
  155. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  156.  
  157. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  158. particleemitter.VelocitySpread = 1
  159. particleemitter.Lifetime = NumberRange.new(1)
  160. particleemitter.Speed = NumberRange.new(0)
  161. cringememe4= {}
  162. for i=0, 19 do
  163. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  164. end
  165. particleemitter.Size = NumberSequence.new(cringememe4)
  166. particleemitter.Rate = 1
  167. particleemitter.LockedToPart = true
  168. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  169. particleemitter.LightEmission = 1
  170. particleemitter.Texture = "rbxassetid://"
  171. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  172.  
  173. --//=================================\\
  174. --|| USEFUL VALUES
  175. --\\=================================//
  176.  
  177. Animation_Speed = 2.0
  178. local FORCERESET = false
  179. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  180. local Speed = 16
  181. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  184. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  185. local DAMAGEMULTIPLIER = 1
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local VALUE1 = false
  197. local VALUE2 = false
  198. local ROBLOXIDLEANIMATION = IT("Animation")
  199. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  200. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  201. --ROBLOXIDLEANIMATION.Parent = Humanoid
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "BanishV3Gui"
  204. local Weapon = IT("Model")
  205. Weapon.Name = "Adds"
  206. local Effects = IT("Folder", Weapon)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character:FindFirstChild("Animate")
  210. local UNANCHOR = true
  211. local TOBANISH = {}
  212. script.Parent = PlayerGui
  213.  
  214. function StatLabel(CFRAME, TEXT, COLOR)
  215. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  216. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  217. local BODYGYRO = IT("BodyGyro", STATPART)
  218. game:GetService("Debris"):AddItem(STATPART ,5)
  219. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  220. BILLBOARDGUI.Adornee = STATPART
  221. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  222. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  223. BILLBOARDGUI.AlwaysOnTop = false
  224. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  225. TEXTLABEL.BackgroundTransparency = 1
  226. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  227. TEXTLABEL.Text = TEXT
  228. TEXTLABEL.Font = SKILLFONT
  229. TEXTLABEL.FontSize="Size42"
  230. TEXTLABEL.TextColor3 = COLOR
  231. TEXTLABEL.TextStrokeTransparency = 0
  232. TEXTLABEL.TextScaled = true
  233. TEXTLABEL.TextWrapped = true
  234. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  235. for i = 1, 50 do
  236. Swait()
  237. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  238. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  239. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  240. end
  241. THEPART.Parent = nil
  242. end),STATPART, TEXTLABEL)
  243. end
  244.  
  245. --//=================================\\
  246. --\\=================================//
  247.  
  248.  
  249. --//=================================\\
  250. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  251. --\\=================================//
  252.  
  253. ArtificialHB = Instance.new("BindableEvent", script)
  254. ArtificialHB.Name = "ArtificialHB"
  255.  
  256. script:WaitForChild("ArtificialHB")
  257.  
  258. frame = Frame_Speed
  259. tf = 0
  260. allowframeloss = false
  261. tossremainder = false
  262. lastframe = tick()
  263. script.ArtificialHB:Fire()
  264.  
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.ArtificialHB:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.ArtificialHB:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288. --//=================================\\
  289. --|| SOME TAG EDIT
  290. --\\=================================//
  291.  
  292. m = game.Players.LocalPlayer
  293. char = m.Character
  294. local txt = Instance.new("BillboardGui", char)
  295. txt.Adornee = char.Head
  296. txt.Name = "_status"
  297. txt.Size = UDim2.new(2, 0, 1.2, 0)
  298. txt.StudsOffset = Vector3.new(-9, 8, 0)
  299. local text = Instance.new("TextLabel", txt)
  300. text.Size = UDim2.new(10, 0, 7, 0)
  301. text.FontSize = "Size24"
  302. text.TextScaled = true
  303. text.TextTransparency = 0
  304. text.BackgroundTransparency = 1
  305. text.TextTransparency = 0
  306. text.TextStrokeTransparency = 0
  307. text.Font = "Bodoni"
  308. text.TextStrokeColor3 = Color3.new(0, 0, 255)
  309. v = Instance.new("Part")
  310. v.Name = "ColorBrick"
  311. v.Parent = m.Character
  312. v.FormFactor = "Symmetric"
  313. v.Anchored = true
  314. v.CanCollide = false
  315. v.BottomSurface = "Smooth"
  316. v.TopSurface = "Smooth"
  317. v.Size = Vector3.new(10, 5, 3)
  318. v.Transparency = 1
  319. v.CFrame = char.Torso.CFrame
  320. v.BrickColor = BrickColor.new("Really black")
  321. v.Transparency = 1
  322. v.Shape = "Block"
  323. spawn(function()
  324. local TweenService = game:GetService("TweenService")
  325. local Colours = {Color3.fromRGB(0,0,254),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  326. local Int = 0
  327. while wait(0.5) do
  328. if Int == #Colours then Int = 0 end
  329. Int = Int+1
  330. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  331. end
  332. end)
  333. text.Text = "I smell sandwhiches"
  334. wait(1)
  335. text.Text = "Time to eat them all!!"
  336. wait(1)
  337. text.Text = "!!!"
  338. wait(1)
  339. text.Text = "Scrub"
  340.  
  341. --//=================================\\
  342. --\\=================================//
  343.  
  344. --//=================================\\
  345. --|| SOME FUNCTIONS
  346. --\\=================================//
  347.  
  348. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  349. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  350. end
  351.  
  352. function PositiveAngle(NUMBER)
  353. if NUMBER >= 0 then
  354. NUMBER = 0
  355. end
  356. return NUMBER
  357. end
  358.  
  359. function NegativeAngle(NUMBER)
  360. if NUMBER <= 0 then
  361. NUMBER = 0
  362. end
  363. return NUMBER
  364. end
  365.  
  366. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  367. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  368. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  369. wave.CFrame = CFRAME
  370. coroutine.resume(coroutine.create(function(PART)
  371. for i = 1, WAIT do
  372. Swait()
  373. mesh.Scale = mesh.Scale + GROW
  374. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  375. if DOESROT == true then
  376. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  377. end
  378. wave.Transparency = wave.Transparency + 0.5 / WAIT
  379. if wave.Transparency > 0.99 then
  380. wave:remove()
  381. end
  382. end
  383. end))
  384. end
  385.  
  386. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  387. for _, c in pairs(PARENT:GetChildren()) do
  388. if c.ClassName == "Model" then
  389. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  390. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  391. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  392. if DIST > (TORSO.Position - FROM).Magnitude then
  393. table.insert(TABLE, c)
  394. end
  395. AddChildrenToTable(FROM, c, DIST, TABLE)
  396. elseif c.ClassName == "Folder" then
  397. AddChildrenToTable(FROM, c, DIST, TABLE)
  398. end
  399. end
  400. end
  401. end
  402.  
  403. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  405. local mesh
  406. if KIND == "Base" then
  407. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  408. elseif KIND == "Thin" then
  409. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  410. elseif KIND == "Round" then
  411. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  412. end
  413. wave.CFrame = CFRAME
  414. coroutine.resume(coroutine.create(function(PART)
  415. for i = 1, WAIT do
  416. Swait()
  417. mesh.Scale = mesh.Scale + GROW / 10
  418. wave.Transparency = wave.Transparency + 0.5 / WAIT
  419. if wave.Transparency > 0.99 then
  420. wave:remove()
  421. end
  422. end
  423. end))
  424. end
  425.  
  426. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  428. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  429. wave.CFrame = CFRAME
  430. coroutine.resume(coroutine.create(function(PART)
  431. for i = 1, WAIT do
  432. Swait()
  433. mesh.Scale = mesh.Scale + GROW
  434. wave.Transparency = wave.Transparency + 1 / WAIT
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  443. local TORSO = Torso
  444. local HUM = Humanoid
  445. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  446. coroutine.wrap(function()
  447. VT = Vector3.new
  448. MRANDOM = math.random
  449. local A = TIME
  450. local B = INTENSITY
  451. local C = true
  452. local HUMANOID = Humanoid
  453. local TIMER = A or 35
  454. local SHAKE = B or 5
  455. local FADE = C or true
  456. if HUMANOID then
  457. local FADER = SHAKE / TIMER
  458. for i = 1, TIMER do
  459. wait()
  460. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  461. end
  462. HUMANOID.CameraOffset = VT(0, 0, 0)
  463. end
  464.  
  465. end)()
  466. end
  467. end
  468.  
  469. function Effect(data)
  470. local FX = data.Effect or 'ResizeAndFade'
  471. local Parent = data.Parent or Effects
  472. local Color = data.Color or C3.N(0,0,0)
  473. local Size = data.Size or V3.N(1,1,1)
  474. local MoveDir = data.MoveDirection or nil
  475. local MeshData = data.Mesh or nil
  476. local SndData = data.Sound or nil
  477. local Frames = data.Frames or 45
  478. local Manual = data.Manual or nil
  479. local Material = data.Material or nil
  480. local CFra = data.CFrame or Torso.CFrame
  481. local Settings = data.FXSettings or {}
  482. local Snd,Prt,Msh;
  483. local Shape = data.Shape or Enum.PartType.Block
  484. coroutine.resume(coroutine.create(function()
  485. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  486. Prt = Manual
  487. else
  488. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  489. Prt.Shape = Shape
  490. end
  491. if(typeof(MeshData) == 'table')then
  492. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  493. elseif(typeof(MeshData) == 'Instance')then
  494. Msh = MeshData:Clone()
  495. Msh.Parent = Prt
  496. elseif(Shape == Enum.PartType.Block)then
  497. Msh = Mesh(Prt,Enum.MeshType.Brick)
  498. end
  499. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  500. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  501. end
  502. if(Snd)then
  503. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  504. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  505. end
  506. local MoveSpeed = nil;
  507. if(MoveDir)then
  508. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  509. end
  510. local Inc = M.RNG()-M.RNG()
  511. local Thingie = 0
  512. local Thingie2 = M.RNG(50,100)/100
  513. if(FX ~= 'Arc')then
  514. for i = 1, Frames do
  515. if(swait and typeof(swait) == 'function')then
  516. swait()
  517. else
  518. wait()
  519. end
  520. if(FX == 'ResizeAndFade')then
  521. if(not Settings.EndSize)then
  522. Settings.EndSize = V3.N(0,0,0)
  523. end
  524. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  525. if(Settings.EndIsIncrement)then
  526. Prt.Size = Prt.Size + Settings.EndSize
  527. else
  528. Prt.Size = Prt.Size - grow/Frames
  529. end
  530. Prt.Transparency = (i/Frames)
  531. elseif(FX == 'Fade')then
  532. Prt.Transparency = (i/Frames)
  533. end
  534.  
