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black_calculus

HDR Version 7.3.2a -> 7.4.2a changelog

Mar 9th, 2020
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  1. HDR 7.3.2a -> 7.4.2a CHANGELOG
  2.  
  3. GENERAL
  4. - Double Jump Canceling should now properly work with tap jump
  5.  
  6. MARIO
  7. - Fsmash FAF increased (high/mid/low) 53/48/45 -> 57/52/48
  8. - Usmash FAF increased 40 -> 52
  9. - Dsmash KBG slightly decreased, angle increased 32 -> 35; FAF increased 44 -> 50
  10. - Double Fireball and Firebrand now have more endlag
  11.  
  12. DONKEY KONG
  13. - Directional airdodge velocity 3 -> 2.9
  14. - Fsmash FAF increased 55 -> 60
  15. - Usmash FAF increased 50 -> 55
  16. - Dsmash FAF increased 56 -> 60
  17. - Spinning Kong grounded initial hitbox reshaped
  18.  
  19. LINK
  20. - Directional airdodge velocity 3 -> 2.75
  21. - Usmash FAF increased 78 -> 83
  22. - Dsmash FAF increased 52 -> 56
  23.  
  24. SAMUS
  25. - Directional airdodge velocity 3 -> 2.85
  26. - Fsmash FAF increased (high/mid/low) 49/49/49 -> 54/54/54
  27. - Usmash FAF increased 57 -> 62
  28. - Dsmash FAF increased 45 -> 52
  29. - Nair early hit KBG decreased
  30.  
  31. DARK SAMUS
  32. - Directional airdodge velocity 3 -> 2.87
  33. - Fsmash FAF increased (high/mid/low) 49/49/49 -> 54/54/54
  34. - Usmash FAF increased 57 -> 62
  35. - Dsmash FAF increased 45 -> 52
  36.  
  37. YOSHI
  38. - Directional airdodge velocity 3 -> 2.8
  39. - Usmash FAF increased 47 -> 52
  40. - Dsmash FAF increased 50 -> 56
  41.  
  42. KIRBY
  43. - Directional airdodge velocity 3 -> 2.85
  44. - Fsmash FAF increased (high/mid/low) 48/48/48 -> 53/53/53
  45. - Usmash FAF increased 48 -> 55
  46. - Dsmash FAF increased 54 -> 60
  47. - Final Cutter landing lag 31F -> 38F
  48.  
  49. FOX
  50. - Fsmash FAF increased 46 -> 51
  51.  
  52. PIKACHU
  53. - Directional airdodge velocity 3 -> 2.75
  54. - Fsmash FAF increased 54 -> 61
  55. - Usmash FAF increased 45 -> 50
  56. - Dsmash FAF increased 66 -> 70
  57. - Bair early hit KBG slightly increased
  58.  
  59. LUIGI
  60. - Double Fireball and Thunderhand now have more endlag
  61. - Fsmash FAF increased (high/mid/low) 42/42/42 -> 50/50/50
  62. - Usmash FAF increased 40 -> 47
  63. - Dsmash FAF increased 36 -> 40
  64.  
  65. NESS
  66. - Directional airdodge velocity 3 -> 2.85
  67. - Fsmash FAF increased 55 -> 60
  68. - Usmash FAF increased 56 -> 63
  69. - Dsmash FAF increased 46 -> 58
  70. - Bair KBG slightly decreased
  71.  
  72. CAPTAIN FALCON
  73. - Directional airdodge velocity 3 -> 2.9
  74. - Fsmash FAF increased (high/mid/low) 60/60/60 -> 65/65/65
  75. - Usmash FAF increased 46 -> 50
  76. - Dsmash FAF increased 49 -> 55
  77.  
  78. JIGGLYPUFF
  79. - Short hop height 11.26 -> 11.76
  80. - Fair FAF 37 -> 36; can no longer reverse hit on the early hit
  81. - Pound additional shield damage slightly decreased 20 -> 17
  82.  
  83. PEACH
  84. - Fsmash FAF increased (high/mid/low) 46/46/46 -> 48/52/56
  85. - Usmash FAF increased 45 -> 50
  86. - Dsmash FAF increased 55 -> 60
  87.  
