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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" "C:\Users\Jordan\Desktop\gm_nova.vmf"
- Valve Software - vbsp.exe (Dec 11 2006)
- 2 threads
- materialPath: c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod\materials
- Loading C:\Users\Jordan\Desktop\gm_nova.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Jordan\Desktop\gm_nova.prt...done (0)
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4094 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 7
- Reduced 4 texdatas to 4 (98 bytes to 98)
- Writing C:\Users\Jordan\Desktop\gm_nova.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" -fast "C:\Users\Jordan\Desktop\gm_nova"
- Valve Software - vvis.exe (Nov 8 2007)
- fastvis = true
- 2 threads
- reading c:\users\jordan\desktop\gm_nova.bsp
- reading c:\users\jordan\desktop\gm_nova.prt
- 12 portalclusters
- 20 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 144
- Average clusters visible: 12
- Building PAS...
- Average clusters audible: 12
- visdatasize:148 compressed from 192
- writing c:\users\jordan\desktop\gm_nova.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" "C:\Users\Jordan\Desktop\gm_nova"
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 2 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\lights.rad.
- Loading c:\users\jordan\desktop\gm_nova.bsp
- 36 faces
- 3375 square feet [486058.25 square inches]
- 0 displacements
- 0 square feet [0.00 square inches]
- 36 patches before subdivision
- 696 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 51406, max 184
- transfer lists: 0.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 76/65536 912/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 7/12288 504/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 36/65536 2016/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14/65536 784/3670016 ( 0.0%)
- leaves 49/65536 1568/2097152 ( 0.1%)
- leaffaces 41/65536 82/131072 ( 0.1%)
- leafbrushes 50/65536 100/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 212/512000 848/2048000 ( 0.0%)
- edges 130/256000 520/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36/65536 72/131072 ( 0.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13144/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 148/16777216 ( 0.0%)
- entdata [variable] 1098/393216 ( 0.3%)
- LDR leaf ambient 49/65536 1176/1572864 ( 0.1%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 26/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 4094/4194304 ( 0.1%)
- ==== Total Win32 BSP file data space used: 30752 bytes ====
- Total triangle count: 84
- Writing c:\users\jordan\desktop\gm_nova.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Jordan\Desktop\gm_nova.bsp" "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod\maps\gm_nova.bsp"
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