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Ethniu

Sep 4th, 2025 (edited)
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  1. <<Ethniu>>
  2. The kindly, but ugly seer hermit of Amh Arang
  3.  
  4. NPC of the Court of the Deep Sea
  5.  
  6. Attributes: Resistances: Stats:
  7. STR: 2 [38] x2 Heat: 0% [20%] Caster Level: 115 [155]
  8. DEX: 2 [16] Cold: 0% [20%] Martial Level: 40 [137]
  9. CON: 40 x2 Acid: 0% [20%] Vitality: 115 [125]
  10. INT: 40 Electricity: 0% [20%] Stamina: 64 [122]
  11. WIS: 40 Sonic: 0% Mana Pool: 243 [293]
  12. CHA: 2 [8] Light: -25% Martial Proficiency: 40 [137]
  13. Dark: 25% Ranged Proficiency: -
  14. Natural Proficiency: - [142]
  15. Unarmed Proficiency: 40 [137]
  16. Physical Action Commands: 20
  17. Physical Resistance: 43 [83]
  18. Arcane Casting Proficiency: 130 [155]
  19. Divine Casting Proficiency: -
  20. Nature Casting Proficiency: -
  21. Caster Spell List: 300
  22. Supernatural Resistance: 55 [95]
  23.  
  24. Class Breakdown
  25. ===============================================================================================
  26. Lv ML CL Vit Requirements
  27. Nephilim 15 20 20 33
  28. Troll 10 10 10 16 Nephilim
  29. Fomorian 5 5 5 8 Troll
  30. Balor 5 5 5 8 Fomorian
  31. Historian 10 0 10 8 Knowledge (History) 25+
  32. Historiographer 5 0 5 6 Historian, Knowledge (History) 75+
  33. Incantator 10 0 10 6 any Spellcasting
  34. Scryer 10 0 10 8 Divination Specialization
  35. Oracle 10 0 10 6 Scryer
  36. Incantatrix 5 0 5 3 any Specialization and level 80+
  37. High Caster 5 0 5 3 any Specialization and level 80+
  38. Cethlenn 5 0 10 5 Fomorian, Oracle Class, 60+ CL
  39. Fatereader 5 0 10 5 Historiographer, Oracle
  40. Totals: 100 40 115 115
  41.  
  42. <<Class Abilities>>
  43. > Nephilim
  44. • Strength is considered 2x higher
  45. • Choose three Attributes [STR, DEX, CON]. They have a base fixed limit of 8. Get +8 to two other Attributes
  46. • Chosen Attributes can go beyond 8 from equipment bonuses, but not Leveling Up
  47. • Know how to use Martial Weaponry
  48. • Can see in Complete Darkness
  49. > Troll
  50. • Chosen Attribute base limit decreases by 2, redistribute Attribute points
  51. • Skin becomes as strong as Medium Armor
  52. • Being Detected can afflict Targets with Panic, Fear, or Confusion
  53. • Can rapidly Regenerate lost limbs, as such Constitution is considered 2x higher
  54. > Fomorian
  55. • Chosen Attribute base limit decreases by 2, redistribute Attribute points
  56. • The user can emit an aura that inflicts Disease every 4 hours
  57. • Can breathe Underwater indefinitely
  58. > Balor
  59. • Chosen Attribute base limit decreases by 2, redistribute Attribute points
  60. • Targets who share a gaze can be afflicted with Petrification, Burn, or Poison
  61. • Once every 4 hours, can fire a disintegration beam from that evil eye
  62. > Historian
  63. • Have Arcane Spellcasting (Int) and Mana Regenerates 25% faster, but cast spells at double Mana Cost.
  64. • Once per Week, you can look into the past of a Location you are currently in. This allows you to see events as if you were present, but you are not able to influence them in any way
  65. • In Game, this ability is limited to going back 1 week into the past.
  66. • Can Perform an Action to learn Information about a Place, Person or Object you can See. The Amount and Rarity of the Information known scales with your Knowledge (History) Skill.
  67. • You can only use this once per Place, Object or Person.
  68. • This works as a Legend Lore Spell, with your Knowledge (History) Skill determining your Familiarity with the Object.
  69. > Historiographer
  70. • Spell Mana cost is no longer doubled and Mana Pool maximum is increased by 25%
  71. • Can Perform a Lengthy Action to create a false information ward around a Place, Person, or Object you can See. This false information will be received by all who attempt to use a supernatural information gathering ability on that subject.
