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May 20th, 2023
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  1. {
  2. "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
  3. "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false,
  4. "Allow turrets to be looted if they are destroyed": false,
  5. "Broadcast start message to players?": true,
  6. "Controls how many NPCs will have the note on death (max 4).": 1,
  7. "How long should the event go on for?(minutes)": 50,
  8. "If this is true auto turrets will target and kill NPCs as well as players in the event area.": false,
  9. "Maximum time between events(minutes):": 180,
  10. "Minimum number of players before event will start": 4,
  11. "Minimum time between events(minutes):": 60,
  12. "Npc Settings": [
  13. {
  14. "NpcConfig": {
  15. "Aim Cone Scale": 0.8,
  16. "Attack Range Multiplier": 2.5,
  17. "Belt items": [
  18. {
  19. "Ammo": "",
  20. "Amount": 1,
  21. "Mods": [
  22. "weapon.mod.flashlight",
  23. "weapon.mod.holosight"
  24. ],
  25. "ShortName": "smg.mp5",
  26. "SkinID (0 - default)": 0
  27. },
  28. {
  29. "Ammo": "",
  30. "Amount": 3,
  31. "Mods": [],
  32. "ShortName": "syringe.medical",
  33. "SkinID (0 - default)": 0
  34. },
  35. {
  36. "Ammo": "",
  37. "Amount": 2,
  38. "Mods": [],
  39. "ShortName": "grenade.f1",
  40. "SkinID (0 - default)": 0
  41. }
  42. ],
  43. "Chase Range": 100.0,
  44. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  45. "Disable radio effects? [true/false]": true,
  46. "Health": 125.0,
  47. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  48. "Name": "Mercenary",
  49. "Roam Range": 0.0,
  50. "Scale damage": 1.5,
  51. "Sense Range": 40.0,
  52. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
  53. "Should this NPC be allowed to move? [true/false]": false,
  54. "Should this NPC roam when not in combat? [true/false]": false,
  55. "Speed": 7.5,
  56. "Target Memory Duration [sec.]": 60.0,
  57. "Vision Cone": 135.0,
  58. "Wear items": [
  59. {
  60. "ShortName": "hazmatsuit_scientist",
  61. "SkinID (0 - default)": 0
  62. }
  63. ]
  64. },
  65. "Spawn Locations": [
  66. {
  67. "x": 3.9,
  68. "y": -0.1,
  69. "z": 4.2
  70. },
  71. {
  72. "x": 1.8,
  73. "y": -0.2,
  74. "z": 3.2
  75. },
  76. {
  77. "x": 9.6,
  78. "y": -0.1,
  79. "z": 3.0
  80. },
  81. {
  82. "x": -19.8,
  83. "y": -0.1,
  84. "z": -3.0
  85. },
  86. {
  87. "x": 20.3,
  88. "y": -0.1,
  89. "z": -14.2
  90. },
  91. {
  92. "x": -16.9,
  93. "y": 0.0,
  94. "z": -22.6
  95. },
  96. {
  97. "x": 0.5,
  98. "y": 0.0,
  99. "z": -20.9
  100. },
  101. {
  102. "x": 15.4,
  103. "y": -0.2,
  104. "z": -1.2
  105. },
  106. {
  107. "x": 22.3,
  108. "y": -0.3,
  109. "z": -57.1
  110. },
  111. {
  112. "x": 18.3,
  113. "y": -0.3,
  114. "z": -56.6
  115. },
  116. {
  117. "x": 19.2,
  118. "y": -0.1,
  119. "z": -60.8
  120. },
  121. {
  122. "x": 22.3,
  123. "y": -0.2,
  124. "z": -61.4
  125. },
  126. {
  127. "x": -27.6,
  128. "y": -0.1,
  129. "z": -58.1