  88. DAISY
  89. - Parasol float gravity multiplier -0.01 -> -0.016, float time 240F -> 150F
  90. - Dtilt BKB slightly increased, KBG slightly decreased
  91. - Up/mid angled fsmash early hit KBG increased
  92. - Fsmash FAF increased (high/mid/low) 46/46/46 -> 48/50/53
  93. - Usmash early hit KBG increased
  94. - Usmash FAF increased 45 -> 48
  95. - Fair KBG increased
  96. - Dair multihits angle readjusted to link better: 70 -> 367; BKB increased slightly, KBG greatly increased
  97.  
  98. BOWSER
  99. - Directional airdodge velocity 3 -> 2.85
  100. - Weight decreased 129 -> 128
  101. - Usmash FAF increased 54 -> 60
  102.  
  103. ICE CLIMBERS
  104. - Fsmash FAF increased 47 -> 51
  105. - Usmash FAF increased 50 -> 55
  106. - Dsmash FAF increased 41 -> 46
  107.  
  108. SHEIK
  109. - Air speed increased 1.05 -> 1.09
  110. - Directional airdodge velocity 3 -> 2.9
  111. - Fsmash FAF increased 45 -> 49
  112. - Usmash FAF increased 53 -> 55
  113. - Dsmash FAF increased 52 -> 56
  114. - Tipper fair KBG decreased, damage decreased 10.5% -> 9.5%; inner hit KBG decreased
  115. - Bair late hit BKB and KBG slightly increased, early hit KBG slightly decreased
  116. - Uair multihits autolink hitbox KBG decreased
  117.  
  118. ZELDA
  119. - Run Speed 1.462 -> 1.477
  120. - Air speed 1.081 -> 1.101
  121. - Utilt BKB increased, KBG decreased, damage increased 9% -> 9.5%
  122. - Tipper ftilt KBG increased; inner ftilt KBG decreased, angle decreased 110 -> 105
  123. - Dtilt BKB increased, KBG decreased
  124. - Dash attack outer hitbox moved slightly forward; late hit now always pops up, BKB decreased; early hit now always sends forward; early hit duration decreased 3F -> 2F, late hit duration increased 5F -> 8F
  125. - Fsmash KBG increased
  126. - Fsmash FAF increased 50 -> 60
  127. - Usmash FAF increased 64 -> 67
  128. - Dsmash FAF increased 38 -> 44
  129. - New set of hitboxes added to nair that pop upwards on grounded opponents; nair now properly hits grounded opponents on all hitboxes; hip hitbox added to multihit set
  130. - Fair sweetspot damage increased 16.5% -> 17%; late hit BKB increased
  131. - Bair sweetspot damage increased 17.5% -> 18%
  132. - Nayru's Love startup decreased F11 -> F8; move reworked to single hit launcher; launch angle 361 -> 70, BKB increased, KBG decreased; capsule hitbox on dispersed crystals shrunk; Nayru's Love can now be jump canceled on hit
  133. - Din's Fire FAF increased 36 -> 41
  134. - Farore's Wind initial hitbox duration increased 2F -> 3F, grounded hit BKB decreased, aerial hit KBG decreased; reappearance hitbox startup decreased F1 -> F4, hitbox sizes decreased, shieldstun decreased, sweetspot and sourspot KBG decreased slightly; animation rate decreased at end of grounded reappearance; landing lag increased 30F -> 35F
  135.  
  136. DR. MARIO
  137. - Fsmash FAF increased (high/mid/low) 48/48/48 -> 53/53/53
  138. - Usmash FAF increased 40 -> 47
  139. - Dsmash FAF increased 44 -> 52
  140. - Dsmash KBG slightly decreased
  141.  
  142. PICHU
  143. - Directional airdodge velocity 3 -> 2.85
  144. - Fsmash FAF increased 58 -> 64
  145. - Usmash FAF increased 41 -> 46
  146. - Dsmash FAF increased 51 -> 57
  147.  
  148. FALCO
  149. - Directional airdodge velocity 3 -> 2.85
  150. - Fsmash FAF increased 49 -> 54
  151. - Usmash FAF increased 50 -> 53
  152. - Dsmash FAF increased 47 -> 51
  153. - Dair SDI multiplier increased
  154. - Fire Bird launching hitbox KBG increased
  155. - Shine SDI multiplier increased
  156.  
  157. MARTH
  158. - Jab 1 2F base hitstun added to tipper hitbox, tipper hitbox BKB increased slightly; all hitboxes can now jab lock grounded opponents
  159. - Fsmash FAF increased 49 -> 54
  160. - Usmash FAF increased 50 -> 53
  161. - Dsmash FAF increased 47 -> 51
  162.  