  72. > Incantator
  73. • Can initiate a cooperative spell cast, splitting the Mana cost among all participants
  74. • Can Specialize in a spell School, casting Spell from that School at halved Mana cost [Divination]
  75. • Can Perform a lengthy chant to cast Spells at halved Mana cost
  76. > Scryer
  77. • Can share the results of a Divination Spell with nearby allies
  78. • Can reverse the effects of any Divination sensors you Detect, scrying the scryer
  79. • Can Perform an Action to remotely view a Target for a time, once every 8 hours
  80. > Oracle
  81. • Divination Spells always provide 100% accurate and detailed information
  82. • Divination Spells are almost impossible to Misdirect or Reverse
  83. • Can Perform a lengthy cast time to afflict a Target with Doom
  84. > Incantatrix
  85. • Gan an additional Metamagic Feat at CL 30/60/90 (for 8 Total at Level 100)
  86. • When casting a spell from a school you're specialized in, all Metamagic abilities cost 1 less (to a minimum of +1, unless they were naturally +0)
  87. > High Caster
  88. • Gain an additional Magic Spell for every Character Level (+100 at Level 100)
  89. • Mana Regenerates 50% faster, and are Immune to Silence
  90. > Cethlenn
  91. • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level. (From Clerk)
  92. • Anti-Divination Spells and Abilities don't work against your Learn Information Ability (From Administrator)
  93. • Gain Special Skill: [Sage Among Brutes]
  94. > Fatereader
  95. • Gain Special Skill: [History Yet to Be]
  96. • Gain Special Skill: [Shared Visions]
  97.  
  98. <<Special Skills and Spells>>
  99. > [Sage Among Brutes]
  100. • Your Nephilim and Troll levels give as much CL as ML.
  101. > [History Yet to Be]
  102. • Once per Week, you can look into the future of a Location you can see. This allows you to see events as if you were present, but you are not able to influence them in any way.
  103. • In Yggdrasil, this took the form of Yggdrasil's systems giving a 'guess' as to future events. This was generally incredibly inaccurate, and was best used to make guesses about very near events, such as viewing the abilities an opponent might have access to in a battle soon to come.
  104. • In the New World, it is actual prophesy, though it retains an aspect of unreliability as the future is easily changed, even unintentionally, by anyone who knows it.
  105. > [Shared Visions]
  106. • Your visions from Look into the Past and Look into the Future can be shared with any nearby creatures, allowing them to view the vision alongside you. In addition, the cooldown of Look into the Past is reduced to one day, and you can Look into the Past of any location you can see (so it works through divinations)
  107. Feats
  108. ===================================================================================================
  109. [Abundant Casting]: +15 Mana.
  110. [Bladeproof Skin]: Gain 5 Physical Resistance.
  111. [Spell Penetration]: Your spells and abilities ignore 10 Supernatural resistance.
  112. [Spellproof Skin]: Gain 5 Supernatural Resistance.
  113. [Metamagic Batch A]: Can use Aquatic Spell, Bouncing Spell, Delayed Spell, Ectoplasmic Spell, Empower Spell, Split Ray Spell.
  114. [Metamagic Batch B]: Can use Enlarge Spell, Extend Spell, Heighten Spell, Intensified Spell, Persistent Spell, Chain Spell.
  115. [Metamagic Batch C]: Can use Maximized Spell, Piercing Spell, Quicken Spell, Seeking Spell, Twinned Spell.
  116. [Metamagic Batch D]: Can use Selective Spell, Solid Shadows, Widen Spell, Chain Spell, Transmuted Spell, Triplet Spell.
  117. [School Focus]: Choose a school of magic. Spells of that school are harder to resist.
  118. [School Mastery]: Choose a school of magic. Any spells you cast of that school of magic are cast as though your CL was 5 higher.
  119. [Mythic Spell Penetration]: Your spells and abilities ignore an additional 10 Supernatural resistance.
  120. [Improved Abundant Casting]: +25 additional Mana.
  121. [At Home in the Deep]: If your race can See in Complete Darkness, you gain the ability to see through magical darkness.
  122.  
  123. Skill Breakdown
  124. ===================================================================================================
  125. Base Softcap Added Total
  126. [Ki Control] [24] [66] [90] [100]
  127. [Athletics] [100] [100]
  128. [Balance] [24] [27] [51] [61]
  129. [Climb] [1] [9] [10] [20]
  130. [Jump] [24] [24] [34]
  131. [Tumble] [62] [62] [72]
  132. [Flight] [1] [50] [9] [10] [20]
  133. [Ride] [1] [50] [9] [10] [20]
  134. [Swim] [24] [66] [90] [100]
  135. [Grapple] [1] [50] [9] [10] [20]
  136. [Thievery] [1] [50] [9] [10] [20]
  137. [Stealth] [24] [50] [26] [50] [60]
  138.  
  139. [Mana Control] [62] [28] [90] [100]
  140. [Spellcraft] [100] [100]
  141. [Investigation] [100] [100]
  142. [Insight] [100] [100]
  143. [Perception] [100] [100]
  144. [Medicine] [100] [100]
  145. [Survival] [100] [100]
  146. [Deception] [24] [24] [34]
  147. [Intimidation] [1] [9] [10] [20]
  148. [Leadership] [1] [9] [10] [20]
  149. [Persuasion] [24] [24] [34]
  150.  