  535. if(Settings.RandomizeCFrame)then
  536. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  537. end
  538. if(MoveDir and MoveSpeed)then
  539. local Orientation = Prt.Orientation
  540. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  541. Prt.Orientation = Orientation
  542. end
  543. end
  544. Prt:destroy()
  545. else
  546. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  547. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  548. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  549. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  550. assert(start ~= nil,"You need to specify a start point!")
  551. assert(endP ~= nil,"You need to specify an end point!")
  552. for i = 0, 1, Settings.Speed or 0.01 do
  553. if(swait and typeof(swait) == 'function')then
  554. swait()
  555. else
  556. wait()
  557. end
  558. if(Settings.Home)then
  559. endP = Settings.Home.CFrame
  560. end
  561. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  562. end
  563. if(Settings.RemoveOnGoal)then
  564. Prt:destroy()
  565. end
  566. end
  567. end))
  568. return Prt,Msh,Snd
  569. end
  570.  
  571. function RightWing()
  572. for i = 1, 2 do
  573. local PART
  574. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  575. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  576. table.insert(RWINGS, WingWeld)
  577. PART = Wing
  578. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  579. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  580. PART = Wing
  581. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  582. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  584. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  585. PART = Wing
  586. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  587. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  589. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  591. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  592. PART = Wing
  593. table.insert(RWINGS, WingWeld)
  594. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  595. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  596. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  597. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  598. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  599. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  600. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  601. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  602. PART = Wing
  603. table.insert(RWINGS, WingWeld)
  604. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  605. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  606. PART = Wing
  607. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  608. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  609. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  610. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  611. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  612. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  613. PART = Wing
  614. table.insert(RWINGS, WingWeld)
  615. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  616. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  617. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  618. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  620. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  621. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  622. table.insert(EYES, Wing1)
  623. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  624. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  625. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  626. PART = Wing
  627. table.insert(RWINGS, WingWeld)
  628. end
  629. BODY = {}
  630. for _, c in pairs(Character:GetDescendants()) do
  631. if c:IsA("BasePart") then
  632. table.insert(BODY, {
  633. c,
  634. c.Parent,
  635. c.Material,
  636. c.Color
  637. })
  638. elseif c:IsA("JointInstance") then
  639. table.insert(BODY, {
  640. c,
  641. c.Parent,
  642. nil,
  643. nil
  644. })
  645. end
  646. end
  647. end
  648. function LeftWing()
  649. for i = 1, 2 do
  650. local PART
  651. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  652. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  653. table.insert(LWINGS, WingWeld)
  654. PART = Wing
  655. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  656. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  657. PART = Wing
  658. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  659. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  661. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  666. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  669. PART = Wing
  670. table.insert(LWINGS, WingWeld)
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  679. PART = Wing
  680. table.insert(LWINGS, WingWeld)
  681. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  682. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  683. PART = Wing
  684. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  685. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  690. PART = Wing
  691. table.insert(LWINGS, WingWeld)
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  699. table.insert(EYES, Wing1)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  702. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  703. PART = Wing
  704. table.insert(LWINGS, WingWeld)
  705. end
  706. BODY = {}
  707. for _, c in pairs(Character:GetDescendants()) do
  708. if c:IsA("BasePart") then
  709. table.insert(BODY, {
  710. c,
  711. c.Parent,
  712. c.Material,
  713. c.Color
  714. })
  715. elseif c:IsA("JointInstance") then
  716. table.insert(BODY, {
  717. c,
  718. c.Parent,
  719. nil,
  720. nil
  721. })
  722. end
  723. end
  724. end
  725.  
  726. function Swait(NUMBER)
  727. if NUMBER == 0 or NUMBER == nil then
  728. ArtificialHB.Event:wait()
  729. else
  730. for i = 1, NUMBER do
  731. ArtificialHB.Event:wait()
  732. end
  733. end
  734. end
  735.  
  736. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  737. local NEWMESH = IT(MESH)
  738. if MESH == "SpecialMesh" then
  739. NEWMESH.MeshType = MESHTYPE
  740. if MESHID ~= "nil" and MESHID ~= "" then
  741. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  742. end
  743. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  744. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  745. end
  746. end
  747. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  748. NEWMESH.Scale = SCALE
  749. NEWMESH.Parent = PARENT
  750. return NEWMESH
  751. end
  752.  
  753. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  754. local NEWPART = IT("Part")
  755. NEWPART.formFactor = FORMFACTOR
  756. NEWPART.Reflectance = REFLECTANCE
  757. NEWPART.Transparency = TRANSPARENCY
  758. NEWPART.CanCollide = false
  759. NEWPART.Locked = true
  760. NEWPART.Anchored = true
  761. if ANCHOR == false then
  762. NEWPART.Anchored = false
  763. end
  764. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  765. NEWPART.Name = NAME
  766. NEWPART.Size = SIZE
  767. NEWPART.Position = Torso.Position
  768. NEWPART.Material = MATERIAL
  769. NEWPART:BreakJoints()
  770. NEWPART.Parent = PARENT
  771. return NEWPART
  772. end
  773.  
  774. local function weldBetween(a, b)
  775. local weldd = Instance.new("ManualWeld")
  776. weldd.Part0 = a
  777. weldd.Part1 = b
  778. weldd.C0 = CFrame.new()
  779. weldd.C1 = b.CFrame:inverse() * a.CFrame
  780. weldd.Parent = a
  781. return weldd
  782. end
  783.  
  784.  
  785. function QuaternionFromCFrame(cf)
  786. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  787. local trace = m00 + m11 + m22
  788. if trace > 0 then
  789. local s = math.sqrt(1 + trace)
  790. local recip = 0.5 / s
  791. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  792. else
  793. local i = 0
  794. if m11 > m00 then
  795. i = 1
  796. end
  797. if m22 > (i == 0 and m00 or m11) then
  798. i = 2
  799. end
  800. if i == 0 then
  801. local s = math.sqrt(m00 - m11 - m22 + 1)
  802. local recip = 0.5 / s
  803. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  804. elseif i == 1 then
  805. local s = math.sqrt(m11 - m22 - m00 + 1)
  806. local recip = 0.5 / s
  807. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  808. elseif i == 2 then
  809. local s = math.sqrt(m22 - m00 - m11 + 1)
  810. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  811. end
  812. end
  813. end
  814.  
  815. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  816. local xs, ys, zs = x + x, y + y, z + z
  817. local wx, wy, wz = w * xs, w * ys, w * zs
  818. local xx = x * xs
  819. local xy = x * ys
  820. local xz = x * zs
  821. local yy = y * ys
  822. local yz = y * zs
  823. local zz = z * zs
  824. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  825. end
  826.  
  827. function QuaternionSlerp(a, b, t)
  828. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  829. local startInterp, finishInterp;
  830. if cosTheta >= 0.0001 then
  831. if (1 - cosTheta) > 0.0001 then
  832. local theta = ACOS(cosTheta)
  833. local invSinTheta = 1 / SIN(theta)
  834. startInterp = SIN((1 - t) * theta) * invSinTheta
  835. finishInterp = SIN(t * theta) * invSinTheta
  836. else
  837. startInterp = 1 - t
  838. finishInterp = t
  839. end
  840. else
  841. if (1 + cosTheta) > 0.0001 then
  842. local theta = ACOS(-cosTheta)
  843. local invSinTheta = 1 / SIN(theta)
  844. startInterp = SIN((t - 1) * theta) * invSinTheta
  845. finishInterp = SIN(t * theta) * invSinTheta
  846. else
  847. startInterp = t - 1
  848. finishInterp = t
  849. end
  850. end
  851. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  852. end
  853.  
  854. function Clerp(a, b, t)
  855. local qa = {QuaternionFromCFrame(a)}
  856. local qb = {QuaternionFromCFrame(b)}
  857. local ax, ay, az = a.x, a.y, a.z
  858. local bx, by, bz = b.x, b.y, b.z
  859. local _t = 1 - t
  860. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  861. end
  862.  
  863. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  864. local frame = IT("Frame")
  865. frame.BackgroundTransparency = TRANSPARENCY
  866. frame.BorderSizePixel = BORDERSIZEPIXEL
  867. frame.Position = POSITION
  868. frame.Size = SIZE
  869. frame.BackgroundColor3 = COLOR
  870. frame.BorderColor3 = BORDERCOLOR
  871. frame.Name = NAME
  872. frame.Parent = PARENT
  873. return frame
  874. end
  875.  
