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- >Day Space Journey in the Neutral Zone.
- >Applebloom has you pinned down.
- >She kicks your blaster out of reach.
- >”You won’t need that, Anon,” she chuckles.
- >You grit your teeth at her.
- >”The way Sweetie Belle talked about you I figured you’d put up more of a fight.”
- “You got a lucky hit. Don’t start bragging just yet.”
- >You punch her and she flies across the room.
- >Her biopod’s gravity systems are turned to low.
- >No doubt that helps grow the apple trees.
- >You get up to grab your blaster, but you’re still dizzy from when she bashed your head against the floor.
- >When you turn to face her she’s already recomposed herself.
- >You pull the blaster’s trigger, but it doesn’t fire.
- >Instead Applebloom shoots you from across the room.
- >Your nerves spring to life and it feels like a thousand needles piercing you.
- “Agghhh!”
- >Unable to resist, you fall to the ground.
- >She crouches down and jumps into the air.
- >Her dash quickly returns you to your previous position.
- >This time her blaster is pressed against your stomach.
- ”You won. Just make it quick.”
- >”That would be too easy, Anon.”
- >She presses her muzzle against your neck.
- >You feel her nostrils flare and she deeply inhales your scent.
- >”Maybe Sweetie was right.”
- ”Right about what?”
- She smirks at you.
- >”Take off your clothes.”
- ”No.”
- >She presses the blaster into your gut.
- >”Ah wasn’t asking.”
- >She wobbles the blaster and you hear a distinct clicking sound.
- >It’s not set to stun anymore.
- >You’re fucked.
- >Applebloom whistles and two servebots grab your arms.
- >Though they are small, they easily lift you off the ground.
- >She takes a step back to admire her prize.
- 1/11
- >Her hooves move toward your belt.
- >Your pants fall to the ground.
- >The conditioned air assaults your lower extremities.
- >”I figured you’d be bigger.”
- ”It’s cold in here.”
- >”We can fix that… follow me.”
- >Applebloom trots ahead and the serve-bots drag you behind.
- >You close your eyes and think of the past.
- >How did this happen?
- >
- >
- >You had a name once, but you don’t remember it anymore.
- >When you came here, you were an outcast.
- >Accepted by neither pony nor griffon.
- >You started to refer to yourself as Anon Ymous.
- >A fittingly ironic name for a person who could never truly be anonymous.
- >When the war between the Equestrian Empire and the Griffon Kingdom came to an end a few years ago, they established a neutral zone.
- >Here you were able to make a name for yourself.
- >No one cares about where you came from, or what you did before.
- >It was a fresh start.
- >
- >”Anon, wake up. We’re approaching Fair Haven,” Gilda says.
- >You struggle to open your heavy eyes and you see it in the distance.
- >Fair Haven is a dilapidated barge, but to freelancers like yourself, it’s an oasis.
- >It’s constantly moving.
- >Only people with the correct keycard can locate it.
- >Gilda doesn’t need that though.
- >She is a talented navigator.
- ”Great. I’m getting pretty thirsty.”
- >”Just don’t blow all your credits on synthol again.”
- >Synthol is a machine made alchohol.
- >It’s raw and untamed.
- >Nothing like Applebloom’s cider.
- “That was only once.”
- >”We were stranded for seven days. You could have at least bought some anti-matter first.”
- >Her console beeps, and she types in the access code.
- >It chirps high notes to indicate that the code was accepted.
- “Are you ever going to forget about that?”
- >She turns to look at you.
- >Her eyes tell you all you need to know.
- >She will never forget.
- >”Welcome to Fair Haven,” the robotic voice says. “Please initiate automatic docking.”
- 2/11
- >You flip a few switches and release the controls.
- ”Confirmed. Auto-pilot engaged.”
- >Your ship guides itself into the loading dock.
- “So I make a mistake now and then.”
- >”More like all the time.”
- >Gilda ignores you and opens the cargo hatch.
- “Wait a second.”
- >She stops and turns to face you.
- ”If I’m so bad, then why do you stick around? Obviously I have no redeeming qualities.”
