Charflow

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Apr 30th, 2014
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  1. #--------------------------------------------------------------------#
  2. #                   ClearLag Configuration File                      #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. #                                -                                   #
  6. #        Here is a helpful tutorial on this configuration setup!     #
  7. #   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
  8. #--------------------------------------------------------------------#
  9. #                     All possible mob names                         #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13.   auto-update: true
  14.   enable-signs: true
  15.   config-version: twelve
  16.   disable-waterlife: false
  17.   keep-spawn-in-memory: true
  18.  
  19. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  20. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  21. config-updater:
  22.   force-update: false
  23.  
  24. #This limits the mob egg spawners so players cannot "overload" the server with them
  25. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  26. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  27. mobegg-limiter:
  28.   enabled: false
  29.   check-radius: 8
  30.   max-mobs: 5
  31.  
  32. #Disable new chunk generation, or just put a cap on how many can load at once.
  33. # -- THIS DOES NOT WORK WITH 1.6.4!
  34. chunk-limiter:
  35.   enabled: false
  36.   limit: 6000
  37.   create-new-chunks: true
  38.  
  39. #This modifies not only the view of the mobs, but will also simplify how they spawn
  40. # -- They may spawn with armor, even if it was spawned with commands
  41. # -- Lower it is, the better your entity tick will be
  42. # -- If it's too high, expect bugs / lots of lag
  43. # -- You MUST reboot your server to use these, /lagg reload will NOT work...
  44. mob-range:
  45.   enabled: false
  46.   zombie: 30
  47.   skeleton: 30
  48.   creeper: 20
  49.  
  50. #How long should items/Mobs be left on the ground
  51. # -- Goes by seconds
  52. live-time:
  53.   enabled: false
  54.   interval: 10
  55.   mobtimer: false
  56.   itemtimer: true
  57.   moblivetime: 600
  58.   itemlivetime: 240
  59.  
  60. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  61. # -- This will also respect cancelations, unlike minecraft's native code
  62. custom-mobspawner:
  63.   enabled: false
  64. #How many times should clearlag attempt to find a safe location for the mob to spawn
  65.   max-tries: 50
  66. #(In seconds) how often should clearlag try to spawn mobs?
  67.   interval: 30
  68. #This is the radius around the player
  69.   radius: 30
  70. #This is the radius FROM the player (in blocks!)
  71.   radius-from: 7
  72. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  73.   mob-radius: 1010
  74. #Should we keep trying to spawn a mob if a clear location isn't found
  75.   forcespawn: false
  76. #4 = nighttime, what light level should mobs spawn in
  77.   lightlevel: 4
  78. #Chance mobs will have armor/sword, 1 being diamond every time
  79.   armor-chance: 30
  80.   mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  81.     - zombie 5
  82.     - skeleton 3
  83.     - creeper
  84.     - enderman
  85.   animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  86.     - pig 4
  87.     - sheep 1
  88.     - cow 6
  89.     - chicken 2
  90.  
  91. #This option disallows the placement of too many tnt-minecarts
  92. tnt-minecart:
  93.   enabled: false
  94.   max: 2
  95.   radius: 6
  96.  
  97. #This option reduces global dispenser rate
  98. dispenser-reducer:
  99.   enabled: false
  100.   time: 100
  101.  
  102. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  103. tnt:
  104.   tnt-reducer: false
  105.  
  106. #This option reduces fire spread rate
  107. firespread-reducer:
  108.   enabled: false
  109.   time: 2000
  110.  
  111. #How many entities should one chunk be allowed to hold?
  112. chunk-entity-limiter:
  113.   enabled: false
  114.   clean-chunk: true
  115.   limit: 40
  116.  
  117. spawn-limiter:
  118.   enabled: true
  119.   interval: 15
  120.   monsters: 300
  121.   animals: 300
  122.  
  123. #Meters your TPS, if it goes to low, run the commands you wrote below!