  163. LUCINA
  164. - Jab 1 2F base hitstun added to tipper hitbox, BKB increased slightly; all hitboxes can now jab lock grounded opponents
  165.  
  166. YOUNG LINK
  167. - Directional airdodge velocity 3 -> 2.85
  168. - Fsmash 2 FAF increased 50 -> 53
  169. - Usmash FAF increased 69 -> 74
  170. - Dsmash FAF increased 50 -> 56
  171.  
  172. GANONDORF
  173. - Run speed 1.395 -> 1.415
  174. - Air speed 0.89 -> 0.91
  175. - Air acceleration (base/additional) 0.02/0.04 -> 0.03/0.05
  176. - Fsmash hitbox duration extended 4F -> 6F, hand and tipper hitbox size increased, KBG slightly increased; hitboxes added to arms
  177. - Fsmash 2 FAF increased 70 -> 74
  178. - Usmash hitbox duration extended 6F -> 9F, hand and tipper hitbox size increased, KBG slightly increased
  179. - Usmash FAF increased 62 -> 66
  180. - Dsmash FAF increased 60 -> 66
  181. - Nair 1 shin hitbox now pops upwards for combos like foot hitbox; grounded hitbox BKB and KBG decreased on shin and foot hitbox
  182. - Late bair angle decreased 50 -> 45, KBG slightly increased
  183. - Grounded Wizard's Foot now has shin invincibility during frames 16-22; hitbox size slightly increased and extended along thigh
  184.  
  185. MEWTWO
  186. - Directional airdodge velocity 3 -> 2.9
  187. - Fsmash FAF increased (high/mid/low) 52/52/52 -> 57/57/57
  188. - Usmash FAF increased 69 -> 73
  189. - Dsmash FAF increased 41 -> 48
  190.  
  191. MR. GAME & WATCH
  192. - Ftilt angle decreased 361 -> 35
  193. - Dtilt hitbox duration extended F6-9 -> F6-11; angle increased 30 -> 85, BKB increased, KBG decreased, damage increased 9% -> 11%; hitbox sizes increased
  194. - Fsmash hitbox duration extended 2F -> 4F, KBG increased
  195. - Usmash KBG increased
  196. - Bair launcher hitbox duration extended 1F -> 2F, launcher KBG increased, launcher damage increased 3% -> 4%; autocancel window pushed forward
  197.  
  198. META KNIGHT
  199. - Directional airdodge velocity 3 -> 2.85
  200. - Shuttle loop linking hit BKB decreased slightly to link better
  201.  
  202. PIT
  203. - Ftilt hitboxes repositioned and resized to better match animation
  204. - Uair KBG decreased
  205. - Fsmash FAF increased 55 -> 58
  206. - Usmash FAF increased 52 -> 56
  207. - Dsmash FAF increased 41 -> 49
  208.  
  209. DARK PIT
  210. - Ftilt hitboxes repositioned and resized to better match animation; damage decreased 7%/10% -> 6.5%/9%
  211. - Dtilt hitboxes repositioned and resized to better match animation; damage increased 6% -> 6.5%
  212. - Usmash FAF increased 52 -> 55
  213. - Dsmash FAF increased 41 -> 45
  214. - Assault Orbitars jump cancel window pushed forward F14 -> F10
  215.  
  216. ZERO SUIT SAMUS
  217. - Short hop height decreased 16.35 -> 15.35
  218. - Directional airdodge velocity 3 -> 2.85
  219. - Standing grab size increased
  220. - Dtilt KBG slightly decreased, BKB slightly increased, sourspot damage increased 6% -> 6.5%
  221. - Usmash FAF increased 49 -> 52
  222. - Nair startup decreased F10 -> F6; autocancel window pushed forward
  223. - Fair LL decreased 10F -> 9F; Hit 1 aerial angle 361 -> 367, grounded angle 50/40 -> 60; autocancel window pushed forward
  224. - Dair autocancel window pushed back, dive speed decreased
  225. - Bthrow FAF decreased F28 -> F25
  226. - Uthrow FAF decreased F41 -> F32
  227. - Dthrow FAF decreased F48 -> F41
  228.  
  229. WARIO
  230. - Directional airdodge velocity 3 -> 2.85
  231.  