- >”Not this again,” Gilda groans.
- “No, it’s bullshit that you’re always putting me down. I saved your life.”
- >It was a half-truth.
- >You won her in a game of bocce.
- >The idea of owning a slave didn’t appeal to you, so you set her free.
- >Now her main purpose in life is antagonizing you.
- >”Anon, without me you’d have frozen to death in space by now.”
- ”I got along just fine without you.”
- >”Alright, next time you get into trouble I’m just going to sit back and laugh.”
- >It can be difficult to read Gilda's facial expressions.
- >A beak doesn't lend itself to minute changes.
- >She doesn’t wait for you to respond and exits the ship.
- >You shouldn’t have said that.
- >Gilda can be a bitch, but she’s always helpful.
- >You’ve spent too much time in cramped quarters.
- >Some synthol and entertainment will get you back to normal.
- >You press a few buttons to seal the ship before exiting.
- >A claw stops you.
- >Gilda points at some ships on the other side of the docks.
- >Fuck.
- >”They’re here.”
- >Sure enough you see the ships of the Crisis Making Club, or CMC for short.
- >Applebloom handles their cider operation from a hidden biopod.
- >She flies a red Juniper class fighter, but her piloting skills leave something to be desired.
- >Scootaloo is unmatched in personal combat.
- >Her cyborg limbs can attack from any angle and her broken wings can propel her at over 40 km/h.
- 3/11
- >She favors an orange heavy fighter.
- >It’s the same class as yours.
- >Sweetie Belle is the brains of the organization.
- >Many ponies have met their end against her Gideon class fighter.
- >It’s top of the line, and was probably illegally procured.
- >She commands the CMC from a Cerberus class frigate named “Jinx”.
- >It’s a sixth rate ship, so no freelancer would dare attack it.
- >How she was able to capture two modern military grade ships you will never know.
- >They are your only true rivals in this desolate corner of space.
- >And Sweetie will stop at nothing to have you.
- >”We can go back.”
- “No. We will have to deal with them eventually.”
- >Gilda nods, and you follow her to the bar.
- >
- >When you walk in the bar you see the Starlets.
- >You fought with them over some cargo last month.
- >Diamond Tiara and Silver Spoon lead them.
- >They don’t look happy to see you.
- >There are other gangs and unaffiliated griffons and ponies, but they ignore you.
- >As you sit down, Scootaloo spots you.
- >She taps the others, and then Applebloom waves to the bartender.
- >Gustav promptly places two drinks for you and Gilda.
- >It’s cider.
- >You know he wouldn’t poison you, but it’s a gift from you enemy, so you can’t accept.
- >You know its clean and crisp.
- >Nothing like synthol.
- >”You can’t refuse the CMC, Anon,” Gustav says as he pushes the drinks toward you again.
- “Sure I can.”
- >”Do it for me. I don’t want any trouble.”
- >Gilda gives you the slightest nod, and you sip the drink.
- >Once they see that you have accepted their generosity, they make their way over.
- >Scootaloo’s robotic limbs clack loudly on the steel grate flooring.
- >You stop them before they can speak.
- 4/11
- “Thank you for the drink. I appreciate it. However, I am not in the mood to deal with you right now.”
- >”You should make time for us, Anon,” Scootaloo says half-threatening.
- “I already know what you want.”
- >”Yeah, back off,” Gilda adds.
- >”Have I really gotten that predictable?” Sweetie smirks.
- >You slam the rest of the drink, and place it upside down on the counter.
- ”Alright, let me tell you what’s going to happen.”
- >You point at their seats.
- ”All three of you are going to sit back down, and leave us alone for the rest of the night.”
- >”Not today, Anon. I’ve gotten tired of waiting.”
- “Yeah?”
- >”Anon, think about it. We could rule the neutral zone together. We’ll even find a place for your friend.”
- “The last time you made me an offer, I ended up naked and alone. If that machine didn’t crush Scootaloo’s legs I would still be in locked in that brig. No deal.”
- >Scootaloo’s face twists at your reference.
