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- LogSlate: External Image Picker: DecompressImage failed
- LogSlate: Window 'Project Settings' being destroyed
- LogSlate: Window 'Project Settings' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
- LogTurnkeySupport: Project does not require temp target
- LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame-Win64-Shipping.target
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49894 -project="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject"
- -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/shqua/Documents/Builds" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
- UATHelper: Packaging (Windows): Running AutomationTool...
- UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
- UATHelper: Packaging (Windows): Starting AutomationTool...
- UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49894 -project="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Gamejam_SecretCult.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEdit
- or-Cmd.exe" -platform=Win64 -installed -stage -archive -package -clean -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/shqua/Documents/Builds -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
- UATHelper: Packaging (Windows): Initializing script modules...
- UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
- UATHelper: Packaging (Windows): Executing commands...
- UATHelper: Packaging (Windows): Installed Sdk validity:
- UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- UATHelper: Packaging (Windows): Scanning for envvar changes...
- UATHelper: Packaging (Windows): ... done!
- UATHelper: Packaging (Windows): Cleaning Temp Paths...
- UATHelper: Packaging (Windows): BUILD SUCCESSFUL
- UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\shqua\Documents\Unreal Projects\Gamejam_SecretCult\Gamejam_SecretCult.uproject
- UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows): Cleaning cooked data.
- UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\shqua\Documents\Unreal Projects\Gamejam_SecretCult\Gamejam_SecretCult.uproject
- UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.11-22.03.10.txt
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\shqua\Documents\Unreal Projects\Gamejam_SecretCult\Gamejam_SecretCult.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.11-22.03.10.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: Gamejam_SecretCult
- UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3593] "
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900K"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\shqua\Documents\Unreal Projects\Gamejam_SecretCult\Gamejam_SecretCult.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.11-22.03.10.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="86167feb441d17c4a0a66b901371e9e4"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
- UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.04 seconds
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 18.2 MiB from ../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Intermediate/CachedAssetRegistry_0.bin
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [34110251008 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
- UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1742.95MBs, RandomWriteSpeed=266.72MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Intermediate/CachedAssetRegistry_*.bin.
- UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
- UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
- UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
- UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
- UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
- UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
- UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
- UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
- UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
- UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
- UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
- UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
- UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
- UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
- UATHelper: Packaging (Windows): UseSoftGC true (5/10)
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
- UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Intermediate/CachedAssetRegistry_*.bin
- UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
- UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.034 seconds for platforms Windows
- UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
- UATHelper: Packaging (Windows): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3549, Unique Shaders: 3539 (99.72%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/shqua/Documents/Unreal Projects/Gamejam_SecretCult/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 1752 Total 1752
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=219, VirtualMemory=1357MiB
- UATHelper: Packaging (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
- UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 10514MiB is less than the current target for SoftGC 16265MiB.
- UATHelper: Packaging (Windows): LogCookCommandlet: Display: GarbageCollection... (Soft GC)
- UATHelper: Packaging (Windows): LogCook: Display: GarbageCollection Results:
- UATHelper: Packaging (Windows): Type: Soft
- UATHelper: Packaging (Windows): NumObjects:
- UATHelper: Packaging (Windows): Capacity: 25231360
- UATHelper: Packaging (Windows): Before GC: 37278
- UATHelper: Packaging (Windows): After GC: 37273
- UATHelper: Packaging (Windows): Freed by GC: 5
- UATHelper: Packaging (Windows): Virtual Memory:
- UATHelper: Packaging (Windows): Before GC: 1424 MB
- UATHelper: Packaging (Windows): After GC: 1423 MB
- UATHelper: Packaging (Windows): Freed by GC: 1 MB
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1160 Packages Remain 3144 Total 4304
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3688 Packages Remain 617 Total 4305
- UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (MonsterAnim) ...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4104 Packages Remain 201 Total 4305
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4152 Packages Remain 153 Total 4305
- UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/FirstPerson/Maps/Library with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/FirstPerson/Maps/Library.Library.
- UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
- UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 8 ms
- UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'Library' started...
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.072 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.070 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.068 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.071 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.067 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.080 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.081 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:15.083 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.030 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.067 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.068 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.069 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.075 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.070 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.067 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
- LogDerivedDataCache: C:/Users/shqua/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.068 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8523 files in 10586 folders with total size 946 MiB.
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