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- # Use FactionsBlue's chat format?
- # This overrides all other chat format plugins.
- # You can use the following placeholders in any chat format plugin:
- # {FACTION_NAME}
- # {FACTION_ROLE_SYMBOL}
- # {FACTION_ROLE_TAG}
- # {FACTION_ROLE_NAME}
- useChatFormat: true
- autoSave: true
- saveEvery: 1200
- warmUp: 10
- maxWarps: 5
- maxMembers: 100
- maxAllies: 5
- minFactionNameLength: 3
- maxFactionNameLength: 20
- minRoleNameLength: 2
- maxRoleNameLength: 20
- # Only players with a permission "factions.names.<name>" can create a faction with this name
- namesRequirePermission:
- - "staff"
- disabledRolePermissions: {}
- #- warp
- #- managewarps
- #- home
- #- sethome
- #- opendoor
- #- openchest
- # How long before an invite expires?
- # min value = 1200
- inviteDuration: 604800
- # How long can a faction be inactive before their faction is disbanded?
- # Min value: 1200 (not recommended)
- maxInactivity: 1814400
- # How many claims can a new faction own?
- defaultClaims: 20
- # How long it takes to increase a faction their max claims
- # Min value: 720 (not recommended)
- claimsAddDuration: 172800
- # By how much should a factions max claims be increased after waiting the time period specified above?
- claimsAddAmount: 5
- # Absolute max claims a faction can have.
- maxClaims: 200
- # Max radius a faction can claim using radius claim
- maxClaimRadius: 6
- # How long it takes to regenerate a factions power
- regenPowerDuration: 3600
- # Amount of power that will be regenerated.
- # This is a fixed value for the entire faction.
- regenPowerAmount: 10
- # Max amount of power a faction can have.
- maxPower: 250
- # Amount of power a faction loses when a player dies
- powerLoss: 5
- # Amount of power a player is worth.
- # This amount is only added to the faction when the player joins.
- powerPerPlayer: 15
- # A faction will not lose power if a player dies in this world.
- # (!) Case sensitive
- powerSafeWorlds: {}
- #- world
- # Disable claiming in the following worlds
- disabledClaiming: {}
- - world_the_end
- # When a faction drops below this percentage, the faction turns vulnerable.
- # All blocks can be placed and broken. All protected doors and chests can be opened.
- # (!) role permissions persist.
- vulnerable: 0
- mapHeight: 10
- mapWidth: 30
- # Should players be able to teleport to the following territories:
- teleportToWarzone: true
- teleportToHostile: false
- teleportToAlly: true
- teleportToSafezone: true
- teleportToWilderness: true
- # Protected doors & chests are no longer protected when a faction turns vulnerable.
- # Protected doors & chests can't be opened, but they can still explode.
- protectDoorsInHostile: true
- protectDoorsInAlly: true
- protectChestsInHostile: true
- protectChestsInAlly: true
- # If a player dies, should this player respawn to his faction home. Given that the player has permission to do so.
- respawnInFHome: false
- # Faction colors, this changes colors everywhere. Including the map.
- wilderness: BLUE
- warzone: DARK_RED
- safezone: GOLD
- hostile: RED
- ally: LIGHT_PURPLE
- faction: GREEN
- border: BLACK
- # Block commands in other faction's their territory.
- blockedCommands:
- # Block commands in ally territory?
- inAlly: false
- # Which commands should be blocked?
- entries: {}
- #- "sethome"
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