  876. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  877. local label = IT("TextLabel")
  878. label.BackgroundTransparency = 1
  879. label.Size = UD2(1, 0, 1, 0)
  880. label.Position = UD2(0, 0, 0, 0)
  881. label.TextColor3 = TEXTCOLOR
  882. label.TextStrokeTransparency = STROKETRANSPARENCY
  883. label.TextTransparency = TRANSPARENCY
  884. label.FontSize = TEXTFONTSIZE
  885. label.Font = TEXTFONT
  886. label.BorderSizePixel = BORDERSIZEPIXEL
  887. label.TextScaled = false
  888. label.Text = TEXT
  889. label.Name = NAME
  890. label.Parent = PARENT
  891. return label
  892. end
  893.  
  894. function NoOutlines(PART)
  895. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  896. end
  897.  
  898. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  899. local NEWWELD = IT(TYPE)
  900. NEWWELD.Part0 = PART0
  901. NEWWELD.Part1 = PART1
  902. NEWWELD.C0 = C0
  903. NEWWELD.C1 = C1
  904. NEWWELD.Parent = PARENT
  905. return NEWWELD
  906. end
  907.  
  908. local S = IT("Sound")
  909. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  910. local NEWSOUND = nil
  911. coroutine.resume(coroutine.create(function()
  912. NEWSOUND = S:Clone()
  913. NEWSOUND.Parent = PARENT
  914. NEWSOUND.Volume = VOLUME
  915. NEWSOUND.Pitch = PITCH
  916. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  917. NEWSOUND:play()
  918. if DOESLOOP == true then
  919. NEWSOUND.Looped = true
  920. else
  921. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  922. NEWSOUND:remove()
  923. end
  924. end))
  925. return NEWSOUND
  926. end
  927.  
  928. function CFrameFromTopBack(at, top, back)
  929. local right = top:Cross(back)
  930. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  931. end
  932.  
  933. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  934. function Lightning(Table)
  935. local Color = Table.Color or C3(1,1,1)
  936. local StartPos = Table.Start or Torso.Position
  937. local EndPos = Table.End or Mouse.Hit.p
  938. local SegmentLength = Table.SegmentL or 2
  939. local Thickness = Table.Thickness or 0.1
  940. local Dissapear = Table.DoesFade or false
  941. local Parent = Table.Ignore or Character
  942. local MaxDist = Table.MaxDist or 400
  943. local Branches = Table.Branches or false
  944. local Thicken = Table.Thicken or false
  945. local FadeTime = Table.FadeTime or 15
  946. local FadeIn = Table.FadeIn or false
  947. local Material = Table.Material or "Neon"
  948. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  949. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  950. local LIGHTNINGMODEL = IT("Model",Effects)
  951. LIGHTNINGMODEL.Name = "Lightning"
  952. local LastBolt = nil
  953. for E = 1, DISTANCE do
  954. local ExtraSize = 0
  955. if Thicken == true then
  956. ExtraSize = (DISTANCE-E)/15
  957. end
  958. local TRANSPARENCY = 0
  959. if FadeIn == true then
  960. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  961. if TRANSPARENCY < 0 then
  962. TRANSPARENCY = 0
  963. end
  964. end
  965. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  966. PART.Color = Color
  967. MakeForm(PART,"Cyl")
  968. if LastBolt == nil then
  969. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  970. else
  971. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  972. end
  973. LastBolt = PART
  974. if Branches == true and E < (DISTANCE-5) then
  975. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  976. if CHOICE == 1 then
  977. local LASTBRANCH = nil
  978. for i = 1, MRANDOM(2,5) do
  979. local ExtraSize2 = 0
  980. if Thicken == true then
  981. ExtraSize = ((DISTANCE-E)/25)/i
  982. end
  983. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  984. PART.Color = Color
  985. MakeForm(PART,"Cyl")
  986. if LASTBRANCH == nil then
  987. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  988. else
  989. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  990. end
  991. LASTBRANCH = PART
  992. end
  993. end
  994. end
  995. end
  996. if Dissapear == true then
  997. coroutine.resume(coroutine.create(function()
  998. for i = 1, FadeTime do
  999. Swait()
  1000. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1001. if c.ClassName == "Part" then
  1002. c.Transparency = c.Transparency + (i/FadeTime)/10
  1003. end
  1004. end
  1005. end
  1006. LIGHTNINGMODEL:remove()
  1007. end))
  1008. elseif Dissapear == false then
  1009. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1010. end
  1011. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1012. end
  1013.  
  1014. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1015. local cR=255
  1016. local cG=0
  1017. local cB=0
  1018. local flg5=1 local omgidk=1
  1019. local add=15
  1020. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1021. if omgidk>10000 then omgidk=0 end
  1022. omgidk=omgidk+1
  1023. if cR>=255 then flg5=1 end
  1024. if cG>=255 then flg5=2 end
  1025. if cB>=255 then flg5=3 end
  1026. if flg5==1 then cR=cR-add cG=cG+add end
  1027. if flg5==2 then cG=cG-add cB=cB+add end
  1028. if flg5==3 then cB=cB-add cR=cR+add end
  1029. color=Color3.fromRGB(cR,cG,cB)
  1030. function WACKYEFFECT(Table)
  1031. local TYPE = (Table.EffectType or "Sphere")
  1032. local SIZE = (Table.Size or VT(6,6,6))
  1033. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1034. local TRANSPARENCY = (Table.Transparency or 0)
  1035. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1036. local CFRAME = (Table.CFrame or Torso.CFrame)
  1037. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1038. local ROTATION1 = (Table.RotationX or 0)
  1039. local ROTATION2 = (Table.RotationY or 0)
  1040. local ROTATION3 = (Table.RotationZ or 0)
  1041. local MATERIAL = "Neon"
  1042. local COLOR = color
  1043. local TIME = (Table.Time or 45)
  1044. local SOUNDID = (Table.SoundID or nil)
  1045. local SOUNDPITCH = (Table.SoundPitch or nil)
  1046. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1047. coroutine.resume(coroutine.create(function()
  1048. local PLAYSSOUND = false
  1049. local SOUND = nil
  1050. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1051. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1052. PLAYSSOUND = true
  1053. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1054. end
  1055. EFFECT.Color = color
  1056. local MSH = nil
  1057. if TYPE == "Sphere" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1059. elseif TYPE == "Block" then
  1060. MSH = IT("BlockMesh",EFFECT)
  1061. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1062. elseif TYPE == "Wave" then
  1063. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1064. elseif TYPE == "Ring" then
  1065. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1066. elseif TYPE == "Slash" then
  1067. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1068. elseif TYPE == "Round Slash" then
  1069. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1070. elseif TYPE == "Swirl" then
  1071. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1072. elseif TYPE == "Skull" then
  1073. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1074. elseif TYPE == "Crystal" then
  1075. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1076. end
  1077. if MSH ~= nil then
  1078. local MOVESPEED = nil
  1079. if MOVEDIRECTION ~= nil then
  1080. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1081. end
  1082. local GROWTH = SIZE - ENDSIZE
  1083. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1084. if TYPE == "Block" then
  1085. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1086. else
  1087. EFFECT.CFrame = CFRAME
  1088. end
  1089. for LOOP = 1, TIME+1 do
  1090. Swait()
  1091. MSH.Scale = MSH.Scale - GROWTH/TIME
  1092. if TYPE == "Wave" then
  1093. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1094. end
  1095. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1096. if TYPE == "Block" then
  1097. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1098. else
  1099. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1100. end
  1101. if MOVEDIRECTION ~= nil then
  1102. local ORI = EFFECT.Orientation
  1103. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1104. EFFECT.Orientation = ORI
  1105. end
  1106. end
  1107. if PLAYSSOUND == false then
  1108. EFFECT:remove()
  1109. else
  1110. SOUND.Stopped:Connect(function()
  1111. EFFECT:remove()
  1112. end)
  1113. end
  1114. else
  1115. if PLAYSSOUND == false then
  1116. EFFECT:remove()
  1117. else
  1118. repeat Swait() until SOUND.Playing == false
  1119. EFFECT:remove()
  1120. end
  1121. end
  1122. end))
  1123. end
  1124. end)
  1125. function MakeForm(PART,TYPE)
  1126. if TYPE == "Cyl" then
  1127. local MSH = IT("CylinderMesh",PART)
  1128. elseif TYPE == "Ball" then
  1129. local MSH = IT("SpecialMesh",PART)
  1130. MSH.MeshType = "Sphere"
  1131. elseif TYPE == "Wedge" then
  1132. local MSH = IT("SpecialMesh",PART)
  1133. MSH.MeshType = "Wedge"
  1134. end
  1135. end
  1136. function SpawnTrail(FROM,TO,BIG)
  1137. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1138. MakeForm(TRAIL,"Cyl")
  1139. local cR=255
  1140. local cG=0
  1141. local cB=0
  1142. local flg5=1 local omgidk=1
  1143. local add=15
  1144. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1145. if omgidk>10000 then omgidk=0 end
  1146. omgidk=omgidk+1
  1147. if cR>=255 then flg5=1 end
  1148. if cG>=255 then flg5=2 end
  1149. if cB>=255 then flg5=3 end
  1150. if flg5==1 then cR=cR-add cG=cG+add end
  1151. if flg5==2 then cG=cG-add cB=cB+add end
  1152. if flg5==3 then cB=cB-add cR=cR+add end
  1153. color=Color3.fromRGB(cR,cG,cB)
  1154. TRAIL.Color = color
  1155. end)
  1156. local DIST = (FROM - TO).Magnitude
  1157. if BIG == true then
  1158. TRAIL.Size = VT(5,DIST,5)
  1159. else
  1160. TRAIL.Size = VT(5,DIST,5)
  1161. end
  1162. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1163. coroutine.resume(coroutine.create(function()
  1164. for i = 1, 55 do
  1165. Swait()
  1166. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1167. end
  1168. TRAIL:remove()
  1169. end))
  1170. end
  1171.  
