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nairdin

attack routine for nairdin

Aug 28th, 2017
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  1. elsif Char.name =~ /Nairdin/
  2. waitrt?
  3. waitcastrt?
  4. fput "beseech sledge" if npc.name =~ /champion|automaton/
  5. fput "symbol of sleep" if npc.name =~ /champion|yeti|mammoth|grahnk/
  6. while npc.status !~ /dead|gone/ && !dead?
  7. if npc.name =~ /automaton/ && checkrt == 0 && npc.status !~ /dead|gone/
  8. pause 0.6
  9. put "qstr 5" if !Spell[9005].active? && npc.status !~ /dead|gone/
  10. put "mstr target" if !Spell[9005].active? && npc.status !~ /dead|gone/
  11. put "qstr 3" if Spell[9005].active? && npc.status !~ /dead|gone/
  12. put "aim left leg" if Spell[9005].active? && npc.status !~ /dead|gone/
  13. put "ambush" if Spell[9005].active? && npc.status !~ /dead|gone/
  14. put "aim chest" if Spell[9005].active? && npc.status !~ /dead|gone/
  15. put "ambush" if Spell[9005].active? && npc.status !~ /dead|gone/
  16. elsif npc.name =~ /champion/ && checkrt == 0 && npc.status !~ /dead|gone/
  17. pause 0.6
  18. put "qstr 5 mstr target" if npc.status !~ /dead|gone/
  19. put "qstr 3" if npc.status !~ /dead|gone/
  20. put "aim chest" if npc.status !~ /dead|gone/
  21. put "ambush" if npc.status !~ /dead|gone/
  22. put "sym sleep" if npc.status !~ /dead|gone/
  23. put "ambush" if npc.status !~ /dead|gone/
  24. elsif checkrt == 0 && npc.status !~ /dead|gone/
  25. pause 0.6
  26. put "aim neck" if npc.status !~ /dead|gone/
  27. put "ambush" if npc.status !~ /dead|gone/
  28. put "sym sleep" if npc.status !~ /dead|gone/
  29. put "aim head" if npc.status !~ /dead|gone/
  30. put "ambush" if npc.status !~ /dead|gone/
  31. end
  32. pause 0.25 if npc.status !~ /dead|gone/
  33. end
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