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  1.  
  2. D3D UMD: Fatal out-of-memory error!
  3. d3d11: failed to create 2D texture id=2269 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e]
  4.  
  5.  
  6. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 482)
  7.  
  8. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 5592432.
  9. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 5592432.
  10. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 5592432.
  11. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 5592432.
  12. DynamicHeapAllocator out of memory - Could not get memory for large allocation 5592432!
  13. Could not allocate memory: System out of memory!
  14. Trying to allocate: 5592432B with 16 alignment. MemoryLabel: Texture
  15. Allocation happend at: Line:383 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
  16. Memory overview
  17.  
  18. [ ALLOC_DEFAULT ] used: 650828670B | peak: 0B | reserved: 715454254B
  19. [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 6291456B
  20. [ ALLOC_GFX ] used: 290280884B | peak: 0B | reserved: 301379356B
  21. [ ALLOC_CACHEOBJECTS ] used: 1099040B | peak: 0B | reserved: 10485760B
  22. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  23. [ ALLOC_PROFILER ] used: 178203488B | peak: 0B | reserved: 206725320B
  24. [ ALLOC_GPU ] used: 315424472B | peak: 315424472B | reserved: 317953416B
  25. [ ALLOC_TEMP_THREAD ] used: 47105B | peak: 0B | reserved: 3080192B
  26. Could not allocate memory: System out of memory!
  27. Trying to allocate: 5592432B with 16 alignment. MemoryLabel: Texture
  28. Allocation happend at: Line:383 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
  29. Memory overview
  30.  
  31. [ ALLOC_DEFAULT ] used: 650828670B | peak: 0B | reserved: 715454254B
  32. [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 6291456B
  33. [ ALLOC_GFX ] used: 290280884B | peak: 0B | reserved: 301379356B
  34. [ ALLOC_CACHEOBJECTS ] used: 1099040B | peak: 0B | reserved: 10485760B
  35. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  36. [ ALLOC_PROFILER ] used: 178203488B | peak: 0B | reserved: 206725320B
  37. [ ALLOC_GPU ] used: 315424472B | peak: 315424472B | reserved: 317953416B
  38. [ ALLOC_TEMP_THREAD ] used: 47105B | peak: 0B | reserved: 3080192B
  39.  
  40. UnityEngine.QualitySettings:SetQualityLevel(Int32, Boolean)
  41. UnityEngine.QualitySettings:SetQualityLevel(Int32)
  42. GraphicOptions:ApplySettings() (at C:\Users\lka\Documents\Repository\PROGETTO_UNITY\PROGETTO_UNITY_3.0\Assets\VARIE\NGUI\GraphicOptions.js:1756)
  43. $:MoveNext() (at C:\Users\lka\Documents\Repository\PROGETTO_UNITY\PROGETTO_UNITY_3.0\Assets\_SCRIPTS\Scena 020 Charcot\Startup.js:235)
  44. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  45.  
  46. [C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp line 1029]
  47. (Filename: C:/Users/lka/Documents/Repository/PROGETTO_UNITY/PROGETTO_UNITY_3.0/Assets/VARIE/NGUI/GraphicOptions.js Line: 1756)
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