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  1. mat_antialias 4
  2. sensitivity 4
  3. // Netcode
  4. mat_monitorgamma 1.7
  5. fps_max "0"
  6. rate "1048576"
  7. cl_cmdrate "66"
  8. cl_updaterate "66"
  9. cl_interp "0.01"
  10. cl_interp_ratio "1"
  11. cl_lagcomp_errorcheck "0"
  12. cl_lagcompensation "1"
  13. cl_predictweapons "1"
  14. cl_smooth "0"
  15. cl_smoothtime "0.01"
  16.  
  17. //Disabling Ropes
  18. r_ropetranslucent "0"
  19. rope_smooth "0"
  20. rope_wind_dist "0"
  21. rope_collide "0"
  22. rope_subdiv "0"
  23.  
  24. //General Performance CVARs
  25. r_decals "0" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  26. r_drawdetailprops "0" // 'Detailed' props, such as grass
  27. r_drawflecks "0" // Impact debris
  28. r_shadows "1" // Player Shadows
  29. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  30. r_dynamic "0" // Dynamic lighting
  31. r_3dsky "0" // Render the 3D skybox projection
  32. r_propsmaxdist "0" // Maximum visible distance of props
  33. r_worldlights "1" // Lights that reflect off your weapon
  34. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  35. cl_phys_props_max "0" // Maximum clientside physic props
  36. cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
  37. cl_ragdoll_collide "0" // Ragdoll collisions
  38. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  39. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  40. cl_ejectbrass "0" // Disables brass ejection
  41. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  42. cl_show_splashes "0" // Disables water splashes.
  43. r_eyes "0" // Disables eyes in models.
  44. r_teeth "0" // Disables teeth in models.
  45. gl_clear "0" // Disables the gl_clear convariable.
  46. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  47. mat_disable_bloom "1" // Disables bloom effects.
  48. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  49. props_break_max_pieces "0" // Disables prop fragmenting
  50. r_decal_cullsize 0
  51.  
  52. mat_debug_postprocessing_effects "0"
  53. mat_debugdepthmode "0"
  54. mat_debugdepthval "128"
  55. mat_debugdepthvalmax "256"
  56. texture_budget_background_alpha "9999999"
  57. texture_budget_panel_height "0"
  58. texture_budget_panel_width "0"
  59. mat_compressedtextures "1"
  60. mat_filterlightmaps "1"
  61. mat_forcehardwaresync "0"
  62. r_maxdlights "32"
  63. cl_detail_avoid_force "0"
  64. cl_detail_avoid_radius "0"
  65. cl_detail_avoid_recover_speed "0"
  66. cl_detail_max_sway "0"
  67. r_maxnewsamples "0"
  68. r_maxsampledist "0"
  69. r_norefresh "0"
  70. r_minnewsamples "0"
  71. mat_parallaxmap "0"
  72. mat_hdr_level "0"
  73. budget_peaks_window "0"
  74. mat_bloomscale "0"
  75. mat_forcemanagedtextureintohardware "0"
  76. mat_fastnobump "1"
  77. cl_wpn_sway_interp "0"
  78.  