  1172. Debris = game:GetService("Debris")
  1173.  
  1174. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1175. local DIRECTION = CF(StartPos,EndPos).lookVector
  1176. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1177. end
  1178.  
  1179. function turnto(position)
  1180. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1181. end
  1182.  
  1183. --//=================================\\
  1184. --|| WEAPON CREATION
  1185. --\\=================================//
  1186. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1187.  
  1188. for i = 1, 35 do
  1189. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1190. FACE.Color = C3(0,0,0)
  1191. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1192. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1193. end
  1194. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1195. MakeForm(Eye,"Ball")
  1196. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1197. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1198. MakeForm(Eye,"Ball")
  1199. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1200. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1201. MakeForm(Eye,"Ball")
  1202. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1203. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1204. MakeForm(Eye,"Ball")
  1205. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1206.  
  1207. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, Really black", "Eon", VT(0.5,0.5,1.25),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1209.  
  1210. local Particle = IT("ParticleEmitter",nil)
  1211. Particle.Enabled = false
  1212. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1213. Particle.LightEmission = 0.5
  1214. Particle.Rate = 1
  1215. Particle.ZOffset = 0.2
  1216. Particle.Rotation = NumberRange.new(-180, 180)
  1217. Particle.RotSpeed = NumberRange.new(-180, 180)
  1218. Particle.Texture = "http://www.roblox.com/asset/?id="
  1219. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1220.  
  1221. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1222. function ParticleEmitter(Table)
  1223. local PRTCL = Particle:Clone()
  1224. local Speed = Table.Speed or 5
  1225. local Drag = Table.Drag or 0
  1226. local Size1 = Table.Size1 or 1
  1227. local Size2 = Table.Size2 or 5
  1228. local Lifetime1 = Table.Lifetime1 or 1
  1229. local Lifetime2 = Table.Lifetime2 or 1.5
  1230. local Parent = Table.Parent or Torso
  1231. local Emit = Table.Emit or 100
  1232. local Offset = Table.Offset or 360
  1233. local Acel = Table.Acel or VT(0,0,0)
  1234. local Enabled = Table.Enabled or false
  1235. PRTCL.Parent = Parent
  1236. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1237. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1238. PRTCL.Speed = NumberRange.new(Speed)
  1239. PRTCL.VelocitySpread = Offset
  1240. PRTCL.Drag = Drag
  1241. PRTCL.Acceleration = Acel
  1242. if Enabled == false then
  1243. PRTCL:Emit(Emit)
  1244. Debris:AddItem(PRTCL,Lifetime2)
  1245. else
  1246. PRTCL.Enabled = true
  1247. end
  1248. return PRTCL
  1249. end
  1250.  
  1251. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1252. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1253. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1254. MakeForm(Part,"Wedge")
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1256. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1257. MakeForm(Part,"Wedge")
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1259. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1262. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1264. MakeForm(Part,"Cyl")
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. for i = 1, 8 do
  1267. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1269. end
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1271. MakeForm(Part,"Cyl")
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1274. MakeForm(Part,"Ball")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1277. MakeForm(Part,"Wedge")
  1278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1282. MakeForm(Part,"Cyl")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1285. MakeForm(Part,"Cyl")
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1288. MakeForm(Part,"Cyl")
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1291. MakeForm(Part,"Wedge")
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1293. local LASTPART = Handle
  1294. for i = 1, 10 do
  1295. if LASTPART == Handle then
  1296. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1297. LASTPART = Part
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. else
  1300. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1302. LASTPART = Part
  1303. end
  1304. end
  1305.  
  1306. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1307. MakeForm(Barrel,"Cyl")
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1309. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1310. MakeForm(Part,"Cyl")
  1311. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1312. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1313. MakeForm(Part,"Wedge")
  1314. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1316. MakeForm(Hole,"Cyl")
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1318. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1319. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1320. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1322. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1323. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1324. coroutine.resume(coroutine.create(function()
  1325. while wait() do
  1326. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1327. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1328. end
  1329. end))
  1330.  
  1331. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1332. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1333.  
  1334. local cR=255
  1335. local cG=0
  1336. local cB=0
  1337. local flg5=1 local omgidk=1
  1338. local add=15
  1339. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1340. if omgidk>10000 then omgidk=0 end
  1341. omgidk=omgidk+1
  1342. if cR>=255 then flg5=1 end
  1343. if cG>=255 then flg5=2 end
  1344. if cB>=255 then flg5=3 end
  1345. if flg5==1 then cR=cR-add cG=cG+add end
  1346. if flg5==2 then cG=cG-add cB=cB+add end
  1347. if flg5==3 then cB=cB-add cR=cR+add end
  1348. color=Color3.fromRGB(cR,cG,cB)
  1349. for _, c in pairs(Weapon:GetDescendants()) do
  1350. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1351. c.Material = "Glass"
  1352. c.Color = C3(0,0,0)
  1353. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1354. c.Color = color
  1355. c.Material = "Neon"
  1356. end
  1357. end
  1358. end)
  1359. Weapon.Parent = Character
  1360. for _, c in pairs(Weapon:GetChildren()) do
  1361. if c.ClassName == "Part" then
  1362. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1363. end
  1364. end
  1365.  
  1366. function swait(num)
  1367. if num == 0 or num == nil then
  1368. ArtificialHB.Event:wait()
  1369. else
  1370. for i = 0, num do
  1371. ArtificialHB.Event:wait()
  1372. end
  1373. end
  1374. end
  1375.  
  1376. function chatfunc(text)
  1377. local chat = coroutine.wrap(function()
  1378. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1379. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1380. end
  1381. local Bill = Instance.new("BillboardGui",Character)
  1382. Bill.Size = UDim2.new(0,100,0,40)
  1383. Bill.StudsOffset = Vector3.new(0,3,0)
  1384. Bill.Adornee = Character.Head
  1385. Bill.Name = "TalkingBillBoard"
  1386. local Hehe = Instance.new("TextLabel",Bill)
  1387. Hehe.BackgroundTransparency = 1
  1388. Hehe.BorderSizePixel = 0
  1389. Hehe.Text = ""
  1390. Hehe.Font = "Bodoni"
  1391. Hehe.TextSize = 40
  1392. Hehe.TextStrokeTransparency = 0
  1393. Hehe.Size = UDim2.new(1,0,0.5,0)
  1394. coroutine.resume(coroutine.create(function()
  1395. while Hehe ~= nil do
  1396. swait()
  1397. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1398. Hehe.Rotation = math.random(-5,5)
  1399. Hehe.TextColor3 = Color3.new(0,255,0)
  1400. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1401. end
  1402. end))
  1403. for i = 1,string.len(text),1 do
  1404. swait()
  1405. Hehe.Text = string.sub(text,1,i)
  1406. end
  1407. swait(90)--Re[math.random(1, 93)]
  1408. for i = 0, 1, .025 do
  1409. swait()
  1410. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1411. Hehe.TextStrokeTransparency = i
  1412. Hehe.TextTransparency = i
  1413. end
  1414. Bill:Destroy()
  1415. end)
  1416. chat()
  1417. end
  1418.  
  1419. function onChatted(msg)
  1420. chatfunc(msg)
  1421. end
  1422.  
  1423. Player.Chatted:connect(onChatted)
  1424.  
  1425. local BODY = {}
  1426. for _, c in pairs(Character:GetDescendants()) do
  1427. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1428. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1429. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1430. end
  1431. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1432. elseif c:IsA("JointInstance") then
  1433. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1434. end
  1435. end
  1436.  
  1437. function refit()
  1438. Character.Parent = workspace
  1439. for e = 1, #BODY do
  1440. if BODY[e] ~= nil then
  1441. local STUFF = BODY[e]
  1442. local PART = STUFF[1]
  1443. local PARENT = STUFF[2]
  1444. local MATERIAL = STUFF[3]
  1445. local COLOR = STUFF[4]
  1446. local TRANSPARENCY = STUFF[5]
  1447. --local SIZE = STUFF[6]
  1448. local NAME = STUFF[7]
  1449. if PART.ClassName == "Part" and PART ~= RootPart then
  1450. PART.Material = MATERIAL
  1451. PART.Transparency = TRANSPARENCY
  1452. PART.Name = NAME
  1453. end
  1454. if PART.Parent ~= PARENT then
  1455. Humanoid:remove()
  1456. PART.Parent = PARENT
  1457. Humanoid = IT("Humanoid",Character)
  1458. end
  1459. end
  1460. end
  1461. end
  1462.  
  1463. local SKILLTEXTCOLOR = C3(0,255,0)
  1464. local SKILLFONT = "Code"
  1465. local SKILLTEXTSIZE = 7
  1466.  
  1467. Humanoid.Died:connect(function()
  1468. refit()
  1469. end)
  1470.  
  1471. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1472. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1473. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1474. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1475. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1476. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1477. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1478. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1479. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1480. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1481. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1482. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1483.  
  1484. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1485. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1486. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1487. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1488. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1489. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1490. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1491. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1492. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1493. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1494. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1495. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1496.  
  1497. function printbye(Name)
  1498. local MESSAGES = {"Struggle.., ",">:v, ","Fade, ","You're not welcome boi, ","*Spits*, ","Scrub, ","Be gone, ","You stanky, ","Your live is gay, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1499. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1500. end
  1501.  