  232. SNAKE
  233. - Directional airdodge velocity 3 -> 2.85
  234. - Utilt damage decreased 14.5/13.5 -> 11.5/9.5
  235. - Dtilt damage decreased 12% -> 10%
  236. - Usmash FAF increased 55 -> 62
  237. - Nair startup decreased 10F -> 8F, animation speed increased; damage decreased 3%/3%/3%/12% -> 2%/2%/2%/7%; launcher KBG increased to compensate for damage decrease; multihits aerial hitbox BKB/hitstun slightly increased; landing lag decreased 11F -> 9F
  238. - Bair damage decreased (Early sweetspot/Early sourspot/Late sweetspot/Late sourspot) 16%/14%/10%/9% -> 13%/11%/9%/8%
  239. - Dair vertical speed boosts removed; launcher damage decreased 10% -> 5%; BKB decreased, angle decreased 361 -> 275; multihit SDI multiplier increased
  240. - Uair damage decreased 14%/10% -> 12%/9%
  241. - Cypher startup hitbox BKB and KBG decreased
  242.  
  243. IKE
  244. - Run speed 1.535 -> 1.53
  245. - Fair KBG slightly decreased, angle increased 40 -> 361
  246. - Bair LL 9 -> 10
  247. - Uair LL 10 -> 11
  248. - Dair LL 12 -> 13
  249. - Directional airdodge velocity 3 -> 2.9
  250. - Quick Draw grounded initial dash speed 3.8 -> 3.0, aerial initial dash speed 3.5 -> 3.2, ground speed added per charge frame 0.04 -> 0.042, air speed added per charge frame 0.05 -> 0.04, rush time 15F -> 20F
  251. - Quick Draw can now only be jump canceled after frame 7; aerial attack FAF decreased 45 -> 35
  252.  
  253. SQUIRTLE
  254. - Fsmash FAF increased (high/mid/low) 60/60/60 -> 65/65/65
  255. - Dsmash FAF increased 52 -> 60
  256.  
  257. IVYSAUR
  258. - Fsmash FAF increased (high/mid/low) 60/60/60 -> 65/65/65
  259. - Usmash FAF increased 60 -> 65
  260. - Dsmash FAF increased 54 -> 60
  261.  
  262. DIDDY KONG
  263. - Fsmash FAF increased 51 -> 56
  264. - Usmash FAF increased 54 -> 57
  265. - Dsmash FAF increased 53 -> 56
  266.  
  267. LUCAS
  268. - Fsmash FAF increased 46 -> 52
  269. - Usmash FAF increased 54 -> 57
  270. - Dsmash FAF increased 60 -> 70
  271.  
  272. SONIC
  273. - Fsmash FAF increased (high/mid/low) 48/48/48 -> 54/54/54
  274. - Usmash FAF increased 66 -> 71
  275. - Dsmash FAF increased 55 -> 59
  276.  
  277. KING DEDEDE
  278. - Jab 1 hitbox duration extended 1F -> 2F, hitboxes repositioned and enlarged to match hammer; startup decreased F10 -> F6
  279. - Jab 2 hitbox duration extended 2F -> 3F, hitboxes now attached to hammer, angle increased 361/180 -> 78, damage increased 2.2% -> 2.5%; startup decreased F11 -> F6, jab transition frame pushed forward F20 -> F15 (F11)
  280. - Run speed 1.451 -> 1.491
  281. - Air Speed 0.892 -> 0.922
  282. - Air acceleration (base/additional) 0.01/0.04 -> 0.03/0.05
  283. - Nair startup decreased F7 -> F4
  284. - Fair KBG slightly increased
  285. - Bair KBG increased, angle degreased 361 -> 40; startup decreased F17 -> F13
  286. - Uair launcher angle increased 60 -> 70, FKB on multihits changed to regular KB, hitstun increased
  287. - Fsmash shockwave hitbox comes out 1F later but can now hit opponents separately from the hammer hitbox; launcher tipper hitbox sizes increased, KBG increased
  288. - Usmash tipper hitbox size increased, KBG increased; Dedede's head and arms are now invincible during the swing
  289. - Ftilt inner/middle handle linking hitboxes angle changed 22/22 -> 15/367, hammer head hitboxes size increased, damage increased 2% -> 2.5%; launcher duration increased 1F -> 4F, damage increased 3% -> 3.5%, BKB and KBG increased, angle decreased 50 -> 361
  290. - Super Dedede Jump initial jump speed increased 6.25 -> 6.4
  291.  
  292. R.O.B.
  293. - Fsmash FAF increased (high/mid/low) 55/55/55 -> 58/58/58
  294. - Usmash FAF increased 49 -> 55
  295. - Dsmash FAF increased 46 -> 51
  296.  
