G4U55

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Apr 15th, 2016
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  1.  
  2. Patch 10.2 Release Notes
  3.  
  4. * TrackIR - Fixed various bugs to restore proper operation
  5. * Fix issue where in non-VR, the game was defaulting to windowed mode
  6. * Fix Opponent Labels so they show up correctly in VR and non-VR modes
  7. * Restored Main Menu top-right X to exit game
  8. * Configured UI so that In-game VR option only show when using VR
  9.  
  10.  
  11. Patch 10.1 Release Notes
  12.  
  13. * Oculus VR SDK 1.3 support
  14. * World shadows are now fully working - Off by default, enable under Options>Visuals>Performance
  15. * Cloud shadows will now be disabled when Shadow Detail is set to OFF
  16. * Fixed replay cameras so that the player has full rotational control during replays, fixed all replay cameras' near clip plane so that the player's view doesn't cut into the nearby objects
  17. * Fixed front-end 'My Garage' cameras to work properly in VR
  18. * Reworked all cameras so that VR orientation/positional tracking always works naturally. This fixes amongst others...
  19. - look-back cameras being inverted
  20. - issues with Front-end cameras
  21. - photo mode
  22. * In-race VR options - Added a 'World Scaling' setting that allows for fine control to scale the world to exactly match the player's expectation
  23. * In-race VR options - Added seat position adjustment
  24. * Removed vignette menu frame from replay screen. Now only displays the replay controls panel
  25. * VR options - Camera Near Clip Plane - Allows the player to control how close to objects the camera will start clipping
  26. * VR options - World movement, G-Force Effect - allows player to set specific values for VR mode
  27. * Detached Starting lights and Messages from movable HUD so that they always appear toward the front of the car
  28. * Changed desktop mirrored view show a single undistorted view with default settings windowed, 1280x720
  29. * Added ability to toggle btween headset and PC speaker audio in the VR options menu, default is headset
  30. * Recenter view position automatically on initial game start
  31. * ...and a few other bits that are now working correctly in VR -
  32. . crepuscular rays
  33. . screen dirt
  34. . camera/visor rain drops
  35. . postprocessing filters
  36. . tonemapping and bloom
  37. . 3D grass
  38. . particles
  39. . clouds
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