  1502. workspace.ChildAdded:connect(function(instance)
  1503. for BANISH = 1, #TOBANISH do
  1504. if TOBANISH[BANISH] ~= nil then
  1505. if instance.Name == TOBANISH[BANISH] then
  1506. coroutine.resume(coroutine.create(function()
  1507. printbye(instance.Name)
  1508. instance:ClearAllChildren()
  1509. Debris:AddItem(instance,0.0005)
  1510. end))
  1511. end
  1512. end
  1513. end
  1514. end)
  1515.  
  1516. --//=================================\\
  1517. --|| DAMAGING
  1518. --\\=================================//
  1519.  
  1520. function Banish(Foe)
  1521. if Foe then
  1522. coroutine.resume(coroutine.create(function()
  1523. --if game.Players:FindFirstChild(Foe.Name) then
  1524. table.insert(TOBANISH,Foe.Name)
  1525. printbye(Foe.Name)
  1526. --end
  1527. Foe.Archivable = true
  1528. local CLONE = Foe:Clone()
  1529. Foe:Destroy()
  1530. CLONE.Parent = Effects
  1531. CLONE:BreakJoints()
  1532. local MATERIALS = {"Glass","Neon"}
  1533. for _, c in pairs(CLONE:GetDescendants()) do
  1534. if c:IsA("BasePart") then
  1535. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1536. CreateSound(340722848, c, 10, 1, false)
  1537. end
  1538. c.Anchored = true
  1539. c.Transparency = c.Transparency + 0.2
  1540. c.Material = MATERIALS[MRANDOM(1,2)]
  1541. c.Color = C3(0,255,0)
  1542. if c.ClassName == "MeshPart" then
  1543. c.TextureID = ""
  1544. end
  1545. if c:FindFirstChildOfClass("SpecialMesh") then
  1546. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1547. end
  1548. if c:FindFirstChildOfClass("Decal") then
  1549. c:FindFirstChildOfClass("Decal"):remove()
  1550. end
  1551. c.Name = "Banished"
  1552. c.CanCollide = false
  1553. else
  1554. c:remove()
  1555. end
  1556. end
  1557. local A = false
  1558. for i = 1, 35 do
  1559. if A == false then
  1560. A = true
  1561. elseif A == true then
  1562. A = false
  1563. end
  1564. for _, c in pairs(CLONE:GetDescendants()) do
  1565. if c:IsA("BasePart") then
  1566. c.Anchored = true
  1567. c.Material = MATERIALS[MRANDOM(1,2)]
  1568. c.Transparency = c.Transparency + 0.8/35
  1569. if A == false then
  1570. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1571. elseif A == true then
  1572. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1573. end
  1574. end
  1575. end
  1576. Swait()
  1577. end
  1578. CLONE:remove()
  1579. end))
  1580. end
  1581. end
  1582.  
  1583. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1584. local CHILDREN = workspace:GetDescendants()
  1585. for index, CHILD in pairs(CHILDREN) do
  1586. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1587. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1588. if HUM then
  1589. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1590. if TORSO then
  1591. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1592. if ISBANISH == true then
  1593. Banish(CHILD)
  1594. else
  1595. if ISBANISH == "Gravity" then
  1596. HUM.PlatformStand = true
  1597. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1598. local grav = Instance.new("BodyPosition",TORSO)
  1599. grav.D = 15
  1600. grav.P = 20000
  1601. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1602. grav.position = TORSO.Position
  1603. grav.Name = "V3BanishForce"..Player.Name
  1604. else
  1605. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1606. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1607. end
  1608. else
  1609. HUM.PlatformStand = false
  1610. end
  1611. end
  1612. elseif ISBANISH == "Gravity" then
  1613. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1614. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1615. HUM.PlatformStand = false
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623.  
  1624. UnBanishTaunts = {"You Are Released.", "I will continue if you do it again..", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1625.  
  1626. --//=================================\\
  1627. --|| ATTACK FUNCTIONS AND STUFF
  1628. --\\=================================//
  1629. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1630.  
  1631. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1632. MakeForm(RightHole,"Cyl")
  1633. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1634. MakeForm(LeftHole,"Cyl")
  1635.  
  1636. function getbloody(victim,amount)
  1637. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  1638. PART.CFrame = victim.CFrame
  1639. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1640. Debris:AddItem(PART,5)
  1641. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1642. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1643. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1644. local prtcl = asd:Clone()
  1645. prtcl.Parent = PART
  1646. prtcl:Emit(amount*10)
  1647. end
  1648.  
  1649. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1650.  
  1651. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1652. if DoesCourontine == false then
  1653. local Direction = CF(Part.Position, ToLocation)
  1654. local Distance = (Part.Position - ToLocation).magnitude
  1655. for i = 1, AmountOfTime do
  1656. Swait()
  1657. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1658. Direction = Part.CFrame
  1659. end
  1660. Part:remove()
  1661. elseif DoesCourontine == true then
  1662. coroutine.resume(coroutine.create(function()
  1663. local Direction = CF(Part.Position, ToLocation)
  1664. local Distance = (Part.Position - ToLocation).magnitude
  1665. for i = 1, AmountOfTime do
  1666. Swait()
  1667. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1668. Direction = Part.CFrame
  1669. end
  1670. Part:remove()
  1671. end))
  1672. end
  1673. end
  1674.  
  1675. function Absoluteum()
  1676. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1677. if HITFLOOR ~= nil then
  1678. do
  1679. local HITBODIES = {}
  1680. ATTACK = true
  1681. Rooted = true
  1682. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "ABSOLUTEUM", VT(0, 0, 0))
  1683. MakeForm(ABSOLUTE, "Ball")
  1684. CreateSound("416200578", RootPart, 10, 1)
  1685. for i = 0, 8, 0.1 / Animation_Speed do
  1686. Swait()
  1687. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1688. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1689. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1690. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1691. MakeForm(CHARGE, "Ball")
  1692. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1693. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1702. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1703. for i = 1, 45 do
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. coroutine.resume(coroutine.create(function()
  1713. local IMPACT = false
  1714. local BULLET = ABSOLUTE
  1715. MakeForm(BULLET, "Ball")
  1716. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1717. for i = 1, 500 do
  1718. Swait()
  1719. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1720. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1721. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1722. if HIT ~= nil then
  1723. IMPACT = true
  1724. break
  1725. end
  1726. end
  1727. if IMPACT == false then
  1728. for i = 1, 40 do
  1729. Swait()
  1730. BULLET.Size = BULLET.Size * 0.9
  1731. end
  1732. BULLET:remove()
  1733. else
  1734. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1735. for i = 1, 175 do
  1736. Swait()
  1737. BULLET.Size = BULLET.Size * 0.99
  1738. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1739. end
  1740. CreateSound("438666001", BULLET, 10, 3)
  1741. Swait(35)
  1742. BULLET.Transparency = 1
  1743. for i = 1, 20 do
  1744. for e = 1, 5 do
  1745. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1746. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1747. end
  1748. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1749. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1750. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1751. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1752. Swait(5)
  1753. for e = 1, #HITBODIES do
  1754. if HITBODIES[e] ~= nil then
  1755. local BOD = HITBODIES[e]
  1756. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1757. if TORS then
  1758. BOD:BreakJoints()
  1759. for _, c in pairs(BOD:GetChildren()) do
  1760. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1761. local bv = Instance.new("BodyVelocity")
  1762. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1763. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1764. bv.Parent = c
  1765. Debris:AddItem(bv, 0.2)
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really blue", VT(i, 0, i) * 2)
  1772. end
  1773. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1774. Debris:AddItem(BULLET, 10)
  1775. end
  1776. end))
  1777. ATTACK = false
  1778. Rooted = false
  1779. end
  1780. end
  1781. end
  1782.  