  297. TOON LINK
  298. - Utilt BKB increased, KBG decreased, damage increased 5% -> 7%, hitbox duration extended 5F -> 7F
  299. - Fair KBG increased
  300. - Bair KBG decreased, BKB slightly increased, angle increased 60 -> 67, damage increased 8% -> 9%
  301. - Dtilt damage increased 7% -> 9%; tipper angle decreased 361 -> 28, BKB increased and KBG decreased, hitbox size increased; inner hitboxes angle increased 361 -> 72, BKB increased, KBG decreased; hitbox priority shifted: arm > mid sword > sword tip
  302. - Fsmash hitbox duration increased 2F -> 4F, KBG increased, damage increased 14% -> 16%
  303. - Fsmash FAF increased 49 -> 54
  304. - Usmash damage increased 13%/10% -> 14%/11%, KBG increased
  305. - Usmash FAF increased 43 -> 48
  306. - Dsmash FAF increased 50 -> 54
  307. - Nair damage increased 8.5%/7% -> 10.5%/9%, hit 2 angle decreased 361 -> 35
  308. - Uair KBG increased
  309.  
  310. WOLF
  311. - Directional airdodge velocity 3 -> 2.85
  312. - Fsmash FAF increased 52 -> 62
  313. - Usmash FAF increased 53 -> 60
  314. - Dsmash FAF increased 42 -> 46
  315. - Late nair hitbox sizes increased to match early hit
  316. - Dair hitbox duration extended 2F -> 3F, startup decreased F16 -> F13; KBG slightly decreased; upper hitbox slightly enlarged and moved upwards
  317. - Bair KBG slightly increased
  318.  
  319. VILLAGER
  320. - Villager can now execute a gentleman by pressing B after jab 2
  321. - Dsmash damage increased 6%/3% -> 12%/9%
  322. - Usmash launcher damage increased 3% -> 6%, BKB decreased
  323. - Utilt damage increased 5%/6% -> 6%/7%
  324. - Fsmash FAF increased 50 -> 60
  325. - Fthrow FAF decreased 46 -> 38
  326. - Bthrow FAF decreased 46 -> 30
  327. - Uthrow FAF decreased 46 -> 38
  328. - Dthrow FAF decreased 33 -> 31
  329.  
  330. MEGA MAN
  331. - Additional early hit added to utilt with larger hitbox extending its activity 1F -> 2F, early hit KBG increased; mid hit duration extended F7-9 -> F8-11, KBG slightly increased; late hit duration extended F10-16 -> F12-19, KBG increased, damage increased 8% -> 8.5%, hitlag increased, flame effect added to hitbox
  332. - Dtilt startup decreased F5 -> F4; hitbox resized and repositioned to better match animation; early hit angle decreased 70 -> 25, BKB and KBG decreased, damage increased 8% -> 10%; late hit angle increased 50 -> 75, KBG slightly decreased, 5F base hitstun added, damage increased 5% -> 7.5%, hitbox duration extended 14F -> 17F; FAF decreased F47 -> F43
  333. - Dash attack multihits damage increased 1.2% -> 1.5%; launcher KBG increased, angle decreased 361 -> 36
  334. - Fair KBG increased
  335. - Bair KBG increased
  336.  
  337. WII FIT TRAINER
  338. - Bair early hit KBG increased, late hit damage increased 6% -> 7%
  339.  
  340. ROSALINA & LUMA
  341. - Fsmash FAF increased (high/mid/low) 52/52/52 -> 56/56/56
  342. - Dsmash FAF increased 42 -> 48
  343.  
  344. LITTLE MAC
  345. - Fsmash FAF increased (high/mid/low) 44/44/44 -> 46/49/46
  346. - Dsmash FAF increased 43 -> 48
  347.  
  348. PALUTENA
  349. - Ftilt startup F14 -> F11; launcher KBG increased
  350. - Utilt scoop hitbox added to body during multihits; launcher duration extended 2F -> 3F
  351. - Dtilt startup F14 -> F10
  352. - Nair multihits SDI multiplier increased
  353. - Fair startup decreased F9 -> F6
  354. - Bair KBG increased
  355. - Uair multihits hitstun slightly increased; launcher KBG slightly increased, duration extended 2F -> 3F
  356. - Dair active frames extended 2F -> 4F
  357. - Uthrow FAF 55 -> 50
  358. - Dthrow FAF 46 -> 44
  359.  