- >”You are testing my patience, Anon,” Sweetie puts a hoof to her chin. “I promise that you will be at my side as an equal this time.”
- >Sweetie Belle might run the most powerful gang in the neutral zone, but she will never have you.
- >You grab your glass and smash it on the table.
- ”I said I’m not fucking joining you!”
- >Sweetie nods at the others and they jump to face you.
- >Gilda leaps from her stool and tackles Scootaloo.
- >You swipe your broken glass at Applebloom who barely moves out of range.
- >A flying roundhouse from Scootaloo sends Gilda to the ground.
- >Sweetie uses her magic to levitate you.
- >
- >BOOM!
- >Gustav brandishes matching scatter pistols.
- >They’re antiques, but they can be very persuasive.
- >He points the guns at both you and Sweetie.
- >”No one fights in Fair Haven.”
- >Sweetie frowns and lowers her magic.
- >The others back off as well.
- >The rest of the night passes uneventfully.
- 5/11
- >
- >When you wake, you instantly know something is wrong.
- >Call it intuition.
- >Hell call it whatever you like.
- >Something is wrong.
- >The note at the side of your table confirms.
- >You snap on the lights and grab the paper.
- >It reads: “Anon, We have Gilda. We’ll let her go if you agree to our deal. You know where to meet us.”
- >No coordinates are given.
- >Strange that they took her and not you.
- >Sweete probably wants you to 'freely' join her.
- >Though stealing your friend is coercive.
- >Maybe in her mind it's just a business transaction.
- >Gilda was your navigator.
- >There is no way you can get through the asteroid field without her.
- >With her gone, you can live a more peaceful life.
- >No one will berate you for miniscule transgressions.
- >You crush the note.
- >Without her you won’t be able to make a living.
- >You lay there calculating your chances.
- >
- >When you arrive at the bar, you see the Stargazers sitting at a booth.
- >You quickly make your way over.
- “I need your help.”
- >Diamond turns toward you slowly.
- “What makes you think that we would ever help you? It took two weeks to repair my ship.”
- >You don’t have time for this.
- “That was business, and so is this. I’m not going to waste your time with negotiations.”
- >You throw a chit on the table.
- “Here’s all the earnings from the cargo deal you tried to steal from me. All I need is one of your ships, and a navigator.”
- >Silver grabs the chit and scans it.
- >She nods at Diamond.
- >”It’s all there.”
- >”This is about that scuffle you had last night?"
- "Yeah."
- >You spend the next few minutes explaining what happened.
- >Diamond was skeptical at first.
- >She doesn't want to give up a ship.
- >Sweetie and the other's know your fighter's signatures.
- >It would be impossible to sneak up without a different fighter.
- 6/11
- >”I’ll do it,” Silver offers. “But if anything goes wrong I’m going to leave you behind.”
- “That’s fair enough.”
- >”But, you should make them wait.”
- ”Why?”
- >”Right now they are probably huddled together at their frigate. If you wait a few days they will have to attend to their own affairs. You might even get lucky and catch one of them alone.”
- ”They’ll kill Gilda.”
- >”They wouldn’t destroy their bargaining chip, Anon.”
- >
- >The next five days are the longest you’ve ever known.
- >You spend your time drinking.
- >Expecting a call that never comes.
- >”You ready?” Silver asks.
- “As I’ll ever be.”
- >You do a final check on the fusion bomb Diamond provided you.
- >Turns out she also has a score to settle with the CMC.
- >”We’ll head for the biopod first. If Applebloom isn’t there you might have a chance at blowing it up.”
- >
- >Silver expertly navigates the asteroid field.
- >Only the smallest debris touched her ship.
- >Soon enough the biopod is visible.
- >Unlike a proper ship it doesn’t have shielding.
- >You don your spacesuit and head to the exit.
- >”Go easy on the thrusters. You only have 20 seconds of fuel,” Silver says through the intercom.
- ”Are you sure this is going to work?”
- >It takes a moment before the intercom replies.
- >”No.”
- "Hell of a pep talk, Silver."
