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May 30th, 2019
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  1. Project Hospital 1.1 is out!
  2.  
  3. We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!
  4.  
  5. This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
  6. We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
  7.  
  8. So, thanks for your patience, let's move to the release notes :)
  9.  
  10. Project Hospital 1.1.16207
  11.  
  12. Custom content support update
  13. - Improved mod support for creating graphical assets
  14. - Creating scenarios in game
  15. - [Steam Workshop] Sharing mods
  16. - [Steam Workshop] Sharing scenarios
  17.  
  18. "First impressions" update
  19. - Improved menus
  20. - Loading tips
  21. - Preview screenshots and more info about saved games
  22. - Video background in main menu
  23. - Custom UI scale now works also in main menu (title screen)
  24.  
  25. UI
  26. - New workspace panels in management
  27. - Updated management interface with new shared rooms category
  28. - New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
  29. - Department statistics with room workloads, prestige, patient details and procedure info
  30. - Polished hospital statistics, added yesterday's statistics panel
  31. - Tooltips for symptoms in table of diagnoses
  32. - More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
  33. - Cleaned up buttons in tool panels in building mode
  34. - Notifications have configurable colors
  35. - A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
  36. - More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
  37. - Exam units show patient portraits when a procedure is running there
  38. - Added info about required hospitalization to surgery tooltips
  39. - (Plus a lot of small quality-of-life improvements in the UI)
  40.  
  41. Gameplay
  42. - New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
  43. - New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
  44. - Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
  45. - Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
  46. - Smooth ranges of patient numbers sent by insurance companies according to prestige
  47. - Random events
  48. - Improved rules for making events available after unlocking, all departments are no more needed
  49. - Added detection that patient's doctor doesn't have diagnostics role allowed
  50. - Night clinic
  51. - Patients leave after not being seen for too long, not only when clinic closes
  52. - Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
  53. - Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
  54. - Receptionist is a proper employee role now
  55. - Improved rules for which roles are available where (anesthesiology, reception)
  56. - Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
  57. - Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
  58. - Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
  59. - Improved handling of priorities on Trauma and Observation
  60. - Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
  61. - New notification for not enough stretchers to transport all patients at a department
  62. - Idle characters without workspace now show it as their status in their card
  63. - Updated tutorials and dependency tree visualization to match updated mechanics
  64. - Disabled releasing patients during the night, they'll wait for the morning
  65. - Implemented leveling up anesthesiology also by resuscitating collapsed patients
  66. - If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
  67. - Disabled department change to radiology for nurses and doctors
  68.  
  69. Building
  70. - Rooms in management mode can be used as a planning tool (before constructing foundations)
  71. - Move room tool (available under prefabs)
  72. - Automatically hiding objects when building/deleting walls
  73. - When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
  74. - A new notification on the main panel for 'out of funds'
  75. - More colors for doors
  76.  
  77. Fixes
  78. - Fixed planned procedures not cancelled if one of the reserved employees gets fired
  79. - Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
  80. - Fixed missing department state update when switching certain roles
  81. - Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
  82. - Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
  83. - Fixed dirty environment satisfaction modifier applied to characters way too late
  84. - Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
  85. - Fixed wrong floor type applied when destroying foundations on above-the-ground floors
  86. - Fixed radiologist's too impatient behavior when idle
  87. - Fixed patients going to their department's waiting room even if another department's lab is processing their sample
  88. - Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
  89. - Fixed table of employees stuck with wrong filter in a couple of cases
  90. - Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
  91. - Fixed a couple of treatments not available at ICU
  92. - Fixed bladder not kept reset for immobile HDU patients
  93. - Fixed a couple of hidden errors in specific procedures
  94. - Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
  95. - Fixed tables errorong out on invalid data when opened while another save was being loaded
  96. - Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
  97. - Fixed 'no workspace' notification popping up for fired employees
  98. - Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
  99. - Fixed sinks allowed to be placed on bins but then immediately deleted
  100. - Fixed popups blinking when pressing escape
  101. - Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
  102. - Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
  103. - Fixed examination availability not updated when AI switches (hospitalized) patient's department
  104. - Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
  105. - Fixed rotation of multiple rooms in prefabs
  106. - Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
  107. - Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
  108. - Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
  109. - Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
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