  360. PAC-MAN
  361. - Fsmash FAF increased 53 -> 57
  362. - Usmash FAF increased 50 -> 54
  363. - Dsmash FAF increased 55 -> 59
  364. - Hydrant smoke spike KBG decreased, damage decreased 10% -> 7.5%, hitbox shifted downwards and size decreased, SDI multiplier increased
  365.  
  366. ROBIN
  367. - Ftilt damage increased 7.5% -> 9%, angle decreased 361 -> 35, BKB slightly increased, KBG increased, range increased to better match animation
  368. - Dtilt startup decreased F7 -> F6; damage increased 6% -> 8%, angle increased 30 -> 75, BKB and KBG increased; hitbox size increased
  369. - Utilt startup decreased F6 -> F5; damage increased 6% -> 8.5%, KBG decreased
  370. - Dash attack early hit angle decreased 45 -> 38, KBG increased, damage increased 10% -> 13.5%; late hit angle increased 65 -> 75, damage increased 6% -> 7.5%
  371. - Standing grab range increased
  372.  
  373. SHULK
  374. - Dtilt FAF decreased 32 -> 31
  375. - Fsmash FAF increased (high/mid/low) 68/68/68 -> 72/72/72
  376. - Usmash FAF increased 68 -> 72
  377. - Uair 2 activity increased 3F -> 16F; weaker late hit added; startup decreased F14 -> F10; Hit 1 BKB increased on grounded opponents, grounded angle decreased 102/111/104 -> 90
  378. - Dair startup decreased F14 -> F12; time between hits decreased 6F -> 5F; hit 2 duration increased 3F -> 16F with late hit added, early hit now spikes throughout entire blade, early hit duration decreased 3F -> 2F
  379.  
  380. BOWSER JR.
  381. - Ftilt hitbox duration extended 3F -> 5F, KBG increased, damage increased 6%/8% -> 7.5%/9%
  382. - Utilt KBG decreased, damage increased 6% -> 8%
  383. - Dtilt hit 1/2 angle readjusted to 367; hit 3 angle decreased 45 -> 30, BKB increased, KBG decreased
  384. - Dash attack launcher angle increased 50 -> 77, BKB and KBG decreased
  385. - Fsmash FAF increased (high/mid/low) 56/56/56 -> 66/66/66
  386. - Nair early hit damage increased 6.5%/8% -> 10%/10%, KBG increased, BKB slightly decreased; mid hit damage increased 5.5%/7% -> 7.5%/7.5%; late hit damage increased/reduced 3.5%/5% -> 4.5%/4.5%
  387. - Fair damage increased 11%/9%/7%/5% -> 12.5%/10%/9%/7%; KBG increased
  388. - Bair early hit sourspot damage increased 8% -> 10%; KBG increased
  389. - Dair multihits aerial angle readjusted 270 -> 367; launcher angle decreased 64 -> 275, BKB decreased, KBG decreased
  390. - Clown Cannon can now be shield canceled right before starting the charge and 15F after starting the charge
  391.  
  392. RYU
  393. - Meaty/late stun hitbox on dair can no longer hit aerial opponents; base hitstun decreased 40F -> 27F
  394.  
  395. KEN
  396. - Meaty/late stun hitbox on dair can no longer hit aerial opponents; base hitstun decreased 40F -> 27F
  397.  
  398. CLOUD
  399. - Directional airdodge velocity 3 -> 2.85
  400. - Usmash FAF increased 49 -> 54
  401. - Dsmash FAF increased 50 -> 55
  402.  
  403. CORRIN
  404. - Fsmash FAF increased (high/mid/low) 57/57/57 -> 61/61/61
  405. - Usmash FAF increased 52 -> 57
  406. - Dsmash FAF increased 49 -> 53
  407.  
  408. BAYONETTA
  409. - Ftilt 1/2/3 damage decreased 3%/3%/7% -> 2.5%/2.5%/4%; SDI multiplier increased
  410. - Utilt launcher damage decreased 6% -> 3%; BKB increased; SDI multiplier increased
  411. - Dtilt damage decreased 6.5%/7.5% -> 5%/6%; SDI multiplier increased
  412. - Dash attack KBG decreased
  413. - Nair damage decreased 8%/6% -> 6%/4%; KBG increased; SDI multiplier increased
  414. - Fair 1/2/3 damage decreased 4%/3.5%/7% -> 2%/2.5%/4%; fair 3 BKB increased; SDI multiplier increased
  415. - Bair damage decreased 13%/10% -> 11%/8%; KBG slightly decreased; SDI multiplier increased
  416. - Uair damage decreased 8% -> 6%; BKB slightly increased; SDI multiplier increased
  417. - After Burner Kick upwards FAF 33 -> 43; After Burner Kick can be canceled on frame 33 on hit
  418.  