  1783. function Nuke()
  1784. ATTACK = true
  1785. Rooted = true
  1786. local CHARGE = false
  1787. local BLASTS = {468991944, 468991990}
  1788. coroutine.resume(coroutine.create(function()
  1789. repeat
  1790. Swait()
  1791. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1797. until CHARGE == true
  1798. for i = 0, 0.4, 0.1 / Animation_Speed do
  1799. Swait()
  1800. WACKYEFFECT({
  1801. Time = 15,
  1802. EffectType = "Sphere",
  1803. Size = VT(60, 60, 60),
  1804. Size2 = VT(0, 0, 0),
  1805. Transparency = 1,
  1806. Transparency2 = 0.7,
  1807. CFrame = CF(RootPart.Position),
  1808. MoveToPos = nil,
  1809. RotationX = 0,
  1810. RotationY = 0,
  1811. RotationZ = 0,
  1812. Material = "Neon",
  1813. Color = C3(1, 1, 1),
  1814. SoundID = nil,
  1815. SoundPitch = nil,
  1816. SoundVolume = nil
  1817. })
  1818. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. end
  1825. coroutine.resume(coroutine.create(function()
  1826. local POS = RootPart.Position
  1827. wait(0.2)
  1828. for i = 1, 5 do
  1829. WACKYEFFECT({
  1830. Time = 65,
  1831. EffectType = "Sphere",
  1832. Size = VT(2, 2, 2),
  1833. Size2 = VT(0, 0, 500),
  1834. Transparency = 1,
  1835. Transparency2 = 0,
  1836. CFrame = CF(POS),
  1837. MoveToPos = nil,
  1838. RotationX = MRANDOM(-2, 2),
  1839. RotationY = MRANDOM(-12, 12),
  1840. RotationZ = MRANDOM(-2, 2),
  1841. Material = "Neon",
  1842. Color = C3(1, 1, 1),
  1843. SoundID = nil,
  1844. SoundPitch = nil,
  1845. SoundVolume = nil
  1846. })
  1847. end
  1848. wait(1)
  1849. SHAKECAM(POS, 9999999999, 25, 25)
  1850. ApplyAoE(POS, 450)
  1851. WACKYEFFECT({
  1852. Time = 85,
  1853. EffectType = "Sphere",
  1854. Size = VT(120, 120, 120),
  1855. Size2 = VT(350, 350, 350),
  1856. Transparency = 0,
  1857. Transparency2 = 1,
  1858. CFrame = CF(POS),
  1859. MoveToPos = nil,
  1860. RotationX = 0,
  1861. RotationY = 0,
  1862. RotationZ = 0,
  1863. Material = "Neon",
  1864. Color = C3(1, 1, 1),
  1865. SoundID = nil,
  1866. SoundPitch = 1,
  1867. SoundVolume = 10
  1868. })
  1869. for i = 1, 20 do
  1870. WACKYEFFECT({
  1871. Time = 85,
  1872. EffectType = "Sphere",
  1873. Size = VT(120, 120, 120),
  1874. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1875. Transparency = 0.8,
  1876. Transparency2 = 1,
  1877. CFrame = CF(POS),
  1878. MoveToPos = nil,
  1879. RotationX = 0,
  1880. RotationY = 0,
  1881. RotationZ = 0,
  1882. Material = "Neon",
  1883. Color = C3(1, 1, 1),
  1884. SoundID = nil,
  1885. SoundPitch = 1,
  1886. SoundVolume = 10
  1887. })
  1888. WACKYEFFECT({
  1889. Time = 100,
  1890. EffectType = "Wave",
  1891. Size = VT(25, 2, 25),
  1892. Size2 = VT(400, 0, 400) * 1.2,
  1893. Transparency = 0,
  1894. Transparency2 = 1,
  1895. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1896. MoveToPos = nil,
  1897. RotationX = 0,
  1898. RotationY = 0,
  1899. RotationZ = 0,
  1900. Material = "Neon",
  1901. Color = C3(1, 1, 1),
  1902. SoundID = nil,
  1903. SoundPitch = nil,
  1904. SoundVolume = nil
  1905. })
  1906. end
  1907. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1908. for i = 1, 5 do
  1909. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1910. WACKYEFFECT({
  1911. Time = 120,
  1912. EffectType = "Wave",
  1913. Size = VT(150, 2, 150),
  1914. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1915. Transparency = 0,
  1916. Transparency2 = 1,
  1917. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1918. MoveToPos = nil,
  1919. RotationX = 0,
  1920. RotationY = 0,
  1921. RotationZ = 0,
  1922. Material = "Neon",
  1923. Color = C3(1, 1, 1),
  1924. SoundID = nil,
  1925. SoundPitch = nil,
  1926. SoundVolume = nil
  1927. })
  1928. end
  1929. end))
  1930. for i = 0, 1, 0.1 / Animation_Speed do
  1931. Swait()
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. end
  1939. ATTACK = false
  1940. Rooted = false
  1941. end))
  1942. for i = 1, 30 do
  1943. wait(0.01)
  1944. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1945. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1946. if HITFLOOR then
  1947. ApplyAoE(HITPOS, 65, true)
  1948. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1949. WACKYEFFECT({
  1950. Time = 25,
  1951. EffectType = "Sphere",
  1952. Size = VT(22, 22, 22),
  1953. Size2 = VT(85, 85, 85),
  1954. Transparency = 0,
  1955. Transparency2 = 1,
  1956. CFrame = CF(HITPOS),
  1957. MoveToPos = nil,
  1958. RotationX = 0,
  1959. RotationY = 0,
  1960. RotationZ = 0,
  1961. Material = "Neon",
  1962. Color = C3(1, 1, 1),
  1963. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1964. SoundPitch = MRANDOM(9, 12) / 10,
  1965. SoundVolume = 10
  1966. })
  1967. for e = 1, 3 do
  1968. WACKYEFFECT({
  1969. EffectType = "Wave",
  1970. Size = VT(25, 0, 25),
  1971. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1972. Transparency = 0,
  1973. Transparency2 = 1,
  1974. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1975. MoveToPos = nil,
  1976. RotationX = 0,
  1977. RotationY = 3,
  1978. RotationZ = 0,
  1979. Material = "Neon",
  1980. Color = C3(1, 1, 1),
  1981. SoundID = nil,
  1982. SoundPitch = nil,
  1983. SoundVolume = nil
  1984. })
  1985. WACKYEFFECT({
  1986. Time = 35,
  1987. EffectType = "Sphere",
  1988. Size = VT(22, 45, 22),
  1989. Size2 = VT(25, 45 + e * 75, 25),
  1990. Transparency = 0,
  1991. Transparency2 = 1,
  1992. CFrame = CF(HITPOS) * TURN,
  1993. MoveToPos = nil,
  1994. RotationX = 0,
  1995. RotationY = 0,
  1996. RotationZ = 0,
  1997. Material = "Neon",
  1998. Color = C3(1, 1, 1),
  1999. SoundID = nil,
  2000. SoundPitch = MRANDOM(9, 12) / 10,
  2001. SoundVolume = 10
  2002. })
  2003. end
  2004. end
  2005. end
  2006. CHARGE = true
  2007. end
  2008.  
  2009. function SpectralBanishing()
  2010. ATTACK = true
  2011. Rooted = false
  2012. chatfunc("If you desire to be a ghost...", 20)
  2013. for i = 0, 5, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2021. end
  2022. chatfunc("Then move on to the afterlife!", 6)
  2023. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2024. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2025. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2026. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2027. local distance = (GunPoint.Position - Way).magnitude
  2028. for i = 1, 5 do
  2029. local laser = Instance.new("Part", Effects)
  2030. laser.Transparency = 0
  2031. laser.CanCollide = false
  2032. laser.Anchored = true
  2033. laser.Color = C3(1, 0, 0)
  2034. laser.Material = "Neon"
  2035. laser.formFactor = Enum.FormFactor.Custom
  2036. laser.Size = Vector3.new(0.15, 0.15, distance)
  2037. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2038. table.insert(Effects2, {
  2039. laser,
  2040. "Disappear",
  2041. 0.1,
  2042. 1,
  2043. 1,
  2044. 1,
  2045. 2
  2046. })
  2047. end
  2048. coroutine.resume(coroutine.create(function()
  2049. Swait(15)
  2050. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2051. for i = 1, 25 do
  2052. Swait()
  2053. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2054. end
  2055. local GAME = game.Players:GetChildren()
  2056. for PLAYER = 1, #GAME do
  2057. do
  2058. local PLAY = GAME[PLAYER]
  2059. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2060. PLAY.Character.Parent = nil
  2061. coroutine.resume(coroutine.create(function()
  2062. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2063. PLAY.Character.Parent = workspace
  2064. local Value = IT("BoolValue", Delete)
  2065. Value.Name = PLAY.Name
  2066. end
  2067. end))
  2068. end
  2069. end
  2070. end
  2071. for i = 1, 25 do
  2072. Swait()
  2073. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2074. end
  2075. end))
  2076. for i = 0, 2, 0.1 / Animation_Speed do
  2077. Swait()
  2078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2084. end
  2085. ATTACK = false
  2086. Rooted = false
  2087. end
  2088.  
  2089. function Madness()
  2090. ATTACK = true
  2091. Rooted = false
  2092. local GYRO = IT("BodyGyro",RootPart)
  2093. GYRO.D = 750
  2094. GYRO.P = 20000
  2095. GYRO.MaxTorque = VT(0,40000000,0)
  2096. local LOCKED = true
  2097. local SHOT = false
  2098. coroutine.resume(coroutine.create(function()
  2099. for i=0, 1, 0.1 / Animation_Speed do
  2100. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2101. Swait()
  2102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106. end
  2107. LOCKED = false
  2108. SHOT = true
  2109. repeat
  2110. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2111. Swait()
  2112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. until HOLD == false and SHOT == false
  2117. for i=0, 0.3, 0.1 / Animation_Speed do
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123. end
  2124. GYRO:remove()
  2125. ATTACK = false
  2126. Rooted = false
  2127. end))
  2128. repeat wait() until LOCKED == false
  2129. repeat
  2130. SHOT = true
  2131. wait(0.2)
  2132. SHOT = false
  2133. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2134. local HIT = BULLET.Hit
  2135. local HITPOS = BULLET.End
  2136. if HIT then
  2137. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2138. Banish(HIT.Parent)
  2139. end
  2140. end
  2141. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2142. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2143. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2144. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2145. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2146. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2147. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2148. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2149. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2150. until HOLD == false
  2151. end
  2152.  
  2153. function EMOTE()
  2154. ATTACK = true
  2155. Rooted = false
  2156. local LOOP = 0
  2157. for i=0, 0.1, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. end
  2164. for i=0, 3, 0.1 / Animation_Speed do
  2165. Swait()
  2166. LOOP = LOOP + 1
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171. end
  2172. for i=0, 0.1, 0.1 / Animation_Speed do
  2173. Swait()
  2174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2178. end
  2179. ATTACK = false
  2180. Rooted = false
  2181. end
  2182.  
