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- EXTENDED MANIPS
- Time save PoC? Usable? Faster? Optimal?
- Nido --> forest 5 Yes Yes No No
- Flier --> Paras 5-15 Yes Yes No No
- Flier --> Paras (RB) 15-20 Yes No (?) No No
- 3 Paras Moon 10-15 No No No No
- PoC = Do we have proof that the concept works?
- Usable = Can this manip realistically be performed in a run at the moment?
- Faster = Is it faster on average to attempt this manip, even after considering the chance you'll fail it?
- Optimal = Has this manip been optimized to minimize wasted frames and IGT0s?
- OTHER POSSIBLE MANIPS:
- - Cans manip --> good Surge fight
- > Difficult execution (last text box before fight is not bufferable)
- > Requires clusters
- > Can manip 4-turn Thrash because Thrash length is set ASAP
- > Would want a second manip for Sonicboom if at 21+ HP
- - Nido --> forest --> Weedle Guy
- > Get String Shot turn 1
- > Again requires clusters
- - S.S. Anne Rival
- > Can manip 4-turn Thrash because Thrash length is set ASAP
- > Many text boxes, including one that isn't bufferable
- > Pidgeotto is a 27% range with Thrash, including crits
- > Would not be worth attempting above 16 HP
- - Lance
- > Get Hydro Pump miss while in red bar
- > Very difficult execution (~15 text boxes, including one that isn't bufferable)
- > Requires clusters
- > Much more valuable with Ice-less route
- - Misty
- > 0-damage Starmie while in red bar
- > Very difficult execution (bonk and last text box before fight are not bufferable)
- - Agatha
- > 0-damage Gengar into crit Golbat while in red bar
- > Very difficult execution (10+ text boxes, including one that isn't bufferable)
- - Channeler 1
- > 2 Thunderbolt crits in red bar
- > Allows Rock Slide to be skipped
- > Might not be faster because you still lose 2 turns later
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