  130. },
  131. {
  132. "x": -27.2,
  133. "y": -0.1,
  134. "z": -55.0
  135. },
  136. {
  137. "x": -27.5,
  138. "y": -0.1,
  139. "z": -52.8
  140. },
  141. {
  142. "x": -29.6,
  143. "y": -0.1,
  144. "z": -53.4
  145. }
  146. ]
  147. },
  148. {
  149. "NpcConfig": {
  150. "Aim Cone Scale": 0.8,
  151. "Attack Range Multiplier": 2.5,
  152. "Belt items": [
  153. {
  154. "Ammo": "",
  155. "Amount": 1,
  156. "Mods": [
  157. "weapon.mod.flashlight",
  158. "weapon.mod.holosight"
  159. ],
  160. "ShortName": "lmg.m249",
  161. "SkinID (0 - default)": 0
  162. },
  163. {
  164. "Ammo": "",
  165. "Amount": 3,
  166. "Mods": [],
  167. "ShortName": "syringe.medical",
  168. "SkinID (0 - default)": 0
  169. },
  170. {
  171. "Ammo": "",
  172. "Amount": 2,
  173. "Mods": [],
  174. "ShortName": "grenade.f1",
  175. "SkinID (0 - default)": 0
  176. }
  177. ],
  178. "Chase Range": 100.0,
  179. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  180. "Disable radio effects? [true/false]": true,
  181. "Health": 125.0,
  182. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  183. "Name": "Mercenary",
  184. "Roam Range": 0.0,
  185. "Scale damage": 1.5,
  186. "Sense Range": 40.0,
  187. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
  188. "Should this NPC be allowed to move? [true/false]": true,
  189. "Should this NPC roam when not in combat? [true/false]": false,
  190. "Speed": 7.5,
  191. "Target Memory Duration [sec.]": 60.0,
  192. "Vision Cone": 135.0,
  193. "Wear items": [
  194. {
  195. "ShortName": "scientistsuit_heavy",
  196. "SkinID (0 - default)": 0
  197. }
  198. ]
  199. },
  200. "Spawn Locations": [
  201. {
  202. "x": 8.5,
  203. "y": 6.0,
  204. "z": -5.7
  205. },
  206. {
  207. "x": -0.4,
  208. "y": 6.0,
  209. "z": -14.6
  210. },
  211. {
  212. "x": -8.5,
  213. "y": 6.0,
  214. "z": -13.5
  215. },
  216. {
  217. "x": -14.5,
  218. "y": 3.0,
  219. "z": -3.8
  220. },
  221. {
  222. "x": -14.4,
  223. "y": 3.0,
  224. "z": -14.6
  225. },
  226. {
  227. "x": -11.1,
  228. "y": 3.0,
  229. "z": -17.4
  230. }
  231. ]
  232. },
  233. {
  234. "NpcConfig": {
  235. "Aim Cone Scale": 0.8,
  236. "Attack Range Multiplier": 2.5,
  237. "Belt items": [
  238. {
  239. "Ammo": "",
  240. "Amount": 1,
  241. "Mods": [
  242. "weapon.mod.flashlight",
  243. "weapon.mod.holosight"
  244. ],
  245. "ShortName": "smg.mp5",
  246. "SkinID (0 - default)": 0
  247. },
  248. {
  249. "Ammo": "",
  250. "Amount": 3,
  251. "Mods": [],
  252. "ShortName": "syringe.medical",
  253. "SkinID (0 - default)": 0
  254. },
  255. {
  256. "Ammo": "",
  257. "Amount": 2,
  258. "Mods": [],
  259. "ShortName": "grenade.f1",
  260. "SkinID (0 - default)": 0
  261. }
  262. ],
  263. "Chase Range": 100.0,
  264. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  265. "Disable radio effects? [true/false]": true,
  266. "Health": 125.0,
  267. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  268. "Name": "Mercenary",
  269. "Roam Range": 0.0,