  2183. function Kill(Char)
  2184. local NewCharacter = IT("Model",Effects)
  2185. NewCharacter.Name = "Ow im ded ;-;"
  2186. for _, c in pairs(Char:GetDescendants()) do
  2187. if c:IsA("BasePart") and c.Transparency == 0 then
  2188. if c.Parent == Char then
  2189. getbloody(c,5)
  2190. end
  2191. c:BreakJoints()
  2192. c.Material = "Glass"
  2193. c.Color = C3(0.5,0,0)
  2194. c.CanCollide = true
  2195. c.Transparency = 0.3
  2196. if c:FindFirstChildOfClass("SpecialMesh") then
  2197. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2198. end
  2199. if c.Name == "Head" then
  2200. c:ClearAllChildren()
  2201. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2202. end
  2203. if c.ClassName == "MeshPart" then
  2204. c.TextureID = ""
  2205. end
  2206. if c:FindFirstChildOfClass("BodyPosition") then
  2207. c:FindFirstChildOfClass("BodyPosition"):remove()
  2208. end
  2209. if c:FindFirstChildOfClass("ParticleEmitter") then
  2210. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2211. end
  2212. c.Parent = NewCharacter
  2213. c.Name = "DeadPart"
  2214. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2215. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2216. end
  2217. end
  2218. Char:remove()
  2219. Debris:AddItem(NewCharacter,5)
  2220. end
  2221.  
  2222. function Taunt()
  2223. ATTACK = true
  2224. Rooted = true
  2225. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2226. repeat
  2227. Swait()
  2228. TAUNT.Parent = Torso
  2229. TAUNT.Playing = true
  2230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. until TAUNT.TimePosition >= 1.25
  2237. for i=0, 1.6, 0.1 / Animation_Speed do
  2238. Swait()
  2239. TAUNT.Parent = Torso
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. end
  2247. ATTACK = false
  2248. Rooted = false
  2249. end
  2250.  
  2251. function oofBeam()
  2252. ATTACK = true
  2253. Rooted = false
  2254. VALUE2 = true
  2255. local GYRO = IT("BodyGyro", RootPart)
  2256. GYRO.D = 20
  2257. GYRO.P = 4000
  2258. GYRO.MaxTorque = VT(0, 40000, 0)
  2259. local POS = RootPart.Position + VT(0, 25, 0)
  2260. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267. coroutine.resume(coroutine.create(function()
  2268. local E = 0
  2269. repeat
  2270. E = E + 5
  2271. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2272. Swait()
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. until ATTACK == false
  2280. GYRO:remove()
  2281. end))
  2282. for i = 1, 50 do
  2283. Swait()
  2284. end
  2285. for i = 1, 25 do
  2286. Swait()
  2287. WACKYEFFECT({
  2288. Time = 15,
  2289. EffectType = "Skull",
  2290. Size = VT(4, 4, 4),
  2291. Size2 = VT(0, 0, 0),
  2292. Transparency = 1,
  2293. Transparency2 = 0,
  2294. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2295. MoveToPos = Eon.Position,
  2296. RotationX = 0,
  2297. RotationY = 0,
  2298. RotationZ = 0,
  2299. Material = "Neon",
  2300. Color = C3(1, 0, 0),
  2301. SoundID = nil,
  2302. SoundPitch = nil,
  2303. SoundVolume = nil
  2304. })
  2305. end
  2306. local LOOP = 0
  2307. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really blue"), "Beamo", VT(0,0,0))
  2308. MakeForm(BEAMO, "Ball")
  2309. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  2310. MakeForm(BEAM, "Cyl")
  2311. repeat
  2312. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2313. if DISTANCE < 2000 then
  2314. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2315. BEAMO.CFrame = CF(Eon.Position)
  2316. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2317. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2318. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2319. WACKYEFFECT({
  2320. Time = 35,
  2321. EffectType = "Sphere",
  2322. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2323. Size2 = VT(5, 75, 5),
  2324. Transparency = 0,
  2325. Transparency2 = 1,
  2326. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2327. MoveToPos = nil,
  2328. RotationX = 0,
  2329. RotationY = 0,
  2330. RotationZ = 0,
  2331. Material = "Neon",
  2332. Color = C3(1, 0, 0),
  2333. SoundID = nil,
  2334. SoundPitch = MRANDOM(9, 12) / 10,
  2335. SoundVolume = 10
  2336. })
  2337. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2338. Swait()
  2339. LOOP = LOOP + 1
  2340. end
  2341. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2342. coroutine.resume(coroutine.create(function()
  2343. for i = 1, 15 do
  2344. Swait()
  2345. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2346. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2347. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2348. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2349. end
  2350. BEAM:remove()
  2351. BEAMO:remove()
  2352. end))
  2353. ATTACK = false
  2354. Rooted = false
  2355. VALUE2 = false
  2356. end
  2357.  
  2358. function TakeOnMe()
  2359. Speed = 8
  2360. local MEME = CreateSound(0, Effects, 2, 1, false)
  2361. ATTACK = true
  2362. Rooted = false
  2363. local DANCE = true
  2364. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2365. if NEWKEY == "p" then
  2366. DANCE = false
  2367. end
  2368. end)
  2369. PLAYSONG = false
  2370. while true do
  2371. for i = 1, 15 do
  2372. Swait()
  2373. MEME.Parent = Effects
  2374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. end
  2381. if DANCE == false then
  2382. break
  2383. end
  2384. for i = 1, 15 do
  2385. Swait()
  2386. MEME.Parent = Effects
  2387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. end
  2394. end
  2395. PLAYSONG = true
  2396. KEY:Disconnect()
  2397. MEME:remove()
  2398. Speed = 25
  2399. ATTACK = false
  2400. Rooted = false
  2401. end
  2402.  
  2403. function Banisher_Bullet()
  2404. ATTACK = true
  2405. Rooted = false
  2406. for i=0, 0.05, 0.1 / Animation_Speed do
  2407. Swait()
  2408. turnto(Mouse.Hit.p)
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415. end
  2416. repeat
  2417. for i=0, 0.05, 0.1 / Animation_Speed do
  2418. Swait()
  2419. turnto(Mouse.Hit.p)
  2420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2426. end
  2427. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2428. SpawnTrail(Hole.Position,POS)
  2429. if HIT ~= nil then
  2430. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2431. Banish(HIT.Parent)
  2432. end
  2433. end
  2434. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2435. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2438. for i=0, 0.05, 0.1 / Animation_Speed do
  2439. Swait()
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2446. end
  2447. until KEYHOLD == false
  2448. ATTACK = false
  2449. Rooted = false
  2450. end
  2451. function Execute()
  2452. ATTACK = true
  2453. Rooted = false
  2454. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Part", VT(0,1,4),false)
  2455. Part.Color = C3(0,0,0)
  2456. MakeForm(Part,"Wedge")
  2457. Part.CanCollide = true
  2458. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2459. for i=0, 1, 0.1 / Animation_Speed do
  2460. Swait()
  2461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. end
  2468. CreateSound(541909867, RightBarrel, 7, 1, false)
  2469. local TOCH = Part.Touched:Connect(function(hit)
  2470. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2471. Banish(hit.Parent)
  2472. end
  2473. end)
  2474. for i=0, 0.35, 0.1 / Animation_Speed do
  2475. Swait()
  2476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. end
  2483. TOCH:disconnect()
  2484. for i=0, 0.35, 0.1 / Animation_Speed do
  2485. Swait()
  2486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. end
  2493. Part:remove()
  2494. ATTACK = false
  2495. Rooted = false
  2496. end
  2497. function Banisher_Burn()
  2498. ATTACK = true
  2499. Rooted = true
  2500. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2501. for i=0, 1, 0.1 / Animation_Speed do
  2502. Swait()
  2503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. end
  2510. coroutine.resume(coroutine.create(function()
  2511. local POS = Mouse.Hit.p
  2512. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  2513. MakeForm(RAY,"Cyl")
  2514. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2515. MakeForm(SPHERE,"Ball")
  2516. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2517. MakeForm(SHIELD,"Ball")
  2518. SHIELD.CFrame = CF(POS)
  2519. RAY.CFrame = CF(POS)
  2520. SPHERE.CFrame = CF(POS)
  2521. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2522. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2523. for i = 1, 200 do
  2524. Swait()
  2525. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2527. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2528. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2529. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2530. end
  2531. for i = 1, 45 do
  2532. Swait()
  2533. RAY.Transparency = RAY.Transparency + 1/45
  2534. SPHERE.Transparency = RAY.Transparency
  2535. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2536. end
  2537. RAY:remove()
  2538. SHIELD:remove()
  2539. SPHERE:remove()
  2540. end))
  2541. for i=0, 1, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. end
  2550. ATTACK = false
  2551. Rooted = false
  2552. end
  2553. function Teleport()
  2554. ATTACK = true
  2555. Rooted = false
  2556. for i=0, 0.5, 0.1 / Animation_Speed do
  2557. Swait()
  2558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2560. end
  2561. for e = 1, #BODY do
  2562. if BODY[e] ~= nil then
  2563. local STUFF = BODY[e]
  2564. local PART = STUFF[1]
  2565. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2566. local PRT = PART:Clone()
  2567. PRT.Anchored = true
  2568. PRT.CanCollide = false
  2569. PRT.Material = "Neon"
  2570. PRT.Color = C3(255,100,255)
  2571. PRT.Name = "WarpEffect"
  2572. PRT.Parent = Effects
  2573. PRT.CFrame = PART.CFrame
  2574. PRT:BreakJoints()
  2575. if PRT:FindFirstChildOfClass("Sound") then
  2576. PRT:FindFirstChildOfClass("Sound"):remove()
  2577. end
  2578. if PRT:FindFirstChildOfClass("Decal") then
  2579. PRT:FindFirstChildOfClass("Decal"):remove()
  2580. end
  2581. coroutine.resume(coroutine.create(function()
  2582. for i = 1, 100 do
  2583. Swait()
  2584. PRT.Transparency = PRT.Transparency + 1/100
  2585. end
  2586. PRT:remove()
  2587. end))
  2588. end
  2589. end
  2590. end
  2591. CreateSound(217767125, Torso, 10, 1)
  2592. local POS = RootPart.Orientation