  419. INKLING
  420. - Dtilt 1 angle readjusted 50/160 -> 367; hit 2 angle decreased 45 -> 30, BKB increased
  421. - Fsmash FAF increased 52 -> 56
  422. - Usmash FAF increased 58 -> 63
  423. - Dsmash FAF increased 56 -> 60
  424. - Fair early hit KBG slightly increased
  425. - Uair 2 KBG slightly increased
  426.  
  427. RIDLEY
  428. - Utilt activity extended F8-13 -> F6-15
  429. - Usmash FAF increased 48 -> 53
  430. - Usmash activity extended F12-17 -> F11-18
  431. - Dsmash FAF increased 58 -> 62
  432.  
  433. SIMON
  434. - Ftilt tipper size increased, hitbox duration extended 2F -> 3F, inner hit damage increased 2% -> 5%, tipper hit damage increased 12% -> 13%, tipper KBG increased
  435. - Utilt body hitbox damage increased 2% -> 5%, whip hitbox damage increased 10% -> 11.5%; scoop hitboxes added on F10-11 to both sides of Simon
  436. - Fsmash outer tipper hitbox size increased; damage increased 14%/16%/18% -> 15%/17%/20%; tipper angle decreased 361 -> 40; KBG increased
  437. - Usmash tipper hitbox size increased, tipper damage increased 16% -> 18%
  438. - Dsmash damage increased 12%/14%/16% -> 13%/15%/17.5%, angle decreased 48 -> 40; startup decreased F14 -> F12
  439. - Nair SDI multiplier increased
  440. - Fair inner hitbox damage increased 2% -> 5%, tipper hitbox damage increased 12% -> 14%; mid and tipper hitboxes enlarged; tipper KBG increased; hitbox activity shifted back 1F and duration extended 1F -> 2F; angle on low angled fair decreased 361 -> 40
  441. - Bair inner hitbox damage increased 2% -> 6%, mid hitbox damage increased 10% -> 11.5%, tipper hitbox damage increased 12% -> 15%; mid and tipper hitboxes enlarged; angle on low angled bair decreased 361 -> 40, angle on high angled bair increased 361 -> 45
  442. - Uair inner hitbox damage increased 2% -> 5%, mid hitbox damage decreased 10% -> 9%, tipper hitbox damage decreased 12% -> 11.5%; mid and tipper hitboxes enlarged; tipper KBG increased
  443. - Uppercut special fall air accel 0.02 -> 0.03, max angle 25 -> 40, aerial height multiplier 1.08 -> 1.09
  444.  
  445. RICHTER
  446. - Richter's tippers on ftilt, usmash, dsmash, fsmash, fair, bair, and uair now pull inwards if the attack button is held
  447. - Whip stage bounce disabled on all tilts, smashes, and aerials
  448. - Ftilt tipper hitbox size increased, hitbox duration extended 2F -> 3F, inner hit damage increased 2% -> 6%, mid hit damage decreased 10% -> 8%, tipper hit damage decreased 12% -> 10%; button hold angle 361 (reverse)
  449. - Utilt inner hitbox damage increased 2% -> 6%; scoop hitboxes added on F10-11 to both sides of Richter
  450. - Dtilt hit 2 early hit damage increased 7% -> 9%, angle decreased 361 -> 40, KBG increased; late hit damage increased 3.5% -> 4%, angle increased 50 -> 60
  451. - Fsmash outer tipper hitbox size increased; button hold angle 361 -> 115, BKB higher and KBG much lower, damage 18% -> 15%
  452. - Usmash tipper hitbox size increased; button hold angle 90 -> 290, KBG lower, damage 16% -> 12%
  453. - Dsmash button hold angle 48 -> 109, BKB higher, KBG lower, damage 16% -> 13%
  454. - Nair SDI multiplier increased
  455. - Fair inner hitbox damage increased 2% -> 6%, mid hitbox damage decreased 10% -> 8%, tipper hitbox damage decreased 12% -> 10%; mid and tipper hitboxes enlarged; hitbox activity shifted back 1F and duration extended 1F -> 2F; button hold angle (high/mid/low) 361/361/361 -> 142/361 (Reverse)/130, BKB higher, KBG lower, damage 10% -> 8.5%
  456. - Bair inner hitbox damage increased 2% -> 6%; mid and tipper hitboxes enlarged; button hold angle (high/mid/low) 361/361/361 -> 142/361 (Reverse)/130, BKB higher, KBG lower, damage 12% -> 10.5%
  457. - Uair inner hitbox damage increased 2% -> 5%, mid hitbox damage decreased 10% -> 7%, tipper hitbox damage decreased 12% -> 9%; mid and tipper hitboxes enlarged; button hold angle 90 -> 285 (Reverse)/130, BKB and KBG lower, damage 9% -> 7.5%
  458. - Dair startup decreased F13 -> F9; late hit damage increased 7% -> 8.5%, early hit size increased to match late hit, early and late hit moved slightly forward and down
  459. - Uppercut special fall air accel 0.02 -> 0.03, max angle 4 -> 25, aerial height multiplier 1.15 -> 1.14
  460. - Cross stationary spin time at end of forward trajectory before returning 10F -> 15F, time before turning around (tilt/smash) 61/71 -> 56/66
  461.  