- >”Alright, I’m opening up the hatch.”
- >The door opens before you can respond and you are sucked out.
- >Silver’s tractor beam grabs you and guides you toward the biopod.
- >You never felt comfortable in space.
- >Unlike land, the slightest mistake will cost you your life.
- >The tractor beam jerks you back suddenly to lose speed.
- >Silver gently releases.
- >She puts you close to the biopod, but you still have to use your thrusters to glide onto an access port.
- >Again, biopods were not designed to be defended, so it opens easily.
- 7/11
- >Unfortunately, a claxon springs to life.
- >It silences itself after a moment, but if anyone is here they would know of the intrusion.
- “I’m in,” you say into your transponder.
- >”Just remember. If anything goes wrong I’m going to abandon you. The Stargazers aren’t at war with the CMC.”
- “I know.”
- >When you exit the airlock you are assaulted by the beauty of the biopod.
- >You remove your helmet to get a better look.
- >Apple trees are aligned perfectly in the artificial soil.
- >It almost looks like an orchard.
- >You place the fusion bomb in a service duct.
- >It doesn’t need to be placed anywhere in particular.
- >Any catastrophic failure in the hull will be enough to destroy the biopod.
- >Still, it should at least be hidden.
- >You place the trigger in your suit pocket and continue.
- >It’s unlikely that Gilda will be on board, but you have to at least try to find her.
- >Servebots make way for you as you walk through the orchard.
- >”Hello, Anon,” a voice says in the distance.
- >You turn toward the sound.
- >It’s Applebloom.
- >She has a blaster pointed toward you.
- ”Where’s Gilda?”
- >”She’s safe, no thanks to you.”
- >So now it's your fault that they took her?
- ”Applebloom. We were friends once. Remember?”
- >”That was a long time ago.”
- ”We can still be friends."
- >You hand moves by itself toward your holster.
- >”And we will be, once yah join us.”
- ”That’s not going to happen. Is Gilda here?”
- >”What makes you think I’m going to tell you that?”
- “I just figured I’d ask.”
- >”Enough talking,” Applebloom says as she raises her blaster. “Drop your weapon.”
- >You jump to the side as you grab your blaster.
- >The sudden movement causes her to fire, but she misses.
- >You fire toward her.
- >She is able to dive out of the way.
- >Shrubbery provides some easy cover for Applebloom.
- >You fire several times.
- 8/11
- >You hear a clicking sound and turn.
- >Applebloom blasts you.
- >Your spacesuit dissipates most of the force, but a flying drop kick easily brings you to the ground.
- >She has you pinned down.
- >Her hooves smash your head against the steel flooring.
- >
- >You wake from your daze.
- >You’re spread eagle in what you assume is her quarters.
- >Unlike the rest of the ship, the gravity in this room is normal.
- >You move a hand to your head.
- >Warm liquid lets you know that you have a good sized gash.
- >Your space suit is haphazardly thrown on the ground.
- >The detonator should still be in its pocket.
- >A hoof smacks you back into the present.
- >”You’d better get hard real quick, Anon. Or I'll get my friends to make you.”
- >Good.
- >She hasn't alerted the others of your presence.
- >Applebloom is lying on top of you.
- >She is trying to bring your limp member to life.
- >Her technique is poor at best.
- >Sweetie Belle always makes you hard.
- >In that dirty brig she used her magic to have her way with you.
- >A servebot beside Applebloom holds a blaster up to you.
- ”I don’t work well under pressure. Tell the servebot to leave the room.”
- >She smirks at this.
- >”You know that isn’t going to happen.”
- >She returns to her ministrations.
- "Wait."
- >She looks at you.
- "I prefer being on top."
- >Applebloom smiles at this.
- >She shifts her weight and rolls beside you.
- >"See? This isn't so bad."
- >Your hand moves on its own and touches her supple barrel.
- >She coos in approval.
- >Your other arm wiggles underneath her.
- >It's been a while since you've been with a woman.
- >You could ravage her here and now, and then blow up the ship.
- >That would be ice cold.