  124. tps-meter:
  125.   enabled: false
  126.   interval: 15
  127.   tps-trigger: 14.0
  128.   commands:
  129.    - 'lagg killmobs'
  130.     - 'lagg clear'
  131.  
  132. #This is /lagg killmobs, put what you DON'T want removed!
  133. kill-mobs:
  134.    disable-build-wither: true
  135.    mob-filter:
  136.        - Villager
  137.         - Wolf
  138.         - Horse
  139.  
  140. #This takes care of mob spawners
  141. mobspawner:
  142.   enabled: false
  143.   max-spawn: 4
  144.  
  145. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  146. item-merger:
  147.   enabled: false
  148.   radius: 6
  149.  
  150. #Auto-removal options
  151. auto-removal:
  152.   warning-message: '&4[FjernLag] &cAdvarsel! Ting der ligger på jorden vil blive fjernet om 1 minut!'
  153.   broadcast-message: '&6[FjernLag] &aFjernede +RemoveAmount Entities!'
  154.   broadcast-warning: true
  155.   enable-scheduler: true
  156.   autoremoval-interval: 400
  157.   warning-delay: 60
  158.  
  159. #What should be removed during an auto-removal
  160. remove:
  161.   world-filter:
  162.    - ikke_krævet
  163.   broadcast-removal: true
  164.   boat: true
  165.   falling-block: true
  166.   experienceOrb: true
  167.   painting: false
  168.   projectile: true
  169.   item: true
  170.   itemframe: false
  171.   minecart: true
  172.   primed-tnt: true
  173.   arrow: true
  174.   snowball: true
  175.   fireball: true
  176.   ender-signal: true
  177.   item-filter:
  178.  # - 264
  179.   # - 265
  180.   # - 311
  181.   # - 312
  182.   # - 266
  183.   mobs:
  184.  # - cow
  185.  
  186. #What should be removed during /lagg clear
  187. command-remove:
  188.   world-filter:
  189.    - this_world
  190.   broadcast-removal: false
  191.   boat: true
  192.   falling-block: true
  193.   experienceOrb: true
  194.   painting: true
  195.   projectile: true
  196.   item: true
  197.   itemframe: false
  198.   minecart: true
  199.   primed-tnt: true
  200.   arrow: true
  201.   snowball: true
  202.   fireball: true
  203.   ender-signal: true
  204.   item-filter:
  205.  # - 264
  206.   # - 265
  207.   # - 311
  208.   # - 312
  209.   # - 266
  210.   mobs:
  211.  # - cow
  212.    
  213. check:
  214.   world-filter:
  215.    - this_world
  216.   boat: true
  217.   falling-block: true
  218.   experienceOrb: true
  219.   painting: true
  220.   projectile: true
  221.   item: true
  222.   itemframe: false
  223.   minecart: true
  224.   primed-tnt: true
  225.   arrow: true
  226.   snowball: true
  227.   fireball: true
  228.   ender-signal: true
  229.   item-filter:
  230.  # - 264
  231.   # - 265
  232.   # - 311
  233.   # - 312
  234.   # - 266
  235.   mobs:
  236.     creature: true
  237.     animals: true
  238.     monster: true
  239.    
  240. limit:
  241.   enable-limit: false
  242.   max: 1000
  243.   check-interval: 60
  244.   world-filter:
  245.    - this_world
  246.   broadcast-removal: true
  247.   remove:
  248.   boat: true
  249.   falling-block: true
  250.   experienceOrb: true
  251.   painting: true
  252.   projectile: true
  253.   item: true
  254.   itemframe: false
  255.   minecart: true
  256.   primed-tnt: true
  257.   arrow: true
  258.   snowball: true
  259.   fireball: true
  260.   ender-signal: true
  261.   item-filter:
  262.  # - 264
  263.   # - 265
  264.   # - 311
  265.   # - 312
  266.   # - 266
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