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- {
- "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
- "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false,
- "Allow turrets to be looted if they are destroyed": false,
- "Broadcast start message to players?": true,
- "Controls how many NPCs will have the note on death (max 4).": 1,
- "How long should the event go on for?(minutes)": 50,
- "If this is true auto turrets will target and kill NPCs as well as players in the event area.": false,
- "Maximum time between events(minutes):": 180,
- "Minimum number of players before event will start": 4,
- "Minimum time between events(minutes):": 60,
- "Npc Settings": [
- {
- "NpcConfig": {
- "Aim Cone Scale": 0.8,
- "Attack Range Multiplier": 2.5,
- "Belt items": [
- {
- "Ammo": "",
- "Amount": 1,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.holosight"
- ],
- "ShortName": "smg.mp5",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 3,
- "Mods": [],
- "ShortName": "syringe.medical",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 2,
- "Mods": [],
- "ShortName": "grenade.f1",
- "SkinID (0 - default)": 0
- }
- ],
- "Chase Range": 100.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Disable radio effects? [true/false]": true,
- "Health": 125.0,
- "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
- "Name": "Mercenary",
- "Roam Range": 0.0,
- "Scale damage": 1.5,
- "Sense Range": 40.0,
- "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
- "Should this NPC be allowed to move? [true/false]": false,
- "Should this NPC roam when not in combat? [true/false]": false,
- "Speed": 7.5,
- "Target Memory Duration [sec.]": 60.0,
- "Vision Cone": 135.0,
- "Wear items": [
- {
- "ShortName": "hazmatsuit_scientist",
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Spawn Locations": [
- {
- "x": 3.9,
- "y": -0.1,
- "z": 4.2
- },
- {
- "x": 1.8,
- "y": -0.2,
- "z": 3.2
- },
- {
- "x": 9.6,
- "y": -0.1,
- "z": 3.0
- },
- {
- "x": -19.8,
- "y": -0.1,
- "z": -3.0
- },
- {
- "x": 20.3,
- "y": -0.1,
- "z": -14.2
- },
- {
- "x": -16.9,
- "y": 0.0,
- "z": -22.6
- },
- {
- "x": 0.5,
- "y": 0.0,
- "z": -20.9
- },
- {
- "x": 15.4,
- "y": -0.2,
- "z": -1.2
- },
- {
- "x": 22.3,
- "y": -0.3,
- "z": -57.1
- },
- {
- "x": 18.3,
- "y": -0.3,
- "z": -56.6
- },
- {
- "x": 19.2,
- "y": -0.1,
- "z": -60.8
- },
- {
- "x": 22.3,
- "y": -0.2,
- "z": -61.4
- },
- {
- "x": -27.6,
- "y": -0.1,
- "z": -58.1
- },
- {
- "x": -27.2,
- "y": -0.1,
- "z": -55.0
- },
- {
- "x": -27.5,
- "y": -0.1,
- "z": -52.8
- },
- {
- "x": -29.6,
- "y": -0.1,
- "z": -53.4
- }
- ]
- },
- {
- "NpcConfig": {
- "Aim Cone Scale": 0.8,
- "Attack Range Multiplier": 2.5,
- "Belt items": [
- {
- "Ammo": "",
- "Amount": 1,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.holosight"
- ],
- "ShortName": "lmg.m249",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 3,
- "Mods": [],
- "ShortName": "syringe.medical",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 2,
- "Mods": [],
- "ShortName": "grenade.f1",
- "SkinID (0 - default)": 0
- }
- ],
- "Chase Range": 100.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Disable radio effects? [true/false]": true,
- "Health": 125.0,
- "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
- "Name": "Mercenary",
- "Roam Range": 0.0,
- "Scale damage": 1.5,
- "Sense Range": 40.0,
- "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
- "Should this NPC be allowed to move? [true/false]": true,
- "Should this NPC roam when not in combat? [true/false]": false,
