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  1. // This file was auto-generated by SourceMod (v1.10.0.6460)
  2. // ConVars for plugin "get5.smx"
  3.  
  4.  
  5. // Whether or not technical pauses are allowed
  6. // -
  7. // Default: "1"
  8. get5_allow_technical_pause "1"
  9.  
  10. // Name of a match config file to automatically load when the server loads
  11. // -
  12. // Default: ""
  13. get5_autoload_config ""
  14.  
  15. // Whether the get5 backup system is enabled
  16. // -
  17. // Default: "1"
  18. get5_backup_system_enabled "1"
  19.  
  20. // If set to 0, get5 will not force players to the correct team based on steamid
  21. // -
  22. // Default: "1"
  23. get5_check_auths "0"
  24.  
  25. // Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work.
  26. // -
  27. // Default: "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"
  28. get5_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)"
  29.  
  30. // Format for demo file names, use "" to disable
  31. // -
  32. // Default: "{MATCHID}_map{MAPNUMBER}_{MAPNAME}"
  33. get5_demo_name_format "{MATCHID}_map{MAPNUMBER}_{MAPNAME}"
  34.  
  35. // Whether to wait for map vetos to be printed to GOTV before changing map
  36. // -
  37. // Default: "0"
  38. get5_display_gotv_veto "0"
  39.  
  40. // Whether to end the match if all players disconnect before ending. No winner is set if this happens.
  41. // -
  42. // Default: "0"
  43. get5_end_match_on_empty_server "1"
  44.  
  45. // Path to use when writing match event logs, use "" to disable
  46. // -
  47. // Default: ""
  48. get5_event_log_format ""
  49.  
  50. // If set to non-zero, this will be the fixed length of any pause
  51. // -
  52. // Default: "0"
  53. get5_fixed_pause_time "0"
  54.  
  55. // Template that the server hostname will follow when a match is live. Leave field blank to disable. Valid parameters are: {MAPNUMBER}, {MATCHID}, {SERVERID}, {MAPNAME}, {TIME}, {TEAM1}, {TEAM2}
  56. // -
  57. // Default: "Get5: {TEAM1} vs {TEAM2}"
  58. get5_hostname_format "Treino: {TEAM1} vs {TEAM2}"
  59.  
  60. // Whether or not admins with the changemap flag will be immune to kicks from "get5_kick_when_no_match_loaded". Set to "0" to disable
  61. // -
  62. // Default: "1"
  63. get5_kick_immunity "1"
  64.  
  65. // Whether the plugin kicks new clients when no match is loaded
  66. // -
  67. // Default: "1"
  68. get5_kick_when_no_match_loaded "0"
  69.  
  70. // Config file to exec when the game goes live
  71. // -
  72. // Default: "get5/live.cfg"
  73. get5_live_cfg "get5/live.cfg"
  74.  
  75. // Number of seconds used to count down when a match is going live
  76. // -
  77. // Default: "10"
  78. // Minimum: "5.000000"
  79. // Maximum: "60.000000"
  80. get5_live_countdown_time "10"
  81.  
  82. // Number of seconds before a backup file is automatically deleted, 0 to disable
  83. // -
  84. // Default: "160000"
  85. get5_max_backup_age "160000"
  86.  
  87. // Maximum number of time the game can spend paused by a team, 0=unlimited
  88. // -
  89. // Default: "300"
  90. get5_max_pause_time "300"
  91.  
  92. // Maximum number of pauses a team can use, 0=unlimited
  93. // -
  94. // Default: "0"
  95. get5_max_pauses "0"
  96.  
  97. // The tag applied before plugin messages.
  98. // -
  99. // Default: "[{YELLOW}Get5{NORMAL}]"
  100. get5_message_prefix "[{YELLOW}TREINO{NORMAL}]"
  101.  
  102. // Whether pausing is allowed.
  103. // -
  104. // Default: "1"
  105. get5_pausing_enabled "1"
  106.  
  107. // Whether damage reports are printed on round end.
  108. // -
  109. // Default: "0"
  110. get5_print_damage "1"
  111.  
  112. // Whether pause limits will be reset each halftime period
  113. // -
  114. // Default: "1"
  115. get5_reset_pauses_each_half "1"
  116.  
  117. // Integer that identifies your server. This is used in temp files to prevent collisions.
  118. // -
  119. // Default: "0"
  120. get5_server_id "0"
  121.  
  122. // Whether to set client clan tags to player ready status.
  123. // -
  124. // Default: "1"
  125. get5_set_client_clan_tags "1"
  126.  
  127. // Where match stats are saved (updated each map end), set to "" to disable
  128. // -
  129. // Default: "get5_matchstats_{MATCHID}.cfg"
  130. get5_stats_path_format "get5_matchstats_{MATCHID}.cfg"
  131.  
  132. // Whether clients can use the !stop command to restore to the last round
  133. // -
  134. // Default: "1"
  135. get5_stop_command_enabled "1"
  136.  
  137. // Time format to use when creating file names. Don't tweak this unless you know what you're doing! Avoid using spaces or colons.
  138. // -
  139. // Default: "%Y-%m-%d_%H"
  140. get5_time_format "%Y-%m-%d_%H"
  141.  
  142. // Time (in seconds) a team has to make a !stay/!swap decision after winning knife round, 0=unlimited
  143. // -
  144. // Default: "60"
  145. get5_time_to_make_knife_decision "60"
  146.  
  147. // Time (in seconds) teams have to ready up before forfeiting the match, 0=unlimited
  148. // -
  149. // Default: "0"
  150. get5_time_to_start "0"
  151.  
  152. // Time (in seconds) from presenting a veto menu to a selection being made, during which a confirmation will be required, 0 to disable
  153. // -
  154. // Default: "2.0"
  155. get5_veto_confirmation_time "2.0"
  156.  
  157. // Seconds to countdown before veto process commences. Set to "0" to disable.
  158. // -
  159. // Default: "5"
  160. get5_veto_countdown "5"
  161.  
  162. // Config file to exec in warmup periods
  163. // -
  164. // Default: "get5/warmup.cfg"
  165. get5_warmup_cfg "get5/warmup.cfg"
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