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- Project Hospital 1.1 is out!
- We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!
- This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
- We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
- So, thanks for your patience, let's move to the release notes :)
- Project Hospital 1.1.16207
- Custom content support update
- - Improved mod support for creating graphical assets
- - Creating scenarios in game
- - [Steam Workshop] Sharing mods
- - [Steam Workshop] Sharing scenarios
- "First impressions" update
- - Improved menus
- - Loading tips
- - Preview screenshots and more info about saved games
- - Video background in main menu
- - Custom UI scale now works also in main menu (title screen)
- UI
- - New workspace panels in management
- - Updated management interface with new shared rooms category
- - New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
- - Department statistics with room workloads, prestige, patient details and procedure info
- - Polished hospital statistics, added yesterday's statistics panel
- - Tooltips for symptoms in table of diagnoses
- - More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
- - Cleaned up buttons in tool panels in building mode
- - Notifications have configurable colors
- - A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
- - More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
- - Exam units show patient portraits when a procedure is running there
- - Added info about required hospitalization to surgery tooltips
- - (Plus a lot of small quality-of-life improvements in the UI)
- Gameplay
- - New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
- - New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
- - Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
- - Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
- - Smooth ranges of patient numbers sent by insurance companies according to prestige
- - Random events
- - Improved rules for making events available after unlocking, all departments are no more needed
- - Added detection that patient's doctor doesn't have diagnostics role allowed
- - Night clinic
- - Patients leave after not being seen for too long, not only when clinic closes
- - Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
- - Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
- - Receptionist is a proper employee role now
- - Improved rules for which roles are available where (anesthesiology, reception)
- - Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
- - Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
- - Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
- - Improved handling of priorities on Trauma and Observation
- - Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
- - New notification for not enough stretchers to transport all patients at a department
- - Idle characters without workspace now show it as their status in their card
- - Updated tutorials and dependency tree visualization to match updated mechanics
- - Disabled releasing patients during the night, they'll wait for the morning
- - Implemented leveling up anesthesiology also by resuscitating collapsed patients
- - If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
- - Disabled department change to radiology for nurses and doctors
- Building
- - Rooms in management mode can be used as a planning tool (before constructing foundations)
- - Move room tool (available under prefabs)
- - Automatically hiding objects when building/deleting walls
- - When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
- - A new notification on the main panel for 'out of funds'
- - More colors for doors
- Fixes
- - Fixed planned procedures not cancelled if one of the reserved employees gets fired
- - Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
- - Fixed missing department state update when switching certain roles
- - Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
- - Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
- - Fixed dirty environment satisfaction modifier applied to characters way too late
- - Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
- - Fixed wrong floor type applied when destroying foundations on above-the-ground floors
- - Fixed radiologist's too impatient behavior when idle
- - Fixed patients going to their department's waiting room even if another department's lab is processing their sample
- - Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
- - Fixed table of employees stuck with wrong filter in a couple of cases
- - Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
- - Fixed a couple of treatments not available at ICU
- - Fixed bladder not kept reset for immobile HDU patients
- - Fixed a couple of hidden errors in specific procedures
- - Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
- - Fixed tables errorong out on invalid data when opened while another save was being loaded
- - Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
- - Fixed 'no workspace' notification popping up for fired employees
- - Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
- - Fixed sinks allowed to be placed on bins but then immediately deleted
- - Fixed popups blinking when pressing escape
- - Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
- - Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
- - Fixed examination availability not updated when AI switches (hospitalized) patient's department
- - Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
- - Fixed rotation of multiple rooms in prefabs
- - Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
- - Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
- - Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
- - Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
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