  79. mat_debug_postprocessing_effects "0"
  80. mat_debugdepthmode "0"
  81. mat_debugdepthval "128"
  82. mat_debugdepthvalmax "256"
  83. cl_forcepreload "1"
  84. cl_drawmonitors "0"
  85. gl_clear "1"
  86. texture_budget_background_alpha "9999999"
  87. texture_budget_panel_height "0"
  88. texture_budget_panel_width "0"
  89. mat_compressedtextures "1"
  90. mat_filterlightmaps "1"
  91. mat_forcehardwaresync "0"
  92. mat_reducefillrate "1"
  93. mat_disable_bloom "1"
  94. r_maxdlights "32"
  95. mat_wateroverlaysize "8"
  96. cl_show_splashes "0"
  97. cl_detail_avoid_force "0"
  98. cl_detail_avoid_radius "0"
  99. cl_detail_avoid_recover_speed "0"
  100. cl_detail_max_sway "0"
  101. mat_hdr_enabled "0"
  102. r_maxnewsamples "0"
  103. r_maxsampledist "0"
  104. r_norefresh "0"
  105. r_minnewsamples "0"
  106. mat_parallaxmap "0"
  107. mat_hdr_level "0"
  108. budget_peaks_window "0"
  109. mat_bloomscale "0"
  110. mat_forcemanagedtextureintohardware "0"
  111. mat_fastnobump "1"
  112. cl_wpn_sway_interp "0"
  113. budget_show_peaks "0"
  114. budget_averages_window "0"
  115. budget_background_alpha "0"
  116. budget_show_averages "0"
  117. mat_antialias "0"
  118. mat_specular "0"
  119. mat_bumpmap "0"
  120. mat_bufferprimitives "1"
  121. mat_disable_lightwarp "1"
  122. budget_show_history "0"
  123. mat_framebuffercopyoverlaysize "0"
  124. budget_history_range_ms "5"
  125. r_forcewaterleaf "0"
  126. mat_disable_ps_patch "1"
  127. mat_envmapsize "0"
  128. mat_envmaptgasize "0"
  129. mat_disable_fancy_blending "1"
  130. mat_autoexposure_max "0"
  131. mat_autoexposure_min "0"
  132. budget_history_numsamplesvisible "0"
  133. mat_picmip "2"
  134. mat_clipz "1"
  135. r_phong "0"
  136. lod_TransitionDist "0"
  137. mat_vsync "0"
  138. r_shadows "1"
  139. r_eyes "0"
  140. r_eyeglintlodpixels "0"
  141. r_eyesize "0"
  142. r_eyeshift_z "0"
  143. r_shadowrendertotexture "1"
  144. flex_smooth "0"
  145. r_lod_noupdate "1"
  146. r_flex "0"
  147. r_eyeshift_y "0"
  148. mat_shadowstate "0"
  149. r_eyeshift_x "0"
  150. r_eyemove "0"
  151. r_eyegloss "0"
  152. r_teeth "0"
  153. r_worldlightmin "0.0002"
  154. r_waterforcereflectentities "0"
  155. r_worldlights "1"
  156. r_PhysPropStaticLighting "0"
  157. r_cheapwaterend "1"
  158. r_cheapwaterstart "1"
  159. r_updaterefracttexture "0"
  160. r_WaterDrawReflection "0"
  161. r_WaterDrawRefraction "0"
  162. r_drawflecks "0"
  163. r_dopixelvisibility "0"
  164. r_renderoverlayfragment "0"
  165. r_occlusion "0"
  166. r_shadowmaxrendered "32"
  167. r_rootlod "2"
  168. r_lod "2"
  169. r_drawbatchdecals "0"
  170. cl_rumblescale "0"
  171. net_showevents "0"
  172. r_spray_lifetime "1"
  173. showhitlocation "1"
  174. r_ambientboost "0"
  175. r_ambientfactor "1"
  176. r_waterforceexpensive "0"
  177. r_ropetranslucent "0"
  178. r_dynamic "0"
  179. r_lightaverage "1"
  180. g_ragdoll_fadespeed "0"
  181. g_ragdoll_lvfadespeed "0"
  182. lod_enable "1"
  183. dsp_water "14"
  184. blink_duration "0"
  185.  
  186.  
  187. // These cvars boost your fps dramaticly
  188. r_3dsky "0"
  189. r_sse "1"
  190. r_sse2 "1"
  191. r_mmx "1"
  192. props_break_max_pieces "0"
  193. weapon_showproficiency "1"
  194.  
  195. //Ropes
  196. rope_smooth_maxalphawidth "0"
  197. rope_smooth_maxalpha "0"
  198. rope_smooth_enlarge "0"
  199. rope_wind_dist "0.01"
  200. rope_subdiv "0"
  201. rope_smooth_minwidth "0"
  202. rope_smooth_minalpha "0"
  203. rope_averagelight "0"
  204. rope_smooth "0"
  205. rope_shake "0"
  206. rope_collide "0"
  207.  
  208. //Models
  209. cl_ragdoll_physics_enable "0"
  210. cl_ragdoll_collide "0"
  211. cl_phys_props_max "50"
  212. r_maxmodeldecal "0"
  213. r_drawmodeldecals "0"
  214.  
  215. //Blood Settings
  216. violence_ablood "1"
  217. violence_agibs "1"
  218. violence_hblood "1"
  219. violence_hgibs "1"
  220.  
  221. // New Commands
  222.  
  223. mat_que_mode "2"
  224. cl_minmodels "1"
  225. cl_min_ct "1"
  226. cl_min_t "1"
  227.  
  228. exec BSG_buyscripts.cfg
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