- "Speed": 7.5,
- "Target Memory Duration [sec.]": 60.0,
- "Vision Cone": 135.0,
- "Wear items": [
- {
- "ShortName": "scientistsuit_heavy",
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Spawn Locations": [
- {
- "x": 8.5,
- "y": 6.0,
- "z": -5.7
- },
- {
- "x": -0.4,
- "y": 6.0,
- "z": -14.6
- },
- {
- "x": -8.5,
- "y": 6.0,
- "z": -13.5
- },
- {
- "x": -14.5,
- "y": 3.0,
- "z": -3.8
- },
- {
- "x": -14.4,
- "y": 3.0,
- "z": -14.6
- },
- {
- "x": -11.1,
- "y": 3.0,
- "z": -17.4
- }
- ]
- },
- {
- "NpcConfig": {
- "Aim Cone Scale": 0.8,
- "Attack Range Multiplier": 2.5,
- "Belt items": [
- {
- "Ammo": "",
- "Amount": 1,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.holosight"
- ],
- "ShortName": "smg.mp5",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 3,
- "Mods": [],
- "ShortName": "syringe.medical",
- "SkinID (0 - default)": 0
- },
- {
- "Ammo": "",
- "Amount": 2,
- "Mods": [],
- "ShortName": "grenade.f1",
- "SkinID (0 - default)": 0
- }
- ],
- "Chase Range": 100.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Disable radio effects? [true/false]": true,
- "Health": 125.0,
- "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
- "Name": "Mercenary",
- "Roam Range": 0.0,
- "Scale damage": 1.5,
- "Sense Range": 40.0,
- "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": true,
- "Should this NPC be allowed to move? [true/false]": false,
- "Should this NPC roam when not in combat? [true/false]": false,
- "Speed": 7.5,
- "Target Memory Duration [sec.]": 60.0,
- "Vision Cone": 135.0,
- "Wear items": [
- {
- "ShortName": "hazmatsuit_scientist",
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Spawn Locations": [
- {
- "x": 68.5,
- "y": 0.0,
- "z": 59.0
- },
- {
- "x": 79.4,
- "y": -0.2,
- "z": 58.5
- },
- {
- "x": 83.1,
- "y": 6.0,
- "z": 70.7
- },
- {
- "x": 69.6,
- "y": 6.0,
- "z": 59.3
- },
- {
- "x": 69.0,
- "y": 6.0,
- "z": 53.3
- },
- {
- "x": 73.2,
- "y": 2.9,
- "z": 47.9
- },
- {
- "x": 70.3,
- "y": 3.0,
- "z": 36.4
- }
- ]
- }
- ],
- "Remove code lock & Note code Drop(turrets can only be destroyed)": false,
- "Should players be allowed to loot the diesel from the engine during the event?": false,
- "Should the event start automatically(false if you only want manually start with HwtStart command": true,
- "Skip event if players are already at the Water Treatment Plant?": true,
- "Start locations for AutoTurrets": [
- {
- "x": -13.1,
- "y": 4.5,
- "z": -6.6
- },
- {
- "x": 5.2,
- "y": 9.5,
- "z": -11.2
- },
- {
- "x": -7.4,
- "y": 9.7,
- "z": -11.0
- },
- {
- "x": -8.0,
- "y": 9.3,
- "z": -0.7
- },
- {
- "x": 5.2,
- "y": 9.1,
- "z": -0.3
- },
- {
- "x": -14.8,
- "y": 5.2,
- "z": 28.3
- },
- {
- "x": 2.5,
- "y": 5.2,
- "z": 31.0
- },
- {
- "x": 35.5,
- "y": 5.2,
- "z": 14.3
- },
- {
- "x": 8.3,
- "y": 5.2,
- "z": -38.2
- },
- {
- "x": -39.6,
- "y": 4.5,
- "z": 26.7
- }
- ],
- "Start locations for Bradleys": [
- {
- "x": 19.4,
- "y": -0.1,
- "z": -6.1
- },
- {
- "x": -24.7,
- "y": -0.1,
- "z": -7.8
- }
- ],
- "Start locations for hackable Crates": [
- {
- "x": 1.8,
- "y": 0.0,
- "z": -3.5
- },
- {
- "x": 2.5,
- "y": 0.0,
- "z": -9.8
- },
- {
- "x": -4.7,
- "y": 6.0,
- "z": -2.2
- }
- ],
- "This is for special items you want added to the hackable crates outside of loot tables": [
- {
- "itemData": {
- "Random amount maximum:": 1,
- "Random amount minimum:": 5,
- "skin id for the item": 0,
- "The Item Id:": 0
- },
- "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50
- }
- ]
- }
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