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My Map's Compile Process Window Log

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Jul 21st, 2012
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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" "C:\Users\Jordan\Desktop\gm_nova.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 11 2006)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod\materials
  9. Loading C:\Users\Jordan\Desktop\gm_nova.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Users\Jordan\Desktop\gm_nova.prt...done (0)
  20. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  21. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  22. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  23. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (4094 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 10 texinfos to 7
  32. Reduced 4 texdatas to 4 (98 bytes to 98)
  33. Writing C:\Users\Jordan\Desktop\gm_nova.bsp
  34. 0 seconds elapsed
  35.  
  36. ** Executing...
  37. ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vvis.exe"
  38. ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" -fast "C:\Users\Jordan\Desktop\gm_nova"
  39.  
  40. Valve Software - vvis.exe (Nov 8 2007)
  41. fastvis = true
  42. 2 threads
  43. reading c:\users\jordan\desktop\gm_nova.bsp
  44. reading c:\users\jordan\desktop\gm_nova.prt
  45. 12 portalclusters
  46. 20 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. Optimized: 0 visible clusters (0.00%)
  49. Total clusters visible: 144
  50. Average clusters visible: 12
  51. Building PAS...
  52. Average clusters audible: 12
  53. visdatasize:148 compressed from 192
  54. writing c:\users\jordan\desktop\gm_nova.bsp
  55. 0 seconds elapsed
  56.  
  57. ** Executing...
  58. ** Command: "c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\vrad.exe"
  59. ** Parameters: -game "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod" "C:\Users\Jordan\Desktop\gm_nova"
  60.  
  61. Valve Software - vrad.exe SSE (Nov 8 2007)
  62. ----- Radiosity Simulator ----
  63. 2 threads
  64. Could not find lights.rad in lights.rad.
  65. Trying VRAD BIN directory instead...
  66. Warning: Couldn't open texlight file c:\program files\steam\steamapps\windows7genisis\sourcesdk\bin\ep1\bin\lights.rad.
  67. Loading c:\users\jordan\desktop\gm_nova.bsp
  68. 36 faces
  69. 3375 square feet [486058.25 square inches]
  70. 0 displacements
  71. 0 square feet [0.00 square inches]
  72. 36 patches before subdivision
  73. 696 patches after subdivision
  74. 2 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. transfers 51406, max 184
  78. transfer lists: 0.4 megs
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  80. Bounce #1 added RGB(0, 0, 0)
  81. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  82. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. FinalLightFace Done
  84. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  85. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  86. Ready to Finish
  87.  
  88. Object names Objects/Maxobjs Memory / Maxmem Fullness
  89. ------------ --------------- --------------- --------
  90. models 1/1024 48/49152 ( 0.1%)
  91. brushes 11/8192 132/98304 ( 0.1%)
  92. brushsides 66/65536 528/524288 ( 0.1%)
  93. planes 54/65536 1080/1310720 ( 0.1%)
  94. vertexes 76/65536 912/786432 ( 0.1%)
  95. nodes 47/65536 1504/2097152 ( 0.1%)
  96. texinfos 7/12288 504/884736 ( 0.1%)
  97. texdata 4/2048 128/65536 ( 0.2%)
  98. dispinfos 0/0 0/0 ( 0.0%)
  99. disp_verts 0/0 0/0 ( 0.0%)
  100. disp_tris 0/0 0/0 ( 0.0%)
  101. disp_lmsamples 0/0 0/0 ( 0.0%)
  102. faces 36/65536 2016/3670016 ( 0.1%)
  103. hdr faces 0/65536 0/3670016 ( 0.0%)
  104. origfaces 14/65536 784/3670016 ( 0.0%)
  105. leaves 49/65536 1568/2097152 ( 0.1%)
  106. leaffaces 41/65536 82/131072 ( 0.1%)
  107. leafbrushes 50/65536 100/131072 ( 0.1%)
  108. areas 2/256 16/2048 ( 0.8%)
  109. surfedges 212/512000 848/2048000 ( 0.0%)
  110. edges 130/256000 520/1024000 ( 0.1%)
  111. LDR worldlights 2/8192 176/720896 ( 0.0%)
  112. HDR worldlights 0/8192 0/720896 ( 0.0%)
  113. waterstrips 3/32768 30/327680 ( 0.0%)
  114. waterverts 0/65536 0/786432 ( 0.0%)
  115. waterindices 36/65536 72/131072 ( 0.1%)
  116. cubemapsamples 1/1024 16/16384 ( 0.1%)
  117. overlays 0/512 0/180224 ( 0.0%)
  118. LDR lightdata [variable] 13144/0 ( 0.0%)
  119. HDR lightdata [variable] 0/0 ( 0.0%)
  120. visdata [variable] 148/16777216 ( 0.0%)
  121. entdata [variable] 1098/393216 ( 0.3%)
  122. LDR leaf ambient 49/65536 1176/1572864 ( 0.1%)
  123. HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
  124. occluders 0/0 0/0 ( 0.0%)
  125. occluder polygons 0/0 0/0 ( 0.0%)
  126. occluder vert ind 0/0 0/0 ( 0.0%)
  127. detail props [variable] 1/12 ( 8.3%)
  128. static props [variable] 1/12 ( 8.3%)
  129. pakfile [variable] 26/0 ( 0.0%)
  130.  
  131. Level flags = 0
  132.  
  133. Win32 Specific Data:
  134. physics [variable] 4094/4194304 ( 0.1%)
  135. ==== Total Win32 BSP file data space used: 30752 bytes ====
  136.  
  137. Total triangle count: 84
  138. Writing c:\users\jordan\desktop\gm_nova.bsp
  139. 1 second elapsed
  140.  
  141. ** Executing...
  142. ** Command: Copy File
  143. ** Parameters: "C:\Users\Jordan\Desktop\gm_nova.bsp" "c:\program files\steam\steamapps\windows7genisis\garrysmod\garrysmod\maps\gm_nova.bsp"
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