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Dec 29th, 2018
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  1. //PLAYER CLASS:
  2. #pragma once
  3.  
  4. #include <iostream>
  5. #include <SFML\Graphics.hpp>
  6.  
  7.  
  8. class Player{
  9. public:
  10. Player(){
  11. //Default
  12. }
  13.  
  14. Player(std::string imgDirectory){
  15. if(!pTexture.loadFromFile(imgDirectory)){
  16. std::cerr << "Error\n";
  17. }
  18. pSprite.setTexture(pTexture);
  19. }
  20.  
  21. void drawPlayer(sf::RenderWindow &window){
  22. window.draw(pSprite);
  23. }
  24.  
  25. void movePlayer(char direction, float moveSpeed)
  26. {
  27.  
  28. if(direction == 'u'){
  29. pSprite.move(0, -moveSpeed);
  30. }else if(direction == 'd'){
  31. pSprite.move(0, moveSpeed);
  32. }else if(direction == 'l'){
  33. pSprite.move(-moveSpeed, 0);
  34. }else if(direction == 'r'){
  35. pSprite.move(moveSpeed, 0);
  36. }
  37.  
  38.  
  39.  
  40.  
  41. }
  42.  
  43. float sprPosX(float x)
  44. {
  45. return x=pSprite.getPosition().x;
  46. }
  47.  
  48. float sprPosY(float y)
  49. {
  50. return y=pSprite.getPosition().y;
  51. }
  52.  
  53. float sprObwX(float x)
  54. {
  55. return x=pSprite.getGlobalBounds().width;
  56. }
  57.  
  58. float sprObwY(float y)
  59. {
  60. return y=pSprite.getGlobalBounds().height;
  61. }
  62.  
  63.  
  64. private:
  65. sf::Texture pTexture;
  66. sf::Sprite pSprite;
  67. };
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