  151. [Craft (Artifice)] [100] [100]
  152. [Craft (Clothweaving)] [100] [100]
  153. [Craft (Construction)] [100] [100]
  154. [Craft (Cooking)] [100] [100]
  155. [Craft (Glassblowing)] [100] [100]
  156. [Craft (Jewelry)] [100] [100]
  157. [Craft (Leather)] [100] [100]
  158. [Craft (Shipmaking)] [100] [100]
  159. [Craft (Smithing)] [100] [100]
  160. [Craft (Other)] [100] [60] [60] [70]
  161. [Knowledge (Arcana)] [100] [100]
  162. [Knowledge (Dungeoneering)] [100] [100]
  163. [Knowledge (Engineering)] [100] [60] [60] [70]
  164. [Knowledge (Geography)] [100] [100]
  165. [Knowledge (History)] [100] [100]
  166. [Knowledge (Local)] [100] [100]
  167. [Knowledge (Monster Lore)] [100] [100]
  168. [Knowledge (Nature)] [100] [100]
  169. [Knowledge (Nobility)] [100] [100]
  170. [Knowledge (Religion)] [100] [100]
  171. [Profession (Baker)] [62] [28] [90] [100]
  172. [Profession (Brewer)] [62] [28] [90] [100]
  173. [Profession (Butcher)] [62] [28] [90] [100]
  174. [Profession (Cook)] [62] [28] [90] [100]
  175. [Profession (Fisherman)] [62] [28] [90] [100]
  176. [Profession (Gardener)] [62] [28] [90] [100]
  177. [Profession (Herbalist)] [62] [28] [90] [100]
  178. [Profession (Midwife)] [62] [28] [90] [100]
  179. [Profession (Shepherd)] [62] [28] [90] [100]
  180. [Profession (Other)] [62] [60] [60] [70]
  181. [Performance (Singing)] [24] [24] [34]
  182. [Performance (Other)] [24] [11] [11] [21]
  183.  
  184. Current Loadout
  185. ===================================================================================================
  186.  
  187. [Weapon]
  188. >Staff of Eyes
  189. [Off Hand]
  190. >Spirit-Suffused Slab
  191. [Armor]
  192. >Hermit-Oracle's Robes
  193. [Accessories]
  194. >Ring of Wrath
  195. >Sash of Nephilim's Succor
  196. >Sign of Power
  197. >Ring of the Court of the Deep Sea
  198. Item Breakdown
  199. ===================================================================================================
  200.  
  201. <<Staff of Eyes>> (Legendary-Class Casting Focus)
  202. [Sure Casting (2)] - Bypass 25 Supernatural Resistance
  203. [Spell Vulnerability (4)] - Bypass 25 Supernatural Resistance
  204. [Arcane Concordance (4)] - +5 CL. Arcane spells can be cast as if Widen Spell was used on it without increasing the cost of the spell.
  205. [Suffer the Flesh (3)] - +25 CL, -10 CON.
  206.  
  207. <<Seer's Club>> (Relic-Class One-handed Weapon)
  208. [Spellsword (3)] - Can cast Spells while simultaneously wielding, Weapon is considered as a Casting Focus and a Magic Weapon.
  209. [Shillelagh (2)] - If primarily wood, weapon deals hugely increased damage and has increased accuracy.
  210. [Siphon (4)] - Generate Mana from damaging targets
  211. [Divine Sacrifice (2)] - You can pay 1 Vitality to add 10 extra damage to any attack.
  212.  
  213. <<Spirit-Suffused Slab>> (Legendary-Class Shield)
  214. [Shieldbearer (2)] - Can wear Shield with no penalty to Supernatural action speed
  215. [Greater Spirit Guide (4)] - +10 to all Skills.
  216. [Blood Rage (3)] - +10 STR, but Armor has 50% less defense.
  217. [Spell Enhancer (4)] - +10 CL
  218.  
  219. <<Hermit-Oracle's Robes>> (Legendary-Class Garment)
  220. [Greater Mage Armor (4)] - 30 Physical Resistance.
  221. [Dampen Magic (4)] - 15 Supernatural Resistance.
  222. [Death Ward (5)] - Immune to instant Death, Doom, absorb Vitality, and negative energy
  223.  
  224. <<Ring of Wrath>> (Legendary-Class Accessory)
  225. [Glory of the Faithful (8)] - Add [1/2 CL] to ML.
  226. [Divine Power (5)] - +20 ML, +6 STR, and +10 Vitality.
  227.  
  228. <<Sash of Nephilim's Succor>> (Legendary-Class Accessory)
  229. [Bite of the Werebear (7)] - +16 STR, +2 DEX, +8 CON, Have Natural Armor as strong as Medium Armor and a Bite Natural Weapon.
  230. [Divine Agility (6)] - +10 DEX.
  231.  
  232. <<Sign of Power>> (Legendary-Class Accessory)
  233. [Greater Visage of the Deity (10)] - Can see in Complete Darkness. 25 Supernatural Resistance, 10 Physical Resistance. Possess Natural Armor as strong as Light Armor. Possess wings. Evil-Karma: +4 STR, +4 DEX, +2 CON, +4 INT, +2 CHA. +5 Natural Weapon Proficiency +20% Resistance to Acid, Heat, Cold and Electricity. Immune to Poison DoT.
  234. [Eagle's Splendor (3)] - +4 CHA.
  235.  
  236. <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
  237. [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
  238. [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
  239. [Arcane Mark (1)]
  240. - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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