  270. "Scale damage": 1.5,
  271. "Sense Range": 40.0,
  272. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": true,
  273. "Should this NPC be allowed to move? [true/false]": false,
  274. "Should this NPC roam when not in combat? [true/false]": false,
  275. "Speed": 7.5,
  276. "Target Memory Duration [sec.]": 60.0,
  277. "Vision Cone": 135.0,
  278. "Wear items": [
  279. {
  280. "ShortName": "hazmatsuit_scientist",
  281. "SkinID (0 - default)": 0
  282. }
  283. ]
  284. },
  285. "Spawn Locations": [
  286. {
  287. "x": 68.5,
  288. "y": 0.0,
  289. "z": 59.0
  290. },
  291. {
  292. "x": 79.4,
  293. "y": -0.2,
  294. "z": 58.5
  295. },
  296. {
  297. "x": 83.1,
  298. "y": 6.0,
  299. "z": 70.7
  300. },
  301. {
  302. "x": 69.6,
  303. "y": 6.0,
  304. "z": 59.3
  305. },
  306. {
  307. "x": 69.0,
  308. "y": 6.0,
  309. "z": 53.3
  310. },
  311. {
  312. "x": 73.2,
  313. "y": 2.9,
  314. "z": 47.9
  315. },
  316. {
  317. "x": 70.3,
  318. "y": 3.0,
  319. "z": 36.4
  320. }
  321. ]
  322. }
  323. ],
  324. "Remove code lock & Note code Drop(turrets can only be destroyed)": false,
  325. "Should players be allowed to loot the diesel from the engine during the event?": false,
  326. "Should the event start automatically(false if you only want manually start with HwtStart command": true,
  327. "Skip event if players are already at the Water Treatment Plant?": true,
  328. "Start locations for AutoTurrets": [
  329. {
  330. "x": -13.1,
  331. "y": 4.5,
  332. "z": -6.6
  333. },
  334. {
  335. "x": 5.2,
  336. "y": 9.5,
  337. "z": -11.2
  338. },
  339. {
  340. "x": -7.4,
  341. "y": 9.7,
  342. "z": -11.0
  343. },
  344. {
  345. "x": -8.0,
  346. "y": 9.3,
  347. "z": -0.7
  348. },
  349. {
  350. "x": 5.2,
  351. "y": 9.1,
  352. "z": -0.3
  353. },
  354. {
  355. "x": -14.8,
  356. "y": 5.2,
  357. "z": 28.3
  358. },
  359. {
  360. "x": 2.5,
  361. "y": 5.2,
  362. "z": 31.0
  363. },
  364. {
  365. "x": 35.5,
  366. "y": 5.2,
  367. "z": 14.3
  368. },
  369. {
  370. "x": 8.3,
  371. "y": 5.2,
  372. "z": -38.2
  373. },
  374. {
  375. "x": -39.6,
  376. "y": 4.5,
  377. "z": 26.7
  378. }
  379. ],
  380. "Start locations for Bradleys": [
  381. {
  382. "x": 19.4,
  383. "y": -0.1,
  384. "z": -6.1
  385. },
  386. {
  387. "x": -24.7,
  388. "y": -0.1,
  389. "z": -7.8
  390. }
  391. ],
  392. "Start locations for hackable Crates": [
  393. {
  394. "x": 1.8,
  395. "y": 0.0,
  396. "z": -3.5
  397. },
  398. {
  399. "x": 2.5,
  400. "y": 0.0,
  401. "z": -9.8
  402. },
  403. {
  404. "x": -4.7,
  405. "y": 6.0,
  406. "z": -2.2
  407. }
  408. ],
  409. "This is for special items you want added to the hackable crates outside of loot tables": [
  410. {
  411. "itemData": {
  412. "Random amount maximum:": 1,
  413. "Random amount minimum:": 5,
  414. "skin id for the item": 0,
  415. "The Item Id:": 0
  416. },
  417. "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50
  418. }
  419. ]
  420. }
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