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- Every 3 tick in "world":
- loop all players:
- if block under loop-player is purpur block:
- play sound "entity.bat.takeoff" with volume 1 to the loop-player
- play sound "entity.firework.launch" with volume 2 to the loop-player
- # show 30 cloud with offset of 0, 0, 0 and speed 1 at loop-player
- show 40 cloud with speed 0.5 on loop-player
- push loop-player upwards at speed 3
- push loop-player horizontal forwards at speed 3
- set {Jp_%loop-player%} to 20
- if {Jp_%loop-player%} is greater than or equal to 1:
- # show a crit with offset of 0, 0, 0 and speed 0 at loop-player
- show 2 firework spark on loop-player
- show 1 flame with speed 0.3 on loop-player
- remove 1 from {Jp_%loop-player%}
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