- >The perfect revenge.
- >Suddenly this idea becomes more intriguing.
- "You know, Applebloom. I always preferred you."
- >"Really?"
- "Yeah."
- >You lightly kiss her.
- >A hoof makes you hold it longer than you intended.
- "Tell the servebot to leave so we can have some privacy."
- 9/11
- >"You're trying to trick me."
- >She saw right through your plan.
- >You have to admit it was flimsy at best.
- >She stops you before you can say anything else.
- >"We both know that as soon as we're done, we're going to fight."
- >She pulls you in closer.
- >"You're going to try to kill me, and I'm going to try to stun you for my friends."
- >Her lips touch yours.
- >"That's what makes this so interesting," her voice lowers slightly. "The danger."
- >A hoof brushes your face.
- >"Let's just enjoy this."
- >Her eyes let you know her intentions.
- >This girl is twisted.
- >Maybe she is your favorite...
- >
- >When you finish, she doesn't make good on her promise to blast you.
- >She probably thought you would wait a bit longer.
- >But Silver is still outside and could have left by now.
- >You don't have time to waste.
- >Your arms embrace her, and roll her on top of you.
- "Where's Gilda?"
- >Applebloom sighs before responding.
- >She knows what will happen next.
- >"She's in Sweetie's ship."
- >That's all you needed to know.
- >Playtime is over.
- >You jerk her off the bed.
- >Your arm is wrapped around her neck.
- >The other keeps her close and supports her weight.
- >The servebot doesn’t fire.
- >”Let me go!”
- >You two slowly make your way toward your space suit.
- >You crouch down to grab the detonator.
- >The motion is quick, and Applebloom isn't able to capitalize on your weakened grip.
- >You brandish the detonator for her.
- “I’m going to fucking blow this place unless you get that servebot out of here.”
- >She waves at it, and it leaves.
- >“You won’t get out of here alive.”
- “Sure I will. We’re going to get into the same escape pod,” you lie.
- >In your arms she is forced to show you the way.
- >Armed servebots follow, but you are careful to keep Applebloom between you.
- >One tries to circle around you.
- "Tell them to get back."
- 10/11
- >"Do it."
- >They comply.
- >"The others are going to look for me. You will never be safe unless you join us."
- "I wouldn't be safe with you either. Sweetie wants me for herself. I'm not a slave."
- >When you arrive you activate the escape sequence.
- >As the door closes you kick Applebloom back into the biopod.
- >She yells at you through the small window, but in the vastness of space she makes no sound.
- >The pod jerks suddenly as it launches itself.
- >You depress your transponder.
- "Silver, I'm in the pod."
- >"Alright."
- >You feel the pod being pulled by Silver’s tractor beam.
- >A bright flash lets you know that a second escape pod was activated.
- >You can’t blow up the biopod without getting caught in the explosion, so you let it go.
- >Applebloom will live to fight another day.
- >
- >”You’re naked.”
- “Yeah.”
- >Silver looks away.
- >You grab a towel to cover yourself.
- >Another towel soaks the blood from your head wound.
- "Follow the other escape pod."
- >"It went the opposite direction. We'd be blown to bits."
- >Just your luck.
- >A few minutes pass.
- >You take this time to don a spare utility suit.
- >"We should be out of range by now."
- >You nod and her and pull raise the detonator.
- >It makes a satisfying click.
- >A monitor illuminates brightly before fading to black.
- >Silver sets the ship to return to Fair Haven.
- >"Gilda wasn’t there?"
- "No, just Applebloom.”
- >You sit down and turn off the auto-pilot.
- >"You smell like her," she says with the slightest bit of jelousy.
- >You ignore her.
- “Let's find their frigate."
- >Silver shakes her head.
- >"That wasn’t part of the deal, Anon. This ship wouldn't stand a chance. You'd need a fleet of fighters."
- >She disables your co-pilot controls, and returns to a course toward Fair Haven.
- >She's right.
- >You hope Gilda can hold out.
- “Then we’ll get a fleet.”
- fin
- 11/11
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