  2593. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2594. RootPart.Orientation = POS
  2595. RootJoint.Parent = RootPart
  2596. for i=0, 0.5, 0.1 / Animation_Speed do
  2597. Swait()
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2600. end
  2601. for i=0, 0.1, 0.1 / Animation_Speed do
  2602. Swait()
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2604. end
  2605. ATTACK = false
  2606. Rooted = false
  2607. end
  2608. function BanishmentBeam()
  2609. ATTACK = true
  2610. Rooted = false
  2611. local GYRO = IT("BodyGyro",RootPart)
  2612. GYRO.D = 100
  2613. GYRO.P = 2000
  2614. GYRO.MaxTorque = VT(0,4000000,0)
  2615. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2616. CreateSound("93724183", RightArm, 5, 1, false)
  2617. for i=1, 35 do
  2618. Swait()
  2619. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2620. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. end
  2628. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0))
  2629. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2630. local TOCH = BEAM.Touched:Connect(function(hit)
  2631. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2632. Kill(hit)
  2633. end
  2634. end)
  2635. local I = 0
  2636. repeat
  2637. Swait()
  2638. I = I + 1
  2639. if I <= 10 then
  2640. BEAM.Transparency = BEAM.Transparency - 0.1
  2641. end
  2642. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2643. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2644. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2645. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2646. BEAM.Size = VT(2,2,DISTANCE)
  2647. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2649. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2650. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. if ENDHIT ~= nil then
  2658. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2659. Banish(ENDHIT)
  2660. end
  2661. end
  2662. until LOOP.Playing == false
  2663. GYRO:remove()
  2664. BEAM:remove()
  2665. ATTACK = false
  2666. Rooted = false
  2667. end
  2668. function Deathbound()
  2669. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2670. ATTACK = true
  2671. Rooted = true
  2672. for i=0, 1, 0.1 / Animation_Speed do
  2673. Swait()
  2674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. end
  2681. local DONE = false
  2682. local GATE = nil
  2683. local GATESPIN = true
  2684. coroutine.resume(coroutine.create(function()
  2685. repeat
  2686. Swait()
  2687. if GATE ~= nil then
  2688. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2689. end
  2690. until GATESPIN == false
  2691. end))
  2692. coroutine.resume(coroutine.create(function()
  2693. repeat
  2694. Swait()
  2695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701. until DONE == true
  2702. Swait(50)
  2703. for i = 1, 35 do
  2704. Swait(4)
  2705. local FIRED = false
  2706. local CHILDREN = workspace:GetDescendants()
  2707. for index, CHILD in pairs(CHILDREN) do
  2708. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2709. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2710. if HUM then
  2711. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2712. if TORSO then
  2713. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2714. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2715. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2716. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 1145252063, SoundPitch = 1.5, SoundVolume = 6})
  2717. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2719. Banish(CHILD)
  2720. FIRED = true
  2721. break
  2722. end
  2723. end
  2724. end
  2725. end
  2726. end
  2727. if FIRED == false then
  2728. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2729. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 1145252063, SoundPitch = 1.5, SoundVolume = 6})
  2730. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2731. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2732. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2733. if HITBOD ~= nil then
  2734. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2735. Kill(HITBOD.Parent)
  2736. end
  2737. end
  2738. end
  2739. end
  2740. for i = 1, 45 do
  2741. Swait()
  2742. GATE.Size = GATE.Size - VT(3,0,3)
  2743. end
  2744. GATESPIN = false
  2745. GATE:remove()
  2746. end))
  2747. Swait(15)
  2748. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2749. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Gate", VT(0,0,0))
  2750. local DECAL = IT("Decal",GATE)
  2751. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2752. DECAL.Face = "Top"
  2753. GATE.CFrame = CF(HITPOS)
  2754. CreateSound(160772554, GATE, 7, 1.3, false)
  2755. for i = 1, 45 do
  2756. Swait()
  2757. GATE.Size = GATE.Size + VT(3,0,3)
  2758. end
  2759. CreateSound(213603013, RightHole, 7, 1, false)
  2760. CreateSound(213603013, LeftHole, 7, 1, false)
  2761. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. ATTACK = false
  2764. Rooted = false
  2765. DONE = true
  2766. end
  2767.  
  2768.  
  2769. --//=================================\\
  2770. --|| ASSIGN THINGS TO KEYS
  2771. --\\=================================//
  2772.  
  2773. function MouseDown(Mouse)
  2774. if ATTACK == false then
  2775. EMOTE()
  2776. end
  2777. end
  2778.  
  2779. function MouseUp(Mouse)
  2780. HOLD = false
  2781. end
  2782.  
  2783. function KeyDown(Key)
  2784. KEYHOLD = true
  2785. if Key == "z" and ATTACK == false then
  2786. Banisher_Bullet()
  2787. end
  2788.  
  2789. if Key == "b" and ATTACK == false then
  2790. Banisher_Burn()
  2791. end
  2792.  
  2793. if Key == "c" and ATTACK == false then
  2794. BanishmentBeam()
  2795. end
  2796.  
  2797. if Key == "v" and ATTACK == false then
  2798. Teleport()
  2799. end
  2800.  
  2801. if Key == "t" and ATTACK == false then
  2802. Taunt()
  2803. end
  2804.  
  2805. if Key == "e" and ATTACK == false then
  2806. Madness()
  2807. end
  2808.  
  2809. if Key == "j" and ATTACK == false then
  2810. Nuke()
  2811. end
  2812.  
  2813. if Key == "y" and ATTACK == false then
  2814. oofBeam()
  2815. end
  2816.  
  2817. if Key == "u" and ATTACK == false then
  2818. Absoluteum()
  2819. end
  2820.  
  2821. if Key == "g" and ATTACK == false then
  2822. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2823. TOBANISH = {}
  2824. end
  2825.  
  2826. if Key == "p" and ATTACK == false then
  2827. TakeOnMe()
  2828. end
  2829.  
  2830. if Key == "x" and ATTACK == false then
  2831. Deathbound()
  2832. end
  2833. end
  2834.  
  2835. function KeyUp(Key)
  2836. KEYHOLD = false
  2837. end
  2838.  
  2839. Mouse.Button1Down:connect(function(NEWKEY)
  2840. MouseDown(NEWKEY)
  2841. end)
  2842. Mouse.Button1Up:connect(function(NEWKEY)
  2843. MouseUp(NEWKEY)
  2844. end)
  2845. Mouse.KeyDown:connect(function(NEWKEY)
  2846. KeyDown(NEWKEY)
  2847. end)
  2848. Mouse.KeyUp:connect(function(NEWKEY)
  2849. KeyUp(NEWKEY)
  2850. end)
  2851.  
  2852. --//=================================\\
  2853. --\\=================================//
  2854.  
  2855.  
  2856. function unanchor()
  2857. if UNANCHOR == true then
  2858. g = Character:GetChildren()
  2859. for i = 1, #g do
  2860. if g[i].ClassName == "Part" then
  2861. g[i].Anchored = false
  2862. end
  2863. end
  2864. end
  2865. end
  2866.  
  2867.  
  2868. --//=================================\\
  2869. --|| WRAP THE WHOLE SCRIPT UP
  2870. --\\=================================//
  2871.  
  2872. Humanoid.Changed:connect(function(Jump)
  2873. if Jump == "Jump" and (Disable_Jump == true) then
  2874. Humanoid.Jump = false
  2875. end
  2876. end)
  2877.  
  2878. local CONNECT = nil
  2879.  
  2880. while true do
  2881. Swait()
  2882. ANIMATE.Parent = nil
  2883. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2884. Humanoid = IT("Humanoid",Character)
  2885. end
  2886. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2887. v:Stop();
  2888. end
  2889. SINE = SINE + CHANGE
  2890. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2891. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2892. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2893. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2894. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2895. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2896. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2897. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2898. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2899. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2900. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2901. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2902. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2903. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2904. end
  2905. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2906. ANIM = "Jump"
  2907. if ATTACK == false then
  2908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2914. end
  2915. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2916. ANIM = "Fall"
  2917. if ATTACK == false then
  2918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2924. end
  2925. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2926. ANIM = "Idle"
  2927. if ATTACK == false then
  2928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2934. end
  2935. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2936. ANIM = "Walk"
  2937. if ATTACK == false then
  2938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2942. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2944. end
  2945. end
  2946. unanchor()
  2947. Humanoid.MaxHealth = "inf"
  2948. Humanoid.Health = "inf"
  2949. if Rooted == false then
  2950. Disable_Jump = false
  2951. Humanoid.WalkSpeed = Speed
  2952. elseif Rooted == true then
  2953. Disable_Jump = true
  2954. Humanoid.WalkSpeed = 0
  2955. end
  2956. refit()
  2957. sick.Parent = Torso
  2958. sick:resume()
  2959. sick.Volume = 5
  2960. sick.Pitch = 1
  2961. sick.SoundId = "rbxassetid://0"
  2962. sick.Name = "BanishV3Music"
  2963. end
  2964.  
  2965. --//=================================\\
  2966. --\\=================================//
  2967.  
  2968.  
  2969.  
  2970.  
  2971.  
  2972. --//====================================================\\--
  2973. --|| END OF SCRIPT
  2974. --\\====================================================//--
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