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Jun 16th, 2019
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  1. # Use FactionsBlue's chat format?
  2. # This overrides all other chat format plugins.
  3. # You can use the following placeholders in any chat format plugin:
  4. # {FACTION_NAME}
  5. # {FACTION_ROLE_SYMBOL}
  6. # {FACTION_ROLE_TAG}
  7. # {FACTION_ROLE_NAME}
  8. useChatFormat: true
  9.  
  10. autoSave: true
  11. saveEvery: 1200
  12.  
  13. warmUp: 10
  14. maxWarps: 5
  15. maxMembers: 100
  16. maxAllies: 5
  17. minFactionNameLength: 3
  18. maxFactionNameLength: 20
  19.  
  20. minRoleNameLength: 2
  21. maxRoleNameLength: 20
  22.  
  23. # Only players with a permission "factions.names.<name>" can create a faction with this name
  24. namesRequirePermission:
  25. - "staff"
  26.  
  27. disabledRolePermissions: {}
  28. #- warp
  29. #- managewarps
  30. #- home
  31. #- sethome
  32. #- opendoor
  33. #- openchest
  34.  
  35. # How long before an invite expires?
  36. # min value = 1200
  37. inviteDuration: 604800
  38. # How long can a faction be inactive before their faction is disbanded?
  39. # Min value: 1200 (not recommended)
  40. maxInactivity: 1814400
  41.  
  42. # How many claims can a new faction own?
  43. defaultClaims: 20
  44. # How long it takes to increase a faction their max claims
  45. # Min value: 720 (not recommended)
  46. claimsAddDuration: 172800
  47. # By how much should a factions max claims be increased after waiting the time period specified above?
  48. claimsAddAmount: 5
  49. # Absolute max claims a faction can have.
  50. maxClaims: 200
  51. # Max radius a faction can claim using radius claim
  52. maxClaimRadius: 6
  53.  
  54. # How long it takes to regenerate a factions power
  55. regenPowerDuration: 3600
  56. # Amount of power that will be regenerated.
  57. # This is a fixed value for the entire faction.
  58. regenPowerAmount: 10
  59.  
  60. # Max amount of power a faction can have.
  61. maxPower: 250
  62. # Amount of power a faction loses when a player dies
  63. powerLoss: 5
  64. # Amount of power a player is worth.
  65. # This amount is only added to the faction when the player joins.
  66. powerPerPlayer: 15
  67. # A faction will not lose power if a player dies in this world.
  68. # (!) Case sensitive
  69. powerSafeWorlds: {}
  70. #- world
  71.  
  72. # Disable claiming in the following worlds
  73. disabledClaiming: {}
  74. - world_the_end
  75.  
  76. # When a faction drops below this percentage, the faction turns vulnerable.
  77. # All blocks can be placed and broken. All protected doors and chests can be opened.
  78. # (!) role permissions persist.
  79. vulnerable: 0
  80.  
  81. mapHeight: 10
  82. mapWidth: 30
  83.  
  84. # Should players be able to teleport to the following territories:
  85. teleportToWarzone: true
  86. teleportToHostile: false
  87. teleportToAlly: true
  88. teleportToSafezone: true
  89. teleportToWilderness: true
  90.  
  91.  
  92. # Protected doors & chests are no longer protected when a faction turns vulnerable.
  93. # Protected doors & chests can't be opened, but they can still explode.
  94. protectDoorsInHostile: true
  95. protectDoorsInAlly: true
  96.  
  97. protectChestsInHostile: true
  98. protectChestsInAlly: true
  99.  
  100. # If a player dies, should this player respawn to his faction home. Given that the player has permission to do so.
  101. respawnInFHome: false
  102.  
  103. # Faction colors, this changes colors everywhere. Including the map.
  104. wilderness: BLUE
  105. warzone: DARK_RED
  106. safezone: GOLD
  107. hostile: RED
  108. ally: LIGHT_PURPLE
  109. faction: GREEN
  110. border: BLACK
  111.  
  112. # Block commands in other faction's their territory.
  113. blockedCommands:
  114. # Block commands in ally territory?
  115. inAlly: false
  116. # Which commands should be blocked?
  117. entries: {}
  118. #- "sethome"
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