  462. KING K. ROOL
  463. - Dsmash FAF increased 64 -> 70
  464. - Propellerpack initial horizontal air speed multiplier 0.4 -> 1, max horizontal acceleration 0.04 -> 0.045
  465.  
  466. INCINEROAR
  467. - Fsmash FAF increased (Whiff/Hit animation) 54/29 -> 60/35
  468. - Usmash FAF increased (Whiff/Hit animation) 48/25 -> 56/33
  469. - Dsmash FAF increased (Whiff/Hit animation) 58/29 -> 65/36
  470.  
  471. ISABELLE
  472. - Traction decreased 0.107 -> 0.097
  473. - Ftilt KBG increased
  474. - Fsmash KBG increased, late hit damage increased 8% -> 14%
  475. - Dsmash KBG increased
  476. - Fthrow FAF decreased 46 -> 38
  477. - Bthrow FAF decreased 50 -> 33
  478. - Uthrow FAF decreased 53 -> 40
  479. - Dthrow FAF decreased 33 -> 31
  480. - Fishing Rod dthrow FAF decreased 35 -> 31
  481. - Isabelle can now cancel the latter half of the reel in animation of Fishing Rod with shield
  482.  
  483. PIRANHA PLANT
  484. - Piranha Plant can now wall jump
  485. - Fsmash FAF increased 58 -> 63
  486. - Dsmash FAF increased 48 -> 52
  487. - Fair pot hitbox enlarged; pot is now intangible during fair
  488. - Bair damage increased 14.5% -> 15%; BKB and KBG increased; hitbox size slightly increased, duration extended 2F -> 4F; landing lag increased 13F -> 14F
  489. - Uair KBG decreased
  490. - Utilt activity shifted forward 2F in animation
  491.  
  492. JOKER
  493. - Fair BKB decreased, sourspot KBG increased; knee sourspot damage increased to match shin sweetspot 6% -> 7.5%
  494. - Arsene dair knife hitbox angle readjusted 38 -> 367
  495. - Wings of Rebellion travel speed 3.8 -> 3.92
  496. - Tether ledge grab box top corner offset (x/y) 60/50 -> 65/55
  497.  
  498. HERO
  499. - Ftilt hit 2 KBG slightly increased
  500. - Dsmash FAF increased 56 -> 60
  501. - Swoosh max air speed 1.45 -> 1.5
  502. - Kaswooshle max air speed 1 -> 1.35
  503.  
  504. BANJO
  505. - Run speed decreased 1.89 -> 1.84
  506. - Directional airdodge velocity 3 -> 2.85
  507. - Weaker scoop hitbox added to F10 of utilt
  508. - Dtilt hitbox duration extended 10F -> 15F; late hit angle increased 84 -> 94
  509. - Fsmash FAF increased 52 -> 60
  510. - Dsmash FAF increased 50 -> 55
  511. - Nair SDI multiplier increased
  512.  
  513. TERRY
  514. - Terry can temporarily no longer land cancel Burn Knuckle until technical issues are resolved
  515.  
  516. BYLETH
  517. - Bair late hit KBG increased
  518. - Tether ledge grab box top corner offset (x/y) 75/85 -> 65/70
  519.  
  520. MII SWORDFIGHTER
  521. - Gale Stab can now only be jump canceled after frame 7
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