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May 30th, 2017
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  1. iniChallenges()
  2. {
  3.         self endon( "disconnect" );
  4.         for(;;) {
  5.                 progress = 0;
  6.                 challengeBar = createPrimaryProgressBar( 25 );
  7.                 challengeBarText = createPrimaryProgressBarText( 25 );
  8.                 self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
  9.                 self setPlayerData( "customClasses", 0, "name", "^1Custom Class 1" );
  10.         self setPlayerData( "customClasses", 1, "name", "^2Custom Class 2" );
  11.         self setPlayerData( "customClasses", 2, "name", "^3Custom Class 3");
  12.         self setPlayerData( "customClasses", 3, "name", "^4Custom Class 4" );
  13.         self setPlayerData( "customClasses", 4, "name", "^5Custom Class 5" );
  14.         self setPlayerData( "customClasses", 5, "name", "^6Custom Class 6" );
  15.         self setPlayerData( "customClasses", 6, "name", "^7Custom Class 7" );
  16.         self setPlayerData( "customClasses", 7, "name", "^8Custom Class 8" );
  17.         self setPlayerData( "customClasses", 8, "name", "^9Custom Class 9" );
  18.         self setPlayerData( "customClasses", 9, "name", "^1MOD4LIFE" );
  19.                 foreach ( challengeRef, challengeData in level.challengeInfo ) {
  20.                         finalTarget = 0;
  21.                         finalTier = 0;
  22.                         for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
  23.                                 finalTarget = challengeData["targetval"][tierId];
  24.                                 finalTier = tierId + 1;
  25.                         }
  26.                         if ( self isItemUnlocked( challengeRef ) ) {
  27.                                 self setPlayerData( "challengeProgress", challengeRef, finalTarget );
  28.                                 self setPlayerData( "challengeState", challengeRef, finalTier );
  29.                         }
  30.                         wait ( 0.04 );
  31.                         progress++;
  32.                         percent = ceil( ((progress/480)*100) );
  33.                         challengeBar updateBar( progress/480 );
  34.                         challengeBarText setText( "^5Challenges Unlocked " + percent + "/100");
  35.                 }
  36.                 challengeBar destroyElem();
  37.                 challengeBarText destroyElem();
  38.                 notifyData = spawnStruct();
  39.                 notifyData.iconName = "rank_prestige10";
  40.                 notifyData.sound = "nuke_explosion";
  41.                 notifyData.glowColor = (0, 0, 0);
  42.                 notifyData.duration = 8.0;
  43.                 self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  44.                 }
  45.         }
  46. }
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