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- Patch 10.2 Release Notes
- * TrackIR - Fixed various bugs to restore proper operation
- * Fix issue where in non-VR, the game was defaulting to windowed mode
- * Fix Opponent Labels so they show up correctly in VR and non-VR modes
- * Restored Main Menu top-right X to exit game
- * Configured UI so that In-game VR option only show when using VR
- Patch 10.1 Release Notes
- * Oculus VR SDK 1.3 support
- * World shadows are now fully working - Off by default, enable under Options>Visuals>Performance
- * Cloud shadows will now be disabled when Shadow Detail is set to OFF
- * Fixed replay cameras so that the player has full rotational control during replays, fixed all replay cameras' near clip plane so that the player's view doesn't cut into the nearby objects
- * Fixed front-end 'My Garage' cameras to work properly in VR
- * Reworked all cameras so that VR orientation/positional tracking always works naturally. This fixes amongst others...
- - look-back cameras being inverted
- - issues with Front-end cameras
- - photo mode
- * In-race VR options - Added a 'World Scaling' setting that allows for fine control to scale the world to exactly match the player's expectation
- * In-race VR options - Added seat position adjustment
- * Removed vignette menu frame from replay screen. Now only displays the replay controls panel
- * VR options - Camera Near Clip Plane - Allows the player to control how close to objects the camera will start clipping
- * VR options - World movement, G-Force Effect - allows player to set specific values for VR mode
- * Detached Starting lights and Messages from movable HUD so that they always appear toward the front of the car
- * Changed desktop mirrored view show a single undistorted view with default settings windowed, 1280x720
- * Added ability to toggle btween headset and PC speaker audio in the VR options menu, default is headset
- * Recenter view position automatically on initial game start
- * ...and a few other bits that are now working correctly in VR -
- . crepuscular rays
- . screen dirt
- . camera/visor rain drops
- . postprocessing filters
- . tonemapping and bloom
- . 3D grass
- . particles
- . clouds
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