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- elsif Char.name =~ /Nairdin/
- waitrt?
- waitcastrt?
- fput "beseech sledge" if npc.name =~ /champion|automaton/
- fput "symbol of sleep" if npc.name =~ /champion|yeti|mammoth|grahnk/
- while npc.status !~ /dead|gone/ && !dead?
- if npc.name =~ /automaton/ && checkrt == 0 && npc.status !~ /dead|gone/
- pause 0.6
- put "qstr 5" if !Spell[9005].active? && npc.status !~ /dead|gone/
- put "mstr target" if !Spell[9005].active? && npc.status !~ /dead|gone/
- put "qstr 3" if Spell[9005].active? && npc.status !~ /dead|gone/
- put "aim left leg" if Spell[9005].active? && npc.status !~ /dead|gone/
- put "ambush" if Spell[9005].active? && npc.status !~ /dead|gone/
- put "aim chest" if Spell[9005].active? && npc.status !~ /dead|gone/
- put "ambush" if Spell[9005].active? && npc.status !~ /dead|gone/
- elsif npc.name =~ /champion/ && checkrt == 0 && npc.status !~ /dead|gone/
- pause 0.6
- put "qstr 5 mstr target" if npc.status !~ /dead|gone/
- put "qstr 3" if npc.status !~ /dead|gone/
- put "aim chest" if npc.status !~ /dead|gone/
- put "ambush" if npc.status !~ /dead|gone/
- put "sym sleep" if npc.status !~ /dead|gone/
- put "ambush" if npc.status !~ /dead|gone/
- elsif checkrt == 0 && npc.status !~ /dead|gone/
- pause 0.6
- put "aim neck" if npc.status !~ /dead|gone/
- put "ambush" if npc.status !~ /dead|gone/
- put "sym sleep" if npc.status !~ /dead|gone/
- put "aim head" if npc.status !~ /dead|gone/
- put "ambush" if npc.status !~ /dead|gone/
- end
- pause 0.25 if npc.status !~ /dead|gone/
- end
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